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  • Awesome Music: Anyone who preferred the 8-bit tutorial theme from the original over the main game's battle themes will be satisfied, since the normal battle theme this time around is, unexpectedly, a glorious remix of that very song.
  • Broken Base: It's almost impossible to talk about re★Verse without starting an argument in the fandom.
    • On one side there's the fans who think its the best version of Re;Birth1 with the changes it made to the balance and the new mode where every playable character is available from the start.
    • On the other there's the fans who see it as completely unnecessary re-release and in the case of some, a total slap-in-the-face for an anniversary game and the final nail in the coffin of a declining franchise. To give some context to the situation, many fans who saw the original teaser assumed re★Verse was going to be the next mainline game, something the fans had been starving for since VII had been released 5 years ago at the time.
  • Game-Breaker:
    • Vert, IF, and Noire during the main game. Vert's high natural offensive stats paired with a magical EXE drive allows her to break the faces of enemies even Neptune can't harm much. IF's Apocalypse Nova has a wide range that tears through trash mobs and bosses like paper, and with Super EXE Drive active and an EXE increasing Disc, can even regenerate the EXE drive against enough enemies to be able to belt one out every turn. Noire's Infinity Blade makes every other attack hurt even worse than it already does.
    • Post-game, Neptune and Uni. Both of them have EXE Drives that delay the enemy's turn. Given a third character able to regenerate the EXE Drive gauge in between, the two of them can grind down enemies without getting hit.
    • During the first playthrough, all the DLC characters have absurdly good equipment and stats compared to the rest of your party if you didn't grind too much. While Plutia and Peashy even out with the main party by level 20, Histoire's EXE Drive deals an absurd amount of damage to the late-game bosses.
    • The Drill red idea chip. You can't obtain it until at least chapter 7, but as it's merely a level 3 chip and not difficult to find, obtaining a full set of 3 for each of your characters is simple. What does it do? It restores the hp and sp to full of any character who performs HDD. In your first playthrough this is ridiculously strong, as it gives you HDD completely for free. Later on, when the stat bonuses from HDD start to amount to less, it's still valuable simply for toggling HDD on and off during combat, giving you a free heal. And Transformation Is a Free Action in this game.
    • The Fairy Fencer F DLC gives a fight that you would get torn apart in if your below Level 80...unless you equipped three CPUs with enough Terra and Stone gear to No-Sell Polytan's exclusively electrical attacks. Equip three CPUs with the gear, put them in HDD mode, and it's only a matter of if you're willing to spent a few hours whacking at them nonstop for the Disc-One Nuke gear for Neptune, as well as a Peninsula Of Powerleveling that takes the form of a repeatable version of that fight in the Coliseum.
  • Good Bad Bug: In the Steam version, it's possible to glitch out the Colosseum fights due to a feature exclusive to the port: The ability to access the System Config menu during any battle, something that isn't possible in the original Vita version. More specifically, returning to the title screen via the config menu during a Colosseum fight causes very, very weird things to happen, as detailed here. Unfortunately, this bug appears to be patched with the latest round of Downloadable Content.
  • Polished Port: The Steam version has updated graphics, 1080p support, support for 60+ FPS, and corrects a slight translation error in MAGES.'s skillset, though unfortunately it only displays XBOX controller button prompts. It's to the point that it has over 6100 overwhelmingly positive user reviews on its store page.


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