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* [[GoddamnedBats Goddamned MiGs]]: ''Especially'' if you've chosen to stick with an A-10. [=MiGs=] are ''relentless.''
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* [[GoddamnedBats Goddamned MiGs]]: GoddamnedBats: ''Especially'' if you've chosen to stick with an A-10. [=MiGs=] are ''relentless.''
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* HilariousInHindsight: If the Coalition receives too much bad publicity, GNN will report on protests against the Gulf War. One of the protesters in the accompanying picture has a sign that says "No Blood For Oil" ... which later became the [[CatchPhrase rallying cry]] of anti-war/anti-U.S. protesters during the WarOnTerror.
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* HilariousInHindsight: If the Coalition receives too much bad publicity, GNN will report on protests against the Gulf War. One of the protesters in the accompanying picture has a sign that says "No Blood For Oil" ... which later became the [[CatchPhrase rallying cry]] of anti-war/anti-U.S. protesters during the WarOnTerror.UsefulNotes/TheWarOnTerror.
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** Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCUDs and they are random each sortie. Unless you're playing the game on an Emulator, It is virtually impossible to get the GoldenEnding even with SaveScumming.
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** Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCUDs and they are random each sortie. Unless you're playing the game on an Emulator, It is virtually impossible to get the GoldenEnding even with SaveScumming.SaveScumming.
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Changed line(s) 5 (click to see context) from:
** Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCUDs and they are random each sortie. It is virtually impossible to get the GoldenEnding even with SaveScumming.
to:
** Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCUDs and they are random each sortie. Unless you're playing the game on an Emulator, It is virtually impossible to get the GoldenEnding even with SaveScumming.
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* ThatOneSidequest: Completing Mission 2 requires you to destroy 8 out of 10 SCUD launchers. Afterwards, finding and destroying SCUD launchers becomes a secondary, optional objective. However, ignoring the SCUD launchers will get you a bad ending regardless of how well you did in the other missions.
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* ThatOneSidequest: Completing Mission 2 requires you to destroy 8 out of 10 SCUD launchers. Afterwards, finding and destroying SCUD launchers becomes a secondary, optional objective. However, ignoring the SCUD launchers will get you a bad ending regardless of how well you did in the other missions.missions.
** Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCUDs and they are random each sortie. It is virtually impossible to get the GoldenEnding even with SaveScumming.
** Twenty years after it's release there is no guide for the game. This is because there is no way to find the SCUDs and they are random each sortie. It is virtually impossible to get the GoldenEnding even with SaveScumming.
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Changed line(s) 3 (click to see context) from:
* HilariousInHindsight: If the Coalition receives too much bad publicity, GNN will report on protests against the Gulf War. One of the protesters in the accompanying picture has a sign that says "No Blood For Oil" ... which later became the [[CatchPhrase rallying cry]] of anti-war/anti-U.S. protesters during the WarOnTerror.
to:
* HilariousInHindsight: If the Coalition receives too much bad publicity, GNN will report on protests against the Gulf War. One of the protesters in the accompanying picture has a sign that says "No Blood For Oil" ... which later became the [[CatchPhrase rallying cry]] of anti-war/anti-U.S. protesters during the WarOnTerror.WarOnTerror.
* ThatOneSidequest: Completing Mission 2 requires you to destroy 8 out of 10 SCUD launchers. Afterwards, finding and destroying SCUD launchers becomes a secondary, optional objective. However, ignoring the SCUD launchers will get you a bad ending regardless of how well you did in the other missions.
* ThatOneSidequest: Completing Mission 2 requires you to destroy 8 out of 10 SCUD launchers. Afterwards, finding and destroying SCUD launchers becomes a secondary, optional objective. However, ignoring the SCUD launchers will get you a bad ending regardless of how well you did in the other missions.
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Added DiffLines:
* HarsherInHindsight: Compare the bad endings you get for not playing good enough to the current Iraq war. We'll wait. The game is seriously frightening in it's accurate prediction of the current Iraq war.
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Added DiffLines:
* [[GoddamnedBats Goddamned MiGs]]: ''Especially'' if you've chosen to stick with an A-10. [=MiGs=] are ''relentless.''