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* ArchivePanic: There are so many courses that it would take more than an entire lifetime to play all of them. [[ExaggeratedTrope Exaggerated]] by Game Theory estimating that the amount of possible, fun levels is '''1.8x10[[superscript:12431]]'''. That's a big number. [[note]]'''To give you an idea on how big that number is, it literally puts out "infinity" when put into Google Calculator'''[[/note]]

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* ArchivePanic: There are so many courses that it would take more than an entire lifetime to play all of them. [[ExaggeratedTrope Exaggerated]] by Game Theory estimating that the amount of possible, fun levels is '''1.8x10[[superscript:12431]]'''. That's a big number. [[note]]'''To give you an idea on how big that number is, it literally puts out "infinity" when put into Google Calculator'''[[/note]]orders of magnitude greater than the amount of atoms in the observable universe.

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* FanNickname: Because of Weird Mario's tall and leaner design, players call him Skinny Mario, Lanky Mario or Waluigi Mario.

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* FanNickname: FanNickname:
**
Because of Weird Mario's tall and leaner design, players call him Skinny Mario, Lanky Mario or Waluigi Mario.Mario.
** Players often call the game by its WorkingTitle, "Mario Maker", for shorthand.
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Spelling/grammar fix(es)


** Mecha Bowzilla[[labelnote:Explanation]]One of the most popular levels is Kiavik's "Super Mario vs Mecha Bowzilla", where Mario haves to run away from a mecha made of cannons and other items piloted by Bowser Jr. and eventually destroying it. It became an AscendedMeme when remakes of that level have been showcased in commercials for the 3DS version of the first game and in the trailers for the sequel.[[/labelnote]]

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** Mecha Bowzilla[[labelnote:Explanation]]One of the most popular levels is Kiavik's "Super Mario vs Mecha Bowzilla", where Mario haves has to run away from a mecha made of cannons and other items piloted by Bowser Jr. and eventually destroying it. It became an AscendedMeme when remakes of that level have been showcased in commercials for the 3DS version of the first game and in the trailers for the sequel.[[/labelnote]]
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** This isn't the first game to feature a level editor, that honor goes to ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]''. It ''is'' the first official level editor for the mainline 2D ''Mario'' games, however.

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** This isn't the first ''Mario'' game to feature a level editor, that honor goes to ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]''. It ''is'' the first official level editor for the mainline 2D ''Mario'' games, however.



* TheyCopiedItSoItSucks: Some Sony fans have immediately taken to calling it a ripoff of ''VideoGame/LittleBigPlanet''; some Microsoft fans have also claimed it to be a ripoff of ''VideoGame/ProjectSpark'', despite the fact that both games are leagues above Super Mario Maker in terms of what games they can make. Level Editors have existed in video games since ''[[OlderThanTheNES 1974]]'', and fans sharing their user-created levels was a well-worn idea before the turn of the century. In fact, one of the most popular fan-made level editors was ''Lunar Magic'' for ''VideoGame/SuperMarioWorld'', and ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]'' [[OlderThanTheyThink featured an official Mario level editor before even ''LittleBigPlanet'' was a thing]]. While [=LBP=] and other games are beloved for bringing the concept to the mainstream and providing user-friendly content distribution, it was hardly a new idea.

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* TheyCopiedItSoItSucks: Some Sony fans have immediately taken to calling it a ripoff of ''VideoGame/LittleBigPlanet''; some Microsoft fans have also claimed it to be a ripoff of ''VideoGame/ProjectSpark'', despite the fact that both games are leagues above Super Mario Maker in terms of what games they can make. Level Editors have existed in video games since ''[[OlderThanTheNES 1974]]'', and fans sharing their user-created levels was a well-worn idea before the turn of the century. In fact, one of the most popular fan-made level editors was ''Lunar Magic'' for ''VideoGame/SuperMarioWorld'', and ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]'' [[OlderThanTheyThink featured an official Mario level editor years before LittleBigPlanet was even ''LittleBigPlanet'' was a thing]]. While [=LBP=] and other games are beloved for bringing the concept to the mainstream and providing user-friendly content distribution, it was hardly a new idea.
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* WhatDoYouMeanItWasntMadeOnDrugs: Aside from the various ways creators can arrange pieces and SFX, there's also some of the Mystery Mushroom costumes (like a talking Mahjong tile).
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** This isn't the first game to feature a level editor, that honor goes to ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]''. It ''is'' the first official level editor for the mainline 2D Mario games however.

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** This isn't the first game to feature a level editor, that honor goes to ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]''. It ''is'' the first official level editor for the mainline 2D Mario games ''Mario'' games, however.

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** [[https://i.kym-cdn.com/photos/images/original/001/020/976/ca8.png "You fuckin' make it then if you're so god damn smart!"]][[labelnote:Explanation]]With many people complaining that the ''VideoGame/NewSuperMarioBros'' games were getting stagnant & unoriginal, this phrase circled around as [[LetsSeeYouDoBetter Nintendo supposedly challenging players to make a better Mario game by creating this]].[[/labelnote]]

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** [[https://i.kym-cdn.com/photos/images/original/001/020/976/ca8.png "You fuckin' make it then if you're so god damn smart!"]][[labelnote:Explanation]]With many people complaining that the ''VideoGame/NewSuperMarioBros'' games were getting stagnant & unoriginal, unoriginal due to the significant content reuse in ''VideoGame/NewSuperMarioBrosU'' and especially ''VideoGame/NewSuperMarioBros2'', this phrase circled around as [[LetsSeeYouDoBetter Nintendo supposedly challenging players to make a better Mario game by creating this]].[[/labelnote]]



** This isn't the first game to feature a level editor, that honor goes to ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]''. It ''is'' the first official level editor for the mainline 2D Mario games however.



* PortingDisaster: The 3DS port, while perfectly functional, is near-unanimously considered completely inferior to the original. Questionable choices such as the removal of Mystery Mushrooms and the lack of online are commonly accepted as destroying half of the original game's fun. On the technical side of things, the port suffers a good deal more slowdown than the original, and the graphics of the New Super Mario Bros. version are worse than in ''VideoGame/NewSuperMarioBros2''. The expanded single-player campaign has been praised, but also received some criticism for the poor implementation of the Challenge Medals, and is ultimately considered to not be enough to make up for the port's shortcomings.

