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* * TheScrappy: True, you don't have to be pressured into saving your companions, especially Slippy from getting shot down, but Slippy still has this, Even though he' voiced by Chris Seavor this time, he speaks with a jarring falestto.

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* * TheScrappy: True, you don't have to be pressured into saving your companions, especially Slippy from getting shot down, but Slippy still has this, Even though he' voiced by Chris Seavor this time, he speaks with a jarring falestto.
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* * TheScrappy: True, you don't have to be pressured into saving your companions, especially Slippy from getting shot down, but Slippy still has this, Even though he' voiced by Chris Seavor this time, he speaks with a jarring falestto.

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* ThatOneBoss: Drakor is going to give a bad time to those who aren't used to ButtonMashing, especially since he and Fox are moving very fast through the battlefield during the fight.


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* ThatOneBoss: Drakor is going to give a bad time to those who aren't used to ButtonMashing, especially since he and Fox are moving very fast through the battlefield during the fight.
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** The day and night cycle, while common to adventure games, holds no positve merit here. The only thing that will happen at night is that the music will change and friendly NPCs will go to sleep. In some cases, these are the same NPCs that you need to talk to in order to advance the plot or solve a puzzle. A notable example is your first trip through the Snowhorn Wastes where you need to feed a Snowhorn two roots in order for him to give you the means to leave. When night comes, Fox can do nothing but stand around and wait for the sun to come up in order to advance.

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** The day and night cycle, while common to adventure games, holds no positve merit here. The only thing that will happen at night is that the music will change and friendly NPCs [=NPCs=] will go to sleep. In some cases, these are the same NPCs [=NPCs=] that you need to talk to in order to advance the plot or solve a puzzle. A notable example is your first trip through the Snowhorn Wastes where you need to feed a Snowhorn two roots in order for him to give you the means to leave. When night comes, Fox can do nothing but stand around and wait for the sun to come up in order to advance.

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There's no point in sub-bulleting this example if it's the only one from this trope


* AntiClimaxBoss:
** [[spoiler:General Scales]], whose fight against Fox only lasts for a few seconds til [[spoiler:the actual FinalBoss]] shows up. [[spoiler:Andross himself]] sadly isn't the strongest last fight ever.

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* AntiClimaxBoss:
**
AntiClimaxBoss: [[spoiler:General Scales]], whose fight against Fox only lasts for a few seconds til [[spoiler:the actual FinalBoss]] shows up. [[spoiler:Andross himself]] sadly isn't the strongest last fight ever.



* Haggling with the Shopkeeper. Given there's not really much of a mechanic to it aside from "try your luck and see if he'll sell you that 50 scarab item for 47 instead", the fact that 1) he generally refuses any offers more than 2 scarabs less than his designated price, which leads to 2) haggling hardly saves you anything at all in the long run unless you're particularly tight for scarabs and NEED him to come down on the price of one item so you can afford one more in one sitting, and haggling really just isn't much use at all, especially since if he refuses your offer three times in a row, he basically tells you to get lost. Given it's not too hard to find extra scarabs, and you could just make some more by playing the Shopkeeper's minigame, haggling probably won't ever really see much use in a game unless you just wanna stick it to him. Sometimes you MIGHT get lucky, but it's pretty rare.
* The day and night cycle, while common to adventure games, holds no positve merit here. The only thing that will happen at night is that the music will change and friendly NPCs will go to sleep. In some cases, these are the same NPCs that you need to talk to in order to advance the plot or solve a puzzle. A notable example is your first trip through the Snowhorn Wastes where you need to feed a Snowhorn two roots in order for him to give you the means to leave. When night comes, Fox can do nothing but stand around and wait for the sun to come up in order to advance.

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* ** Haggling with the Shopkeeper. Given there's not really much of a mechanic to it aside from "try your luck and see if he'll sell you that 50 scarab item for 47 instead", the fact that 1) he generally refuses any offers more than 2 scarabs less than his designated price, which leads to 2) haggling hardly saves you anything at all in the long run unless you're particularly tight for scarabs and NEED him to come down on the price of one item so you can afford one more in one sitting, and haggling really just isn't much use at all, especially since if he refuses your offer three times in a row, he basically tells you to get lost. Given it's not too hard to find extra scarabs, and you could just make some more by playing the Shopkeeper's minigame, haggling probably won't ever really see much use in a game unless you just wanna stick it to him. Sometimes you MIGHT get lucky, but it's pretty rare.
* ** The day and night cycle, while common to adventure games, holds no positve merit here. The only thing that will happen at night is that the music will change and friendly NPCs will go to sleep. In some cases, these are the same NPCs that you need to talk to in order to advance the plot or solve a puzzle. A notable example is your first trip through the Snowhorn Wastes where you need to feed a Snowhorn two roots in order for him to give you the means to leave. When night comes, Fox can do nothing but stand around and wait for the sun to come up in order to advance.

