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* SequelDisplacement: Presumably owing to its significantly-expanded gameplay and more extensive marketing, the game has almost entirely eclipsed the preceding trilogy of ''Hungry Shark'' games in cultural memory.
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Up To Eleven is a defunct trope


** Seal pups. While they're rare, they're angler fish turned UpToEleven. They appear in packs and will bite you immediately if you wander into their field of view. Once they've bitten, they'll latch on and continuously deal damage, preventing you from eating anything until they decide to let go. Thankfully, they provide a lot of health on consumption, so they aren't too bad.

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** Seal pups. While they're rare, they're angler fish turned UpToEleven.up to eleven. They appear in packs and will bite you immediately if you wander into their field of view. Once they've bitten, they'll latch on and continuously deal damage, preventing you from eating anything until they decide to let go. Thankfully, they provide a lot of health on consumption, so they aren't too bad.
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** Lionfish. You can't eat them until you unlock the tiger shark, and they are relatively common. While they don't actively attack you, it's still frustrating to bump into them, completely throwing off your flow.

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** Lionfish. You can't eat them until you unlock the tiger hammerhead shark, and they are relatively common. While they don't actively attack you, it's still frustrating to bump into them, completely throwing off your flow.
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** ''Especially'' the flippin' Pyro Shark. It's somewhere between the size of a tiger shark and great white, yet can't be eaten by anything smaller than a Big Daddy and spawns (among other places) fairly early on in the starter area home to the ''Titanic'' portal and daily reward chest. Its flamethrower breath has a surprisingly long range, and prevents you from eating as long as you're still burning - it's common to still die after escaping it due to this.

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** *** ''Especially'' the flippin' Pyro Shark. It's somewhere between the size of a tiger shark and great white, yet can't be eaten by anything smaller than a Big Daddy and spawns (among other places) fairly early on in the starter area home to the ''Titanic'' portal and daily reward chest. Its flamethrower breath has a surprisingly long range, and prevents you from eating as long as you're still burning - it's common to still die after escaping it due to this.

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** Submarines. If you see one, and its nose is pointing towards you, ''run''. They fire three torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can push you into other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''. And if you give them more than a few seconds reprieve, they just reload and do it again. Worse, to knock them out, you have to manage to hit the cockpit, which means hitting it without being shot.

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** ''Especially'' the flippin' Pyro Shark. It's somewhere between the size of a tiger shark and great white, yet can't be eaten by anything smaller than a Big Daddy and spawns (among other places) fairly early on in the starter area home to the ''Titanic'' portal and daily reward chest. Its flamethrower breath has a surprisingly long range, and prevents you from eating as long as you're still burning - it's common to still die after escaping it due to this.
** Submarines. If you see one, and its nose is pointing towards you, ''run''. They fire three torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can push you into other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''. And if you give them more than a few seconds reprieve, they just reload and do it again. Worse, to knock them out, you have to manage to hit boost into the cockpit, which means hitting it without being shot.
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** Mines. All variations of them. Even regular ones cause plenty of damage and knockback to your shark, the latter of which can sometimes knock you into ''other'' mines, causing a cruel CycleOfHurting. And the enormous Ultra Mines with their highly distinct yellow-and-black coloringcolouringsta-kill anything smaller than a great white. Thankfully, the Megalodon can eat the regular and Mega Mines, while all sharks above can also eat Ultra Mines, effectively eliminating them as a threat.

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** Mines. All variations of them. Even regular ones cause plenty of damage and knockback to your shark, the latter of which can sometimes knock you into ''other'' mines, causing a cruel CycleOfHurting. And the enormous Ultra Mines with (with their highly distinct yellow-and-black coloringcolouringsta-kill coloring) are able to [[OneHitKill insta-kill anything smaller than a great white.white]]. Thankfully, the Megalodon can eat the regular and Mega Mines, while all sharks above can also eat Ultra Mines, effectively eliminating them as a threat.
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* ThatOneAchievement: Pyro shark's meteor storm quest is a nightmare, due to their gold rush only activating after half a million points, and only then for a few seconds. The meteors only spawn close to shore and seldom wipe out prey before you can.
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** Once you unlock the tiger shark, however, the angler fish replacanglerfishs your most annoying enemy at greater depths. Their bites don't do ''too'' much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''

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** Once you unlock the tiger shark, however, the angler fish replacanglerfishs become your most annoying enemy at greater depths. Their bites don't do ''too'' much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''
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** Mines. All variations of them. Even the small ones cause plenty of damage and knockback to your shark, the latter of which can sometimes knock you into ''other'' mines, causing a cruel CycleOfHurting. And huge mines with yellow-and-black coloring will insta-kill anything smaller than a great white. Thankfully, the Megalodon can eat small mines, making them less of a problem.

