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* AudienceAlienatingEra: The 2013 game capped off a long audience-alienating era for the [=SimCity=] series. Many fans regard the fourth game, released in 2003, as the series' apex for both its addition of regions with many cities and its HiddenDepths gameplay-wise. However, it was followed up in 2007 by [=SimCity=] Societies, which many fans found to be [[ItsEasySoItSucks painfully easy]] and extremely shallow. The 2013 game was billed as a return to form, but its launch was plagued by [[ObviousBeta disastrous server issues]] that rendered it, with its focus on online connectivity and multiplayer, unplayable for weeks. Worse, even after the server issues were fixed, people who sat down to play it found it once more to be heavily simplified, with the small map sizes and lack of terrain features in particular greatly restricting the kinds of cities that could be built; not even the Cities of Tomorrow expansion was able to fully salvage the game. The failures of the 2013 game, in fact, led directly to Paradox Interactive giving the green light to Cities: Skylines, a SpiritualSuccessor to the older SimCity games that was overtly marketed to fans disappointed with the later installments.

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* AudienceAlienatingEra: The 2013 game capped off a long audience-alienating era for the [=SimCity=] ''[=SimCity=]'' series. Many fans regard the fourth game, released in 2003, as the series' apex for both its addition of regions with many cities and its HiddenDepths gameplay-wise. However, it was followed up in 2007 by [=SimCity=] Societies, ''[=SimCity=] Societies'', which many fans found to be [[ItsEasySoItSucks painfully easy]] and extremely shallow. The 2013 game was billed as a return to form, but its launch was plagued by [[ObviousBeta disastrous server issues]] that rendered it, with its focus on online connectivity and multiplayer, unplayable for weeks. Worse, even after the server issues were fixed, people who sat down to play it found it once more to be heavily simplified, with the small map sizes and lack of terrain features in particular greatly restricting the kinds of cities that could be built; not even the Cities ''Cities of Tomorrow Tomorrow'' expansion was able to fully salvage the game. The failures of the 2013 game, in fact, led directly to Paradox Interactive giving the green light to Cities: Skylines, ''VideoGame/CitiesSkylines'', a SpiritualSuccessor to the older SimCity ''[=SimCity=]'' games that was overtly marketed to fans disappointed with the later installments.
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* AudienceAlienatingEra: The 2013 game capped off a long audience-alienating era for the [=SimCity=] series. Many fans regard the fourth game, released in 2003, as the series' apex for both its addition of regions with many cities and its HiddenDepths gameplay-wise. However, it was followed up in 2007 by [=SimCity=] Societies, which many fans found to be [[ItsEasySoItSucks painfully easy]] and extremely shallow. The 2013 game was billed as a return to form, but its launch was plagued by [[ObviousBeta disastrous server issues]] that rendered it, with its focus on online connectivity and multiplayer, unplayable for weeks. Worse, even after the server issues were fixed, people who sat down to play it found it once more to be heavily simplified, with the small map sizes and lack of terrain features in particular greatly restricting the kinds of cities that could be built; not even the Cities of Tomorrow expansion was able to fully salvage the game. The failures of the 2013 game, in fact, led directly to Paradox Interactive giving the green light to Cities: Skylines, a SpiritualSuccessor to the older SimCity games that was overtly marketed to fans disappointed with the later installments.
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


** [[MegaCorp OmegaCo]] can be either a greedy corporation who takes advantage of people who don't read the fine print, or, they can be an industrial leader to help the [[LawfulGood Academy]] pay for research, help pay for cleaner technologies, and even help foot the bill for expensive great works projects.

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** [[MegaCorp OmegaCo]] can be either a greedy corporation who takes advantage of people who don't read the fine print, or, they can be an industrial leader to help the [[LawfulGood Academy]] Academy pay for research, help pay for cleaner technologies, and even help foot the bill for expensive great works projects.
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You shouldn't slash tropes, and I think that was misuse of Never Live It Down anyway.


