History YMMV / SecondLife

28th Dec '17 8:01:17 PM BlueXIII
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* BestKnownForTheFanservice: Second Life is notorious for the fact that the users are able to do almost any fetish in-world.



* FandomBerserkButton: Many Second Life users outright despise it if you call Second Life a game. Despite this, quite a few still consider it a game.

to:

* FandomBerserkButton: Many There are quite a number of things that will get Second Life players ticked off:
** Griefing is widely hated because of how disruptive it can be for the communities, especially those made for roleplaying or private adult rooms. Even "friendly" griefing (as in doing something obscene or obnoxious without being too severe about it or just griefing friends in a public area) can get others quite annoyed and in some places, ban those people on the spot.
** After rigged mesh became widely available, outfits using the older methods (such as flexiprims) became a point of scorn due to how cheap and outdated they look. The way avatars were built in the past were not resource friendly, so someone with a poorly made/optimized avatar could cause other people to experience lower frame rates. Some mesh developers have gone on to put out free mesh items so
users outright despise can fit in better without spending money.
** A lot of people really, really hate "sit-hopping". If a user right-clicks an object, even if it's not a seat, and clicks to sit on it, they'll be teleported to the object and awkwardly sit on it. Many people use sitting on random things and promptly standing up as a way to quickly move around a sim. Some people feel
it if undermines the immersion of the environment, in other places it can be used to bypass locked doors (the camera can free-roam through the environment and is not subject to clipping) forcing the sim manager to set up blocking zones to keep people from simply hopping past doors.
** Alt-cammming (to move the camera with the ALT key) bugs a lot of people due to privacy issues that it can cause. For areas that are focused on games, moving the camera to see what other players are doing is seen as cheating in the same way as one would look at their friend's screen in a local multiplayer video game.
** Using loud, long, and obnoxious sound effects from gestures, walkers (makes sound as
you call walk), or objects will get you quite a number of dirty looks at best.
** Calling
Second Life a game. Despite this, quite It IS technically a few still consider game, but many users would [[InsistentTerminology rather have it be called a game.virtual world instead]].



* FandomBerserkButton: There are quite a number of things that will get Second Life players ticked off:
** Griefing is widely hated because of how disruptive it can be for the communities, especially those made for roleplaying or private adult rooms. Even "friendly" griefing (as in doing something obscene or obnoxious without being too severe about it or just griefing friends in a public area) can get others quite annoyed and in some places, ban those people on the spot.
** After rigged mesh became widely available, outfits using the older methods (such as flexiprims) became a point of scorn due to how cheap and outdated they look. The way avatars were built in the past were not resource friendly, so someone with a poorly made/optimized avatar could cause other people to experience lower frame rates. Some mesh developers have gone on to put out free mesh items so users can fit in better without spending money.
** A lot of people really, really hate "sit-hopping". If a user right-clicks an object, even if it's not a seat, and clicks to sit on it, they'll be teleported to the object and awkwardly sit on it. Many people use sitting on random things and promptly standing up as a way to quickly move around a sim. Some people feel it undermines the immersion of the environment, in other places it can be used to bypass locked doors (the camera can free-roam through the environment and is not subject to clipping) forcing the sim manager to set up blocking zones to keep people from simply hopping past doors.
** Alt-cammming (to move the camera with the ALT key) bugs a lot of people due to privacy issues that it can cause. For areas that are focused on games, moving the camera to see what other players are doing is seen as cheating in the same way as one would look at their friend's screen in a local multiplayer video game.
** Using loud, long, and obnoxious sound effects from gestures, walkers (makes sound as you walk), or objects will get you quite a number of dirty looks at best.
25th Dec '17 6:29:35 PM RoarkTenjouin
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* SnarkBait: To the point where the now-defunct ''MMO Report'' had a segment called "WTF Second Life!?!?!?" where they would highlight particular cases of absurd and bizarre cases in the game.
18th Dec '17 4:22:01 PM Steven
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* The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.

to:

* ** The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.
18th Dec '17 4:21:50 PM Steven
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* InternetBackdraft: Came in full force when it was revealed Linden Labs was trying to make user profiles be like Website/{{Facebook}}, privacy issues and all, and made their profiles public to the Internet (to help generate revenue from advertising) instead of restricting it to be within ''Second Life''. Only after the massive shitstorm did Linden Labs allow users to restrict their profiles from being displayed on the web... which also prevented anyone else from viewing their profile.
** There was also major backlash from people when Linden Labs revealed that 3rd party viewers could no longer create features that changes the viewer's experience. This means unless Linden Labs gives the go ahead or the feature is something that is used across the board, no one is allowed to make a viewer with radically different features.

to:

* InternetBackdraft: InternetBackdraft:
**
Came in full force when it was revealed Linden Labs was trying to make user profiles be like Website/{{Facebook}}, privacy issues and all, and made their profiles public to the Internet (to help generate revenue from advertising) instead of restricting it to be within ''Second Life''. Only after the massive shitstorm did Linden Labs allow users to restrict their profiles from being displayed on the web... which also prevented anyone else from viewing their profile.
** There was also major backlash from people when Linden Labs revealed that 3rd party viewers could no longer create features that changes the viewer's experience. This means unless Linden Labs gives the go ahead or the feature is something that is used across the board, no one is allowed to make a viewer with radically different features. This was likely due to an incident with a 3rd party viewer that exploited a security hole.



* PopularWithFurries: Thanks to the ''vast'' customizations and what one can make on Second Life, the furry fandom thrives in many communities within the game.



* StopHavingFunGuys: The attitude of many people when it comes to using free or cheap items. Apparently, only real men will spend real money to obtain good items.
** The Griefers and those that oppose them. While some griefers are in it for the fun and some of the anti-griefers are in it to help out other residents who would rather not be harrassed, other griefers have declared war and plenty of the anti-griefers respond in kind (and are effectively griefers themselves.)
** After rigged mesh became widely available, outfits using the older methods (such as flexiprims) became a point of scorn. Some mesh developers have gone on to put out free mesh items so users can fit in better without spending money.

to:

* StopHavingFunGuys: The attitude FandomBerserkButton: There are quite a number of many people when it comes to using free or cheap items. Apparently, only real men things that will spend real money to obtain good items.
get Second Life players ticked off:
** The Griefers and those that oppose them. While some griefers are in Griefing is widely hated because of how disruptive it can be for the fun communities, especially those made for roleplaying or private adult rooms. Even "friendly" griefing (as in doing something obscene or obnoxious without being too severe about it or just griefing friends in a public area) can get others quite annoyed and in some of places, ban those people on the anti-griefers are in it to help out other residents who would rather not be harrassed, other griefers have declared war and plenty of the anti-griefers respond in kind (and are effectively griefers themselves.)
spot.
** After rigged mesh became widely available, outfits using the older methods (such as flexiprims) became a point of scorn.scorn due to how cheap and outdated they look. The way avatars were built in the past were not resource friendly, so someone with a poorly made/optimized avatar could cause other people to experience lower frame rates. Some mesh developers have gone on to put out free mesh items so users can fit in better without spending money.



* TheyChangedItNowItSucks: Viewer 2 in spades. Complaints ranging from ugly UI design to horrible performance. LL has no intentions of changing viewer 2/3's interface, which caused users to flock to third party viewers that are based on the UI of viewer 1 and some of the 3rd party viewers are using features from viewer 2 (display names, alpha textures for the body, etc).

to:

** Alt-cammming (to move the camera with the ALT key) bugs a lot of people due to privacy issues that it can cause. For areas that are focused on games, moving the camera to see what other players are doing is seen as cheating in the same way as one would look at their friend's screen in a local multiplayer video game.
** Using loud, long, and obnoxious sound effects from gestures, walkers (makes sound as you walk), or objects will get you quite a number of dirty looks at best.
* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
Viewer 2 in spades. Complaints ranging from ugly UI design to horrible performance. LL has no intentions of changing viewer 2/3's interface, which caused users to flock to third party viewers that are based on the UI of viewer 1 and some of the 3rd party viewers are using features from viewer 2 (display names, alpha textures for the body, etc).



