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YMMV / Sonic P-06

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  • Awesome Moments: The entire thing. This from-the-ground remake, made by someone who didn't even play the original game, has turned it from one of the most infamous unfinished games of all time to something so obscenely high quality it beggers belief. Every detail, from character reworks to even something as small as the Gold Medals now shining brightly, shows off the potential that Sonic 06 could have had, if it just had more time and luck.
    • To put things in perspective, Some Call Me Johnny, who was openly disappointed with and strongly disliked Sonic 06 (with the only relatively fun times being his playthrough of Versus/Co-Op with Elliot), played through P-06 for a Johnny's Spotlights Episode. He gives it a glowing review, praising just about everything that had been fixed for the gameplay, the numerous quality of life improvements, with the only real negatives being that some of the levels feel a bit off due to being adjusted to work with the janky gameplay of the original rather than the superior controls of the Remake, especially the case with Silver due to the character being slower in the original game, as his levels were designed around his slower speed rather than the faster Remake.
  • Rescued from the Scrappy Heap: Almost every characternote  has gotten some sort of major improvement as development has gone on. This ranges from Sonic's Special Gauge now working properly, Shadow's combat being much more fluid, etc. But the three that absolutely stand out, as of the Silver Update, are Silver, Amy and Omega;
    • Silver was seen as the weakest of the three main characters in the original game; he was slow, hard to manuever, his attacks outside of ESP were too inconsistent to use properly, such as a close-ranged attack that has almost no range whatsoever and even the aforementioned "pick up things and throw them" abilities were hindered by a physics engine so wonky that everything happens like a wild card. In Project 06, all of this has changed; Silver runs faster, can spin jump with an upgrade, has new attacks to stun or outright destroy enemies (including his Psychic Knife), his floating is longer-ranged at the cost of not being able to be feathered, the physics are better overall, and his new upgrades power him up substantially.
    • Amy used to be, without a doubt, the worst character to play as in all of Sonic 06. Her running and jumping mechanics were pathetic, her Double Jump killed absolutely all of her momentum upon use (so you were likely to fall straight into whatever you were trying to avoid), and her abilities ranged from confusing (Invisibility, something she never used before or has since) to borderline self-harmful (trying to attack with her hammer at all, as her attack has a significant amount of lag and inconsistent hit detection). Now, she's the most improved character in the game, bar none; she's faster, her double jump has momentum at the cost of not going as high and she curls up in a ball while doing so, her hammer attacks are faster, have more range and can be performed on the move, and she even has her spin attack from Sonic Adventure, complete with dizzy state. It's almost a shame that she's only playable for part of one stage, now!
    • Save for his feather-able Hover Glide that could clear almost any gap, Omega was considered one of the biggest clunkers in vanilla Sonic 06 alongside Amy, as he ends up being a character of two extremes. He was a huge target with abysmal jump height and running speed, which could be expected at least in comparison to the rest of the cast, but he also had projectiles that were weak and difficult to get to home in on anything, at times not connecting at all, his afromentioned Hover Glide is infinite and easily spammable and he inexplicably had no way to defend himself up close (he had lost both his spin jump and melee attacks from previous games), leaving him a sitting duck if even a few enemies got too close. Come Project 06 however, and Omega received huge buffs; although his Hover Glide is re-balanced to use the Action Gauge, his mobility is greatly improved (but still feels as weighty as he should), he regains his Three-Strike Combo attack from Sonic Heroes note  to fight melee-range enemies and break objects too close for him to shoot, his missiles hit notably harder and faster (and have better tracking to boot), and he gains a new first-person shooting mode with his Gatling Cannons. Compared to how he used to be, Omega's an absolute powerhouse.

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