* OvershadowedByControversy[=/=]NeverLiveItDown: Mention this game to any average gamer and chances are quite high that the first thing that comes to mind is its absolutely disastrous launch. The servers were so overloaded that getting into the game was nearly impossible, and since the game required a persistent Internet connection to the servers, the game was effectively unplayable for anyone who bought it on day one. To this day, it is frequently used as a textbook example of why always-online requirements to play a single player [[note]]Yes, the game was designed to be a multiplayer experience, but the game doesn't technically ''require'' it and it's an installment to a historically single player series that only tried multiplayer one other time with mixed results, so it's understandable when people consider this a single player game even if that's not what Maxis was trying for[[/note]] game are a bad idea. It didn't help either that the game would go on to be completely overshadowed by [[VideoGame/CitiesSkylines a competing game]] only a couple of years later, and thanks to the general middling reception the game got when it actually did work, the legacy it leaves behind is among one of the worst for a modern AAA title.

to:

* OvershadowedByControversy[=/=]NeverLiveItDown: OvershadowedByControversy: Mention this game to any average gamer and chances are quite high that the first thing that comes to mind is its absolutely disastrous launch. The servers were so overloaded that getting into the game was nearly impossible, and since the game required a persistent Internet connection to the servers, the game was effectively unplayable for anyone who bought it on day one. To this day, it is frequently used as a textbook example of why always-online requirements to play a single player [[note]]Yes, the game was designed to be a multiplayer experience, but the game doesn't technically ''require'' it and it's an installment to a historically single player series that only tried multiplayer one other time with mixed results, so it's understandable when people consider this a single player game even if that's not what Maxis was trying for[[/note]] game are a bad idea. It didn't help either that the game would go on to be completely overshadowed by [[VideoGame/CitiesSkylines a competing game]] only a couple of years later, and thanks to the general middling reception the game got when it actually did work, the legacy it leaves behind is among one of the worst for a modern AAA title.
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* CommonKnowledge: The labeling of the persistent Internet connection requirement as DRM. While it's certainly arguable that Maxis/EA intended for it to stop piracy at least in part, the game actually ''was'' designed to be a heavily online multiplayer experience; a major mechanic of the game is the sharing of resources between other players across one another's cities, so the requirement for online connectivity is at least justifiable on a surface level. That said, where the confusion came in is that this was a long-awaited new installment to a historically single player series that ended up with a MisbegottenMultiplayerMode at best in past attempts, and unfortunately even this game couldn't escape that reputation, and despite how much it was touted as a multiplayer experience, the game was still perfectly playable by yourself which still gave a lot of merit to those wondering why Internet connection was mandatory.
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Removing artifacts from when these entries were still part of the main Simcity page


* ComplacentGamingSyndrome: Try to join public games in the 2013 game, and mostly you'll see the Titan Gorge region.
* FanNickname: The 2013 always online [=SimCity=] is officially simply called ''[=SimCity=]''. Fans tacked on the ''2013'' part to differentiate it from the original.

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* ComplacentGamingSyndrome: Try to join public games in the 2013 game, and mostly you'll see the Titan Gorge region.
* FanNickname: The 2013 always online [=SimCity=] This game is officially simply called ''[=SimCity=]''. Fans tacked on the ''2013'' part to differentiate it from the original.



** The Electronics specialization in the 2013 game is by far the most profitable of the lot once it gets going. It is not uncommon to have cities appear to be running tens of thousands in deficit while making millions off computer and TV sales or even just processors and it makes the commercial and industrial zones obsolete. And unlike Mining or Drilling which rely on finite resources, Electronics can keep going indefinitely on relatively cheap imports or by using a recycling center.

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** The Electronics specialization in the 2013 game is by far the most profitable of the lot once it gets going. It is not uncommon to have cities appear to be running tens of thousands in deficit while making millions off computer and TV sales or even just processors and it makes the commercial and industrial zones obsolete. And unlike Mining or Drilling which rely on finite resources, Electronics can keep going indefinitely on relatively cheap imports or by using a recycling center.



