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YMMV / The Getaway: Black Monday

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  • Contested Sequel: On one hand, Black Monday does somewhat address the gameplay criticisms of the first game, featuring less missions with aggravating gimmicks, faster movement speed, and an actual map of the city to make driving easier. On the other hand, it's also has noticeably more glitches, is shorter, and has a debatably less compelling narrative. Whether or not it's still a great game in its own right, or a complete waste of time that players shouldn't bother with, varies.
  • Scrappy Mechanic: Dying and using a checkpoint resets your equipment, while not too bad for Mitchell, as he can only gain ammo/health back and only loses the collectable silencer for the stealth system which is rendered moot when most of his levels are linear shootouts with no way to get behind the enemy, but Eddie loses ALL of his weapons, giving him only a single Glock even if you started the level with dual submachine guns and two Desert Eagles, in addition to losing the silencer and the actually useful Knuckle Dusters that increase melee damage.
    • Keeping the tier-pickups from the first game, not picking up weapons requires players to keep holding down L3 the entire time when near dropped weapons otherwise you'll end up trading your 19 round Glock for the considerably smaller bullet count Desert Eagle which also makes your Glock disappear since its the same ammo type, even if you only had one gun and you start dual wielding, you'll have to reload every time the Desert Eagle runs out, defeating the point of the Glock.
  • Tough Act to Follow: As The Getaway was highly praised for its storyline and characters, this game had a lot to live up to with creating new characters and a new storyline.
  • Unintentional Uncanny Valley: For whatever reason, Mitchell's head is noticeably bigger compared to the rest of his body, which can be incredibly distracting during cutscenes.

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