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** Mines. All variations of them. Even the small regular ones cause plenty of damage and knockback to your shark, the latter of which can sometimes knock you into ''other'' mines, causing a cruel CycleOfHurting. And huge mines the enormous Ultra Mines with their highly distinct yellow-and-black coloring will insta-kill coloringcolouringsta-kill anything smaller than a great white. Thankfully, the Megalodon can eat small mines, making the regular and Mega Mines, while all sharks above can also eat Ultra Mines, effectively eliminating them less of as a problem.threat.



** Green and especially pink jellyfish. The more common blue jellyfish are mere Goddamned Bats, but the sting of their EliteMook cousins can drain the life bar of even larger sharks in a heartbeat.

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** Green and especially pink jellyfish. The more common blue jellyfish are mere Goddamned Bats, but the sting of their EliteMook cousins can drain the life bar of even larger sharks in a heartbeat. Thankfully, all jellyfish are edible to Megalodon and above sharks.



** Once you unlock the tiger shark, however, the angler fish replace lionfish as your most annoying enemy at greater depths. Their bites don't do ''too'' much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''
** Seal pups. While they're rare, they're angler fish turned UpToEleven. They bite you immediately, and they appear in packs, meaning they will continuously bite you until you can eat one of them. Thankfully, they provide a lot of health on consumption, so they aren't too bad.

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** Once you unlock the tiger shark, however, the angler fish replace lionfish as replacanglerfishs your most annoying enemy at greater depths. Their bites don't do ''too'' much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''
** Seal pups. While they're rare, they're angler fish turned UpToEleven. They bite you immediately, and they appear in packs, meaning they packs and will bite you immediately if you wander into their field of view. Once they've bitten, they'll latch on and continuously bite deal damage, preventing you from eating anything until you can eat one of them.they decide to let go. Thankfully, they provide a lot of health on consumption, so they aren't too bad.



** Scuba divers. They have two attacks: one where they shoot a speargun at you, and one where they attack you with a knife. They can combo-attack you with the latter and basically guarantee you damage.

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** Scuba divers. They have come in two attacks: one where they varieties: red divers will shoot a speargun at you, and one where they green divers will attack you with a knife. They can combo-attack you with the latter and basically guarantee you damage.
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** Submarines. If you see one, and its nose is pointing towards you, ''run''. They can spam-attack torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can push you into other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''.

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** Submarines. If you see one, and its nose is pointing towards you, ''run''. They can spam-attack fire three torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can push you into other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''.submarines''. And if you give them more than a few seconds reprieve, they just reload and do it again. Worse, to knock them out, you have to manage to hit the cockpit, which means hitting it without being shot.

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** Mines. All variations of them. They cause a ton of damage and knockback to your shark. The Knockback can sometimes knock you into ''other'' mines, causing a ton of damage. And huge mines with yellow-and-black coloring will insta-kill anything under a Great White. Thankfully, the Megalodon can eat small mines, making them less of a problem.
** Other sharks. Whenever they spot you, they will either cause a ton of damage or outright kill you.
** Submarines. Whenever you see one, prepare for trouble. They can spam-attack torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can knock you or attract other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''.

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** Mines. All variations of them. They Even the small ones cause a ton plenty of damage and knockback to your shark. The Knockback shark, the latter of which can sometimes knock you into ''other'' mines, causing a ton of damage. cruel CycleOfHurting. And huge mines with yellow-and-black coloring will insta-kill anything under smaller than a Great White.great white. Thankfully, the Megalodon can eat small mines, making them less of a problem.
** Other sharks. Whenever they spot you, they will either cause a ton of damage or outright kill you.
you. As you unlock bigger sharks, the smaller reef sharks and hammerheads become less of a threat, but great whites can still devour you in a couple of bites -- and may God help you if you encounter any of the [[EliteMook special sharks]].
** Submarines. Whenever If you see one, prepare for trouble. and its nose is pointing towards you, ''run''. They can spam-attack torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can knock push you or attract into other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''.submarines''.
** Green and especially pink jellyfish. The more common blue jellyfish are mere Goddamned Bats, but the sting of their EliteMook cousins can drain the life bar of even larger sharks in a heartbeat.



