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YMMV / Gods Will Be Watching

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  • Awesome Music: The soundtrack is filled with these — Legend and Nemesis are particularly good.
  • Breather Level:
    • Chapter 6, due to having less random events than the other chapters, is pretty easy to figure out. Don't shoot the kid.
    • The final DLC chapter. You can very easily Take Your Time between each step to ensure you get it just right. As long as you keep your guns charged and in the hands of the right people, you should be able to get everyone to the top.
  • Broken Base: The twist near the end that Burden's stuck in a time-loop. Is it a clever case of Breaking the Fourth Wall intentionally and justifying many of the games faults, or is it just a pretentious attempt at making the game's story look more interesting than it actually is while also trying to hand-wave the games faults? The fact that it's never fully explained until the bonus chapter just makes this worse.
  • Ensemble Dark Horse: Irving and Alexander are minor villains who appear in exactly one mission in the game, and play a very small role in the game's story. Yet if you were judging by fan art, you'd think they were the main characters.
  • Moral Event Horizon: It's arguable if and when Liam crosses this, but the general consensus is that, if he did cross it, he either crossed it when abandoning Burden to die in Chapter 4, or when he attempts to commit genocide on the entire population of Gactus-VII (which is made up over 4 billion people) in Chapter 6 and 7.
  • Nightmare Fuel: Several moments of the game count. In particular, the absolutely brutal torture sequence in Chapter 2. Between the teeth-ripping, the cringe-inducing Russian Roulette segment, and Irving's Faux Affably Evil attitude, it can be rather unnerving.
  • That One Level: Opinions vary on which chapter is the most difficult.
    • Chapter 1 is your first level, and it throws you in the deep end with a lot of random, interdependent factors to juggle. You need to control the cops outside, the computers, and the hostages (in order of difficulty) and any of these three factors failing will mean a game over.
    • Chapter 2, for the most part, doesn't count as one of these throughout most of the mission. There is one part near the very end that more then qualifies it, though: The Russian Roulette Segment. Essentially, Irving forces the player to play (one-sided) Russian Roulette. It's pure Luck-Based Mission, and while there are ways of reducing the amount of luck involved, there's no way to remove it entirely. While playing in Puzzle Mode gets rid of this segment, it is required to play original mode to get some of the achievements.
    • Chapter 4 is extremely hard to even figure out how to approach, with several different factors going on at once, and morale continuously dropping throughout the whole while. Combine this with it being much harder than any chapter before it, as well as it being one of the longer chapters in the game, and you have one of the most difficult chapters in the game if you don't know a trick, or especially if you want to save everyone.
  • Too Bleak, Stopped Caring: It's hard to replay the game to try different outcomes when you realize that, regardless of your efforts, Burden's still stuck in a Ground Hog Day Loop and nothing can stop it.

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