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YMMV / Fast & Furious Crossroads

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  • Hilarious in Hindsight:
    • Slightly Mad Studios developed a duology for a franchise which was trying to get away from being stereotyped as ripping off The Fast and the Furious (and succeeded for a short while). This time, they developed an actual FnF game, and it led to a bomb, which overlapped with Harsher in Hindsight for some SMS fans (which most of it were left bitter against the third Project CARS' questionable design choices and quality problems).
  • Spiritual Adaptation: Considered by many to be another Ride to Hell: Retribution, both Ride to Hell: Retribution and Fast & Furious: Crossroads were made by two separate British well-respected racing game developer studios, and both titles became their respective developers' Never Live It Down titles and were associated with their downfall.
  • The Problem with Licensed Games: The game was excoriated by critics for its monotonous gameplay, mediocre graphics, questionable physics, and lackluster plot, to the point of making the Tokyo Drift-based 2006 game a better FnF game in its own right (also developed by another British company and published by Bandai Namco Games back then). If weren't for the license, this could be called Project CARS: Crossroads instead.
  • Scrappy Mechanic: While the game was badly received, the multiplayer was even more criticized by the players who played it, requiring nine players on three sides (three on each side) in order to start the game.

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