History YMMV / TotalWarShogun2

8th May '16 4:05:23 AM Ghidorah1972
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** "[[https://www.youtube.com/watch?v=7M4V9O3MiFo Yoisa]]', with its' use of taiko drums.

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** "[[https://www.youtube.com/watch?v=7M4V9O3MiFo Yoisa]]', Yoisa]]", with its' use of taiko drums.
8th May '16 4:01:50 AM Ghidorah1972
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** "[[https://www.youtube.com/watch?v=7M4V9O3MiFo Yoisa]]', with its' use of taiko drums.
10th Jan '16 1:50:26 PM erttheking
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* MostWonderfulSound: There's nothing quite like the advisor saying "My Lord! A glorious victory will soon yours!" because it usually means the enemy is on its last legs.

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* MostWonderfulSound: There's nothing quite like the advisor saying "My Lord! A glorious victory will soon be yours!" because it usually means the enemy is on its last legs.
28th Oct '15 8:54:15 PM RJ815
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** Basic starter units never quite go obsolete, and in fact can be surprisingly effective, especially as they gain experience and receive province-specific or ranked general boosts. [[ElitesAreMoreGlamorous Samurai are more interesting, varied, and technically more powerful]], but that doesn't mean a lot when yari ashigaru available from everywhere can still best them, especially with a well-utilized yari wall (think along the lines of European pikes). On a similar note, bow kobayas are the only boats you really need to win just about any naval engagement, especially after you research fire arrows. What bow kobayas lack in boarding capability, they make up for with high maneuverability that allows them to kite many boats that are slower. (Sengoku bunes are one of the few boats that can outpace them, but only if the wind is in their favor.) Any other boat, no matter how big and imposing, can eventually be burnt to destruction. For FotS, the situation is similar to the base game, at least in terms of land battles. You can win with nothing more than spear levies and line infantry, both quite rudimentary units. If you want to research artillery tech, you never need to go past the early availability of parrott guns as they are already quite effective.

to:

** Basic starter units never quite go obsolete, and in fact can be surprisingly effective, especially as they gain experience and receive province-specific or ranked general boosts. [[ElitesAreMoreGlamorous Samurai are more interesting, varied, and technically more powerful]], but that doesn't mean a lot when yari ashigaru available from everywhere can still best them, especially with a well-utilized yari wall (think along the lines of European pikes). On a similar note, bow kobayas are the only boats you really need to win just about any naval engagement, especially after you research fire arrows. What bow kobayas lack in boarding capability, they make up for with high maneuverability that allows them to kite many boats that are slower. (Sengoku bunes are one of the few boats that can outpace them, but only if the wind is in their favor.) Any other boat, no matter how big and imposing, can eventually be burnt to destruction. For FotS, the situation is similar to the base game, at least in terms of land battles. You can win with nothing more than spear levies and line infantry, both quite rudimentary units. If you want to research artillery tech, artillery, you never need to go past the early availability of parrott guns as they are already quite effective.
28th Oct '15 8:52:37 PM RJ815
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Added DiffLines:

** Basic starter units never quite go obsolete, and in fact can be surprisingly effective, especially as they gain experience and receive province-specific or ranked general boosts. [[ElitesAreMoreGlamorous Samurai are more interesting, varied, and technically more powerful]], but that doesn't mean a lot when yari ashigaru available from everywhere can still best them, especially with a well-utilized yari wall (think along the lines of European pikes). On a similar note, bow kobayas are the only boats you really need to win just about any naval engagement, especially after you research fire arrows. What bow kobayas lack in boarding capability, they make up for with high maneuverability that allows them to kite many boats that are slower. (Sengoku bunes are one of the few boats that can outpace them, but only if the wind is in their favor.) Any other boat, no matter how big and imposing, can eventually be burnt to destruction. For FotS, the situation is similar to the base game, at least in terms of land battles. You can win with nothing more than spear levies and line infantry, both quite rudimentary units. If you want to research artillery tech, you never need to go past the early availability of parrott guns as they are already quite effective.
24th Sep '15 9:41:35 PM Hewhoarisesinmight
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* MostWonderfulSound: There's nothing quite like the advisor saying "My Lord! A great victory will soon be upon us!" because it usually means the enemy is on its last legs.

