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** Viewer 2 in spades. Complaints ranging from ugly UI design to horrible performance. LL has no intentions of changing viewer 2/3's interface, which caused users to flock to third party viewers that are based on the UI of viewer 1 and some of the 3rd party viewers are using features from viewer 2 (display names, alpha textures for the body, etc).
** Phoenix Viewer, a 3rd party viewer that was made after Emerald Viewer was banned, was stated to have development for it stop after they import the mesh feature to it so that the development team can focus on improving their Firestorm Viewer (based on viewer 2/3) and have said that it takes tons of coding and time to be importing new features into an old Second Life viewer, which is why they want to focus on Firestorm. The fan base was NOT happy.

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** Viewer 2 in spades. Complaints ranging from ugly UI design to horrible performance. LL has Linden Lab had no intentions of changing viewer 2/3's 2 and viewer 3's interface, which caused users to flock to third party viewers that are based on the UI of viewer 1 and some of the 3rd party viewers are using features from viewer 2 (display names, alpha textures for the body, etc).
** Phoenix Viewer, a 3rd party viewer that was made after Emerald Viewer was banned, was stated to have development for it stop after they import the mesh feature to it so that the development team can focus on improving their Firestorm Viewer (based on viewer 2/3) 2 and 3) and have said that it takes tons of coding and time to be importing new features into an old Second Life viewer, which is why they want to focus on Firestorm. The fan base was NOT happy.were quite unhappy.



** Linden Lab trying to phase out Viewer 1 also generated this from many people. Many have swore by the old viewer simply because it uses less resources compared to the more up to date versions. People were also not happy that support for Windows XP was cut.

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** Linden Lab trying to phase out Viewer 1 also generated this from many people. Many have swore by the old viewer simply because it uses less resources compared to the more up to date versions. People were also not happy that support for Windows XP was cut.cut once the OS reached its end of life.
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* ItsHardSoItSucks: About 80% of all first-time users only log in once, never to return again. This is usually blamed on ''SL'''s learning curve being much steeper than that of your average {{MMORPG}} combined with not quite intuitive mechanics as well as the lack of a full-on tutorial and objectives/quests to take. Yes, ''SL'' is considered difficult because there's nobody and nothing telling newbies ''what'' to do; they have to find something to do all by themselves.

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* ItsHardSoItSucks: About 80% of all first-time users only log in once, never to return again. This is usually blamed on ''SL'''s learning curve being much steeper than that of your average {{MMORPG}} online game combined with not quite intuitive mechanics as well as the lack of a full-on tutorial and objectives/quests to take. Yes, ''SL'' is considered difficult because there's nobody and nothing telling newbies ''what'' to do; they have to find something to do all by themselves.



* PopularityPolynomial: Second Life went almost mainstream in 2007-08, with political candidates, major companies, and universities carving out space. Even crime drama ''Series/CSINewYork'' had a pair of episodes set in Second Life. This rapidly faded out, leaving a smaller, dedicated player base until the UsefulNotes/COVID19Pandemic in 2020, which saw a massive increase in use. As the pandemic lockdowns receeded, activity in Second Life has receeded with it,returning to something slightly higher than the pre-pandemic norm, but still down abouyt 10,000-15,000 concurrent users from the 2020 peak.

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* PopularityPolynomial: Second Life went almost mainstream in 2007-08, with political candidates, major companies, and universities carving out space. Even crime drama ''Series/CSINewYork'' had a pair of episodes set in Second Life. This rapidly faded out, leaving a smaller, dedicated player base until the UsefulNotes/COVID19Pandemic in 2020, which saw a massive increase in use. As the pandemic lockdowns receeded, receded, activity in Second Life has receeded receded with it,returning it, returning to something slightly higher than the pre-pandemic norm, but still down abouyt about 10,000-15,000 concurrent users from the 2020 peak.



** Linden Labs trying to phase out Viewer 1 also generated this from many people. Many have swore by the old viewer simply because it uses less resources compared to the more up to date versions. People were also not happy that support for Windows XP was cut.
** More egregiously, the same users may not have realized that Linden Labs has allowed out of date viewers to still connect, despite being probably the only MMO that does not force all users to update to the latest software before connecting, at the expense of a broken and possibly insecure user experience. However, with each new feature and tweaks that Linden Labs pushes out, it makes the old viewers become more and more broken and/or unstable; Mesh objects won't be displayed correctly in a Viewer 1 client and the new server side baking (which handles how avatars are loaded) are also incompatible with old viewers. You can still use the old viewers if you want to, but you won't see everything properly.
** A "spiritual sequel" was announced to be in the works. Linden Labs stated that people wouldn't be able to transfer their inventories to the new game (at least not at first) and that there wouldn't be any 3rd party viewers at launch (again, not at first). Nearly everyone displayed worry and disgust over the potential of losing all of the items they invested in from the past several years and fear that Linden Labs is trying to gain full control by stopping 3rd party viewers from showing

to:

** Linden Labs Lab trying to phase out Viewer 1 also generated this from many people. Many have swore by the old viewer simply because it uses less resources compared to the more up to date versions. People were also not happy that support for Windows XP was cut.
** More egregiously, the same users may not have realized that Linden Labs Lab has allowed out of date viewers to still connect, despite being probably the only MMO online game that does not force all users to update to the latest software before connecting, at the expense of a broken and possibly insecure user experience. However, with each new feature and tweaks that Linden Labs Lab pushes out, it makes the old viewers become more and more broken and/or unstable; Mesh objects won't be displayed correctly in a Viewer 1 client and the new server side baking (which handles how avatars are loaded) are also incompatible with old viewers. You can still use the old viewers if you want to, but you won't see everything properly.
** A "spiritual sequel" When Sansar was announced to be in the works. Linden Labs Lab stated that people wouldn't be able to transfer their inventories to the new game (at least not at first) and that there wouldn't be any 3rd party viewers at launch (again, not at first). Nearly everyone displayed worry and disgust over the potential of losing all of the items they invested in from the past several years and fear that Linden Labs is trying to gain full control by stopping 3rd party viewers from showingshowing. However, these fears died down when Sansar was released in 2017 to little success and ended up getting sold off in 2020.
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* ItsHardSoItSucks: About 80% of all first-time users only log in once, never to return again. This is usually blamed on ''SL'''s learning curve being much steeper than that of your average {{MMORPG}} combined with not quite intuitive mechanics as well as the lack of a full-on tutorial and objectives/quests to take. Yes, ''SL'' is considered difficult because there's nobody and nothing telling newbies ''what'' to do; they have to find something to do all by themselves.

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Removed: 1503

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* BrokenBase: In the furry community, the use of the Kemono based avatars tend to bring two camps out in the open; supporters of the Kemono avatars find them cute. Opponents see them as [[UncannyValley looking quite off]] while also being dangerously close to looking like a child, which in itself is a hot issue on Second Life in general.

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* BrokenBase: In the furry community, the use of the Kemono based avatars tend to bring two camps out in the open; supporters of the Kemono avatars find them cute. Opponents see them as [[UncannyValley looking quite off]] off while also being dangerously close to looking like a child, which in itself is a hot issue on Second Life in general.



** A "spiritual sequel" was announced to be in the works. Linden Labs stated that people wouldn't be able to transfer their inventories to the new game (at least not at first) and that there wouldn't be any 3rd party viewers at launch (again, not at first). Nearly everyone displayed worry and disgust over the potential of losing all of the items they invested in from the past several years and fear that Linden Labs is trying to gain full control by stopping 3rd party viewers from showing up.
* UncannyValley:
** Ever seen an avatar with lip synch problems? It's even worse when the speaker is highly emotional and the avatar just stands there, perfectly calm.
** The default avatar animations also look weird by themselves as they are quite stiff and not fluid. This gets even weirder on tall or short avatars since they all use the same animations. It's no small wonder that people seek out custom animations.
** Avatar heights also look very odd. Trying to make a realistic 5' 7" human avatar by Second Life's standards makes you look like a midget or even a child. This is mostly due to the way Second Life puts objects and people in perspective, which usually just forces people to build their avatars taller than normal so it looks proportionally correct.
** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body or using a mesh body in general, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and hangs in the air unrealistically. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.
** The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.

to:

** A "spiritual sequel" was announced to be in the works. Linden Labs stated that people wouldn't be able to transfer their inventories to the new game (at least not at first) and that there wouldn't be any 3rd party viewers at launch (again, not at first). Nearly everyone displayed worry and disgust over the potential of losing all of the items they invested in from the past several years and fear that Linden Labs is trying to gain full control by stopping 3rd party viewers from showing up.
* UncannyValley:
** Ever seen an avatar with lip synch problems? It's even worse when the speaker is highly emotional and the avatar just stands there, perfectly calm.
** The default avatar animations also look weird by themselves as they are quite stiff and not fluid. This gets even weirder on tall or short avatars since they all use the same animations. It's no small wonder that people seek out custom animations.
** Avatar heights also look very odd. Trying to make a realistic 5' 7" human avatar by Second Life's standards makes you look like a midget or even a child. This is mostly due to the way Second Life puts objects and people in perspective, which usually just forces people to build their avatars taller than normal so it looks proportionally correct.
** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body or using a mesh body in general, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and hangs in the air unrealistically. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.
** The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.
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* PopularityPolynomial: Second Life went almost mainstream in 2007-08, with political candidates, major companies, and universities carving out space. Even crime drama ''Series/CSINewYork'' had a pair of episodes set in Second Life. This rapidly faded out, leaving a smaller, dedicated player base until the UsefulNotes/COVID19Pandemic in 2020, which saw a massive increase in use.

to:

* PopularityPolynomial: Second Life went almost mainstream in 2007-08, with political candidates, major companies, and universities carving out space. Even crime drama ''Series/CSINewYork'' had a pair of episodes set in Second Life. This rapidly faded out, leaving a smaller, dedicated player base until the UsefulNotes/COVID19Pandemic in 2020, which saw a massive increase in use. As the pandemic lockdowns receeded, activity in Second Life has receeded with it,returning to something slightly higher than the pre-pandemic norm, but still down abouyt 10,000-15,000 concurrent users from the 2020 peak.

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