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** Healing outside of battle is very limited, healing abilities are either reliable or powerful (not both), and [[AllDeathsFinal any character who dies is lost forever]] outside of a rare town event. Trying to squeeze more healing and stress relief in-battle is penalized by "stalling" skills quickly causing enemy reinforcements after a few turns

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** Healing outside of battle is very limited, healing abilities are either reliable or powerful (not both), and [[AllDeathsFinal any character who dies is lost forever]] outside of a rare town event. Trying to squeeze more healing and stress relief in-battle is penalized by "stalling" skills quickly causing enemy reinforcements after a few turnsturns.
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* PortingDisaster: The [[UsefulNotes/PlayStationVita PS Vita]] version of the game has some serious control issues relating to adapting a PC game for a handheld system like this. In addition to this, the UI hasn't had many changes from the PC release, which makes for a tough time reading all of the fine print on character and menu screens. Has since been fixed, however.

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* PortingDisaster: The [[UsefulNotes/PlayStationVita [[Platform/PlayStationVita PS Vita]] version of the game has some serious control issues relating to adapting a PC game for a handheld system like this. In addition to this, the UI hasn't had many changes from the PC release, which makes for a tough time reading all of the fine print on character and menu screens. Has since been fixed, however.
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Me when I can't make a cum joke about the Body of Work's Face your Failures attack: :(

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* AccidentalInnuendo: Much fun has been had with the fact that [[spoiler:The Heart of Darkness' SadisticChoice attack is called "Come Unto Your Maker", which obviously has an intended nonsexual meaning of "Return to the one who created you", but those with dirtier minds can easily simplify into "[[PowerDynamicsKink come on your daddy]]"]].
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** "Sentimental relics from our forefathers" requires finding all fourteen of the Ancestor's trinkets. While the majority of them are fairly difficult to acquire, usually being rewards from long Champion-level missions, and in the Color of Madness DLC, an Endless Harvest past round 100, the ''real'' problem is that five[[note]]the Ancestor's Tentacle Idol, Scroll, Map, Candle, and Bottle[[/note]] out of those fourteen trinkets exclusively drop from [[ThatOneBoss the Shambler]], a boss who's capable of mowing down even well-rested and heavily-buffed parties. Killing a single Shambler is a hell of a feat on its own, and they will only drop one trinket out of that aforementioned five that you don't have, so you're expected to hunt down and kill ''four more''[[note]]three if you kill the Shuffling Horror beforehand, due to it sharing the same loot pool as the Shambler and being the first Darkest Dungeon quest's boss[[/note]] in order to secure the remainder of the Ancestor's trinkets. Your only saving grace is that the Shambler's trinket drops are not tied to quest difficulty, so you thankfully have the option of going after Shamblers exclusively in Apprentice-level quests.

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** "Sentimental relics from our forefathers" requires finding all fourteen of the Ancestor's trinkets. While the majority of them are fairly difficult to acquire, usually being rewards from long Champion-level missions, and in the Color of Madness DLC, an Endless Harvest past round 100, the ''real'' problem is that five[[note]]the Ancestor's Tentacle Idol, Scroll, Map, Candle, and Bottle[[/note]] out of those fourteen trinkets exclusively drop from [[ThatOneBoss the Shambler]], a boss who's capable of mowing down even well-rested and heavily-buffed parties. Killing a single Shambler is a hell of a feat on its own, and they will only drop one trinket out of that aforementioned five that you don't have, so you're expected to hunt down and kill at least ''four more''[[note]]three if you kill the Shuffling Horror beforehand, due to it sharing the same loot pool as the Shambler and being the first Darkest Dungeon quest's boss[[/note]] in order to secure the remainder of the Ancestor's trinkets.trinkets, and this is all with the assumption you actually get out with it. [[TotalPartyKill Your whole party dies later on in the quest]], or you accidentally ditch your freshly acquired ancestor's trinket from that Shambler you just killed a minute ago? [[ThisIsGonnaSuck Get ready to hunt down yet more Shamblers]]. Your only saving grace is that the Shambler's trinket drops are not tied to quest difficulty, so you thankfully have the option of going after Shamblers exclusively in Apprentice-level quests.

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Unlikely to be a bug. Yes, it's "mission complete" when it flees. But when the Shrieker flees, it deals about 50 stress to your whole team. That's a penalty, not a triumph.