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* AntiClimaxBoss: [[spoiler:General Scales]], whose fight against Fox only lasts for a few seconds til [[spoiler:the actual FinalBoss]] shows up. [[spoiler:Andross himself]] sadly isn't the strongest last fight ever.

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* AntiClimaxBoss: [[spoiler:General AntiClimaxBoss:
**[[spoiler:General
Scales]], whose fight against Fox only lasts for a few seconds til [[spoiler:the actual FinalBoss]] shows up. [[spoiler:Andross himself]] sadly isn't the strongest last fight ever.



* ScrappyMechanic: Haggling with the Shopkeeper. Given there's not really much of a mechanic to it aside from "try your luck and see if he'll sell you that 50 scarab item for 47 instead", the fact that 1) he generally refuses any offers more than 2 scarabs less than his designated price, which leads to 2) haggling hardly saves you anything at all in the long run unless you're particularly tight for scarabs and NEED him to come down on the price of one item so you can afford one more in one sitting, and haggling really just isn't much use at all, especially since if he refuses your offer three times in a row, he basically tells you to get lost. Given it's not too hard to find extra scarabs, and you could just make some more by playing the Shopkeeper's minigame, haggling probably won't ever really see much use in a game unless you just wanna stick it to him. Sometimes you MIGHT get lucky, but it's pretty rare.

to:

* ScrappyMechanic: Haggling ScrappyMechanic:
*Haggling
with the Shopkeeper. Given there's not really much of a mechanic to it aside from "try your luck and see if he'll sell you that 50 scarab item for 47 instead", the fact that 1) he generally refuses any offers more than 2 scarabs less than his designated price, which leads to 2) haggling hardly saves you anything at all in the long run unless you're particularly tight for scarabs and NEED him to come down on the price of one item so you can afford one more in one sitting, and haggling really just isn't much use at all, especially since if he refuses your offer three times in a row, he basically tells you to get lost. Given it's not too hard to find extra scarabs, and you could just make some more by playing the Shopkeeper's minigame, haggling probably won't ever really see much use in a game unless you just wanna stick it to him. Sometimes you MIGHT get lucky, but it's pretty rare.rare.
*The day and night cycle, while common to adventure games, holds no positve merit here. The only thing that will happen at night is that the music will change and friendly NPCs will go to sleep. In some cases, these are the same NPCs that you need to talk to in order to advance the plot or solve a puzzle. A notable example is your first trip through the Snowhorn Wastes where you need to feed a Snowhorn two roots in order for him to give you the means to leave. When night comes, Fox can do nothing but stand around and wait for the sun to come up in order to advance.
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** Krystal was originally meant to be the {{Deuteragonist}}, but was reduced to being a DamselInDistress.Even more egregious is that she had elaborate backstory in the original and her own sidekick, Princess Kyte. Even in the current draft, the story about her figuring out what happened to her homeworld, Cerinia, is not brought up again after the intro.
** General Scales could have been a threatening villain but [[spoiler:ends up being TheUnfought]].

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** Krystal was originally meant to be the {{Deuteragonist}}, but was reduced to being a DamselInDistress.Even more egregious is that she had an elaborate backstory in the original Dinosaur Planet and her own sidekick, Princess Kyte. Even in the current draft, the story about her figuring out what happened to her homeworld, Cerinia, is not brought up again after the intro.
** General Scales could have been a threatening villain but [[spoiler:ends up being TheUnfought]]. Worst yet is how he was still a chance to do something different than Andross but ends up [[spoiler: getting shafted rather quickly and anti-climatically. ]]
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* {{Applicability}}: Fox [=McCloud=] in this game is OnlyInItForTheMoney and aggravated by anything that prolongs his stay on Dinosaur Planet, in contrast to being the AllLovingHero in prior and later games. Many take this sudden shift as a mouthpiece for how Creator/{{Rare}} felt making the game, as ''VideoGame/DinosaurPlanet'' was reworked into a ''Star Fox'' game to bolster sales, with Fox’s impatience stemming from the rush to get this game completed before the impeding Creator/{{Microsoft}} buyout.