* ScrappyMechanic: ''[=SimCity=] 2013'' has quite a few of these:

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* ScrappyMechanic: ''[=SimCity=] 2013'' has There are quite a few of these:



** Some of the information revealed during the lead-up to 2013's ''[=SimCity=]'' release was, to say the least, disconcerting to the fanbase. Some of the complaints included: always online and multiplayer-focused gameplay, pre-built regional transportation networks that predetermine neighbour connections for each city, "dead zones" around each city that make each one look and feel isolated, terraforming limited on a civil scale (i.e. no God Mode world-reshaping) and small map sizes compared to ''[=SimCity=] 4''.
** The "Always Online" really bit EA on the ass as the servers overloaded so badly after release that they were forced to make a patch that removed a number of key features. The complaints got so bad that Amazon temporarily stopped selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they cut out several more features (including achievements and the fast forward mode) and actually asked sites to ''stop advertising the game''.[[note]]These issues were resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game after these fixes is that once ''[=SimCity=] 2013'' works properly, it's actually an enjoyable game, resulting in generally favorable reviews. In addition, EA/Maxis announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point, many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]

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** Some of the information revealed during the lead-up to 2013's ''[=SimCity=]'' its release was, to say the least, disconcerting to the fanbase. Some of the complaints included: always online and multiplayer-focused gameplay, pre-built regional transportation networks that predetermine neighbour connections for each city, "dead zones" around each city that make each one look and feel isolated, terraforming limited on a civil scale (i.e. no God Mode world-reshaping) and small map sizes compared to ''[=SimCity=] 4''.
** The "Always Online" really bit EA on the ass as the servers overloaded so badly after release that they were forced to make a patch that removed a number of key features. The complaints got so bad that Amazon temporarily stopped selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they cut out several more features (including achievements and the fast forward mode) and actually asked sites to ''stop advertising the game''.[[note]]These issues were resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game after these fixes is that once ''[=SimCity=] 2013'' the game works properly, it's actually an enjoyable game, resulting in generally favorable reviews. In addition, EA/Maxis announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point, many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]
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* OvershadowedByControversy[=/=]NeverLiveItDown: Mention this game to any average gamer and chances are quite high that the first thing that comes to mind is its absolutely disastrous launch. The servers were so overloaded that getting into the game was nearly impossible, and since the game required a persistent Internet connection to the servers, the game was effectively unplayable for anyone who bought it on day one. To this day, it is frequently used as a textbook example of why always-online requirements to play a single player [[note]]Yes, the game was designed to be a multiplayer experience, but the game doesn't technically ''require'' it and it's an installment to a historically single player series that only tried multiplayer one other time with mixed results, so it's understandable when people consider this a single player game even if that's not what Maxis was trying for[[/note]] game are a bad idea. It didn't help either that the game would go on to be completely overshadowed by [[VideoGame/CitiesSkylines a competing game]] only a couple of years later, and thanks to the general middling reception the game got when it actually did work, the legacy it leaves behind is among one of the worst for a modern AAA title.
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This doesn't illustrate a divide in the fanbase, which is a requirement for the trope; it's just one sided complaining.


* BrokenBase: Certainly, between the launch day disaster, the reduced city size, removal of past game features, poor AI, the introduction of resources, forced multiplayer[[note]]though you can just claim an invite only region all to yourself[[/note]], and the need for a constant internet connection to play the game, the 2013 remake pretty much ''shattered'' the fanbase. Although single-player was finally introduced in 2014 (despite EA swearing up-and-down during release that it was a technical impossibility), it was a case of too little, too late for many fans, and Gamespot re-reviewed the game just to give it a five again.
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Removing "recent" and adding more past-tense language, since Examples Are Not Recent.


