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Gaster is the narrator
The strange blur of the narrator’s text and the use of scientific soundings words seems to hint towards this, but there aren’t any Wingdings to be found in their text.
  • As a possible explanation for the lack of Wingdings, recall that Sans could change the font of his text when things got serious. Thus, it stands to reason that Gaster could do the same.
  • Another piece of evidence for this is that the typer ID for Gaster in Undertale was 666, while the narration in the vessel creator uses typer ID 667.

Chara is the narrator
Given it's highly likely they were the narrator of Undertale, it only makes sense for them to continue their role. The lack of any red text, as seen in the Genocide route, isn’t too suspicious if you compare it to a post-Genocide pacifist run.

This entire narrative is a bad ending, where Asriel absorbs Frisk's soul in the Final Battle
What if, in the final battle of a pacifist route, when Asriel had absorbed the souls of all of the monsters in the Underground, Frisk had failed, and Asriel had absorbed their soul into his? This explains why all of the characters from Undertale are back in Deltarune, why Asriel is still alive, why Kris is a combination of Frisk and Chara, etc. Some characters' desires may have influenced how they are in Deltarune's world, like Undyne having both of her eyes, Asgore becoming a simple gardener/florist, Onionsan inhabiting a larger body of water, Sans being freed from the time loops caused by Frisk and, earlier, Flowey, and Toriel indeed having Kris as her own child, rather than one she just took in and tries to keep. The prevalence of Gaster or at least things related to Gaster, could be explained as Asriel having absorbed some of Gaster when taking the souls of all the Underground, while the end of Chapter 1 where Kris rips out their soul is Frisk/Chara attempting to escape Asriel. So, in short, Deltarune is Asriel's self-insert fanfiction of his life and that of Frisk.
  • Unlikely. Toby said that Deltarune was a different world than Undertale. Adding to that, it seems more likely that the voice from the opening is the one who actually created the world of deltarune considering how the voice took over Toby's twitter. This voice probably isn't Asriel as the identity is more likely Chara or Gaster.

Gaster narrates the character select sequence, while Chara narrates the rest
A combination of above two options. Seems logical.
  • This could explain the dramatic shift in narration that happens when the vessel is discarded.

Narration of the game was forcibly taken from Gaster by Chara
A twist on the above WMG — the moment the narration goes from all-caps to normal text was when Chara took over, discarding your vessel in the process in favor of their own ideas/themself. It would fit in well with their obsession with control, something we see both before and during the events of Undertale.
  • At the end of the character select sequence, the voice with the standard font suddenly discards it and claims our choices do not have meaning. If one dies and persists, however, the voice with the blurry font says in a hopeful tone that "the future is in our hands". This does seem to imply there are two unseen people doing the narration.
  • Actually, it says "The future is in your hands." Despite this, it still is possible that there are two narrators here.

There are two different narrators
The above WMG, but more general. It seems almost certain that the narrator for the intro sequence is Gaster. The absence of Wingdings can be excused by the fact very few people are fluent in them, and they do tend to repeat themself, particularly when saying "interesting".
  • The lack of wingdings can also be explained by how Sans can change the font he speaks in.

Frisk is the narrator
(Excluding the character selection sequence, if Gaster's really the one narrating that part.)

Based on the theory below that Kris is Deltarune's version of Chara, maybe in this universe Frisk is the ghost child who somehow latched onto Chara/Kris and started narrating their life, for some reason. Bonus points if Frisk's name in this game is an anagram of Chara, with or without a single letter missing (or added?), like how 'Kris' is an anagram of Frisk minus an F.

The entirety of Deltarune is a simulation made by Gaster, but all the characters in it are real
As in, they're actually the real characters from the Undertale world (including the ones we've never met in said game) who somehow had their memories altered by Gaster and got trapped in his simulation. Your choices don't matter because Gaster has already "programmed" the intended ending for his simulation, and you can't kill anyone because, well, he wouldn't want any of his test subjects to get killed without his approval, now would he? Whatever Gaster's purpose for this experiment is, it's probably not something benevolent.

