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YMMV / Things XCOM Operatives Are No Longer Allowed to Do

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  • Hilarious in Hindsight: Several items on the list are in fact vindicated by XCOM 2.
    • Item 2e refers to some use of Elerium. The Black Market in 2 explicitly tells it's a good pick-me-up on coffee.
    • Item 7b mentions that shuriken, kunai and most notably, katanas, are not necessary XCOM gear. Then in War of the Chosen expansion of XCOM 2, Guess what special weapon drops from the Chosen Assassin?
    • Item 17 says that "While inventive, it is discouraged to use grappling hooks to drag hostile forces closer." Guess what's a Squaddie-level skill of the Skirmishers?
    • Item 92a. "The Commander is not the ultimate goal of the alien invasion." Yeah, about that...
    • Item 106a refers to prohibiting flintlock pistols, along with other pirate-themed gear. Then we got the Shadowkeeper.

  • Memetic Badass: The Commander, like before.
    28. The reason why we lost the invasion is not because the "Great Commandy One wanted an actual challenge.", we were completely overrun.
    42c. The Commander does not take a shot of viper venom in the morning to wake up.

  • Music to Invade Poland to: Lampshaded in Rule 11
    11b. ‘Ride of the Valkyries’ is relatively unknown in Vietnam. Get over it, nobody there will get the joke.

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