YMMV / Strike Series
aka: Desert Strike

  • "Funny Aneurysm" Moment: The very first mission of Soviet Strike is about taking out a former KGB operator in Crimea, which was erroneously labeled as being in Russia. 17 years later, well, not so erroneous anymore...
  • Harsher in Hindsight: In Urban Strike, released in 1994 and set in 2001, the villain H.R. Malone fires a satellite laser beam at New York. You also have to rescue civilians from the World Trade Center AND defuse a bomb that has been planted within it.
    • Malone himself is a billionaire tycoon who ran for President a few years earlier but lost. The game's intro sequence shows a brash, rabble-rousing, right-wing political maverick promising to "take back America" and show "our so-called leaders how America ought be run". We then learn that he raised an army of fanatical followers and has bought up lots of real estate throughout the country (to build his bases on). Two decades on, this is eerily reminiscent of Donald Trump.
    • Soviet Strike's first mission takes place in Crimea. Guess where the Russian military showed up in 2014?
  • Polished Port: Soviet Strike is 3D, but its Sega Saturn version has more detailed textures and extra wingtip weapons than the PlayStation version while running at roughly the same framerate. It's practically the only Electronic Arts port to turn out well on the Saturn.
  • Retroactive Recognition: The FMV clips in Nuclear Strike were Moon Bloodgood's first filmed role.
  • Scrappy Mechanic: The controls for the on-foot missions in Urban Strike are ropey to say the least. Probably why subsequent games did away with them.
  • That One Level: The 4th Mission along the Korean DMZ in Nuclear Strike can become ridiculous if you have no idea on what to do and where to go. It's bad enough that the KPA will send shit-tons of vehicles at you but the fact that they have underground tunnels to help them safely bypass your allies and get to the other side will change the problem to a headache in the long run. There are also a few SCUD launchers that will destroy some vital facilities and supplies if they're not dealt with right away.
    • To elaborate, your first objective is to pick up Andrea. No enemies to contend with, you have a generous time limit, about the only way to fail at this stage is to go north and destroy a building. Your second objective is to do what you can in an all out war, with enemy subs, commandos, tanks, scud launchers and troop transports all doing their level best to wipe out your allies before the entire North Korean army make their way south. If your name happened to be God-Mode Sue you might be able to scrape by with minimal casualties, if not the best you can do is hold off the main attack force enough until reinforcements arrive.

Alternative Title(s): Desert Strike

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/StrikeSeries?from=YMMV.DesertStrike