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** Also from ''Takedown'', the game features a song from Music/FallOutBoy, a band that would later reach mainstream success a year after the game's release, a. ''Revenge'' would also have a song from the band but it would be "Dance, Dance", one of the hits from their sophomore breakthrough album, ''From Under the Cork Tree''.

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** Also from ''Takedown'', the game features a song from Music/FallOutBoy, a band that would later reach mainstream success a year after the game's release, a.as the song in that game is from the more or less overlooked debut, ''Take This to Your Grave''. ''Revenge'' would also have a song from the band but it would be "Dance, Dance", one of the hits from their sophomore breakthrough album, ''From Under the Cork Tree''.
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** Also from ''Takedown'', the game features a song from Music/FallOutBoy, a band that would later reach mainstream success a year after the game's release. ''Revenge'' would also have a song from the band but it would be one of the hits from their breakthrough album.

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** Also from ''Takedown'', the game features a song from Music/FallOutBoy, a band that would later reach mainstream success a year after the game's release. release, a. ''Revenge'' would also have a song from the band but it would be "Dance, Dance", one of the hits from their sophomore breakthrough album.album, ''From Under the Cork Tree''.

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* RetroactiveRecognition: For a song in this case; years before featuring as the OP for ''Anime/CyberpunkEdgerunners'', "This Fire" by Music/FranzFerdinand was prominently featured in the soundtrack for ''Takedown''.

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* RetroactiveRecognition: RetroactiveRecognition:
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For a song in this case; years before featuring as the OP for ''Anime/CyberpunkEdgerunners'', "This Fire" by Music/FranzFerdinand was prominently featured in the soundtrack for ''Takedown''.''Takedown''.
** Also from ''Takedown'', the game features a song from Music/FallOutBoy, a band that would later reach mainstream success a year after the game's release. ''Revenge'' would also have a song from the band but it would be one of the hits from their breakthrough album.
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** Those who stick to the more famous EA-backed titles might be surprised to learn just how far back the lineage goes. Crash mode originates in the second game, the Stephen Root tracks in ''Paradise'' actually come from the first three games, and some cars date back all the way to the original ''Burnout''. Tracks across Europe and the USA, Face Offs and Championships, and tracks that can be combined into one big track also date back as far as the first title.

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** Those who stick to the more famous EA-backed titles might be surprised to learn just how far back the lineage goes. Crash mode originates in the second game, the Stephen Root tracks in ''Paradise'' actually come from the first three games, games[[note]]With the original composed tracks for ''Takedown'' being replaced by licensed songs once EA acquired the franchise after Acclaim's demise.[[/note]], and some cars date back all the way to the original ''Burnout''. Tracks across Europe and the USA, Face Offs and Championships, and tracks that can be combined into one big track also date back as far as the first title.

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** The game series itself was one to ''Videogame/ThrillDrive''.



** The ''Videogame/{{Asphalt}}'' series, which combines the game's trademark boost and takedown gameplay mechanic with EA's [[Videogame/NeedForSpeed sister series of ensemble real-life sports cars]]. Once the series hits 3D since the fourth game onwards, the gameplay resemblance became apparent.



** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' but [[JustForFun/RecycledInSpace off-road!]] And with NintendoHard difficulty!

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** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' but [[JustForFun/RecycledInSpace off-road!]] And with NintendoHard difficulty!
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** The 2004 ''Crash'N'Burn'', another British racing game with an emphasis on dangerous driving and spectacular crashes.
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* MemeticMutation: "Girfriend" by Music/AvrilLavigne being included in ''Dominator'' for ''four'' times in four different languages has been memed to hell and back by the community as the common response of Dominator's questionable music tracks lineup. The fact that there's initially '''eight''' different language versions (including the ones already included in the final release) already pre-recorded for the game only for the other four to be scrapped later due to hardware limitations only further seals the deal.

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* MemeticMutation: "Girfriend" by Music/AvrilLavigne being included in ''Dominator'' for ''four'' times in four different languages has been memed to hell and back by the community as the common response of Dominator's questionable questionably sparse music tracks lineup. The fact that there's initially '''eight''' different language versions (including the ones already included in the final release) already pre-recorded for the game only for the other four to be scrapped later due to hardware limitations only further seals the deal.

