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YMMV / Dragon Ball Z: Sagas

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  • Awesome Music: As mediocre as the game's soundtrack is, Sagas does have some genuinely good songs, such as the menu theme, both boss themes, and even the battle against Perfect Cell.
  • Game-Breaker: Super Saiyan/Namek is a temporary power up that lets you move faster and dish out over twice as much pain on enemies as you would when normal. Similarly, simply alternating between punches and kicks is a way more effective strategy, especially on higher difficulties, when dealing with bosses, especially the ones where it's required you power up to the character's super form to beat them.
    • Broly is this in the Pendulum Mode unlocked after beating Story Mode, as since he's in his Legendary Super Saiyan state at all times, it effectively gives him all the buffs that come with the Super Saiyan/Namek transformations permanently without having to build up a meter to use said power.
  • Germans Love David Hasselhoff: As mediocre as the game is, it is remembered with much love in Mexico, thanks to it being a staple of Xbox-based arcade machines and one of the few DBZ-based beat-em-ups that could be played in the country.
  • Good Bad Bugs: In Pendulum Mode, if both players hit start at the same time on the same character, they can actually play that character, meaning you can run through the Frieza or Android Sagas with two Gokus, two Vegetas, or two Brolys.
  • Narm: The animation used from the show is in the cutscenes, but not the dub's audio, resulting in the developers having the cast record new lines for the animation, and in-game dialogue. The result is either a hilarious bit of awkward dubbing, or terrible voice acting with generic lines specifically for the game.
  • Pandering to the Base: The game includes Broly and Bardock as special playable characters in the game's unlockable Pendulum Mode, despite the game covering neither Bardock's TV Special or the first Broly movie anywhere in the game's story mode.
  • The Problem with Licensed Games: This game is generally agreed upon as being one of the worst Dragon Ball games ever for many reasons, with few redeeming factors. This game's bad decisions include: bad visuals, wonky controls, terrible enemy AI, bad retelling of the DBZ story, glitches, bad editing of the anime scenes it uses for the cutscenes, terrible choices for lines from the characters, a bad soundtrack, etc.
  • Scrappy Mechanic
    • Super Saiyan/Namek. Powerful as it is, the forms don't last too long unless you melee enemies, and the meter sometimes runs down before you start fighting in levels where your character begins with it already done. To add insult to injury, certain bosses can't be damaged unless you're transformed, turning those battles into very tedious affairs where you must futilely whale on them to build your meter back up.
    • Combos are also less than reliable on bosses. On the grunts, they're fine, since most of them don't take too many hits to kill. As another clue to this, you can buy combos to do in the game, but you'd never have any reason to use them unless you're curious outside of the time chamber tutorial levels, where you have to do them in full, and get most of the hits on the enemy to get the stars it's worth, which can be interrupted anytime by their combo breaker. This can also apply to the combo breaker itself, since the game can be pretty random on when it actually lets you use it, but lets the enemies use it whenever.
    • Normally, the game is co-op with both players controlling one character, which would be one of the bigger selling points of it, as there aren't many other co-op Dragon Ball games. However, this breaks down in some fights which were one-on-one in canon (i.e. Goku versus Frieza): instead of rewriting the plot to include a second playable character, the two players have to control the same character with a doubled-up life bar, with the game switching control of that character between the players on a timer. This can happen, for instance, in the middle of a combo.
    • While Friendly Fire would make the game easier by having enemies beat each other, the Cell Jrs. don't do this. Aggravatingly, you will have one Cell Jr. using the other as a weapon, and you can't knock them out at the same time.
  • That One Boss: Frieza and Cell, since, as mentioned above, you can only hurt them as a certain Super level, Super Saiyan Goku for Frieza and Super Saiyan 2 for Gohan, and they constantly spam energy attacks at you and will break the combos you use to charge your Super meter.

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