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** The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.
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** The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either a characteristic DoingItForTheArt artistic choice or an annoying pretense that hinders the flow of the plot.
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The previous example of Stylistc Suck sounded more like a Broken Base example. Moved old example and added new example.
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* BrokenBase: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
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* BrokenBase: BrokenBase:
** The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920'sera.era.
** The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.
** The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's
** The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.
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* StylisticSuck: The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.
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* StylisticSuck: The deliberate decision to make story entirety of the game’s cutscenes in the style of is styled like old silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.films.
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* JustForFun/XMeetsY: ''VideoGame/{{Hitman}}'' meets ''VideoGame/MonkeyIsland''.
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None
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* StylisticSuck: The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.
to:
* StylisticSuck: The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.plot.
* JustForFun/XMeetsY: ''VideoGame/{{Hitman}}'' meets ''VideoGame/MonkeyIsland''.
* JustForFun/XMeetsY: ''VideoGame/{{Hitman}}'' meets ''VideoGame/MonkeyIsland''.
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None
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* BaseBreaker: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
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* BaseBreaker: BrokenBase: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
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I don\'t know what they were going for here, but the trope doesn\'t fit the description very well.
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* BaseBreaker: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
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* SoCoolItsAwesome: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
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Added initial entries.
Added DiffLines:
* NightmareFuel: Peck the Clown, a gigantic clown with a dinosaur-esque scream. Mostly PlayedForLaughs like many other things in the game, but the dialogue surrounding its existence and its overall creepy appearance can make it legitimately scary for coulrophobics.
* SoCoolItsAwesome: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
* StylisticSuck: The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.
* SoCoolItsAwesome: The stereotypical OutrunTheFireball scene towards the end of the game. Some find it a refreshing break from the silent movie cutscenes, while others think it's too out-of-character for a game otherwise doing a good job of imitating the 1920's era.
* StylisticSuck: The deliberate decision to make story cutscenes in the style of silent movies of yore is viewed as either characteristic DoingItForTheArt or an annoying pretense that hinders the flow of the plot.