Chara may be the only one who has retained their memories, and they intercepted with Gaster's survey to warn the Player Character of the true nature of this world, and tried to call out their real name to awaken their memories of Undertale until they got cut off by Gaster starting the main part of the simulation (Kris waking up). Our true goal would be to awaken everyone's memories (hence some of the dialogue choices referencing Undertale) and set them free from the simulation, possibly by significantly altering the ending.

Gaster has a grudge against Kris, Susie, and Noelle
Gaster is actually being sarcastic when he calls them "someone very, very wonderful" (if you name yourself any of those three names).
  • In the Undertale universe, Kris was the "poncho human" who played a major role in leading the humans to victory in the war (hence the way their silhouette is colored darker along with Asgore's in the intro), and possibly even the one who started the war in the first place, being pretty much responsible for all the monsters getting imprisoned in the underground.
  • Susie and Noelle were Gaster's assistants (the "you two" in Entry 17). Either Susie or Noelle got in an argument with Gaster and accidentally pushed him into his creation in the heat of the moment, getting him shattered across time and space. Despite being the only ones who still remember Gaster (other than maybe Sans), Susie and Noelle didn't tell anyone else about the accident out of fear of punishment, and either gave up trying to save him or didn't try at all, eventually quitting their job as scientists and deciding to forget about the whole incident.
    • It's implied that Noelle is currently alive in the undertale universe, but is only mentioned in relation to Rudy who had already passed. It seems unlikely that she was alive during the period that Gaster was the royal scientist though.

Gaster created the Dark World as a means of manipulating (some iteration of the player) to lead them to where he is.
Just what it says. For any number of possible reasons, Gaster wants access to a power he doesn't have, whether that's Determination (the red SOUL power of choice/the power to deny an ending), Destruction (Chara's power to do damage to the world), or existence in the real world (the player's... uh, the player). Gaster is attempting to lead one (or all) of them into the darkness he's trapped in:
  • He's already done it successfully once, with Jevil, who came to realize that the world is a game and somehow gained the power of speech.
  • Gerson's grave talks about how he gets his ideas from dreams; Kris and Susie "fall" into the Dark World though a completely pitch-dark room full of game pieces and Kris wakes up in the Dark World.
  • Chara possesses Kris' body when they're sleeping.
The world of Deltarune is removed from the timeline of Undertale because it's not actually real. The whole thing works on Whose Line rules, where everything is made up and the points don't matter: since the world isn't real, that means the significant pieces of the real world that it's based on can be shuffled like a deck of cards (the timeline inconsistencies with the war, character relationships, why there are apparently two Asriels, the title of the frigging game), and none of the choices in the game actually matter, since the world will end when the Dreamer (or possibly the Dreemurr) wakes up.

When Gaster vanished from the Undertale world, he ended up in this 'Deltarune' world
There's a locked bunker just outside Hometown that has connections to Gaster, this could be where he is in the game. Or possibly he's still 'outside' of the regular timeline but is somehow much closer to this one and thus has less distortion in the way to hinder his reaching out and touching the fabric of Deltarune's world — which is what the opening narration is. The fact there is less distortion also means that we can actually read what he is saying now — basically, he wasn't speaking in hands and Wingdings in Undertale, it was just a visual representation of his speech being distorted.

Gaster is picking up the pieces from a completed Genocide run, Kris is the result of Chara and Frisk joining, and them ripping out their heart is the murderous Chara part attempting to break loose
Stealing some concepts from Undertale The Musical, Deltarune is Gaster's attempt at re-creating Undertale’s world following its erasure by Frisk and Chara, with Kris being a combination of the two, and Gaster's vessel either being an explicit potshot at the player/Chara when it's discarded, using this recreation of the world as a punishment for the destruction of the last one, or Gaster was going to use the vessel, but then came upon Chara/Frisk and saw a better opportunity in them. Alternatively, it's a mixture of both; Gaster was going to put a human among the monsters and created the vessel for that purpose, but then Frisk/Chara came along and messed up his plans, with Gaster passive-aggressively using the vessel and its subsequent destruction to teach Chara/Frisk a lesson and take a bit of revenge. As a whole, Gaster is trying to make the world of Deltarune better than that of Undertale, hence why there are changes like Asriel not dying, Undyne having both eyes, Asgore not having to deal with the pressures of being king or the guilt of the monster war, etc. Gaster creates the Dark World and the problems it causes as either a punishment for Chara/Frisk (who, for the sake of convenience, will be called Kris from here on out), or as an attempt to reform them. The Dark World and the fountains (which as stated in the game, will destroy both the Light and Dark worlds) were alternatively made either as a cruel punishment for Kris, who now has to suffer their world and their loved ones being taken away, or as a failsafe in the event Kris, specifically the murderous Genocide parts, goes rogue and tries to kill everyone. Gaster populated the Dark World with explicit parallels to the Light World, hence why Ralsei is so much like Asriel, Seam and Burgerpants have similar hopeless outlooks, Lancer's appearance is reminiscent of Sans and his personality is like Papyrus, Rouxls Kaard is a combination of Mettaton and Papyrus, and King is the antithesis to Asgore.