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* PortingDisaster: The 3DS port, while perfectly functional, is near-unanimously considered completely inferior to the original. Questionable choices such as the removal of Mystery Mushrooms and the lack of online are commonly accepted as destroying half of the original game's fun. On the technical side of things, the port suffers a good deal more slowdown than the original, and the graphics of the New Super Mario Bros. version are even worse than in ''VideoGame/NewSuperMarioBros2''.''VideoGame/NewSuperMarioBros2'' (which was a very controversial title to begin with due to its unoriginality and the graphics were one of the few things players didn't have problems with). The expanded single-player campaign has been praised, but also received some criticism for the poor implementation of the Challenge Medals, and is ultimately considered to not be enough to make up for the port's shortcomings.



* TheyChangedItNowItSucks: Several fans were not happy that they gave Bowser in the ''World'' style entirely brand new sprites instead of just reusing and expanding upon the original sprites from his final boss in that game, feeling that the new sprites for Bowser clash with the other sprites in ''World'' and are out of place compared to the Bowser sprites in the ''Super Mario Bros.'' and ''3'' styles, which remain faithful to their original sprites from their respective games. The fact that the infamous 2020 Nintendo Gigaleak revealed that Bowser originally had full sprites only adds to this.
* TheyCopiedItSoItSucks: Some Sony fans have immediately taken to calling it a ripoff of ''VideoGame/LittleBigPlanet''; some Microsoft fans have also claimed it to be a ripoff of ''VideoGame/ProjectSpark'', despite the fact that both games are leagues above Super Mario Maker in terms of what games they can make. Level Editors have existed in video games since ''[[OlderThanTheNES 1974]]'', and fans sharing their user-created levels was a well-worn idea before the turn of the century. In fact, one of the most popular fan-made level editors was ''Lunar Magic'' for ''VideoGame/SuperMarioWorld''. While [=LBP=] and other games are beloved for bringing the concept to the mainstream and providing user-friendly content distribution, it was hardly a new idea.

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* TheyChangedItNowItSucks: Several Some fans were not happy that they gave Bowser in the ''World'' style entirely brand new sprites instead of just reusing reusing, fixing the coloring errors, and expanding upon the original sprites from his final boss in that game, feeling that the new sprites for Bowser clash with the other sprites in ''World'' and are out of place compared to the Bowser sprites in the ''Super Mario Bros.'' and ''3'' styles, which remain faithful to their original sprites from their respective games. The fact that the infamous 2020 Nintendo Gigaleak revealed that Bowser originally had full sprites only adds to this.
* TheyCopiedItSoItSucks: Some Sony fans have immediately taken to calling it a ripoff of ''VideoGame/LittleBigPlanet''; some Microsoft fans have also claimed it to be a ripoff of ''VideoGame/ProjectSpark'', despite the fact that both games are leagues above Super Mario Maker in terms of what games they can make. Level Editors have existed in video games since ''[[OlderThanTheNES 1974]]'', and fans sharing their user-created levels was a well-worn idea before the turn of the century. In fact, one of the most popular fan-made level editors was ''Lunar Magic'' for ''VideoGame/SuperMarioWorld''.''VideoGame/SuperMarioWorld'', and ''[[VideoGame/MarioVsDonkeyKong Mario vs. Donkey Kong 2: March of the Minis]]'' [[OlderThanTheyThink featured an official Mario level editor before even ''LittleBigPlanet'' was a thing]]. While [=LBP=] and other games are beloved for bringing the concept to the mainstream and providing user-friendly content distribution, it was hardly a new idea.

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Example order was wrong.


* TheyChangedItNowItSucks: Several fans were not happy that they gave Bowser in the ''World'' style entirely brand new sprites instead of just reusing and expanding upon the original sprites from his final boss in that game, feeling that the new sprites for Bowser clash with the other sprites in ''World'' and feels out of place compared to the Bowser sprites in the ''Super Mario Bros.'' and ''3'' styles, which remain faithful to their original sprites from their respective games. The fact that the infamous 2020 Nintendo Gigaleak revealed that Bowser originally had full sprites only adds to this.
* TheyCopiedItSoItSucks: Some Sony fans have immediately taken to calling it a ripoff of ''VideoGame/LittleBigPlanet''; some Microsoft fans have also claimed it to be a ripoff of ''VideoGame/ProjectSpark'', despite the fact that both games are leagues above Super Mario Maker in terms of what games they can make. Level Editors have existed in video games since ''[[OlderThanTheNES 1974]]'', and fans sharing their user-created levels was a well-worn idea before the turn of the century. In fact, one of the most popular fan-made level editors was ''Lunar Magic'' for ''VideoGame/SuperMarioWorld''. While [=LBP=] and other games are beloved for bringing the concept to the mainstream and providing user-friendly content distribution, it was hardly a new idea.
* TheyWastedAPerfectlyGoodCharacter:
** Yoshi (or, at least, the concept of a dinosaur steed for Mario) was intended to be included in the original ''Super Mario Bros.'', but was cut due to technology limitations. With so many enemies from ''3'', ''World'', and ''U'' receiving retro designs to fit with the original game's aesthetic, this would have been the perfect opportunity to introduce a retro 8-bit Yoshi that Mario can finally ride, but Yoshi is limited to ''World'' and ''U'' levels, replaced with the Kuribo's Shoe in the 8-bit levels, and as an amiibo costume in the ''Super Mario Bros.'' levels.
** Aside from his amiibo costume and a brief cameo in one of the start-up screens, Luigi makes no other appearances here. This despite the fact that he has perfectly functional sprite sets for all four of the games represented (and even more than one in the case of ''VideoGame/SuperMarioWorld'').
** While the Raccoon Leaf and the Propeller Suit appear in their respective themes, there's no sign of ''[=SMB3=]''[='s=] original suits (Frog, Tanooki and Hammer[[note]]you can throw hammers, but only by having Yoshi eat one and spit it out[[/note]]) nor any of ''NSMBU''[='s=] other power ups (Ice Flower, Penguin or Flying Squirrel). The Power Balloon from ''[=SMW=]'' is also missing, [[ScrappyMechanic though that may be for the better]], and it's fairly similar to the cloud anyway. The ''VideoGame/NESRemix'' Event stage is beginning to avert this as its Costume prize is Frog Mario, but it's a ''Mystery Mushroom'' costume for the ''Super Mario Bros.'' theme. And it doesn't come with its original abilities.
** The only enemy that genuinely changes upon receiving a Super Mushroom is the Hammer Bro, who becomes a Sledge Bro (even in the ''Super Mario Bros.'' and ''Super Mario World'' themes where he didn't exist prior). Giving a Monty Mole a mushroom just makes it bigger like with most other enemies, whereas the original ''VideoGame/SuperMarioWorld'' has Mega Moles with their own sprite that can be ridden. Similarly, Cheep Cheeps become bigger Cheep Cheeps (although this eventually became a legitimate enemy type) instead of the logical [[VideoGame/SuperMarioBros3 Boss Bass / Big Bertha]] / [[VideoGame/NewSuperMarioBros Cheep Chomp]], and enlarged Boos do not appear as Big Boos.
** The Mystery Mushroom. While it's a unique powerup, it's only usable in the original ''Super Mario Bros.''. Wouldn't it be amazing if the Mystery Mushroom appeared in ''3'', ''World'' & ''U'', with the former two games receiving new sprites for the costumes? That's especially glaring, considering Diddy Kong & Sonic the Hedgehog have the sound effects from the 16-bit games they appeared in and not from their 8-bit counterparts (Donkey Kong Land & Master System/Game Gear Sonic games). Even if alternate costumes would have been too much work, it would have been nice to be able to have the 8-bit costumes available in the other games.



