YMMV / Dungeon Lords

  • Demonic Spiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn giant freaking spiders. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make mincemeat out of anyone not very skilled and/or lucky at this point. Smart players will lead them to the huts in the middle of the map as the spiders are too large to climb up the ramps letting you shoot them to death in safety.
  • Goddamned Bats: The bats, believe it or not. Flying enemies that you have to slowly overhead chop to kill, and they use hit and run tactics. And through some kind of bug you cannot use ranged attacks on them when they are flying away from you.
  • Good Bad Bugs: Okay, so the programming flaws do have their uses, some of which make the game bearable.
    • Opening the inventory makes the enemies stop what they're doing, but doesn't turn off your recovery.
    • In some places, you can climb up the mountains. Use this for sequence breaking and level grinding if you value your sanity!
    • There's a super-duper spell called Cataclysm. If you get it, sell it to the magic shop and buy a bunch of copies of it.
    • It's really easy to become so skilled that you can sell things for more than it costs to buy them. Not that you really need to do this, gold prices being what they are, just that you can.