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* {{Applicability}}: Fox [=McCloud=] in this game is OnlyInItForTheMoney and aggravated by anything that prolongs his stay on Dinosaur Planet, in contrast a stark to being the an AllLovingHero in prior and later games. the rest of the franchise. Many take this sudden characterization shift as a mouthpiece for how Creator/{{Rare}} felt making the game, as ''VideoGame/DinosaurPlanet'' was reworked into a ''Star Fox'' game to bolster sales, with Fox’s impatience stemming from the rush to get this game completed before the impeding Creator/{{Microsoft}} buyout.
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* {{Applicability}}: Fox [=McCloud=] in this game is OnlyInItForTheMoney and aggravated by anything that prolongs his stay on Dinosaur Planet, in contrast to being the AllLovingHero in prior and later games. Many take this sudden shift as a mouthpiece for how Creator/{{Rare}} felt making the game, as ''VideoGame/DinosaurPlanet'' was reworked into a ''Star Fox'' game to bolster sales, with Fox’s impatience stemming from the rush to get this game completed before the impeding Creator/{{Microsoft}} buyout.

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Wasted is lack of screentime not handling which the boss fight doesn't say. And they have to actually be in the work to be wasted so cut content doesn't count.


** This game's version of the [[spoiler:Andross]] fight probably would have been considered a BestBossEver in a more traditional ''Star Fox'' game... too bad this isn't.
** Princess Kyte, one of the characters from the original Dinosaur Planet who was cut from Star Fox Adventures, was originally supposed to be a primary sidekick like Tricky but sadly got scrapped along with Krystal's expanded role. Even with Krystal's role reduced, Kyte being paired with Fox during segments of the game could have added interesting variety to gameplay and possible subplots to the game, such as expanding on the story of the Earthwalker and Cloudrunner tribe's rivalries by forcing her to get along with Tricky during the adventure, as well as adding more depth to Fox's interactions with the Queen Cloudrunnner, Kyte's mother.
** Randorn, Krystal's adoptive father, is among the characters from the original Dinosaur Planet cut for Star Fox Adventures. Even in the final draft, his presence could have been used to expand on the situation about Krystal's homeworld and backstory. Sadly here entire



** Going with *TheyWastedAPerfactlyGoodCharecter above, the rivalry between the Earthwalkers and Cloudrunners could have made for an interesting subplot after the Queen Cloudrunner mentions it in her introduction, it's almost never touched on again. Making this worse is the fact a Cloudrunner companion, Kyte, was intended to be in the game originally but was cut when Dinosaur Planet became Star Fox Adventures. Her inclusion could have shed more light on this subplot as well, possibly having to get along with Tricky, the other companion and Earthwalker Prince.
** Most of the cut lore and plot points from the original Dinosaur Planet. There used to be an entire backstory to Drakor, the Krazoa having a war with Drakor's race the Kamerians, as well about the greater universe and Krystal's original homeworld, Animus, having warring tribes. Practically none of these plot points were reintegrated into Adventures, other than maybe Drakor's boss fight.

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** Going with *TheyWastedAPerfactlyGoodCharecter above, the The rivalry between the Earthwalkers and Cloudrunners could have made for an interesting subplot after the Queen Cloudrunner mentions it in her introduction, it's almost never touched on again. Making this worse is the fact a Cloudrunner companion, Kyte, was intended to be in the game originally but was cut when Dinosaur Planet became Star Fox Adventures. Her inclusion could have shed more light on this subplot as well, possibly having to get along with Tricky, the other companion and Earthwalker Prince. \n** Most of the cut lore and plot points from the original Dinosaur Planet. There used to be an entire backstory to Drakor, the Krazoa having a war with Drakor's race the Kamerians, as well about the greater universe and Krystal's original homeworld, Animus, having warring tribes. Practically none of these plot points were reintegrated into Adventures, other than maybe Drakor's boss fight.
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* TheyWastedAPerfectlyGoodPlot:
** Krystal's entire reason for coming to Sauria, finding out what happened to her homeworld as well as her parent's deaths, is brought up only in the introduction sequence of the game and then never brought up again. What makes this even more of a missed opportunity is the fact that [[spoiler: Krystal seems to recognize Andross as she is pushed into the crystal, but nothing comes of this later either.]] None of the later games bothered addressing this plotline either.
**Going with *TheyWastedAPerfactlyGoodCharecter above, the rivalry between the Earthwalkers and Cloudrunners could have made for an interesting subplot after the Queen Cloudrunner mentions it in her introduction, it's almost never touched on again. Making this worse is the fact a Cloudrunner companion, Kyte, was intended to be in the game originally but was cut when Dinosaur Planet became Star Fox Adventures. Her inclusion could have shed more light on this subplot as well, possibly having to get along with Tricky, the other companion and Earthwalker Prince.
**Most of the cut lore and plot points from the original Dinosaur Planet. There used to be an entire backstory to Drakor, the Krazoa having a war with Drakor's race the Kamerians, as well about the greater universe and Krystal's original homeworld, Animus, having warring tribes. Practically none of these plot points were reintegrated into Adventures, other than maybe Drakor's boss fight.
**Despite an implied history behind the lore, with Scales noted to have been fighting the tribes for years by the Queen Earthwalker, the game gives little backstory about the history and events on Sauria prior to Star Fox's intervention. Most of the information given is rather shallow and concise, although the Star Fox series has never really been big on worldbuilding.
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** Krystal was originally meant to be the {{Deuteragonist}}, but was reduced to being a DamselInDistress.Even more egregious is that she had elaborate backstory in the original and her own sidekick, Princess Kyte. Even in the current draft, the story about her figuring out what happened to her homeworld, Cerinia, is not brought up again.