** The 3DS Challenge Coins. To get them, you have to complete a level after, say, finding a particular item, and after finding that item and a hidden exit. The remake of World 1-2, for example requires you to go through ''all three'' of the warp zone's pipes to get both coins, which doesn't initally make sense.

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** The 3DS Challenge Coins. To get them, you have to complete a level after, say, finding a particular item, and after finding that item and a hidden exit. The remake of World 1-2, for example example, requires you to go through ''all three'' of the warp zone's pipes to get both coins, which doesn't initally initially make sense.sense.
* TheyChangedItNowItSucks: Several fans were not happy that they gave Bowser in the ''World'' style entirely brand new sprites instead of just reusing and expanding upon the original sprites from his final boss in that game, feeling that the new sprites for Bowser clash with the other sprites in ''World'' and are out of place compared to the Bowser sprites in the ''Super Mario Bros.'' and ''3'' styles, which remain faithful to their original sprites from their respective games. The fact that the infamous 2020 Nintendo Gigaleak revealed that Bowser originally had full sprites only adds to this.
* TheyCopiedItSoItSucks: Some Sony fans have immediately taken to calling it a ripoff of ''VideoGame/LittleBigPlanet''; some Microsoft fans have also claimed it to be a ripoff of ''VideoGame/ProjectSpark'', despite the fact that both games are leagues above Super Mario Maker in terms of what games they can make. Level Editors have existed in video games since ''[[OlderThanTheNES 1974]]'', and fans sharing their user-created levels was a well-worn idea before the turn of the century. In fact, one of the most popular fan-made level editors was ''Lunar Magic'' for ''VideoGame/SuperMarioWorld''. While [=LBP=] and other games are beloved for bringing the concept to the mainstream and providing user-friendly content distribution, it was hardly a new idea.
* TheyWastedAPerfectlyGoodCharacter:
** Yoshi (or, at least, the concept of a dinosaur steed for Mario) was intended to be included in the original ''Super Mario Bros.'', but was cut due to technology limitations. With so many enemies from ''3'', ''World'', and ''U'' receiving retro designs to fit with the original game's aesthetic, this would have been the perfect opportunity to introduce a retro 8-bit Yoshi that Mario can finally ride, but Yoshi is limited to ''World'' and ''U'' levels, replaced with the Kuribo's Shoe in the 8-bit levels, and as an amiibo costume in the ''Super Mario Bros.'' levels.
** Aside from his amiibo costume and a brief cameo in one of the start-up screens, Luigi makes no other appearances here. This despite the fact that he has perfectly functional sprite sets for all four of the games represented (and even more than one in the case of ''VideoGame/SuperMarioWorld'').
** While the Raccoon Leaf and the Propeller Suit appear in their respective themes, there's no sign of ''[=SMB3=]''[='s=] original suits (Frog, Tanooki and Hammer[[note]]you can throw hammers, but only by having Yoshi eat one and spit it out[[/note]]) nor any of ''NSMBU''[='s=] other power ups (Ice Flower, Penguin or Flying Squirrel). The Power Balloon from ''[=SMW=]'' is also missing, [[ScrappyMechanic though that may be for the better]], and it's fairly similar to the cloud anyway. The ''VideoGame/NESRemix'' Event stage is beginning to avert this as its Costume prize is Frog Mario, but it's a ''Mystery Mushroom'' costume for the ''Super Mario Bros.'' theme. And it doesn't come with its original abilities.
** The only enemy that genuinely changes upon receiving a Super Mushroom is the Hammer Bro, who becomes a Sledge Bro (even in the ''Super Mario Bros.'' and ''Super Mario World'' themes where he didn't exist prior). Giving a Monty Mole a mushroom just makes it bigger like with most other enemies, whereas the original ''VideoGame/SuperMarioWorld'' has Mega Moles with their own sprite that can be ridden. Similarly, Cheep Cheeps become bigger Cheep Cheeps (although this eventually became a legitimate enemy type) instead of the logical [[VideoGame/SuperMarioBros3 Boss Bass / Big Bertha]] / [[VideoGame/NewSuperMarioBros Cheep Chomp]], and enlarged Boos do not appear as Big Boos.
** The Mystery Mushroom. While it's a unique powerup, it's only usable in the original ''Super Mario Bros.''. Wouldn't it be amazing if the Mystery Mushroom appeared in ''3'', ''World'' & ''U'', with the former two games receiving new sprites for the costumes? That's especially glaring, considering Diddy Kong & Sonic the Hedgehog have the sound effects from the 16-bit games they appeared in and not from their 8-bit counterparts (Donkey Kong Land & Master System/Game Gear Sonic games). Even if alternate costumes would have been too much work, it would have been nice to be able to have the 8-bit costumes available in the other games.
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Can't be linked or redirected because it's a same character name from different series.


