These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: A.S.P. Air Strike Patrol
Goddamned MiGs: Especially if you've chosen to stick with an A-10. MiGs are relentless.
Harsher in Hindsight: Compare the bad endings you get for not playing good enough to the current Iraq war. We'll wait. The game is seriously frightening in it's accurate prediction of the current Iraq war.
Hilarious in Hindsight: If the Coalition receives too much bad publicity, GNN will report on protests against the Gulf War. One of the protesters in the accompanying picture has a sign that says "No Blood For Oil" ... which later became the rallying cry of anti-war/anti-U.S. protesters during the War On Terror.
That One Sidequest: Completing Mission 2 requires you to destroy 8 out of 10 SCUD launchers. Afterwards, finding and destroying SCUD launchers becomes a secondary, optional objective. However, ignoring the SCUD launchers will get you a bad ending regardless of how well you did in the other missions.
Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCU Ds and they are random each sortie. Unless you're playing the game on an Emulator, It is virtually impossible to get the Golden Ending even with Save Scumming.