History YMMV / TotalWarShogun2

11th May '18 4:41:33 AM krimzonflygon2
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* NightmareFuel: [[https://www.youtube.com/watch?v=uj3-VkbRSKQ The Fall of the Samurai trailer]]: it starts off with a Samurai Master talking about the codes and honor of their culture, how the blade is an extension of their soul, and the painstaking care put into making each blade...before the narration slams to a halt and shows where the DLC gets its name, [[ForegoneConclusion as countless Samurai are scythed down by Gatling Guns]] to [[DissonantSerenity the cheery narration of the salesman.]] It's not conventional horror, but it's still chilling nonetheless.
13th Mar '18 8:24:53 PM FeelTheThunder
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*** A special note: vassal clans can only be able to declare war on their master's enemies. Keeping a vassal clan while you are not at war with anyone is not a good idea -- they will eventually revolt because this is Sengoku Era, where people fight each other to death! Keep them busy by being at war with at least one enemy. Well but then, it is Realm Divide, and there is no shortage of enemy to fight against. It is better to send monks/missionary to incite riot and let the rebels deal with vassals once you deemed them a threat, as declaring war on your vassals will result in the loss of your daimyo's honor! Tips: use ninjas to sabotage their armies when they are away from castle town.
5th Mar '18 8:02:08 PM Arima
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* CriticalResearchFailure: In ''Fall of the Samurai'', the flag that was used to represent France was only used to represent the French Protectorate of Wallis and Futuna.
15th Jan '18 10:20:29 AM KD
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** When an enemy clan is against the ropes and down to one province, they'll sometimes beg for a peace treaty. The game doesn't mention that the AI in this state will agree to become a vassal through the diplomacy screen. This isn't great in the vanilla campaign as vassals become a liability after realm divide, but it's utterly broken in ''Fall of the Samurai''. Clans vassalized this way will switch to your allegiance (which they won't do if vassalized through conquest), and your army doesn't get tied up on a multi-turn invasion.

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** When an enemy clan is against the ropes and down to one province, they'll sometimes beg for a peace treaty. The game doesn't mention that the AI in this state will agree to become a vassal through the diplomacy screen. This isn't great is somewhat useful in the vanilla campaign as vassals become a liability after realm divide, but it's utterly broken in ''Fall of the Samurai''. Clans vassalized this way will switch to your allegiance (which they won't do if vassalized through conquest), and your army doesn't get tied up on a multi-turn invasion.
8th Jan '18 3:12:25 PM Arima
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* TheyWastedAPerfectlyGoodCharacter / TheyWastedAPerfectlyGoodPlot: The original ''Shogun'' featured the ''Mongol Invasion'' expansion where you could defend Japan by repelling the Mongols or change history by conquering Japan as the Mongols. Fans who were expecting an expansion for ''Shogun II'' that featured the [[https://en.wikipedia.org/wiki/Mongol_invasions_of_Japan Mongol Invasions of Japan]] were disappointed when the idea never came through.

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* TheyWastedAPerfectlyGoodCharacter / TheyWastedAPerfectlyGoodPlot: The original ''Shogun'' featured the ''Mongol Invasion'' expansion where you could defend Japan by repelling the Mongols or change history by conquering Japan as the Mongols. Fans who were expecting an official expansion for ''Shogun II'' that featured the [[https://en.wikipedia.org/wiki/Mongol_invasions_of_Japan Mongol Invasions of Japan]] were disappointed when the idea never came through.
8th Jan '18 3:08:03 PM Arima
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* SpiritualLicensee: The ''Fall of the Samurai'' DLC may as well be a prequel to ''Film/TheLastSamurai''. One reviewer even called it "the Creator/TomCruise DLC."

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* SpiritualLicensee: The ''Fall of the Samurai'' DLC may as well be a prequel to ''Film/TheLastSamurai''. One reviewer even called it "the Creator/TomCruise DLC.""
* TheyWastedAPerfectlyGoodCharacter / TheyWastedAPerfectlyGoodPlot: The original ''Shogun'' featured the ''Mongol Invasion'' expansion where you could defend Japan by repelling the Mongols or change history by conquering Japan as the Mongols. Fans who were expecting an expansion for ''Shogun II'' that featured the [[https://en.wikipedia.org/wiki/Mongol_invasions_of_Japan Mongol Invasions of Japan]] were disappointed when the idea never came through.
7th Jan '18 9:26:01 PM KD
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* ScrappyMechanic: "Realm Divide" tends to be one of the most criticized aspects of the game which is otherwise highly rated as one of the best in the series. Careful diplomacy can seem pointless when suddenly every otherwise non-hostile clan declares war on you on the same turn because of it.
** It is worth noting that the ''Fall of the Samurai'' expansion softens Realm Divide, perhaps in response to complaints about it in the base game. In that DLC you have the option to fight in the name of either the Emperor or the Shogun, and sticking to your allegiance allows you to only have to suffer the Realm Divide diplomatic penalty with the opposite allegiance. Of course, you could always opt [[TakeAThirdOption to attempt to form a Republic]] if you really want the original (or perhaps even harsher) Realm Divide DifficultySpike, but at least you have the option of potentially maintaining military alliances or lesser non-hostility until the end of the game by sticking to an allegiance. Clans under the same allegiance might still betray you, but it's no longer a guarantee at least.