to:

** Krystal was originally meant to be the {{Deuteragonist}}, but was reduced to being a DamselInDistress.Even more egregious is that she had elaborate backstory in the original and her own sidekick, Princess Kyte. Even in the current draft, the story about her figuring out what happened to her homeworld, Cerinia, is not brought up again.again after the intro.



** Princess Kyte,one of the characters from the original Dinosaur Planet who was cut from Star Fox Adventures, was originally supposed to be a primary sidekick like Tricky but sadly got scrapped along with Krystal's expanded role. Even with Krystal's role reduced, Kyte being paired with Fox during segments of the game could have added interesting variety to gameplay and possible subplots to the game, such as expanding on the story of the Earthwalker and Cloudrunner tribe's rivalries by forcing her to get along with Tricky during the adventure, as well as adding more depth to Fox's interactions with the Queen Cloudrunnner, Kyte's mother.

to:

** Princess Kyte,one Kyte, one of the characters from the original Dinosaur Planet who was cut from Star Fox Adventures, was originally supposed to be a primary sidekick like Tricky but sadly got scrapped along with Krystal's expanded role. Even with Krystal's role reduced, Kyte being paired with Fox during segments of the game could have added interesting variety to gameplay and possible subplots to the game, such as expanding on the story of the Earthwalker and Cloudrunner tribe's rivalries by forcing her to get along with Tricky during the adventure, as well as adding more depth to Fox's interactions with the Queen Cloudrunnner, Kyte's mother.

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** Krystal was originally meant to be the {{Deuteragonist}}, but was reduced to being a DamselInDistress.

to:

** Krystal was originally meant to be the {{Deuteragonist}}, but was reduced to being a DamselInDistress.Even more egregious is that she had elaborate backstory in the original and her own sidekick, Princess Kyte. Even in the current draft, the story about her figuring out what happened to her homeworld, Cerinia, is not brought up again.



** Princess Kyte,one of the characters from the oringal Dinosaur Planet who was cut from Star Fox Adventures, was originally suppososed to be a primary sidekick like Tricky but sadly got scrapped along with Krystal's expanded role. Even with Krystal's role reduced, Kyte being paired with Fox during secgments of the game could have added intersting variety to gameplay, as well as expanding on the story of the Earthwalker and Cloudrunner's rivarlies including an Fox's interaction's with the Queen Cloudrunnner, Kyte's mother.

to:

** Princess Kyte,one of the characters from the oringal original Dinosaur Planet who was cut from Star Fox Adventures, was originally suppososed supposed to be a primary sidekick like Tricky but sadly got scrapped along with Krystal's expanded role. Even with Krystal's role reduced, Kyte being paired with Fox during secgments segments of the game could have added intersting interesting variety to gameplay, as well gameplay and possible subplots to the game, such as expanding on the story of the Earthwalker and Cloudrunner's rivarlies including an Cloudrunner tribe's rivalries by forcing her to get along with Tricky during the adventure, as well as adding more depth to Fox's interaction's interactions with the Queen Cloudrunnner, Kyte's mother. mother.
**Randorn, Krystal's adoptive father, is among the characters from the original Dinosaur Planet cut for Star Fox Adventures. Even in the final draft, his presence could have been used to expand on the situation about Krystal's homeworld and backstory. Sadly here entire



* VindicatedByHistory: The game's reputation still isn't perfect, and still not up to the level of ''VideoGame/StarFox64'', but even those who dislike it are grateful for the fact that unlike ''VideoGame/StarFoxZero'', which is seen as little more than a rehash of ''64'', this one at least ''tried'' to do something new and different with the series. This also applies to ''VideoGame/StarFoxAssault'' as well.