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* GrowingTheBeard: The first game is generally regarded as competent but forgettable. The second game is agreed to be better, but ''Takedown'' is usually pointed to as the game where the series found its feet.
* MemeticMutation: "Girfriend" by Music/AvrilLavigne being included in ''Dominator'' for ''four'' times in four different languages has been memed to hell and back by the community as the common response of Dominator's questionable music tracks lineup. The fact that there's initially '''eight''' different language versions (including the ones already included in the final release) already pre-recorded for the game only for the other four to be scrapped later due to hardware limitations only further seals the deal.



* GrowingTheBeard: The first game is generally regarded as competent but forgettable. The second game is agreed to be better, but ''Takedown'' is usually pointed to as the game where the series found its feet.
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** "Drive Angry" is even worse because the gold medal milestone is so absurdly high there is only ''one'' plausible way to achieve it. You must have your car kick into Crashbreaker twice and [[LuckBasedMission pray the cars will be sent into the fleeing traffic you otherwise won't be able to catch up to because of an invisible barrier]].

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** "Drive Angry" is even worse because challenging on its own in ''Takedown'', but ''Legends'' makes it a migraine due to lacking score multiplier power ups; the gold medal milestone is so absurdly high there is only ''one'' plausible way to achieve it. You must have your car kick into Crashbreaker twice it, namely by activating boost start ([[GuideDangIt good luck getting to learn about such though]]) and [[LuckBasedMission pray the cars praying you will be sent into the fleeing traffic you otherwise won't be able to catch up amass enough cash to because of an invisible barrier]].pass the requirement]].
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** "Tuscan Hills" from ''Dominator'' is tricky to navigate through because of certain obstacles being obscured with harmless props or otherwise placed in a way you are almost guaranteed to crash into if your car spins out due to entering Burnout mode.

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** "Paradise Peril", a Crash Mode level from ''Legends'' and ''Takedown'' is incredibly diffcult to win gold on because of tricky congestion and vehicles giving low amount of cash upon being wrecked. Collecting all money pickups is mandatory for getting anywhere close to the highest milestone, even though the cash tokens are all placed far away from each other.

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** "Paradise Peril", a Crash Mode level from ''Legends'' and ''Takedown'' is incredibly diffcult to win gold on because of tricky congestion and vehicles giving low amount of cash upon being wrecked. Collecting all money pickups is near mandatory for getting anywhere close to the highest milestone, even though the cash tokens are all placed far away from each other.other.
** "Drive Angry" is even worse because the gold medal milestone is so absurdly high there is only ''one'' plausible way to achieve it. You must have your car kick into Crashbreaker twice and [[LuckBasedMission pray the cars will be sent into the fleeing traffic you otherwise won't be able to catch up to because of an invisible barrier]].
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** The Sports Series' Vineyard Road Rage 2 from ''Takedown'' is incredibly difficult to get a gold medal for, without even critically damaging your cars due to their underwhelming Takedown ability, making you get silver or bronze medals when the event is over.

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** The Sports Series' Vineyard Road Rage 2 challenges from ''Takedown'' is and ''Legends'' are incredibly difficult to get a gold medal for, without even critically damaging your cars due to their underwhelming Takedown ability, making you get silver or bronze medals when the event is over.over. It doesn't help that opponents sometimes fail to spawn ahead of you, forcing you to let those left behind catch up to you, wasting several precious seconds of time.

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* PortingDisaster: While the PSP version of ''Burnout Legends'' is a solid game, the same cannot be said for the DS version. The graphics are muddy and pixelated, the driving physics lack any sense of speed or responsiveness, the sound effects are ear-grating, and the excellent licensed soundtrack has been nixed in favor of generic instrumental heavy metal.

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* PortingDisaster: While the PSP version of ''Burnout Legends'' is [[PolishedPort a solid game, game]], the same cannot be said for the DS version. The graphics are muddy and pixelated, the driving physics lack any sense of speed or responsiveness, the sound effects are ear-grating, and the excellent licensed soundtrack has been nixed in favor of generic instrumental heavy metal.


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** "Paradise Peril", a Crash Mode level from ''Legends'' and ''Takedown'' is incredibly diffcult to win gold on because of tricky congestion and vehicles giving low amount of cash upon being wrecked. Collecting all money pickups is mandatory for getting anywhere close to the highest milestone, even though the cash tokens are all placed far away from each other.
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** Any [[RaceAgainstTheClock "Burning Lap"]]. While some are fairly generous in their constraints, others demand near perfection from the player. Which is asking a lot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blind-spotted on a hill or intersection. Fortunately, if you screw up on a Burning Lap and have to start over, the traffic patterns will be the exact same, so patient players can win gold via trial-and-error.

