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** It's really easy to become so skilled that you can sell things for more than it costs to buy them. Not that you really need to do this, gold prices being what they are, just that you can.

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** It's really easy to become so skilled that you can sell things for more than it costs to buy them. Not that you really need to do this, gold prices being what they are, just that you can.can.
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Has nothing to do with familiarity with in-universe fiction.


* DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point. GenreSavvy players will lead them to the huts in the middle of the map as the spiders are too large to climb up the ramps letting you shoot them to death in safety.

to:

* DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point. GenreSavvy Smart players will lead them to the huts in the middle of the map as the spiders are too large to climb up the ramps letting you shoot them to death in safety.

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* GoddamnBats: The bats, believe it or not. Flying enemies that you have to slowly overhead chop to kill, and they use hit and run tactics. And through some kind of bug you cannot use ranged attacks on them when they are flying away from you.

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* GoddamnBats: DemonicSpiders: Literally. The starting area's enemies are mostly not too tough being rats, goblins, snakes (though they can poison you), bats and bandits, all of which are relatively easy for a neophyte character to handle. The giant scorpions are a bit tougher (and again have poison attacks) but handleable with care. However in one corner of the valley the game occasionally likes to spawn ''giant freaking spiders''. These are fast, hit hard, have poison attacks and are much tougher, taking lots of damage to put down. They will make ''mincemeat'' out of anyone not very skilled and/or lucky at this point. GenreSavvy players will lead them to the huts in the middle of the map as the spiders are too large to climb up the ramps letting you shoot them to death in safety.
* GoddamnedBats:
The bats, believe it or not. Flying enemies that you have to slowly overhead chop to kill, and they use hit and run tactics. And through some kind of bug you cannot use ranged attacks on them when they are flying away from you.
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fetish fuel was removed from the wiki.


* FetishFuel: On some designer's part, apparently. Human male characters with lighter skin colours wear plain cotton boxers underneath their armour. However, dark-skinned men were given tight leather trunks to wear - go figure.
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Apparently that entry needed to be moved here.

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* FetishFuel: On some designer's part, apparently. Human male characters with lighter skin colours wear plain cotton boxers underneath their armour. However, dark-skinned men were given tight leather trunks to wear - go figure.

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