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* ScrappyMechanic: ScrappyMechanic:
**
"Realm Divide" tends to be one of the most criticized aspects of the game which is otherwise highly rated as one of the best in the series. Careful diplomacy can seem pointless when suddenly every otherwise non-hostile clan declares war on you on the same turn because of it.
** It is worth noting that the The ''Fall of the Samurai'' expansion softens Realm Divide, perhaps in response to complaints about it in the base game. In that DLC you have the option to fight in the name of either the Emperor or the Shogun, and sticking to your allegiance allows you to only have to suffer the Realm Divide diplomatic penalty with the opposite allegiance. Of course, you could always opt [[TakeAThirdOption to attempt to form a Republic]] if you really want the original (or perhaps even harsher) Realm Divide DifficultySpike, but at least you have the option of potentially maintaining military alliances or lesser non-hostility until the end of the game by sticking to an allegiance. Clans under the same allegiance might still betray you, but it's no longer a guarantee at least.least.
** In ''Fall of the Samurai'', the auto-resolve massively overvalues firearm units compared to kachi. In a manual battle, equal numbers of kachi versus line infantry will result in the infantry shooting one volley, then being utterly outclassed in melee. Auto-resolve will almost certainly have the line infantry winning. If you're fielding a mostly-traditional army, this means more time spent manually fighting battles lopsided in your favor. It also explains why you'll only rarely see all-traditional AI survive to the late game, even though a horde of shogitai are both terrifying and unstoppable.
7th Jan '18 9:14:04 PM KD
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* GameBreaker: One of Realm Divide's harshest effects is the loss of your trade partners, costing you thousands in gold income per turn. Well, if you establish vassals ''after'' Realm Divide, those vassals won't be affected by the Realm Divide diplomatic penalty and would love to trade with you. Just don't try it in ''Fall of the Samurai'' -- vassals retain their Shogun/Emperor allegiance and still hate a Republic clan.

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* GameBreaker: GameBreaker:
**
One of Realm Divide's harshest effects is the loss of your trade partners, costing you thousands in gold income per turn. Well, if you establish vassals ''after'' Realm Divide, those vassals won't be affected by the Realm Divide diplomatic penalty and would love to trade with you. Just don't try it in ''Fall of the Samurai'' -- vassals retain their Shogun/Emperor allegiance and still hate a Republic clan.clan.
** When an enemy clan is against the ropes and down to one province, they'll sometimes beg for a peace treaty. The game doesn't mention that the AI in this state will agree to become a vassal through the diplomacy screen. This isn't great in the vanilla campaign as vassals become a liability after realm divide, but it's utterly broken in ''Fall of the Samurai''. Clans vassalized this way will switch to your allegiance (which they won't do if vassalized through conquest), and your army doesn't get tied up on a multi-turn invasion.
13th Nov '17 1:18:06 PM Arima
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** Armstrong guns are infamous among the fanbase for being high up in the running for the title of "Most horrendously powerful unit in the Total War series".

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** Armstrong guns are infamous among the fanbase for being high up in the running for the title of "Most horrendously powerful unit in the Total War series". The only thing that stops them from becoming too powerful (and more useful than Parrot guns) is the lack of high-explosive shells for demolishing infantry and fortifications.


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* GoddamnBats: The most persistent annoyance that you'll be subjected to is sea trade route raids and port blockades by hostile fleets. It can get bad at the start when you have no money to spare on ship construction and fleet upkeep and will get even worse when realm divide/final stand begins.
9th Oct '17 1:05:14 PM VutherA
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* AwesomeArt: While [[BrokenBase like all of the games]], there are always varying opinions on ''Shogun 2'', but the quality of its polish and art direction is rarely debated. The multitude of Japanese woodblock-style artwork used inside the game were [[DoingItForTheArt all created entirely by the art team]], and [[ShownTheirWork their fidelity]] caused some people to wonder in error where these authentic Japanese pieces used inside the game came from.


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** Armstrong guns are infamous among the fanbase for being high up in the running for the title of "Most horrendously powerful unit in the Total War series".
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