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* VindicatedByHistory: The game's reputation still isn't perfect, and still not up to the level of ''VideoGame/StarFox64'', but even those who dislike it are grateful for the fact that unlike ''VideoGame/StarFoxZero'', which is seen as a little more than a rehash of ''64'', this one at least ''tried'' to do something new and different with the series. This also applies to ''VideoGame/StarFoxAssault'' as well.
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**Princess Kyte,one of the characters from the oringal Dinosaur Planet who was cut from Star Fox Adventures, was originally suppososed to be a primary sidekick like Tricky but sadly got scrapped along with Krystal's expanded role. Even with Krystal's role reduced, Kyte being paired with Fox during secgments of the game could have added intersting variety to gameplay, as well as expanding on the story of the Earthwalker and Cloudrunner's rivarlies including an Fox's interaction's with the Queen Cloudrunnner, Kyte's mother.
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*** When talking to an Earthwalker as Krystal, she will crouch down with her legs ''spread apart''.

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*** ** When talking to an Earthwalker as Krystal, she will crouch down with her legs ''spread apart''.

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* SpecialEffectsFailure: The game has some very broken effects-heat distortion, water reflections, and floor reflections are incorrectly programmed, marring the graphics of an otherwise-graphically-impressive game.

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* SpecialEffectsFailure: SpecialEffectsFailure:
**
The game has some very broken effects-heat distortion, water reflections, and floor reflections are incorrectly programmed, marring the graphics of an otherwise-graphically-impressive game.game. Reflections of the characters models are shown upside down above the head.
** Fox and Krystal share some animations, which may be ''out of character'' with one another.
*** When talking to an Earthwalker as Krystal, she will crouch down with her legs ''spread apart''.
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Added Scrappy Mechanic

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* ScrappyMechanic: Haggling with the Shopkeeper. Given there's not really much of a mechanic to it aside from "try your luck and see if he'll sell you that 50 scarab item for 47 instead", the fact that 1) he generally refuses any offers more than 2 scarabs less than his designated price, which leads to 2) haggling hardly saves you anything at all in the long run unless you're particularly tight for scarabs and NEED him to come down on the price of one item so you can afford one more in one sitting, and haggling really just isn't much use at all, especially since if he refuses your offer three times in a row, he basically tells you to get lost. Given it's not too hard to find extra scarabs, and you could just make some more by playing the Shopkeeper's minigame, haggling probably won't ever really see much use in a game unless you just wanna stick it to him. Sometimes you MIGHT get lucky, but it's pretty rare.
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About how they're underutilized in the final version, now What Could Have Been.


** Drakor. [[spoiler:He originally was meant to be the BigBad, not Andross]], but was reduced to a random, ordinary boss fight with no dialogue.
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split trope


** The shopkeeper is this to some people. He acts very friendly but his voice makes him sound ''very'' sinister. Compounding it is also [[https://youtu.be/U4YKQffdLCc?t=51s this line]] that wouldn't be too out of place in ''Film/{{Saw}}''.

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** The shopkeeper is this to some people. He acts very friendly but his voice makes him sound ''very'' sinister. Compounding it is also [[https://youtu.be/U4YKQffdLCc?t=51s this line]] that wouldn't be too out of place in ''Film/{{Saw}}''.''Franchise/{{Saw}}''.
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* SpecialEffectsFailure: The game has some very broken effects-heat distortion, water reflections, and floor reflections are incorrectly programmed, marring the graphics of an otherwise-graphically-impressive game.
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* UnderusedGameMechanic: The Arwing sections feel tacked-on just to give the game more of a connection to the prior ''Star Fox'' games. Unfortunately, the final boss is fought entirely in the Arwing.
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** The [=RedEye=] Tribe, especially the [[KingOfTheDinosaurs [=RedEye=] King]].

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** The [=RedEye=] Tribe, especially the [[KingOfTheDinosaurs [=RedEye=] King]].King.
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** Drakor. [[spoiler:He originally was meant to be the BigBad, not Andross]], but was reduced to a random, ordinary boss fight.

to:

** Drakor. [[spoiler:He originally was meant to be the BigBad, not Andross]], but was reduced to a random, ordinary boss fight.fight with no dialogue.

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