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  • Cult Classic: The game has managed to gather small, but very dedicated fan community around it.
  • Demonic Spiders: Giant Slugs. They're taken out of the 1st Edition AD&D Monster Manual, then ramped up to 11. They spit poison, doing heavy damage and inflicting a stack of poison damage (the game's main Damage Over Time effect). They hit just as hard in melee (on attack and counterattack both) - and inflict another stack of poison damage. Oh, and they have the Poison Flesh skill, which means that every time THEY'RE struck in melee...yep, another stack of poison damage. Unless you run a pure ranged army, your healers will be working overtime to even have a chance of coming through intact.
  • Goddamn Bats: Imps. Weak and flimsy, but fast, flying, with a nasty lightning bolt and a tendency to target your weaker units like archers or healers, meaning that even though you can easily dispose of them, you will never end your encounter unscathed. And they always come in numbers.
  • Nintendo Hard: The game requires you to plan your macro strategy far in advance, and can be very brutal if you don't know what you're doing. Lampshaded by the game itself when it averts Easy-Mode Mockery - when you choose your initial difficulty level for the campaign, if you hover the cursor over the "Beginner" level (the easiest one), it will show you a tool-tip that says "A reasonable choice". On the other hand, the "Overlord" difficulty gives you "Don't even try!".
  • Obvious Beta: Broken Worlds at the time of release was borderline unplayable. It got better quickly, but even a full year after release it is far from perfect.
  • Self-Imposed Challenge: A Pacifist Run is technically possible. You can capture most provinces by bribing guards, making alliances with local population/thugs/barons. Even if you've started battle you don't have to kill your opposition: most units can be frightened (usually by magic) so they simply run away and the battle is won. If your empire becomes powerful enough other Lords may just give up and you've won the scenario.


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