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** Any [[RaceAgainstTheClock "Burning Lap"]]. While some are fairly generous in their constraints, others demand near perfection from the player. Which is asking a lot given all the random mayhem in the series' pedigree. In worst cases being less about skill or track-knowledge, and more about not getting blind-spotted on a hill or intersection.intersection while driving a FragileSpeedster. Fortunately, if you screw up on a Burning Lap and have to start over, the traffic patterns will be the exact same, so patient players can win gold via trial-and-error.



** Downtown from ''Legends'' is an absolute nightmare to go through. The true challenge comes from the section that's beneath the L-train tracks, where, aside from dealing with constant traffic, you will also have to mind a whole shitload of pillars which are strewn right across the edges and seemingly at random positions, ensuring you will crash at least once, with or without other racers pushing you into an obstacle. Going nitro in this section is essentially suicidal, especially on Road Rage where the game ends prematurely if you hit the bump too many times.

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** Downtown from ''Legends'' and ''Takedown'' is an absolute nightmare to go through. The true challenge comes from the section that's beneath the L-train tracks, where, aside from dealing with constant traffic, you will also have to mind a whole shitload of pillars which are strewn right across the edges and seemingly at random positions, ensuring you will crash at least once, with or without other racers pushing you into an obstacle. Going nitro in this section is essentially suicidal, especially on Road Rage where the game ends prematurely if you hit the bump too many times.
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** Downtown from ''Legends'' is an absolute nightmare to go through. The true challenge comes from the section that's beneath the L-train tracks, where, aside from dealing with constant traffic, you will also have to mind a whole shitload of pillars which are strewn right across the edges and seemingly at random positions, ensuring you will crash at least once, with or without other racers pushing you into an obstacle. Going nitro in this section is essentially suicidal, especially on Road Rage where the game ends prematurely if you hit the bump too many times.
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**In ''Dominator'' we have Maniac events. The goal requires you to hold the boost while supercharged (which is a new feature to the series and requires the boost to be filled up) and drive dangerously to chain multipliers in order to get more points. Later Maniac events requires you to chain multipliers without any single crash or chances to get gold are gone. This can be a serious problem when it comes to congested traffic so prepare to restart dozens and dozens of times [[RageQuit at the point of breaking your controller by frustration]].
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Per TRS, this is YMMV

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* CameraScrew: Activating Impact Time in ''Burnout 3'' wouldn't move away from the cinematic crash camera, often making it next to impossible to actually aim at oncoming racers to hit (this also affects Crash Mode, where trying to steer yourself towards pickups could be challenging depending on where the camera was placed). This was fixed in ''Burnout Revenge''.
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*** "Today" by Junkie XL

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*** "Today" by Junkie XLMusic/JunkieXL
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*** "Here I Am" by The Explosion[[note]](And ''Burnout 3: Takedown'' is one of ''three'' games to to have this song featured in them including ''VideoGame/TonyHawksUnderground2'' and the ''WesternAnimation/{{Cars}}'' tie-in game, albeit instrumental for the latter's case)[[/note]].

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*** "Here I Am" by The Explosion[[note]](And ''Burnout 3: Takedown'' is one of ''three'' games to to have this song featured in them including ''VideoGame/TonyHawksUnderground2'' and the ''WesternAnimation/{{Cars}}'' ''WesternAnimation/Cars1'' tie-in game, albeit instrumental for the latter's case)[[/note]].
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* FirstInstallmentWins: Mostly averted regarding the original game. When ''Legends'' made an effort to mix the original two games into the third for handhelds, the only part of the first game that made it through was a single track, Twilight Harbour. It is also considered the least favourable game (second only to [[OddballInTheSeries CRASH!]]), with most fans arguing over ''Takedown'', ''Revenge'' or ''Paradise''. However there is a niche that perfers the greater focus on racing over combat in the first two games.

