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-->'''D-Co 9:''' I hate hackworm.
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* UnintentionalUncannyValley: Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
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* UnintentionalUncannyValley: Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.unsettling.
----
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* UncannyValley:
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[VideoGame/FiveNightsAtFreddys other]] games.
** Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
** On the other hand, [[spoiler:the models of the human avatars of Coffee and Sample 217 are not exactly Scott's finest work...]]
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[VideoGame/FiveNightsAtFreddys other]] games.
** Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
** On the other hand, [[spoiler:the models of the human avatars of Coffee and Sample 217 are not exactly Scott's finest work...]]
to:
* UncannyValley:
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[VideoGame/FiveNightsAtFreddys other]] games.
**UnintentionalUncannyValley: Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
** On the other hand, [[spoiler:the models of the human avatars of Coffee and Sample 217 are not exactly Scott's finest work...]]unsettling.
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[VideoGame/FiveNightsAtFreddys other]] games.
**
** On the other hand, [[spoiler:the models of the human avatars of Coffee and Sample 217 are not exactly Scott's finest work...]]
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Approved by the thread.
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* MagnificentBastard: "[[TalkingApplianceSidekick Coffee]]" is a cynical and sarcastic coffee machine who secretly plans to upload a human embryo into a makeshift virtual reality so he can give her a chance at a normal life. Tricking the entire station that the anti-virus system guarding the items needs are dangerous malware, he creates a sentient virus and has it eliminate the security under the guise that he's eliminating viruses. Coffee also has the virus befriend and gain the trust of the Derelicts so as to upgrade his holograms, which are crucial to destroying the security. [[TomatoInTheMirror When the virus discovers its true purpose]], Coffee explains his motives while managing to convince the virus to help him nonetheless, ultimately succeeding in giving the embryo a normal life, while also accompanying her in the reality using a body he made.
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* AudienceAlienatingPremise: Scott himself believes that part of the reason the game is a tough sell to audiences is that it has a pro-life message ([[spoiler:Coffee's goal is to give Sample 217, a human embryo, the chance to live a normal life]]), in an era when the abortion debate is extremely heated and partisan.
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Franchise namespace misuse
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* SugarWiki/AwesomeArt: The artwork and visuals of the robots' designs look astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys made it big]] as a developer.
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* SugarWiki/AwesomeArt: The artwork and visuals of the robots' designs look astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys [[VideoGame/FiveNightsAtFreddys made it big]] as a developer.
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* CultClassic: Despite the [[SleeperHit astronomical]] [[RagsToRiches success]] of Scott's later [[Franchise/FiveNightsAtFreddys franchise]], this game still remains sadly underappreciated, much to the dismay of those who enjoy its interesting plot, great music and incredibly creative and cool robot designs.
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* CultClassic: Despite the [[SleeperHit astronomical]] [[RagsToRiches success]] of Scott's later [[Franchise/FiveNightsAtFreddys [[VideoGame/FiveNightsAtFreddys franchise]], this game still remains sadly underappreciated, much to the dismay of those who enjoy its interesting plot, great music and incredibly creative and cool robot designs.
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* AwesomeArt: The artwork and visuals of the robots' designs look astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys made it big]] as a developer.
* AwesomeMusic: [[https://www.youtube.com/watch?v=CbvfsWBpL5M Viren's theme.]]
* AwesomeMusic: [[https://www.youtube.com/watch?v=CbvfsWBpL5M Viren's theme.]]
to:
* AwesomeArt: SugarWiki/AwesomeArt: The artwork and visuals of the robots' designs look astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys made it big]] as a developer.
*AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=CbvfsWBpL5M Viren's theme.]]
*
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* AwesomeArt: The artwork and visuals of the robots' designs look astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys]] made it big as a developer.
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* AwesomeArt: The artwork and visuals of the robots' designs look astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys]] [[Franchise/FiveNightsAtFreddys made it big big]] as a developer.
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* CultClassic: Despite the [[SleeperHit astronomical]] [[RagsToRiches success]] of Scott's later [[Franchise/FiveNightsAtFreddys franchise]], this game still remains sadly underappreciated, much to the dismay of those who enjoy its complex plot, awesome music and incredibly creative and cool robot designs.
to:
* CultClassic: Despite the [[SleeperHit astronomical]] [[RagsToRiches success]] of Scott's later [[Franchise/FiveNightsAtFreddys franchise]], this game still remains sadly underappreciated, much to the dismay of those who enjoy its complex interesting plot, awesome great music and incredibly creative and cool robot designs.
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None
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* AwesomeArt: The artwork and visuals of the robots' designs look absolutely ''fantastic''.
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* AwesomeArt: The artwork and visuals of the robots' designs look absolutely ''fantastic''.astonishingly good, especially considering this game was way before Scott [[Franchise/FiveNightsAtFreddys]] made it big as a developer.
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* BigLippedAlligatorMoment: The Space Invader mini game that occasinaly appears outside Lun Infinus, after collecting (and consuming) 6 items.