** [[VideoGame/JamWithTheBand Yu Ayasaki]], a character so obscure that several, even WebVideo/GameXplain, initially mistook her for a hentai game character that happened to [[NamesTheSame share the same name]] and hair color. This was thanks to Google results listing the latter before the former during the first hours after the costume was announced. (Since the release of the costume, Google can now distinguish searches between Yu Ayasaki the Nintendo character and Yu'''u''' Ayasaki the aforementionned hentai game character.)

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** [[VideoGame/JamWithTheBand Yu Ayasaki]], a character so obscure that several, even WebVideo/GameXplain, initially mistook her for a hentai game character that happened to [[NamesTheSame share the same name]] name and hair color. This was thanks to Google results listing the latter before the former during the first hours after the costume was announced. (Since the release of the costume, Google can now distinguish searches between Yu Ayasaki the Nintendo character and Yu'''u''' Ayasaki the aforementionned aforementioned hentai game character.)
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* BetterAsALetsPlay: The game has a very large community of fans that don't even play it themselves but love to watch dedicated streamers play the SturgeonsLaw-prone levels that random people have created. For this reason, many content creators attempt Super Expert No-Skip runs so that their viewers can watch them play through the horrors that await. Other sub-communities include Troll Levels (levels designed to make players look like idiots), Puzzle Levels (levels designed to test players' knowledge or problem-solving skills), and Kaizo Levels (NintendoHard levels designed for players to show off their reflexes and platforming skills).

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* BetterAsALetsPlay: The game has a very large community of fans that don't even play it themselves but love to watch dedicated streamers play the SturgeonsLaw-prone low-quality levels that random people have created. For this reason, many content creators attempt Super Expert No-Skip runs so that their viewers can watch them play through the horrors that await. Other sub-communities include Troll Levels (levels designed to make players look like idiots), Puzzle Levels (levels designed to test players' knowledge or problem-solving skills), and Kaizo Levels (NintendoHard levels designed for players to show off their reflexes and platforming skills).



* HypeBacklash: The game is almost universally praised, but you wouldn't know it from the flak it gets from some of the hardcore Mario fanbase (along with the aforementioned unofficial ''Mario'' level editor fans) for being a missed opportunity in several ways and from the Course World being one of the biggest offenders of SturgeonsLaw.

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* HypeBacklash: The game is almost universally praised, but you wouldn't know it from the flak it gets from some of the hardcore Mario fanbase (along with the aforementioned unofficial ''Mario'' level editor fans) for being a missed opportunity in several ways and from the Course World being one of the biggest offenders of SturgeonsLaw.featuring low quality.



*** The search feels hugely incomplete; you cannot search by name or creator, nor can you even filter by type of level, tags, or game style. In a game focused around a large online sharing community, this is a huge problem. Nintendo tried to [[SubvertedTrope subvert]] this by releasing a web portal for the game that allows players to search for specific levels more easily, but the web portal turned out to [[DoubleSubversion still lack the ability to search levels by title or creator]]. The 3DS version's search function is even more incomplete, removing the 16-digit code search, meaning you suffer worse from SturgeonsLaw.

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*** The search feels hugely incomplete; you cannot search by name or creator, nor can you even filter by type of level, tags, or game style. In a game focused around a large online sharing community, this is a huge problem. Nintendo tried to [[SubvertedTrope subvert]] this by releasing a web portal for the game that allows players to search for specific levels more easily, but the web portal turned out to [[DoubleSubversion still lack the ability to search levels by title or creator]]. The 3DS version's search function is even more incomplete, removing the 16-digit code search, meaning you suffer worse from SturgeonsLaw.search.
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Per TRS, this is YMMV

Added DiffLines:

* DifficultySpike: The ''Gnat Attack'' minigame here is much more ruthless in its boss level than it was in ''VideoGame/MarioPaint'', all due to the measly timer and the many hits the boss needs to take before going down.
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Move it to the Trivia page.


* AuthorsSavingThrow:
** One of the more criticized aspects in reviews that came out prior to the public release was the nine day time limit for unlocking new building material sets. Having heard this, Nintendo released a patch on launch day that caused tool packs to unlock early after placing around 500 objects in the Maker after triggering the "delivery notice" and using all available object types, which could greatly decrease the time to unlock everything to only a few hours.
** Many early reviews also criticized the lack of mid-level checkpoints and "tiered" {{Power Up}}s (e.g. a ? block that spawns a Mushroom for small Mario and a Fire Flower for Super Mario). Both of these were added into the game in the November 4, 2015 update.
** Fans were unhappy the underwater softlock GameBreakingBug was ignored for so long, but the December 2015 update fixed it.
** The first batch of ''Franchise/{{Pokemon}}'' Mystery Suits didn't have unique sounds effects or music. When the Kanto starters were revealed, they were shown to have them.
** After nearly a year of fans complaining, Nintendo finally released an update that allowed you to comment on a level on the Level Cleared screen without automatically starring it.
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** Some, however, feel that merely the ability to play it on a more popular and successful console (with the attendant accessibility of obtaining both the 3DS and the game itself versus the Wii U and it's version, factoring in printing issues) made it worthwhile. The 3DS version is portable, at that. Of course, a superior implementation in the Switch sequel now makes this argument less important.

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** Some, however, feel that merely the ability to play it on a more popular and successful console (with the attendant accessibility of obtaining both the 3DS and the game itself versus the Wii U and it's version, factoring in printing issues) made it worthwhile. The 3DS version is portable, at that. Of course, a superior implementation in the Switch sequel now makes this argument less important.



