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YMMV: Laura Bow
  • Fridge Logic: In the first game, there's several ways for Laura to get murdered by an unseen figure, even very very early in the game. But once you've beaten the game, it's obvious that nobody had any motive to kill her, especially not the murderer, and certainly not that early in the night. She was actually the one person present who the murderer didn't want to kill.
    • Fridge Horror: If you take a look at the instances in which Laura can be killed by the mysterious figure, taking a shower, hiding in the attic, and hiding in the closet, Laura is simply grabbed and killed without the murderer even looking. too late to see it was her best friend.
    • This is potentially a case of Gameplay and Story Segregation, as The one suspect in the mansion who likes Laura and doesn't want her to die being the murderer and never killing her would actually give the true culprit away too easily. Although near the end of the game, Lillian is so unhinged that she argues with Laura and thinks she's "as bad as everyone else" if you talk to her while she's writing in her diary.
  • Nightmare Fuel: The murderer strangling Laura in the attic.
    • The alligators in the swamp.
    • Lillian becoming more and more unhinged as the night goes on.
    • The ghost in the graveyard, who does nothing but point at you before disappearing.
      • Even worse, if you tell Laura to look at the ghost, she'll dismiss it by claiming "It's just a wisp of mist from the bayou", which makes you wonder if you, the player, are the one seeing things.
  • Play the Game, Skip the Story: A rare in-game's possible to completely skip the story. However, if you do this, you get punished with a low rating.

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