* ScrappyMechanic: [=SimCity=] 2013 has quite a few of these:

to:

* ScrappyMechanic: [=SimCity=] 2013 ''[=SimCity=] 2013'' has quite a few of these:



** The "Always Online" has really bitten EA on the ass as servers have overloaded so badly they were forced to make a patch that removes a number of key features. It got so bad that Amazon had to temporarily stop selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly is that it's actually an enjoyable game, with generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]

to:

** The "Always Online" has really bitten bit EA on the ass as the servers have overloaded so badly after release that they were forced to make a patch that removes removed a number of key features. It The complaints got so bad that Amazon had to temporarily stop stopped selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several more features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been were resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly after these fixes is that once ''[=SimCity=] 2013'' works properly, it's actually an enjoyable game, with resulting in generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point point, many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]
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* {{Misblamed}}: If [[https://www.gamesindustry.biz/articles/2013-03-27-ea-drm-is-a-failed-dead-end-strategy an interview with one of EA's spokerspersons]] is to be believed, the infamous always-online requirement was never an attempt at DRM but because Maxis genuinely wanted to take the franchise in a new, more MMO-like direction.
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* AudienceAlienatingPremise: The always-online requirement for a single-player game turned off a lot of potential players. It ended up irrepairable damage to the fanbase and led to EA abandoning the game.

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* AudienceAlienatingPremise: The always-online requirement for a single-player game turned off a lot of potential players. It ended up irrepairable doing irreparable damage to the fanbase and led to EA abandoning the game.
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* AudienceAlienatingPremise: The always-online requirement for a single-player game turned off a lot of potential players.

to:

* AudienceAlienatingPremise: The always-online requirement for a single-player game turned off a lot of potential players. It ended up irrepairable damage to the fanbase and led to EA abandoning the game.

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Oop


* AlternativeCharacterInterpretation: Are the monsters sadistic bastards or are they [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!

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* AlternativeCharacterInterpretation: AlternativeCharacterInterpretation:
**
Are the monsters sadistic bastards or are they [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!dump!
** [[MegaCorp OmegaCo]] can be either a greedy corporation who takes advantage of people who don't read the fine print, or, they can be an industrial leader to help the [[LawfulGood Academy]] pay for research, help pay for cleaner technologies, and even help foot the bill for expensive great works projects.

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Removed: 318



** Agurably, [[MegaCorp OmegaCo]] can be either a greedy corporation who takes advantage of people who don't read the fine print, or, they can be an industrial leader to help the [[LawfulGood Academy]] pay for research, help pay for cleaner technologies, and even help foot the bill for expensive great works projects.



** The "Always Online" has ''[[InternetBackdraft really]]'' bitten EA on the ass as servers have overloaded so badly they were forced to make a patch that removes a number of key features. It got so bad that Amazon had to temporarily stop selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly is that it's actually an enjoyable game, with generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]

to:

** The "Always Online" has ''[[InternetBackdraft really]]'' really bitten EA on the ass as servers have overloaded so badly they were forced to make a patch that removes a number of key features. It got so bad that Amazon had to temporarily stop selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly is that it's actually an enjoyable game, with generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]
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* CreatorKiller: The technical issues and bad PR surrounding this game's release were both major contributing factors to EA eventually shutting Maxis down in 2015.
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* CreatorKiller: The technical issues and bad PR surrounding this game's release were both major contributing factors to EA eventually shutting Maxis down in 2015.
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* BrokenBase: Certainly, between the launch day disaster, the reduced city size, removal of past game features, poor AI, the introduction of resources, forced multiplayer[[note]]though you can just claim an invite only region all to yourself[[/note]], and the need for a constant internet connection to play the game, the 2013 remake pretty much ''shattered'' the fanbase. Although single-player was finally introduced in 2014, it was a case of too little, too late for many fans, and Gamespot re-reviewed the game just to give it a five again.

to:

* BrokenBase: Certainly, between the launch day disaster, the reduced city size, removal of past game features, poor AI, the introduction of resources, forced multiplayer[[note]]though you can just claim an invite only region all to yourself[[/note]], and the need for a constant internet connection to play the game, the 2013 remake pretty much ''shattered'' the fanbase. Although single-player was finally introduced in 2014, 2014 (despite EA swearing up-and-down during release that it was a technical impossibility), it was a case of too little, too late for many fans, and Gamespot re-reviewed the game just to give it a five again.
Is there an issue? Send a MessageReason:
None


