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  • Anti-Climax Boss: For a Final Boss, Eldar is remarkably easy. As he is large and slow-moving (completely stationary in his second form), Anxiety Shock's constant area damage will tear through his health like paper. The only thing you have to worry about is his One-Hit Kill attack, but it's telegraphed well in advance and easy to dodge.
  • Awesome Music: Thommaz Kauffman did an incredible job with the soundtrack.
  • Demonic Spiders:
    • The stronger variant of barrier turret massively outclasses the first variant seen; it shoots spreads of bullets that move fast and deal two hearts of damage per hit.
    • Angular Soldiers fire difficult-to-dodge, heavily damaging triangles that each turn 90 degrees towards Dandara once. They are one of the hardest enemies to avoid, particularly in densely populated rooms in the Intention Capital.
    • The most dangerous enemies summoned by Tormenta are clones of Lazúli. If left alone, each one will fire a beam that deals four hearts of damage to Dandaranote .
  • Game-Breaker: While it's given fairly late in the DLC, the Teleport subweapon can be extremely useful in almost all situations. The areas you'll see the most value include skipping past a challenging room filled with Demonic Spiders, sequence breaking by going past any potential Broken Bridge, or dodging difficult attack patterns during boss fights, all for a cheap energy requirement at a point in the game where you're likely to have a high quantity of infusions.
  • Genius Bonus: Mostly to non-Brazilians. The character Tarsila, which is found on the first area of the game is a reference to a very famous modernist painter in Brazil, Tarsila do Amaral, her position and design is meant to mirror her most famous painting "Abaporu"note . It is one of the most famous and historically relevant paintings in Brazil.
  • Nightmare Fuel:
    • The Hidden Realms, the whole place, is horrifying. A hidden layer of the Salt where things get really weird and freaky, with dark blue crevices and walls full of thorny spikes, and that's just how most of this Dark World looks like. The other areas on it are far worse. There's a good reason why you must be strong enough to beat Bélia before you can enter, and even then, if the Malevolent Architecture doesn't kill you, its hard-hitting crimson denizens probably will.
    • If you defeat Eldar after freeing Nara, the Salt will become fearful of the changes that near it, and that fear takes a physical, horrifying form: the True Final Boss, Tormenta. This horror is the source of all the eyestalks that stare at you in the Hidden Realms, and it will forcefully merge both worlds with each other once Eldar kicks it. Lazúli crosses the Despair Event Horizon and gets crushed by a disembodied fist. When you fight Tormenta, among the horrors it can create are copies of its head, fists, bigger and heavily armored eyes, and worst of all, clones of Lazúli.
  • Signature Scene: Ask anyone to name one scene in this game, and most likely it'll be the boss fight with Augustus. It even features on the cover of the soundtrack.
  • That One Attack: Eldar is able to One-Hit Kill Dandara by crushing her into one of his arena's walls. He's the only enemy in the game that can do this, fortunately.
  • That One Boss:
    • The Warden, an optional boss needed to obtain the Golden Ending. Its main body is invulnerable; to kill it, you must destroy each of its eyes scattered across a huge, labyrinthine arena. You will have to contend with swarms of tough enemies as you navigate, all while the Warden takes constant potshots at you with its Eye Beams.
    • Want the true ending? Good luck. The Warden is just a warm-up for the True Final Boss: Tormenta. You can't harm it directly with your shots. Instead, you destroy the creatures it summons so they reveal breakable eyes. Only by breaking these eyes can you damage it. While this sounds simple at first, as the fight goes on Tormenta will begin to overwhelm you with faces that tank a lot of damage, giant eyeballs that are only vulnerable when they're open, and giant fists that do a lot of damage. It slows down a bit when you make it to the final phase of the fight, but it's a long marathon that is the ultimate test of your skills.

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