Gaster followers/Goners are monsters who got possessed by Gaster to use as a vessel
Clam Girl's sprite changes from colored to grayscale because Gaster possessed her right at that moment. It may be possible for him to possess other entities like humans and Darkners as well. And as for the vessel that you create during the survey sequence (which is referred to as "Goner maker" in the files)? That vessel isn't meant for you, it's for Gaster.

Deltarune is an alternate timeline that branched off Undertale due to Gaster never falling into the CORE
Slightly different take on the "Deltarune takes place in a timeline where monsters were never trapped underground..." WMG above.

Gaster definitely seems to be the narrator for this tale, and his implied presence is plastered all over the game. Not just from the takeover of the Twitter and the opening survey sequence, but also if you do even the slightest bit of digging into optional parts of the game.

This theory would account for some of the major differences between Undertale and Deltarune. If Gaster never fell, he may have developed a way to break the Barrier long before the children could fall in Undertale's timeline. Furthermore, if Gaster were still the royal scientist, Alphys never takes on that role, explaining why she hasn't met Undyne, Mettaton is still a ghost, and the amalgamates never happened.

The big questions this still leaves are: whether Chara still fell (Asriel is alive, implying not), who Kris is, why Kris is the sole human in a town of monsters, why Toriel and Asgore clearly still fell out, and exactly where Gaster is now.

  • Another question: why isn't the Dreemurr family royalty anymore? The town has a mayor instead.

Gaster had us create a vessel in case of Chara taking control of Kris' body.
  • In the ending, Chara (presumably…) rips out Kris' SOUL and throws it into a cage, and then when they manifest a knife and their signature red eyes as they look right at us with an evil grin, as if they're saying "You can't stop me now". The second chapter may focus around Susie finding out what's happened and being led by Sans or a Gaster follower or some other entity that knows of him in some capacity to retrieve Kris' SOUL and transfer it to the vessel we created, thus allowing us to put a stop to Chara as well as save the world from whatever calamity the fountains are about to cause. Bonus points if it turns out that the Knight is trying to destroy the world purely to spite Chara. Plus, let's be honest; if Gaster really is as smart as his lore implies, having a contingency in case of Chara's reemergence makes a lot of sense. He's essentially the only thing they cannot kill as far as we know; it's wholly possible his desperation to connect with us was to bypass his nonexistence.

Susie and Kris' relationship is tied to that of Suzy and Frisk thanks to whatever Gaster is up to.
The Clam Girl says she feels like Frisk and Suzy should be friends — which strangely parallels how Kris and Susie become friends at the end of Chapter 1. Her comment about Suzy being the reason Frisk came there may also be important; not to mention that she's also a Gaster Follower, which means that Gaster may be the missing link in whatever's going on here.

Mad Dummy is the narrator
If, in the opening sequence, you give the vessel the same name you give yourself, the narrator says this:

OF COURSE
OF COURSE.
OF COURSE
THEY ARE THE SAME.
This is Mad Dummy's Verbal Tic. Furthermore, Mad Dummy, unlike Mettaton and arguably Napstablook (in the police department), doesn't seem to be present anywhere in Hometown. Napstablook is able to hear and respond to the narrator in Undertale when you CHECK them, so if ghosts are able to interact with narrators, maybe they can even become one?
  • The problem with this WMG is that Gaster's Verbal Tic is much more pronounced. The Mad Dummy would repeat many things three times, while this is the only instance of the Voice repeating things three times. That's too little to really be a conclusive pillar of evidence.