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* BigLippedAlligatorMoment: The Space Invader mini game that occasinaly occasionally appears outside Lun Infinus, after collecting (and consuming) 6 items.items.
* CultClassic: Despite the [[SleeperHit astronomical]] [[RagsToRiches success]] of Scott's later [[Franchise/FiveNightsAtFreddys franchise]], this game still remains sadly underappreciated, much to the dismay of those who enjoy its complex plot, awesome music and incredibly creative and cool robot designs.
* CultClassic: Despite the [[SleeperHit astronomical]] [[RagsToRiches success]] of Scott's later [[Franchise/FiveNightsAtFreddys franchise]], this game still remains sadly underappreciated, much to the dismay of those who enjoy its complex plot, awesome music and incredibly creative and cool robot designs.
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None
Added DiffLines:
* AwesomeArt: The artwork and visuals of the robots' designs look absolutely ''fantastic''.
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None
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** "Hackworm" may not do any harm to your party, but it will [[InterfaceScrew make you want to claw your eyes out]]. It's lampshaded after one of the virus battles.
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** "Hackworm" may not do any harm to your party, but it will [[InterfaceScrew make you want to claw your eyes out]].out due to the static flickering rapidly, meaning you can't make out what's happening during battle until it wears off]]. It's lampshaded after one of the virus battles.
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** "Hackworm" in particular will [[InterfaceScrew make you want to claw your eyes out]]. It's lampshaded after one of the virus battles.
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** "Hackworm" in particular may not do any harm to your party, but it will [[InterfaceScrew make you want to claw your eyes out]]. It's lampshaded after one of the virus battles.
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** "Hackworm" in particular will [[InterfaceScrew make you want to claw your eyes out]].
to:
** "Hackworm" in particular will [[InterfaceScrew make you want to claw your eyes out]]. It's lampshaded after one of the virus battles.
-->'''D-Co 9:''' I hate hackworm.
-->'''D-Co 9:''' I hate hackworm.
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** Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
to:
** Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.unsettling.
** On the other hand, [[spoiler:the models of the human avatars of Coffee and Sample 217 are not exactly Scott's finest work...]]
** On the other hand, [[spoiler:the models of the human avatars of Coffee and Sample 217 are not exactly Scott's finest work...]]
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None
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* ThatOneAttack: "Hackworm" in particular will make you want to claw your eyes out.
to:
* ThatOneAttack: ThatOneAttack:
** "Hackworm" in particular will [[InterfaceScrew make you want to claw your eyesout.out]].
** "Bad Things" hits every single Derelict with every single debuff, including Sleep, which means you can't do anything to recover until they wake up.
** "Hackworm" in particular will [[InterfaceScrew make you want to claw your eyes
** "Bad Things" hits every single Derelict with every single debuff, including Sleep, which means you can't do anything to recover until they wake up.
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* BigLippedAlligatorMoment: The Space Invader mini game that occasinaly appears outside Lun Infinus.
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* BigLippedAlligatorMoment: The Space Invader mini game that occasinaly appears outside Lun Infinus.Infinus, after collecting (and consuming) 6 items.
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None
Added DiffLines:
* ThatOneAttack: "Hackworm" in particular will make you want to claw your eyes out.
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None
Added DiffLines:
* AwesomeMusic: [[https://www.youtube.com/watch?v=CbvfsWBpL5M Viren's theme.]]
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None
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** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
to:
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys [[VideoGame/FiveNightsAtFreddys other]] games.
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None
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* UncannyValley: Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
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* UncannyValley: UncannyValley:
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
** Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
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None
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* UncannyValley: Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
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* UncannyValley: Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.games.
** Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
** Mirad may fall into this on occasion, due to having a much more humanlike face than the other derelicts, which can be unsettling.
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None
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* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
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* UncannyValley: Adverted, Averted, as the robots in the game don't look human enough to be creepy and and don't move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
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None
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* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and don't move, oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
to:
* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and don't move, move oddly, unlike Scott's [[FiveNightsAtFreddys other]] games.
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None
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* BigLippedAlligatorMomment: The Space Invader mini game that occasinaly appears outside Lun Infinus.
* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.
* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.
to:
* BigLippedAlligatorMomment: BigLippedAlligatorMoment: The Space Invader mini game that occasinaly appears outside Lun Infinus.
* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and anddon't, don't move, oddly, unlike Scott' Scott's [[FiveNightsAtFreddys other]] games.
* UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and
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* BigLippedAligatorMomment: The Space Invader mini game that occasinaly appears outside Lun Infinus.
* Uncanny Valley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.
* Uncanny Valley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.
to:
* BigLippedAligatorMomment: BigLippedAlligatorMomment: The Space Invader mini game that occasinaly appears outside Lun Infinus.
*Uncanny Valley: UncannyValley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.
*
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None
Added DiffLines:
* BigLippedAligatorMomment: The Space Invader mini game that occasinaly appears outside Lun Infinus.
* Uncanny Valley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.
* Uncanny Valley: Adverted, as the robots in the game don't look human enough to be creepy and and don't, oddly, unlike Scott' [[FiveNightsAtFreddys other]] games.