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YMMV / The Adventures of Jimmy Neutron: Boy Genius: Attack of the Twonkies

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  • Fridge Brilliance: While there are plenty of contraptions for Jimmy to invent that are meant to progress through the game, the optional gizmos are mostly Joke Items or Scrappy Weapons that does a niche effect at best and are detrimental at worst. In the show, Jimmy often creates many devices which turn out to be flops, whether it be playing with risky Science Fiction concepts to inevitably go haywire or meant to solve average problems that didn't need to be solved in an Awesome, but Impractical manner, so it'd be natural that a lot of the items he creates prove to be a detriment.
  • It's Short, So It Sucks!: The game’s short length, at about 5 hours, is the biggest criticism lobbied against it.
  • No Problem with Licensed Games: This game is widely considered the best Jimmy Neutron game due to its solid gameplay mechanics and faithfulness to the source material. The only big issues are that its fairly short and that many inventions are of limited usefulness.
  • Surprisingly Improved Sequel: Many see this as a better Jimmy Neutron game than Jet Fusion.
  • That One Boss: The Frozen Lake boss is a huge pain. It features an annoying mechanic where you have shoot a charged ability at the boss, and the trajectory is really hard to gauge as the only indicator of how hard you're going to shoot is a sound cue. Furthermore, the boss as the name implies takes place on a completely frozen arena, and while you are supplied with a gizmo in order to negate the ice physics, you still have to keep an eye out on its meter and recharge it every once in a while, and you may forget to if you're too focused on killing the boss. And that's not mentioning either that it has multiple attacks that are really hard to avoid, and his health bar drains really slow. Oh, and no checkpoints either, so if you die at any point, even if he only had one hit left, it's back to the start.
  • Underused Game Mechanic: While most inventions outside of the weapons for taking out the Twonkies hardly are utilized, Goddard as a whole deserves special mention: every one of his abilities are only used a handful of times immediately after first obtaining them, and never again, and he's completely abandoned after the first few levels.

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