** The Academy in CoT can provide your city with some powerful new options provided you can pay the costs and keep the buildings staffed. Besides a wealth of new power options such as wave generators (which make water in your city much more useful), Wind and Solar power amplifiers, and power levels for MegaTowers, there's some great solutions to problems you can suffer. The ground scrubber quickly cleans up ground pollution accumulated around your city, the garbage atomizer literally obliterates any garbage issues with no drawbacks, and the Maglev trains can carry ''any'' type of sim around your city quickly without taking up any additional space.

to:

** The Academy in CoT [=CoT=] can provide your city with some powerful new options provided you can pay the costs and keep the buildings staffed. Besides a wealth of new power options such as wave generators (which make water in your city much more useful), Wind and Solar power amplifiers, and power levels for MegaTowers, [=MegaTowers=], there's some great solutions to problems you can suffer. The ground scrubber quickly cleans up ground pollution accumulated around your city, the garbage atomizer literally obliterates any garbage issues with no drawbacks, and the Maglev trains can carry ''any'' type of sim around your city quickly without taking up any additional space.
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* AudienceAlienatingPremise: The always-online requirement for a single-player game turned off a lot of potential players.
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* AlternativeCharacterInterpretation: Are the monsters a sadistic bastard or are a [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!

to:

* AlternativeCharacterInterpretation: Are the monsters a sadistic bastard bastards or are a they [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!
Is there an issue? Send a MessageReason:
Corrected Typo


* AlternativeCharacterInterpretation: Is the monsters a sadistic bastard or are a [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!

to:

* AlternativeCharacterInterpretation: Is Are the monsters a sadistic bastard or are a [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!
Is there an issue? Send a MessageReason:
None


** The "Always Online" has ''[[InternetBackdraft really]]'' bitten EA on the ass as servers have overloaded so badly they were forced to make a patch that removes a number of key features. It got so bad that Amazon had to temporarily stop selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly is that it's actually an enjoyable game, with generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues.[[/note]]

to:

** The "Always Online" has ''[[InternetBackdraft really]]'' bitten EA on the ass as servers have overloaded so badly they were forced to make a patch that removes a number of key features. It got so bad that Amazon had to temporarily stop selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly is that it's actually an enjoyable game, with generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues. Also by this point many fans had already sworn off the game and weren't interested in giving it a second chance.[[/note]]
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* ComplacentGamingSyndrome: Try to join public games in the 2013 game, and mostly you'll see is the Titan Gorge region.
* FanNickname: the 2013 always online [=SimCity=] is officially simply called ''[=SimCity=]''. Fans tacked on the ''2013'' part to differentiate it from the original.

to:

* ComplacentGamingSyndrome: Try to join public games in the 2013 game, and mostly you'll see is the Titan Gorge region.
* FanNickname: the The 2013 always online [=SimCity=] is officially simply called ''[=SimCity=]''. Fans tacked on the ''2013'' part to differentiate it from the original.
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The Jacobin article refers to the series as a whole.


* WhatDoYouMeanItsNotPolitical: This [[https://www.jacobinmag.com/2014/10/les-simerables/ Jacobin article]] argues that the game enforces a neoliberal economic agenda that stresses growth above all else.

to:

* WhatDoYouMeanItsNotPolitical: This [[https://www.jacobinmag.com/2014/10/les-simerables/ Jacobin article]] argues that the game enforces a neoliberal economic agenda that stresses growth above all else.----
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None