** Linden Labs trying to phase out Viewer 1 also generated this from many people. No one likes how Linden Labs is forcing people to use more resource intensive viewers.
** More egregiously, the same users may not have realized that Linden Labs has allowed out of date viewers to still connect, despite being probably the only MMO that does not force all users to update to the latest software before connecting, at the expense of a broken and possibly insecure user experience.
*** This will not last much longer thanks to Linden Labs pushing out features that are not compatible with their old viewers. Mesh objects won't be displayed correctly in a Viewer 1 client and the new server side baking (which handles how avatars are loaded) are also incompatible with old viewers. You can still use the old viewers if you want to, but you won't see everything properly.

to:

** Linden Labs trying to phase out Viewer 1 also generated this from many people. No one likes how Linden Labs is forcing people Many have swore by the old viewer simply because it uses less resources compared to use the more resource intensive viewers.
up to date versions. People were also not happy that support for Windows XP was cut.
** More egregiously, the same users may not have realized that Linden Labs has allowed out of date viewers to still connect, despite being probably the only MMO that does not force all users to update to the latest software before connecting, at the expense of a broken and possibly insecure user experience.
*** This will not last much longer thanks to
experience. However, with each new feature and tweaks that Linden Labs pushing out features that are not compatible with their pushes out, it makes the old viewers. viewers become more and more broken and/or unstable; Mesh objects won't be displayed correctly in a Viewer 1 client and the new server side baking (which handles how avatars are loaded) are also incompatible with old viewers. You can still use the old viewers if you want to, but you won't see everything properly.



* UncannyValley: Ever seen an avatar with lip synch problems? It's even worse when the speaker is highly emotional and the avatar just stands there, perfectly calm.

to:

* UncannyValley: UncannyValley:
**
Ever seen an avatar with lip synch problems? It's even worse when the speaker is highly emotional and the avatar just stands there, perfectly calm.



** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and doesn't sag. The way the avatars are rendered for extreme body fat are just plain unrealistic at best. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.

to:

** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body, body or using a mesh body in general, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and doesn't sag. The way hangs in the avatars are rendered for extreme body fat are just plain unrealistic at best. air unrealistically. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.this.
* The default avatars themselves back then looked like deformed dolls whose faces had details that were not quite there. Thankfully, better avatars were given out to everyone over the years for free.
14th Jun '17 10:41:25 AM Quanyails
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* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in 2009's Film Film/{{Gamer}} which starring Creator/GerardButler and involves controlled human. But, maybe...

to:

* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in 2009's Film Film/{{Gamer}} which starring Creator/GerardButler and involves controlled human. But, maybe...human.
1st May '17 3:56:32 AM EvilKid
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* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in 2009's Film Film/{{Gamer}} which starring Creator/GerardButler and doesn't involve controlled human. But, maybe...

to:

* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in 2009's Film Film/{{Gamer}} which starring Creator/GerardButler and doesn't involve involves controlled human. But, maybe...
7th Apr '17 3:11:42 AM EvilKid
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* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in Film/Gamer which starring Creator/GerardButler and doesn't involve controlled human. But, maybe...

to:

* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in Film/Gamer 2009's Film Film/{{Gamer}} which starring Creator/GerardButler and doesn't involve controlled human. But, maybe...
7th Apr '17 3:07:59 AM EvilKid
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Added DiffLines:

* NameIsTheSame: No, as long as this troper knows, this is not the game depicted in Film/Gamer which starring Creator/GerardButler and doesn't involve controlled human. But, maybe...
24th Jun '16 7:53:43 AM CronoCloud
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* CrackIsCheaper: Being Fond of Second Life Shopping or owning a Region with a $295 monthly cost (and $600 initial setup fee) can lead to this.
31st Mar '16 6:40:59 AM jadenekotenshi
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** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and doesn't sag. The way the avatars are rendered for extreme body fat are just plain unrealistic at best.

to:

** Using the default avatars, after some tweaking, will usually look just fine, but if you try to make your avatar look fat without the use of prims attached to your body, the avatar will just look plain weird. An avatar with a maxed out belly setting looks wrinkled and not smoothed out like a typical obese belly, nor does the belly sag down; it just sticks out and doesn't sag. The way the avatars are rendered for extreme body fat are just plain unrealistic at best. It doesn't even look correct for pregnancy, leading to a multitude of options to properly simulate this.
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