*** The search feels hugely incomplete; you cannot search by name or creator, nor can you even filter by type of level, tags, or game style. In a game focused around a large online sharing community, this is a huge problem. Nintendo tried to [[SubvertedTrope subvert]] this by releasing a web portal for the game that allows players to search for specific levels more easily, but the web portal turned out to [[DoubleSubversion still lack the ability to search levels by title or creator]].The 3DS version's search function is even more incomplete, removing the 16-digit code search, meaning you suffer worse from SturgeonsLaw.

to:

*** The search feels hugely incomplete; you cannot search by name or creator, nor can you even filter by type of level, tags, or game style. In a game focused around a large online sharing community, this is a huge problem. Nintendo tried to [[SubvertedTrope subvert]] this by releasing a web portal for the game that allows players to search for specific levels more easily, but the web portal turned out to [[DoubleSubversion still lack the ability to search levels by title or creator]]. The 3DS version's search function is even more incomplete, removing the 16-digit code search, meaning you suffer worse from SturgeonsLaw.



* TaintedByThePreview: The reveal of the UsefulNotes/Nintendo3DS port was not well-received once it became known that most of the online functionality would be removed (levels can't be shared online, but rather through [=StreetPass=] -- a nifty feature in densely populated areas like Japan, but borderline useless everywhere else). To a lesser degree, the absence of Mystery Mushrooms is also a turn-off for some players.

to:

* TaintedByThePreview: The reveal of the UsefulNotes/Nintendo3DS port was not well-received once it became known that most of the online functionality would be removed (levels can't be shared online, but rather through [=StreetPass=] -- a nifty feature in densely populated areas like much of Japan, but borderline useless everywhere else). To a lesser degree, the absence of Mystery Mushrooms is also a turn-off for some players.
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None


** [[LetsSeeYouDoBetter "You fuckin' make it then if you're so god damn smart!"]][[labelnote:Explanation]]With many people complaining that the ''VideoGame/NewSuperMarioBros'' games were getting stagnant & unoriginal, this phrase circled around as Nintendo supposedly challenging players to make a better Mario game by creating this.[[/labelnote]]

to:

** [[LetsSeeYouDoBetter [[https://i.kym-cdn.com/photos/images/original/001/020/976/ca8.png "You fuckin' make it then if you're so god damn smart!"]][[labelnote:Explanation]]With many people complaining that the ''VideoGame/NewSuperMarioBros'' games were getting stagnant & unoriginal, this phrase circled around as [[LetsSeeYouDoBetter Nintendo supposedly challenging players to make a better Mario game by creating this.this]].[[/labelnote]]
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** Besides the obvious ''Mario'' cast, most Toys/{{amiibo}} are supported, allowing characters like the VideoGame/WiiFit Trainer, [[VideoGame/{{Splatoon}} the Inklings]], and [[VideoGame/FireEmblemAwakening Robin]] to become playable. Then there are Mystery Mushroom costumes that aren't linked to amiibo, like [[Franchise/TheLegendOfZelda Tingle]], VideoGame/DonkeyKong Jr., [[UsefulNotes/{{Swapnote}} Nikki]], [[VideoGame/WarioWare Ashley]], Dr. Lobe from ''Big Brain Academy'', [[VideoGame/StarFoxZero the Arwing Walker]], the ''Wii Balance Board'', and even ''a mahjong tile''.

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** Besides the obvious ''Mario'' cast, most Toys/{{amiibo}} are supported, allowing characters like the VideoGame/WiiFit Trainer, [[VideoGame/{{Splatoon}} [[Franchise/{{Splatoon}} the Inklings]], and [[VideoGame/FireEmblemAwakening Robin]] to become playable. Then there are Mystery Mushroom costumes that aren't linked to amiibo, like [[Franchise/TheLegendOfZelda Tingle]], VideoGame/DonkeyKong Jr., [[UsefulNotes/{{Swapnote}} Nikki]], [[VideoGame/WarioWare Ashley]], Dr. Lobe from ''Big Brain Academy'', [[VideoGame/StarFoxZero the Arwing Walker]], the ''Wii Balance Board'', and even ''a mahjong tile''.
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** X got in before Daisy?[[labelnote:Explanation]]Princess Daisy, a recurring character in ''Mario'' spinoffs, was excluded from the initial release of the game, while costumes like Waluigi (who had never appeared in a Mario platformer beforehand), a Mahjong tile and a trampoline appear from the start. This only enhanced Daisy's MemeticLoser status and caused some fans to joke that the Mahjong tile and the trampoline are more deserving candidates than she is to be playable in ''VideoGame/SuperSmashBros''. Daisy's loser status [[ButtMonkey had gotten worse]] when more Mystery Suits had been released before her, including [[VideoGame/CaptainToadTreasureTracker Captain Toad]] (who can't even jump in his game), Birdo, a Mercedes-Benz GLA, [[VideoGame/SuperMarioLand Mario in the Sky Pop]] (from Daisy's debut game), ''[[VideoGame/EarthBound1994 Master Belch]]'' and a new character named [[http://www.mariowiki.com/Yamamura Yamamura]], who is a pigeon. It wasn't until January 2016, over four months after the game's release, that Daisy was ''finally'' revealed as a Mystery Costume.[[/labelnote]] This joke expands to other characters like [[VideoGame/MarioParty MC Ballyhoo]], [[VideoGame/StarFox64 Wolf]], UsefulNotes/MicrosoftWindows logo, and amiibo figures released after the game that should have their own costume by now: [[VideoGame/FireEmblemElibe Roy]], [[Franchise/StreetFighter Ryu]] and VideoGame/ShovelKnight.