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* FirstInstallmentWins: Mostly averted regarding the original game. When ''Legends'' made an effort to mix the original two games into the third for handhelds, the only part of the first game that made it through was a single track, Twilight Harbour. It is also considered the least favourable game (second only to [[OddballInTheSeries CRASH!]]), with most fans arguing over ''Takedown'', ''Revenge'' or ''Paradise''. However there is a niche that perfers the greater focus on straightforward racing over combat in the first two games.
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* PortingDisaster: While the PSP version of ''Burnout Legends'' is a solid game, the same cannot be said for the DS version. The graphics are muddy and pixelated, the driving physics lack any sense of speed or responsiveness, and the excellent soundtrack has been nixed in favor of generic instrumental heavy metal.

to:

* PortingDisaster: While the PSP version of ''Burnout Legends'' is a solid game, the same cannot be said for the DS version. The graphics are muddy and pixelated, the driving physics lack any sense of speed or responsiveness, the sound effects are ear-grating, and the excellent licensed soundtrack has been nixed in favor of generic instrumental heavy metal.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RetroactiveRecognition: For a song in this case; years before featuring as the OP for ''Anime/CyberpunkEdgerunners'', "This Fire" by Music/FranzFerdinand was prominently featured in the soundtrack for ''Takedown''.
Is there an issue? Send a MessageReason:
None


*** "Here I Am" by The Explosion

to:

*** "Here I Am" by The ExplosionExplosion[[note]](And ''Burnout 3: Takedown'' is one of ''three'' games to to have this song featured in them including ''VideoGame/TonyHawksUnderground2'' and the ''WesternAnimation/{{Cars}}'' tie-in game, albeit instrumental for the latter's case)[[/note]].
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** ''VideoGame/NeedForSpeed: Hot Pursuit'' is basically ''Burnout'' with licensed cars and a major emphasis on police chases. Justified, as it was developed by Criterion. Taken a step further with ''VideoGame/NeedForSpeedMostWanted2012'', which is ''Burnout Paradise'' with licensed cars (including a singular DLC-expanded part of the map!).

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** ''VideoGame/NeedForSpeed: Hot Pursuit'' ''VideoGame/NeedForSpeedHotPursuit'' is basically ''Burnout'' with licensed cars and a major emphasis on police chases. Justified, as it was developed by Criterion. Taken a step further with ''VideoGame/NeedForSpeedMostWanted2012'', ''[[VideoGame/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012), which is ''Burnout Paradise'' with licensed cars (including a singular DLC-expanded part of the map!).
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** The ''VideoGame/FlatOut'' series, which feels a bit like ShoddyKnockoffProduct due to its name, [[Main/SubvertedTrope but it plays more like the Playstation classic Destruction Derby]], with no cut-off cutscene if a destruction happened. Their distinguishing feature was "windshield cannons" -- that is, if you get in a big crash, you go ''flying through the windshield''. (Wear seatbelts, kids.) There were even {{mini game}}s where you took advantage of this, throwing your hapless driver at giant bowling pins or trying to hit a target.
** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' but [[RecycledInSpace off-road!]] And with NintendoHard difficulty!

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** The ''VideoGame/FlatOut'' series, which feels a bit like ShoddyKnockoffProduct due to its name, [[Main/SubvertedTrope [[SubvertedTrope but it plays more like the Playstation classic Destruction Derby]], with no cut-off cutscene if a destruction happened. Their distinguishing feature was "windshield cannons" -- that is, if you get in a big crash, you go ''flying through the windshield''. (Wear seatbelts, kids.) There were even {{mini game}}s where you took advantage of this, throwing your hapless driver at giant bowling pins or trying to hit a target.
** The ''VideoGame/MotorStorm'' games are basically ''Burnout'' but [[RecycledInSpace [[JustForFun/RecycledInSpace off-road!]] And with NintendoHard difficulty!



** ''VideoGame/NeedForSpeed: Hot Pursuit'' is basically ''Burnout'' with licensed cars and a major emphasis on police chases. Justified, as it was developed by Criterion. Taken a step further with the 2012 ''VideoGame/NeedForSpeedMostWanted'', which is ''Burnout Paradise'' with licensed cars (including a singular DLC-expanded part of the map!).

to:

** ''VideoGame/NeedForSpeed: Hot Pursuit'' is basically ''Burnout'' with licensed cars and a major emphasis on police chases. Justified, as it was developed by Criterion. Taken a step further with the 2012 ''VideoGame/NeedForSpeedMostWanted'', ''VideoGame/NeedForSpeedMostWanted2012'', which is ''Burnout Paradise'' with licensed cars (including a singular DLC-expanded part of the map!).

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