** The description for "Murder of Crows" involves killing the Shrieker, which is a daunting task given its absurdly high Dodge stat and limited time to fight it. However, the game will still award the achievement if you [[HoldTheLine survived until the Shrieker fled]].
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** "Sentimental relics from our forefathers" requires finding all fourteen of the Ancestor's trinkets. There are quite a few of them, and they're difficult to acquire, usually being rare rewards from Champion-level missions. Where this becomes a serious problem is that five[[note]]the Ancestor's Tentacle Idol, Scroll, Map, Candle, and Bottle[[/note]] out of those fourteen trinkets exclusively drop from [[ThatOneBoss the Shambler]], a boss who's able to mow down even a ''well-rested'' and heavily-buffed party, and only drops one out of five of those that you don't have, so you have to hunt this thing down at least ''five times''[[note]]four if you kill the Shuffling Horror beforehand, due to it sharing the same loot pool as the Shambler and needing to be killed to complete the first Darkest Dungeon quest[[/note]] if you want to get ahold of the remainder of the Ancestor's trinkets. Your only saving grace is that the Shambler's trinket drops are not tied to quest difficulty, so you thankfully have the choice of going after the Shambler exclusively in Apprentice-level quests.

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** "Sentimental relics from our forefathers" requires finding all fourteen of the Ancestor's trinkets. There While the majority of them are quite a few of them, and they're fairly difficult to acquire, usually being rare rewards from long Champion-level missions. Where this becomes a serious missions, and in the Color of Madness DLC, an Endless Harvest past round 100, the ''real'' problem is that five[[note]]the Ancestor's Tentacle Idol, Scroll, Map, Candle, and Bottle[[/note]] out of those fourteen trinkets exclusively drop from [[ThatOneBoss the Shambler]], a boss who's able to mow capable of mowing down even a ''well-rested'' well-rested and heavily-buffed party, parties. Killing a single Shambler is a hell of a feat on its own, and they will only drops drop one trinket out of that aforementioned five of those that you don't have, so you have you're expected to hunt this thing down at least ''five times''[[note]]four and kill ''four more''[[note]]three if you kill the Shuffling Horror beforehand, due to it sharing the same loot pool as the Shambler and needing to be killed to complete being the first Darkest Dungeon quest[[/note]] if you want quest's boss[[/note]] in order to get ahold of secure the remainder of the Ancestor's trinkets. Your only saving grace is that the Shambler's trinket drops are not tied to quest difficulty, so you thankfully have the choice option of going after the Shambler Shamblers exclusively in Apprentice-level quests.
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** "Sentimental relics from our forefathers" requires finding all the Ancestor's trinkets. There are quite a few of them, and they're difficult to acquire, usually being rare rewards from Champion-level missions.

to:

** "Sentimental relics from our forefathers" requires finding all fourteen of the Ancestor's trinkets. There are quite a few of them, and they're difficult to acquire, usually being rare rewards from Champion-level missions. Where this becomes a serious problem is that five[[note]]the Ancestor's Tentacle Idol, Scroll, Map, Candle, and Bottle[[/note]] out of those fourteen trinkets exclusively drop from [[ThatOneBoss the Shambler]], a boss who's able to mow down even a ''well-rested'' and heavily-buffed party, and only drops one out of five of those that you don't have, so you have to hunt this thing down at least ''five times''[[note]]four if you kill the Shuffling Horror beforehand, due to it sharing the same loot pool as the Shambler and needing to be killed to complete the first Darkest Dungeon quest[[/note]] if you want to get ahold of the remainder of the Ancestor's trinkets. Your only saving grace is that the Shambler's trinket drops are not tied to quest difficulty, so you thankfully have the choice of going after the Shambler exclusively in Apprentice-level quests.
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** "Sentimental relics from our forefathers" requires finding all the Ancestor's trinkets. There are quite a few of them, and they're difficult to acquire, usually being rare rewards from Champion-level missions.


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** "Shouting Match" requires winning a match in the Butcher's Circus multiplayer mode using only stress damage. It can be difficult to find a human opponent who's easy enough to win against while handicapping yourself to this extent.

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* TheyChangedItNowItSucks: Expect each update to bring another VocalMinority portion of the fanbase to complain about the game, usually about it adding yet another RNG factor into the game.

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* %%* TheyChangedItNowItSucks: Expect each update to bring another VocalMinority portion of the fanbase to complain about the game, usually about it adding yet another RNG factor into the game.game.
* UnderusedGameMechanic: Stumble is a movement status effect which Shuffles a hero in a specific rank every turn. It is ''only'' encountered in the entire game in the form of the eggs [[Characters/DarkestDungeonDLCMonsters the Countess]] deploys onto your party during her fight, and is part of the reason she's so [[{{Superboss}} infamously difficult]]. It's very common as a result to see [[GameMod modded monsters]] use Stumble some which way to make them more tricky to deal with, as well as modded heroes who use it as a more-complicated-than-normal and unpredictable rank shuffling mechanic.
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*** Why does the crusader leave his family? Is it because he realizes he has changed too much ever to be a family man again? Or perhaps he is so far gone that he either no longer cares for them or even recognizes them.

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*** Why does the crusader Crusader leave his family? Is it because he realizes he has changed too much ever to be a family man again? Or perhaps he is so far gone that he either no longer cares for them or even recognizes them.