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** X got in before Daisy?[[labelnote:Explanation]]Princess Daisy, a recurring character in ''Mario'' spinoffs, was excluded from the initial release of the game, while costumes like Waluigi (who had never appeared in a Mario platformer beforehand), a Mahjong tile and a trampoline appear from the start. This only enhanced Daisy's MemeticLoser status and caused some fans to joke that the Mahjong tile and the trampoline are more deserving candidates than she is to be playable in ''VideoGame/SuperSmashBros''. Daisy's loser status [[ButtMonkey had gotten worse]] when more Mystery Suits had been released before her, including [[VideoGame/CaptainToadTreasureTracker Captain Toad]] (who can't even jump in his game), Birdo, a Mercedes-Benz GLA, [[VideoGame/SuperMarioLand Mario in the Sky Pop]] (from Daisy's debut game), ''[[VideoGame/EarthBound1994 Master Belch]]'' and a new character named [[http://www.mariowiki.com/Yamamura Yamamura]], who is a pigeon. It wasn't until January 2016, over four months after the game's release, that Daisy was ''finally'' revealed as a Mystery Costume.[[/labelnote]] This joke expands to other characters like [[VideoGame/MarioParty MC Ballyhoo]], [[VideoGame/StarFox64 Wolf]], UsefulNotes/MicrosoftWindows logo, and amiibo figures released after the game that should have their own costume by now: [[VideoGame/FireEmblemElibe [[VideoGame/FireEmblemTheBindingBlade Roy]], [[Franchise/StreetFighter Ryu]] and VideoGame/ShovelKnight.
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Moving to the non-YMMV intentional page.


* UnintentionalUncannyValley: [[http://40.media.tumblr.com/5a2b38d65468fabdfccc5ef3ac4168e4/tumblr_inline_nsb2trQQe11r59an0_250.png Mario's appearance after grabbing a Weird Mushroom]]. It looks like regular Mario with an ''actual person's proportions''. The warped and distorted sound effects it makes suggest that this was completely intentional.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: [[http://40.media.tumblr.com/5a2b38d65468fabdfccc5ef3ac4168e4/tumblr_inline_nsb2trQQe11r59an0_250.png Mario's appearance after grabbing a Weird Mushroom]]. It looks like regular Mario with an ''actual person's proportions''. The warped and distorted sound effects it makes suggest that this was completely intentional.

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* UncannyValley: UnintentionalUncannyValley: [[http://40.media.tumblr.com/5a2b38d65468fabdfccc5ef3ac4168e4/tumblr_inline_nsb2trQQe11r59an0_250.png Mario's appearance after grabbing a Weird Mushroom]]. It looks like regular Mario with an ''actual person's proportions''. The warped and distorted sound effects it makes suggest that this was completely intentional.
Tabs MOD

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* FanNickname: Because of Weird Mario's tall and leaner design, players call him Skinny Mario, Lanky Mario or Waluigi Mario.
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* ArchivePanic: There are so many courses that it would take more than an entire lifetime to play all of them. [[ExaggeratedTrope Exaggerated]] by Game Theory estimating that the amount of possible, fun levels is '''1.8x10^12431'''. That's a big number. [[note]]'''To give you an idea on how big that number is, it literally puts out "infinity" when put into Google Calculator'''[[/note]]

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* ArchivePanic: There are so many courses that it would take more than an entire lifetime to play all of them. [[ExaggeratedTrope Exaggerated]] by Game Theory estimating that the amount of possible, fun levels is '''1.8x10^12431'''.8x10[[superscript:12431]]'''. That's a big number. [[note]]'''To give you an idea on how big that number is, it literally puts out "infinity" when put into Google Calculator'''[[/note]]
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** The e-Reader levels from ''Super Mario Advance 4'' introduced exclusive elements from other Mario games to Super Mario Bros. 3, such as pluckable and throwable vegetables from ''Super Mario Bros. 2'', and Ghost Houses, Monty Mole, Triangle Blocks, and the Cape Feather from ''Super Mario World''.

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** The e-Reader levels from ''Super Mario Advance 4'' introduced exclusive elements from other Mario games to Super Mario Bros. 3, such as Ghost Houses, Monty Mole, Magikoopa (all of which were later in ''Super Mario Maker'' in all styles), Triangle Blocks, and the Cape Feather from ''Super Mario World'', and pluckable and throwable vegetables from ''Super Mario Bros. 2'', and Ghost Houses, Monty Mole, Triangle Blocks, and the Cape Feather from ''Super Mario World''.2''.

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* PopCultureIsolation:

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** The e-Reader levels from ''Super Mario Advance 4'' introduced exclusive elements from other Mario games to Super Mario Bros. 3, such as pluckable and throwable vegetables from ''Super Mario Bros. 2'', and Ghost Houses, Monty Mole, Triangle Blocks, and the Cape Feather from ''Super Mario World''.
* PopCultureIsolation: PopCultureIsolation:
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Moving as we now have VideoGame.Earthbound 1983.


** X got in before Daisy?[[labelnote:Explanation]]Princess Daisy, a recurring character in ''Mario'' spinoffs, was excluded from the initial release of the game, while costumes like Waluigi (who had never appeared in a Mario platformer beforehand), a Mahjong tile and a trampoline appear from the start. This only enhanced Daisy's MemeticLoser status and caused some fans to joke that the Mahjong tile and the trampoline are more deserving candidates than she is to be playable in ''VideoGame/SuperSmashBros''. Daisy's loser status [[ButtMonkey had gotten worse]] when more Mystery Suits had been released before her, including [[VideoGame/CaptainToadTreasureTracker Captain Toad]] (who can't even jump in his game), Birdo, a Mercedes-Benz GLA, [[VideoGame/SuperMarioLand Mario in the Sky Pop]] (from Daisy's debut game), ''[[VideoGame/{{Earthbound}} Master Belch]]'' and a new character named [[http://www.mariowiki.com/Yamamura Yamamura]], who is a pigeon. It wasn't until January 2016, over four months after the game's release, that Daisy was ''finally'' revealed as a Mystery Costume.[[/labelnote]] This joke expands to other characters like [[VideoGame/MarioParty MC Ballyhoo]], [[VideoGame/StarFox64 Wolf]], UsefulNotes/MicrosoftWindows logo, and amiibo figures released after the game that should have their own costume by now: [[VideoGame/FireEmblemElibe Roy]], [[Franchise/StreetFighter Ryu]] and VideoGame/ShovelKnight.

to:

** X got in before Daisy?[[labelnote:Explanation]]Princess Daisy, a recurring character in ''Mario'' spinoffs, was excluded from the initial release of the game, while costumes like Waluigi (who had never appeared in a Mario platformer beforehand), a Mahjong tile and a trampoline appear from the start. This only enhanced Daisy's MemeticLoser status and caused some fans to joke that the Mahjong tile and the trampoline are more deserving candidates than she is to be playable in ''VideoGame/SuperSmashBros''. Daisy's loser status [[ButtMonkey had gotten worse]] when more Mystery Suits had been released before her, including [[VideoGame/CaptainToadTreasureTracker Captain Toad]] (who can't even jump in his game), Birdo, a Mercedes-Benz GLA, [[VideoGame/SuperMarioLand Mario in the Sky Pop]] (from Daisy's debut game), ''[[VideoGame/{{Earthbound}} ''[[VideoGame/EarthBound1994 Master Belch]]'' and a new character named [[http://www.mariowiki.com/Yamamura Yamamura]], who is a pigeon. It wasn't until January 2016, over four months after the game's release, that Daisy was ''finally'' revealed as a Mystery Costume.[[/labelnote]] This joke expands to other characters like [[VideoGame/MarioParty MC Ballyhoo]], [[VideoGame/StarFox64 Wolf]], UsefulNotes/MicrosoftWindows logo, and amiibo figures released after the game that should have their own costume by now: [[VideoGame/FireEmblemElibe Roy]], [[Franchise/StreetFighter Ryu]] and VideoGame/ShovelKnight.
Is there an issue? Send a MessageReason:
None


** X got in before Daisy?[[labelnote:Explanation]]Princess Daisy, a recurring character in ''Mario'' spinoffs, was excluded from the initial release of the game, while costumes like Waluigi (who had never appeared in a Mario platformer beforehand), a Mahjong tile and a trampoline appear from the start. This only enhanced Daisy's MemeticLoser status and caused some fans to joke that the Mahjong tile and the trampoline are more deserving candidates than she is to be playable in ''VideoGame/SuperSmashBros''. Daisy's loser status [[ButtMonkey had gotten worse]] when more Mystery Suits had been released before her, including [[VideoGame/CaptainToadTreasureTracker Captain Toad]] (who can't even jump in his game), Birdo, a Mercedes-Benz GLA, [[VideoGame/SuperMarioLand Mario in the Sky Pop]] (from Daisy's ''[[UpToEleven debut game]]''), ''[[VideoGame/{{Earthbound}} Master Belch]]'' and a new character named [[http://www.mariowiki.com/Yamamura Yamamura]], who is ''a pigeon''. It wasn't until January 2016, over four months after the game's release, that Daisy was ''finally'' revealed as a Mystery Costume.[[/labelnote]] This joke expands to other characters like [[VideoGame/MarioParty MC Ballyhoo]], [[VideoGame/StarFox64 Wolf]], UsefulNotes/MicrosoftWindows logo, and amiibo figures released after the game that should have their own costume by now: [[VideoGame/FireEmblemElibe Roy]], [[Franchise/StreetFighter Ryu]] and VideoGame/ShovelKnight.

to:

** X got in before Daisy?[[labelnote:Explanation]]Princess Daisy, a recurring character in ''Mario'' spinoffs, was excluded from the initial release of the game, while costumes like Waluigi (who had never appeared in a Mario platformer beforehand), a Mahjong tile and a trampoline appear from the start. This only enhanced Daisy's MemeticLoser status and caused some fans to joke that the Mahjong tile and the trampoline are more deserving candidates than she is to be playable in ''VideoGame/SuperSmashBros''. Daisy's loser status [[ButtMonkey had gotten worse]] when more Mystery Suits had been released before her, including [[VideoGame/CaptainToadTreasureTracker Captain Toad]] (who can't even jump in his game), Birdo, a Mercedes-Benz GLA, [[VideoGame/SuperMarioLand Mario in the Sky Pop]] (from Daisy's ''[[UpToEleven debut game]]''), game), ''[[VideoGame/{{Earthbound}} Master Belch]]'' and a new character named [[http://www.mariowiki.com/Yamamura Yamamura]], who is ''a pigeon''.a pigeon. It wasn't until January 2016, over four months after the game's release, that Daisy was ''finally'' revealed as a Mystery Costume.[[/labelnote]] This joke expands to other characters like [[VideoGame/MarioParty MC Ballyhoo]], [[VideoGame/StarFox64 Wolf]], UsefulNotes/MicrosoftWindows logo, and amiibo figures released after the game that should have their own costume by now: [[VideoGame/FireEmblemElibe Roy]], [[Franchise/StreetFighter Ryu]] and VideoGame/ShovelKnight.



*** There have been reports that if levels are deleted by the server, the level on the author's Wii U becomes blocked from being re-uploaded ever again[[note]]even when you create a copy of an "already blocked" level it remains blocked, unless you create another copy before uploading[[/note]]. The reason of the removal, however, is left entirely ambiguous, [[PoorCommunicationKills which has left some fans confused or outraged]], with some theorizing that levels were being removed because they abused glitches or simply weren't popular. Basically, your level can suddenly become ''permanently banned'' with [[ParanoiaFuel no warning and no reason as to]] ''[[ParanoiaFuel why]]''[[note]]They've since given a list of reasons, though they are quite vague, such as "blank level", "title requests stars", "vulgar", and "didn't earn enough stars"[[/note]]. Even worse, you can make a level. It can get many stars, to the point that it will never be banned. Then you can delete that level, replacing it with an identical level that adds, say, a checkpoint, which was introduced post-release. Then the new level can get no stars, say from a combination of bad luck and players getting pickier about starring levels. Now your level, the same as before except for an obvious improvement, is banned, and you can't re-post the original version which was previously safe from being banned. There have also been reports that even rather popular levels with high win rates and many stars are getting banned too, again for no obvious reason, taking ParanoiaFuel UpToEleven. The [[FromBadToWorse problem eventually got even worse]] with innocent levels being removed and banned after '''nearly an hour''' after upload. It's gotten ''so bad'' now that [[http://www.kotaku.co.uk/2016/03/15/nintendo-still-wont-explain-why-its-deleting-peoples-mario-maker-levels gaming websites have now]] been [[http://www.nintendolife.com/news/2016/03/nintendo_seems_to_be_deleting_super_mario_maker_levels_without_explanation_or_warning reporting in on the matter]]. If this happens to you even once, '''you lose all of your stars from all levels'''. In version 1.44, players get notified in-game "with a reason" (either one of the three reasons: unpopularity, bugs, or inappropriate content), but still the level is permanently banned.