** Lionfish. You can't eat them until you become a Tiger Shark, and they are relatively common. It's frustrating to bump into them, completely throwing off your flow.
** Once you become a Tiger Shark, however, it turns into Goddamned Angler Fish. Their bites don't do too much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''
** Seal Pups. While they're rare, they're Angler Fish turned UpToEleven. They bite you immediately, and they appear in packs, meaning they will continuously bite you until you can eat one of them. Thankfully, they provide a lot of health on consumption, so they aren't too bad.
** Blue Jellyfish. They don't do as much damage as green and pink jellies, but they can make you scramble around for health.
** Scuba divers. They have two attacks: One where they throw a spear at you, and one where they attack you with a knife. They can combo-attack you with this and basically guarantee you damage.
** Stingrays. Whenever you get near them, they will actually ''avoid'' you for a second and sting you with their tail.

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** Lionfish. You can't eat them until you become a Tiger Shark, unlock the tiger shark, and they are relatively common. It's While they don't actively attack you, it's still frustrating to bump into them, completely throwing off your flow.
** Once you become a Tiger Shark, unlock the tiger shark, however, it turns into Goddamned Angler Fish. the angler fish replace lionfish as your most annoying enemy at greater depths. Their bites don't do too ''too'' much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''
** Seal Pups. pups. While they're rare, they're Angler Fish angler fish turned UpToEleven. They bite you immediately, and they appear in packs, meaning they will continuously bite you until you can eat one of them. Thankfully, they provide a lot of health on consumption, so they aren't too bad.
** Blue Jellyfish. jellyfish. They don't do as much damage as green and pink jellies, but they can make you scramble around for health.
health until you unlock the great white shark, which can eat them.
** Scuba divers. They have two attacks: One one where they throw shoot a spear speargun at you, and one where they attack you with a knife. They can combo-attack you with this the latter and basically guarantee you damage.
** Stingrays. Whenever you get near them, they will actually ''avoid'' you for a second and sting before stinging you with their tail.tail.
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** Manta Rays. Whenever you get near them, they will actually ''avoid'' you for a second and sting you with their tail.

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** Manta Rays.Stingrays. Whenever you get near them, they will actually ''avoid'' you for a second and sting you with their tail.
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* DemonicSpiders:
** Mines. All variations of them. They cause a ton of damage and knockback to your shark. The Knockback can sometimes knock you into ''other'' mines, causing a ton of damage. And huge mines with yellow-and-black coloring will insta-kill anything under a Great White. Thankfully, the Megalodon can eat small mines, making them less of a problem.
** Other sharks. Whenever they spot you, they will either cause a ton of damage or outright kill you.
** Submarines. Whenever you see one, prepare for trouble. They can spam-attack torpedoes that cause a lot of damage and a hellishly good amount of knockback, which can knock you or attract other spiders, like the aforementioned Mines and Sharks, and even ''other submarines''.
* GoddamnedBats:
** Lionfish. You can't eat them until you become a Tiger Shark, and they are relatively common. It's frustrating to bump into them, completely throwing off your flow.
** Once you become a Tiger Shark, however, it turns into Goddamned Angler Fish. Their bites don't do too much damage, but when they spot you, they ''will'' bite you. It's hard to counter-attack without getting bitten ''again.''
** Seal Pups. While they're rare, they're Angler Fish turned UpToEleven. They bite you immediately, and they appear in packs, meaning they will continuously bite you until you can eat one of them. Thankfully, they provide a lot of health on consumption, so they aren't too bad.
** Blue Jellyfish. They don't do as much damage as green and pink jellies, but they can make you scramble around for health.
** Scuba divers. They have two attacks: One where they throw a spear at you, and one where they attack you with a knife. They can combo-attack you with this and basically guarantee you damage.
** Manta Rays. Whenever you get near them, they will actually ''avoid'' you for a second and sting you with their tail.

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