These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Dead Island: Riptide
Anticlimax Boss: Compared to Ryder White and his waves of undead soldiers, Harlow is almost effortlessly defeated. You just have to survive against what amounts to a normal opponent with a chainsaw for a little while until you enter a near-permanent Fury mode, and Harlow is vulnerable to stun mods.
Ass Pull: There's a sequence in the story where Logan suddenly has a Light Anti-tank Weapon, which you can claim after the fight if you like. You'd think that'd be something the game would want to expressly note that he found, but nope, he just suddenly yanks one out of his backpack and it's one of the only weapons of its type in the entire game. That might've been useful before now, Logan...
Broken Base: Reviews and opinion of the game are mixed, from a worthy addition to marred by being the same or buggy. The Zombie Bait edition which included a woman's torso; just the torso, was also mixed, with some seeing it as a worthy collectors edition, others seeing it cheesy, and still more thinking, "What the hell is that? What the hell man?"
Goddamned Bats: Screamers become a frequent random encounter once you reach southern Henderson. Even at high levels, they're resilient enough to withstand a lot of punishment, and their scream is an unavoidable, surprisingly lengthy stun.
However with a strong elemental weapon, if they are hit with a poison/bleeding/electric effect, they will mostly die while the player is stunned.
Special named enemies make an appearance, sometimes as part of a quest. A Brute with more damage and health may be manageable, but what about a Nigh Invulnerable Infected or Butcher?
Inferred Holocaust: John's diaries reveal that Banoi was nuked in order to contain the infection, meaning any survivors that you had left behind there are most definitely dead now.
This is actually something that's treated inconsistently within the game itself. At the start of Riptide, it's an article of faith among the survivors that Banoi was nuked, but it's eventually revealed that the bombing was a lie Hardy used to motivate the survivors to get to Henderson. This is further confused by the post-credits sequence, where a news report says that both Banoi and Palanoi are the site of major rescue operations and the government is trying to cover up the existence of both outbreaks. And it turns out the survivors are carriers and possibly spread the infection further.
Tear Jerker: Like the first game the trailer for Riptide is tough to watch.