to:

*** There have been reports that if levels are deleted by the server, the level on the author's Wii U becomes blocked from being re-uploaded ever again[[note]]even when you create a copy of an "already blocked" level it remains blocked, unless you create another copy before uploading[[/note]]. The reason of the removal, however, is left entirely ambiguous, [[PoorCommunicationKills which has left some fans confused or outraged]], with some theorizing that levels were being removed because they abused glitches or simply weren't popular. Basically, your level can suddenly become ''permanently banned'' with [[ParanoiaFuel no warning and no reason as to]] ''[[ParanoiaFuel why]]''[[note]]They've since given a list of reasons, though they are quite vague, such as "blank level", "title requests stars", "vulgar", and "didn't earn enough stars"[[/note]]. Even worse, you can make a level. It can get many stars, to the point that it will never be banned. Then you can delete that level, replacing it with an identical level that adds, say, a checkpoint, which was introduced post-release. Then the new level can get no stars, say from a combination of bad luck and players getting pickier about starring levels. Now your level, the same as before except for an obvious improvement, is banned, and you can't re-post the original version which was previously safe from being banned. There have also been reports that even rather popular levels with high win rates and many stars are getting banned too, again for no obvious reason, taking ParanoiaFuel UpToEleven. reason. The [[FromBadToWorse problem eventually got even worse]] with innocent levels being removed and banned after '''nearly nearly an hour''' hour after upload. It's gotten ''so bad'' so bad now that [[http://www.kotaku.co.uk/2016/03/15/nintendo-still-wont-explain-why-its-deleting-peoples-mario-maker-levels gaming websites have now]] been [[http://www.nintendolife.com/news/2016/03/nintendo_seems_to_be_deleting_super_mario_maker_levels_without_explanation_or_warning reporting in on the matter]]. If this happens to you even once, '''you lose all of your stars from all levels'''. In version 1.44, players get notified in-game "with a reason" (either one of the three reasons: unpopularity, bugs, or inappropriate content), but still the level is permanently banned.
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** Thanks to a trick involving tracks, you can make blocks with the ''appearance'' of one block but the ''properties'' of another. The most common use is to make [[https://www.youtube.com/watch?v=xSqAtxQsFQ0 invisible platforms]], but there are [[https://www.youtube.com/watch?v=dwcz-V3D6co various other things that can be done]] with it as well. Needless to say, this opens up even more level design possibilities. This was also fixed in the version 1.20 update, which has the consequence of making some uploaded courses taking advantage of this glitch UnwinnableByMistake due to the fix making the glitched block's properties match their appearance and not the other way around.

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** Thanks to a trick involving tracks, you can make blocks with the ''appearance'' of one block but the ''properties'' of another. The most common use is to make [[https://www.youtube.com/watch?v=xSqAtxQsFQ0 invisible platforms]], but there are [[https://www.youtube.com/watch?v=dwcz-V3D6co various other things that can be done]] with it as well. Needless to say, this opens up even more level design possibilities. This was also fixed in the version 1.20 update, which has the consequence of making some uploaded courses taking advantage of this glitch UnwinnableByMistake UnintentionallyUnwinnable due to the fix making the glitched block's properties match their appearance and not the other way around.
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Merged per TRS


** Fans are also split on the version 1.20 update fixing the [[GoodBadBugs "block swapping" and permanent invincibility glitch]] whilst leaving the [[GameBreakingBug underwater softlock involving upwards facing pipe entrances at the top of the screen]][[note]][[AuthorsSavingThrow which ended up being fixed in a later update]][[/note]]. Not only has it fixed being able to place invisible Cloud Blocks, but any uploaded levels that used the glitch have been affected in a negative way and are potentially [[UnwinnableByMistake impossible to complete now]][[note]]The technical issue here is that the fix makes the "front" block overwrite the "back" block. If it was the other way around, the Cloud Blocks with the "appearance" of Hidden Blocks would become normal visible Cloud Blocks, and the levels would remain winnable[[/note]]. Some people are blaming {{Troll}} levels that misused the glitch as a potential [[WhyFandomCantHaveNiceThings reasoning for it being fixed completely]].

to:

** Fans are also split on the version 1.20 update fixing the [[GoodBadBugs "block swapping" and permanent invincibility glitch]] whilst leaving the [[GameBreakingBug underwater softlock involving upwards facing pipe entrances at the top of the screen]][[note]][[AuthorsSavingThrow which ended up being fixed in a later update]][[/note]]. Not only has it fixed being able to place invisible Cloud Blocks, but any uploaded levels that used the glitch have been affected in a negative way and are potentially [[UnwinnableByMistake [[UnintentionallyUnwinnable impossible to complete now]][[note]]The technical issue here is that the fix makes the "front" block overwrite the "back" block. If it was the other way around, the Cloud Blocks with the "appearance" of Hidden Blocks would become normal visible Cloud Blocks, and the levels would remain winnable[[/note]]. Some people are blaming {{Troll}} levels that misused the glitch as a potential [[WhyFandomCantHaveNiceThings reasoning for it being fixed completely]].
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** Mecha Bowzilla[[labelnote:Explanation]]One of the most popular levels is Kiavik's "Super Mario vs Mecha Bowzilla", where Mario haves to run away from a mecha made of cannons and other items piloted by Bowser Jr. and eventually destroying it. It became an AscendedMeme when remakes of that level have been showcased in commercials for the 3DS version of the first game and in the trailers for the sequel.

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** Mecha Bowzilla[[labelnote:Explanation]]One of the most popular levels is Kiavik's "Super Mario vs Mecha Bowzilla", where Mario haves to run away from a mecha made of cannons and other items piloted by Bowser Jr. and eventually destroying it. It became an AscendedMeme when remakes of that level have been showcased in commercials for the 3DS version of the first game and in the trailers for the sequel.[[/labelnote]]

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