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* AlternativeCharacterInterpretation: Is the monsters a sadistic bastard or are a [[WellIntentionedExtremist Well-Intentioned Extremists]]? It heads straight for your garbage dump, destroying any building in its path, but then eats all the refuse in the dump zone, thus removing a burden that can't be removed otherwise without generating pollution. Sometimes they end up doing more good than harm for you because there was nothing on their way, or if you get really lucky, they spawn right next to the dump!
** Agurably, [[MegaCorp OmegaCo]] can be either a greedy corporation who takes advantage of people who don't read the fine print, or, they can be an industrial leader to help the [[LawfulGood Academy]] pay for research, help pay for cleaner technologies, and even help foot the bill for expensive great works projects.
* BrokenBase: Certainly, between the launch day disaster, the reduced city size, removal of past game features, poor AI, the introduction of resources, forced multiplayer[[note]]though you can just claim an invite only region all to yourself[[/note]], and the need for a constant internet connection to play the game, the 2013 remake pretty much ''shattered'' the fanbase. Although single-player was finally introduced in 2014, it was a case of too little, too late for many fans, and Gamespot re-reviewed the game just to give it a five again.
* ComplacentGamingSyndrome: Try to join public games in the 2013 game, and mostly you'll see is the Titan Gorge region.
* FanNickname: the 2013 always online [=SimCity=] is officially simply called ''[=SimCity=]''. Fans tacked on the ''2013'' part to differentiate it from the original.
* GameBreaker:
** The Electronics specialization in the 2013 game is by far the most profitable of the lot once it gets going. It is not uncommon to have cities appear to be running tens of thousands in deficit while making millions off computer and TV sales or even just processors and it makes the commercial and industrial zones obsolete. And unlike Mining or Drilling which rely on finite resources, Electronics can keep going indefinitely on relatively cheap imports or by using a recycling center.
** The Academy in CoT can provide your city with some powerful new options provided you can pay the costs and keep the buildings staffed. Besides a wealth of new power options such as wave generators (which make water in your city much more useful), Wind and Solar power amplifiers, and power levels for MegaTowers, there's some great solutions to problems you can suffer. The ground scrubber quickly cleans up ground pollution accumulated around your city, the garbage atomizer literally obliterates any garbage issues with no drawbacks, and the Maglev trains can carry ''any'' type of sim around your city quickly without taking up any additional space.
** [[MegaCorp OmegaCo]] is built around the idea of getting a cheaply built city running and taking advantage of the low tech and low wealth sims. If done correctly with enough stability to keep the [=OmegaCo=] factories producing Omega and drones, players can make a very large sum of money easily.
* ScrappyMechanic: [=SimCity=] 2013 has quite a few of these:
** The agent system, which is supposed to handle resource distribution throughout your city. Unfortunately, thanks to ArtificialStupidity, none of your resources will actually get to where they'll be needed since the agents will get themselves stuck in traffic, drive around in loops, or just straight up ignore where they're supposed to go.
** The significantly smaller map sizes means that it's nearly impossible to make your city self sufficient, so your only chance of getting your city to see the late game is to join a multiplayer region and hope your partners don't up and leave or suffer one of the game's many bugs and has their city deleted.
** The online requirement in general. The bane of any [=SimCity=] fan who just wanted a sophisticated sandbox game to play in their free time or if they had no internet access. The requirement was so unpopular that, eventually, EA had to release a single-player mode.
* TheyChangedItNowItSucks:
** Some of the information revealed during the lead-up to 2013's ''[=SimCity=]'' release was, to say the least, disconcerting to the fanbase. Some of the complaints included: always online and multiplayer-focused gameplay, pre-built regional transportation networks that predetermine neighbour connections for each city, "dead zones" around each city that make each one look and feel isolated, terraforming limited on a civil scale (i.e. no God Mode world-reshaping) and small map sizes compared to ''[=SimCity=] 4''.
** The "Always Online" has ''[[InternetBackdraft really]]'' bitten EA on the ass as servers have overloaded so badly they were forced to make a patch that removes a number of key features. It got so bad that Amazon had to temporarily stop selling the game, which isn't something that happens every day. Later, EA became so desperate to decrease the pressure on the servers that they have cut out several features (including achievements and the fast forward mode) and have actually asked sites to ''stop advertising the game''.[[note]]These issues have been resolved - to the extent that there is rarely, if ever, an issue connecting to the game servers - and the general consensus of the game now that it is working properly is that it's actually an enjoyable game, with generally favorable reviews. In addition, EA/Maxis recently announced the addition of offline mode as a free patch to the game, not because of problems with online mode, but rather as an alternate form of gameplay. However, Gamespot's re-review of the game after all of this still scores the game a 5\10 due to bugs and other issues.[[/note]]
* WhatDoYouMeanItsNotPolitical: This [[https://www.jacobinmag.com/2014/10/les-simerables/ Jacobin article]] argues that the game enforces a neoliberal economic agenda that stresses growth above all else.

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