The first area in the Dark World is The Void; the same Void that Gaster wound up in.
Compared to the rest of the Dark World, it looks really out-of-place — as opposed to the minimally colored areas, it is in full color. There's also the matter of the strange oddities that populate it — eyes on the walls, black goo flowing from strange holes, and strange Amalgamate-esque things that just sort of vegetate. None of this kind of stuff ever shows up in the rest of the Dark World, meaning it may be a different plane of existence altogether. Perhaps it is the space in-between the Light and Dark Worlds?

Deltarune takes place in an "impossible" timeline that Gaster is using to reform himself.
What we're seeing are the bits and pieces of timelines that were negated by the sequence of events leading up to Undertale, awkwardly stitched together into a frankenline. It's basically an experiment to see if various events that couldn't happen can be cobbled into possibility. All the obvious-but-incongruous similarities to characters, places, and events in Undertale are because they were all taken from different alternate timelines that the events of Undertale rendered impossible.

The narration switches between Chara and Frisk during the main game
More specifically, Chara is the narrator in the Light World and Frisk is the narrator in the Dark World, based on how Kris' outfit's color scheme resembles Chara's in the Light World and Frisk's in the Dark World. Alternatively, in the Light World we play as (or 'control' if the player is an in-universe character) Chara while Frisk narrates, and in the Dark World we play as/control Frisk while Chara narrates.

Gaster is a fusion of Rouxls Kaard's and Seam's Lightner counterparts
There are already implications of Gaster being a fusion of two characters: his name appears to be a combination of two fonts (Wingdings and Aster), and there's this post on the official Undertale Tumblr blog about Shyren's lower body that could potentially hint at Gaster being two different entities that look like one. Rouxls Kaard and Seam both somewhat resemble the Mystery Man sprite, which is often speculated to be Gaster himself. Also, Rouxls Kaard is a loud puzzle-maker like Papyrus, while Seam is a laid-back nihilist similar to Sans, and we all know there's most likely some kind of connection between Gaster and the Skelebros.
  • Another thing Rouxls and Seam have in common: they both break the fourth wall and tell the player(?) how their names are pronounced. And Gaster happens to be a more meta character who's likely to break the fourth wall. Though of course this could just be a silly coincidence.

Gaster's initial goal (other than freeing the monsters) was to save Asriel and Chara
Gaster originally started doing research on the Dark World to figure out how to use it to free the monsters from the Underground. During his research, he found out that a Lightner's Darkner counterpart can be created under special circumstances, and that Asriel's and Chara's Darkner counterparts — Ralsei and Frisk — were created at some point after their deaths. Gaster thought it may be possible to bring Asriel and Chara back to life by repairing their SOULs using Ralsei's and Frisk's, and making vessels (like the one we make in the survey sequence) that Asriel and Chara can use as their new bodies.

But before he could carry out his plans, Gaster fell into his creation and got shattered across time and space, with his "death" creating Rouxls Kaard and/or Seam. After this potentially corrupting experience, Gaster's goals took a more... sinister turn (not that sacrificing two children to save two others isn't already rather sinister). Since then, Gaster has been working under the guise of "the Knight" and harvesting Darkner SOULs — including Jevil's and the King's — for whatever new plans he now has, and will eventually target the SOUL(s) of his Darkner counterpart(s) in order to fully fix himself.

The two narrators in the survey sequence are the two characters that got fused and became Gaster
They're now two consciousnesses within one body fighting each other for control (similar to what happened when Asriel absorbed Chara's SOUL). The first narrator wants to continue the experiment, whatever it's supposed to be, while the second one wants to stop it.

Sure, the speech pattern of the second narrator (more notably in the Japanese version) may suggest that they're Chara, and that the first one is Gaster as a single entity, but what if that's just what the game wants you to think?

Gaster was aware of every single playthrough of Undertale and this knowledge allowed him to create Deltarune
And I do mean every single one — it's implied by his followers that he's somehow omnipresent within at least the context of a singular instance of the game Undertale. Who's to say the same Gaster isn't present within every single instance at once? That means that every time someone cheated, or completed a route, or left the game unfinished... every time someone datamined... he was aware of all of it. And he learned from it. And being the scientist that he is, he was curious what could be done with this strange technology that creates infinite timelines with very finite possibilities, possibilities that could still be broken and bent. So he sent out a survey to us, the people who played Undertale...

