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YMMV / The Last Spell

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  • Awesome Music: The game's entire soundtrack was composed by electronic musician Rémi "The Algorithm" Gallego. The OST does a great job of conveying the absolute direness of the situation on any given night.
  • Catharsis Factor: The game makes you work for every victory, but that means it feels really, really good once you manage to attain it after a string of failed runs.
  • Demonic Spiders:
    • Archer undead are capable of sniping both heroes and obstacles while safely tucked away in the back lines, behind undead that are (usually) only dangerous due to them being closer to the fortifications. They also hit decently hard.
    • Blocker undead whose entire purpose in (un)life is to act as vision blockers with their tower shields. If you want to hit anything behind them, you either need to be on a watchtower, have an uncommon perk that grants vision every few attacks, or kill them.
    • Elite enemies: Bigger, badder, and all-around deadlier variants of normal units that can show up in later nights. To say that they're deadly if left unchecked is an understatement.
  • Goddamned Bats:
    • Dodgers are standard Clawers with a boosted Dodge chance, and can waste several attacks if RNG isn't in the player's favor.
    • Runners are squishy, but can move very fast compared to their peers. They also prioritize attacking the magic circle above all else unless they happen to stop next to an obstacle or hero.
  • Moral Event Horizon: Heronymous Teller wanted to end all wars that were ravaging the world. In order to achieve this end, he tested a newly discovered spell on an unsuspecting town and left nothing but a smoldering crater, killing thousands in a single moment.
  • Nightmare Fuel: The backstory of the game is this in its entirety. Heronymous Teller was a mage that wanted to end all wars and discovered a forbidden spell that did this. Teller tested said spell, which in truth was a magical nuke, on a random town that was filled with thousands of people. A king's family was visiting said town and died to the spell which drove him mad with grief to the point that he ordered his own mages to develop the spell and use it on others in retalitation. A cataclysmic war ensued with various kingdoms tossing around magical nukes at eachother like candy. It's mentioned that their was magical nukes going off every minute at the height of this last war. The ultimate result once the war ends? 95% of the worlds population is dead. To make matters worse for the remaining survivors left the excess magic has suffused into the world so much that the dead start to rise, mutate, and is now hunting any of the survivors in hordes of what likely is millions.
    • The undead fought in this game isn't just your standard zombie or skeleton seen in most fantasy settings. No, instead the undead hordes have developed fleshy, almost eldritch looking mutations with some horrific looking ghosts or other undead magical creatures supporting them. Most of the undead look like they are straight out of Dead Space. It's easy to forget that the horde of mutilated corpses coming your way all used to be people once too that were caught up in a magical arms race that no one could of realistically prepared for until it was too late.
  • Self-Imposed Challenge: Some players have already been completing runs with new saves (and thus no Macrogame upgrades). The game is meant to be failed enough times to get those upgrades to make it easier.
  • Visual Effects of Awesome: The devs certainly didn't spare expense when it comes to the visual effects of the various (often mana-consuming) abilities the different weapon types have.

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