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* MostWonderfulSound: There's nothing quite like the advisor saying "My Lord! A great glorious victory will soon be upon us!" yours!" because it usually means the enemy is on its last legs.
6th Sep '15 11:46:35 PM erttheking
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* MostWonderfulSound: There's nothing quite like the advisor saying "My Lord! A great victory will soon be upon us!" because it usually means the enemy is on its last legs.
16th Jul '15 9:50:11 PM RJ815
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* AntiClimaxBoss: Because of The Black Ship's poor maneuverability and blind spots in the front and back, it's actually not that tough to sneak up on it. Something as simple as a single Firebomb Kobaya ship can constantly stay on the back end of The Black Ship and throw bombs until it sinks from a too intense fire. Capturing remains trickier, but simple destruction can be simple with the right tactics.
** The various ironclads of ''Fall of the Samurai'' have the potential to be quickly defeated if a torpedo or armor-piercing round strikes at just the right point. They're typically more sturdy, but a lucky shot can doom them.
8th Jul '15 9:07:51 PM RJ815
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* MemeticMutation: "Our men are running from the battlefield. [[http://knowyourmeme.com/memes/shamefur-dispray Shameful display]]!" The quote comes from the [[LargeHam rather hammy]] and thickly-accented battlefield advisor, who bellows the statement every time a unit is routed (a not uncommon occurrence). The overly-dramatic delivery is widely considered humorous.
* ScrappyMechanic: "Realm Divide" tends to be one of the most criticized aspects of the game which is otherwise highly rated as one of the best in the series.

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* MemeticMutation: "Our men are running from the battlefield. [[http://knowyourmeme.com/memes/shamefur-dispray Shameful display]]!" The quote comes from the [[LargeHam rather hammy]] and thickly-accented battlefield advisor, who bellows the statement every time a unit is routed (a not uncommon occurrence).occurrence, especially with ashigaru units which may rout if the enemy so much as sneezes in their direction). The overly-dramatic delivery is widely considered humorous.
* ScrappyMechanic: "Realm Divide" tends to be one of the most criticized aspects of the game which is otherwise highly rated as one of the best in the series. Careful diplomacy can seem pointless when suddenly every otherwise non-hostile clan declares war on you on the same turn because of it.
** It is worth noting that the ''Fall of the Samurai'' expansion softens Realm Divide, perhaps in response to complaints about it in the base game. In that DLC you have the option to fight in the name of either the Emperor or the Shogun, and sticking to your allegiance allows you to only have to suffer the Realm Divide diplomatic penalty with the opposite allegiance. Of course, you could always opt [[TakeAThirdOption to attempt to form a Republic]] if you really want the original (or perhaps even harsher) Realm Divide DifficultySpike, but at least you have the option of potentially maintaining military alliances or lesser non-hostility until the end of the game by sticking to an allegiance. Clans under the same allegiance might still betray you, but it's no longer a guarantee at least.
8th Jul '15 7:49:15 AM BeerBaron
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* EvenBetterSequel: The game is considered by some fans to be one of the (if not ''the'') best ''Total War'' entry yet, building on what worked in the previous games while both introducing new gameplay elements and doing justice to the original ''Shogun.''
** The smaller scale was widely well-received in particular; after the nearly-global scale of ''Empire'' and ''Napoleon'', having a more manageable and comprehensible map was a welcome change.



* SpiritualLicensee: The ''Fall of the Samurai'' DLC may as well be a prequel to ''Film/TheLastSamurai''. One reviewer even called it "the TomCruise DLC."
* SurprisinglyImprovedSequel: The game is considered by some fans to be one of the (if not ''the'') best ''Total War'' entry yet, building on what worked in the previous games while both introducing new gameplay elements and doing justice to the original ''Shogun.''
** The smaller scale was widely well-received in particular; after the nearly-global scale of ''Empire'' and ''Napoleon'', having a more manageable and comprehensible map was a welcome change.

to:

* SpiritualLicensee: The ''Fall of the Samurai'' DLC may as well be a prequel to ''Film/TheLastSamurai''. One reviewer even called it "the TomCruise DLC."
* SurprisinglyImprovedSequel: The game is considered by some fans to be one of the (if not ''the'') best ''Total War'' entry yet, building on what worked in the previous games while both introducing new gameplay elements and doing justice to the original ''Shogun.''
** The smaller scale was widely well-received in particular; after the nearly-global scale of ''Empire'' and ''Napoleon'', having a more manageable and comprehensible map was a welcome change.
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