Gaster will be the Big Good
Toby Fox is someone who loves to play with people's expectations. There also isn't actually much material stating gaster is malevolent at all. He may be a Creepy Good character who activly helps the main party. What better way to play with expectations and create a twist than have the creepy character who many percieve to be evil as one of your valuable allies.

the reasoning for this stems from two main pillars. The first is that the only one who ever says anything in relation to Gaster being possibly dangerous is the Riverperson, who isn't actually a very reliable source considering how we know even less about the Riverperson than we do about Gaster. The second pillar is how Gaster is seemingly already helping us. If he was the one to make Jevil go mad and create Seam's cynnical outlook, then those are two characters who actually help the party in the game. Upon defeat, Jevil gives you either the strongest armour in Chapter 1 or Susie's strongest weapon. Seam on the otherhand is the only shop keeper aside from Roulx and the only way to get weapon upgrades before the card castle. These are two characters who probably would have been allied with the King had they not lost it. Considering how powerful Jevil is and how Seam must be in comparison, not having to fight them at all is already a huge advantage to the player.

Chapter 2's narrator is different from Chapter 1's
When the narrator in Chapter 2 says "It is what they call "you"" (when looking at the mirror), the "they" in the quote is referring to Chapter 1's narrator (who says "It's only you" when looking at the mirror in their chapter). Chapter 2's narrator may or may not have something to do with Kris' eyes turning red (if they weren't always red before the end of Chapter 1).

The person trying to contact Gaster via the phone in Undertale and breaking into a "Wrong Number Song" when reaching Frisk instead was Spamton
We learn Spamton constantly made calls to his "garbage noise" benefactor who's implied to be Gaster and he can be assumed to have lacked his glitched speech patterns in the past.

The second narrator that discarded the vessel will make sure your choices don't matter
They're the one who said "no one can choose who they are in this world" (not just Kris or the player/red SOUL) after all, so they'll try to get rid of any major differences between the normal and weird routes to prove themself correct.
  • For example, Berdly will either die, fall in a coma or go missing in the normal route, not so differently from what happens to him in the weird route. Alternatively, the second narrator could possess Berdly's unconscious body in the weird route and pretend as if he's still alive (if his body doesn't turn to dust).
  • As for Noelle, she'll either forget the events of Chapter 2 (regardless of which route you're on) or be given LV off-screen (if you're on the normal route), obviously against her will. Or she could just disappear like Berdly.
Of course the more minor differences between the routes will still persist. And other characters will obviously notice the strange events caused by the second narrator.

The narrator is Papyrus and "Sans's brother" is Gaster
It seems suspicious that Sans never refers to his brother by name, suggesting that his identity could be a surprise. Perhaps the differences between Undertale and Deltarune are somehow caused by which of Sans's brothers is erased.

Gaster is not a good person
Assuming he's indeed the "strange someone", he clearly didn't give a crap about Jevil getting locked in a cell and Spamton living in a garbage dump (at least Jevil seemed pretty happy about being locked up, but Spamton? That guy was miserable).
  • The Voice on the phone repeatedly silences Spamton for trying to inform Kris about the Knight and how to be more than a [Heart] on a [Chain]. It's notable how they appear to be observing Spamton at all times, the phone constantly ringing on his shop, while also refusing to answer to Kris' calls.

Gaster created Spamton to begin with
Spamton has an odd middle G. initial, an appearance reminiscent of "Mysteryman" (including how one of his eyeglass' lenses is slighty bent as if squinting like Mysteryman — a trait shared with Seam) and that hidden Slasher Smile face of his that can be spotted in the basement is strangely named "DEVICE_FRIEND" in the files, when every other object labelled a Device is specifically player interface elements such as the Survey and File Select screens that are hinted to be hosted by Gaster.

The Narrator is not talking to the player
Everything the Narrator says during the character creation sequence at the beginning of Chapter 1, along with the overarching theme that "your choices don't matter" is not directed at us, the player - it's directed at Kris.