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*** At the end of the Antiquarian’s comic, it isn't shown whether the Antiquarian chooses to save the captive woman or not. Is she an AntiHero who frees the woman and lets her go, or an OpportunisticBastard who sacrificed her after killing her own master? One of her unique Crimson Court trinkets implies the latter. However, WordOfGod, by stating that the master's essence is in the censer, implies the former, since in that instance she wouldn't have ''needed'' to kill her, as the censer had already been given a sacrafice.

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*** At the end of the Antiquarian’s comic, it isn't shown whether the Antiquarian chooses to save the captive woman or not. Is she an AntiHero who frees the woman and lets her go, or an OpportunisticBastard who sacrificed her after killing her own master? One of her unique Crimson Court trinkets implies the latter. However, WordOfGod, by stating that the master's essence is in the censer, implies the former, since in that instance she wouldn't have ''needed'' to kill her, as the censer had already been given a sacrafice.sacrifice.



** The Siren, The Drowned Crew, and The Necromancer [[WasOnceAMan were all once people]] [[EtTuBrute that admired or at least trusted The Ancestor]] before he stabbed them in the back for his own purposes. When you read their backstories, it can be easy to pity them.

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** The Siren, The Drowned Crew, and The Necromancer [[WasOnceAMan were all once people]] [[EtTuBrute that admired or at least trusted The Ancestor]] , with the latter two providing him assistance in his endeavors, before he stabbed them in the back for his own purposes. When you read their backstories, it can be easy to pity them.



** The limited inventory space, while adding an element of resource management to the game, also means the player has to make the constantly irritating decision of whether to keep their supplies or discard them to get treasure. This is especially problematic in medium-length or longer quests in which the player must interact with items, resulting in the player having one or more logs for campfires and three quest items, even before purchasing essentials. As the narrator sometimes notes when you pick up treasure, "Packs, laden by loot, are often short on supplies."

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** The limited inventory space, while adding an element of resource management to the game, also means the player has to make the constantly irritating decision of whether to keep their supplies or discard them to get treasure. This is especially problematic in medium-length or longer quests in which the player must interact with items, resulting in the player having one or more logs for campfires and three quest items, even before purchasing essentials. As the narrator sometimes notes when you pick up treasure, "Packs, laden by with loot, are often short on supplies."



* ThatOneAchievement:
** "Blocked From Life" requires you to lose an ally to an obstacle, which means having them be at Death's Door and at high enough stress that the stress caused by clearing the rubble by hand triggers a heart attack. To make matters worse, some players have reported that the Color of Madness DLC has caused a bug that prevents this achievement from triggering.
** "In The Mouth of Madness" requires you to defeat the Sleeper with two Afflicted heroes and two Virtuous heroes. Obviously, this means defeating the Sleeper with all your heroes alive, which is easier said than done, and the specific combination of heroes makes this a LuckBasedMission.



* ThatOneDisadvantage: Of all the negative quirks, Kleptomania and Curious are ones that players learn to avoid or remove on sight. Kleptomania imposes a chance of the hero stealing loot that you would have gained, while Curious can cause a hero to interact with ''any'' curio without using a supply item that guarantees their safety, denying potential upsides and exposing them to avoidable harm.

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* ThatOneDisadvantage: ThatOneDisadvantage:
**
Of all the negative quirks, Kleptomania and Curious are ones that players learn to avoid or remove on sight. Kleptomania imposes a chance of the hero stealing loot that you would have gained, while Curious can cause a hero to interact with ''any'' curio without using a supply item that guarantees their safety, denying potential upsides and exposing them to avoidable harm.harm.
** The Color of Madness DLC added "Imposter Syndrome," which gives heroes with the Quirk a 4% chance to pass their turn. This may not sound like a lot, but it can trigger at inopportune moments.
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Chained sinkhole


** The Collector is a random encounter boss that has surprisingly little lore going for it. Aside from a [[BodyOfBodies fascination with his design]], he has an infamous reputation of showing up randomly in any run for unprepared parties thanks to his particularly rough FlunkyBoss nature. As such there's a fair amount of fanart and memes regarding him. [[LegacyBossBattle He even proved popular enough to be the only boss enemy from the first game to make it into the]] [[VideoGame/DarkestDungeonII Sequel]].

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** The Collector is a random encounter boss that has surprisingly little lore going for it. Aside from a [[BodyOfBodies fascination with his design]], he has an infamous reputation of showing up randomly in any run for unprepared parties thanks to his particularly rough FlunkyBoss nature. As such there's a fair amount of fanart and memes regarding him. [[LegacyBossBattle He even proved popular enough to be the one of only two boss enemy enemies from the first game game]] to make it into the]] [[VideoGame/DarkestDungeonII Sequel]].the sequel]].

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