The character creation menu has them choosing their own hair and clothes - and their choices immediately get discarded. In the game proper, we see them wearing a color scheme previously associated with Chara and Asriel, but in the Dark World where they look like a cooler version of themselves, it turns to cyan and magenta, implying that in real life their clothes might not be something they'd pick for themselves. Chapter 2 further supports this - their room in Ralsei's castle has a dresser full of clothes, and the flavour text explicitly says they can wear whatever they want, implying that's something noteworthy that needs to be pointed out, like it's not usually the case.

Throughout both chapters, the player can pick actions and dialogue options that (according to the other characters' commentary) make Kris look uneasy, or like saying their line is something that was forced out of them. The Weird Route ramps all of that up to eleven - the player can make Kris psychologically torture their childhood friend using a voice that's not their own, and depending on how far you go, Kris might end up looking physically ill at some of what happens. They're not a willing participant.

Kris' choices are consistently shown not to matter, because the player is the one piloting the soul, i.e. driving their actions. The only time they're in control is when they forcefully rip out the soul for a few hours. The game's main theme is going to be meta commentary about the morality of making decisions for a video game character (just like Undertale touched upon the morality of inflicting violence upon characters just because they're fictional and there are no real life consequences for the player), and we're the main antagonist.

The "free will" theme is present in other characters as well - with Jevil's insistence that he's the only one who's free (aware that he's in a game?), Spamton feeling like a puppet on strings, Ralsei subtly steering every decision the characters make towards closing the fountains (even pulling out new legends as needed, and always making sure the others stay on track and don't think about things too hard) and Susie being the one character who defies the player again and again, doing what she wants regardless of our choices as the player. The secret bosses are medium-aware, but objectively powerless against their roles as NPC's. The Fun Gang manifest free will in different ways - Ralsei, influencing the others by asserting his own opinions just gently enough that it's not obvious, Susie by outright rejecting all expectations and orders, and Kris by removing the player's influence whenever they can so they could be in charge of their own body for a while.

Gaster is not malicious, he's just looking for a way home.

Gaster is trapped in somesort of limbo between universes and is reaching out to the "deltaverse" as it already has "alternate worlds" within itself, making it easier for him to access. He is trying to accumilate something to give him power to return to his own world, that's what he needs shadow crystals for.

If Gaster ends up being the true Big Bad or the mastermind behind most of the events of the game, his motivations would be to try and kill himself or everything.
Being rendered a non-entity and having pieces of your soul scattered across spacetime (in the form of the Goners,) while (presumably) being functionally immortal would likely drive one over the Despair Event Horizon mighty quick. Thus, it's probable that Gaster would want to end himself (and/or everyone else.)

The shadow crystals are pieces of Gaster.
The donut goner from Undertale claims to have a piece of Gaster with him, and the shadow crystals don't actually exist aside from where they affect the world itself - the shadows that they cast. Looking through them also allows you to see alternate worlds and through time - and Gaster was shattered across time and space. The final bit of evidence is that if you look through the shadow crystal when on your own, you can see through yourself - as if you had holes in your hands.

The Narrator is Gaster but "Mystery Man" is the one that gives you eggs
In the Undertale fandom, the character Mystery man is often called Gaster however when we interact with them they do not say anything and disappear. There is only one character that we can interact with that speaks in windings called (REDACTED). Mystery Man much like the character that gives you eggs disappears when you interact with them. Gaster/Redacted is the one that drove both Spamton G. Spamton and Jevil Mad.

Gaster is the founder and owner of ICE-E's P"E"ZZA.

The second narrator (the one who tells you "No one can choose who they are in this world") is benevolent.

If they hadn't intervened, the player would have gotten their own vessel to play around with, and Kris wouldn't be suffering from Player Possession. Sounds like everyone's happy, right? But think about it. Kris pulled a Dark Fountain AFTER being told that doing so places the world in danger from The Roaring. In other words, Kris's desire for more Dark Worlds to explore outweighs the risks in their mind. And this is AFTER they've been told about the Roaring. If they were left purely to their own devices, it's likely Kris would solve all of their problems by summoning Dark Fountains, probably not seal them and possibly even not stick around Ralsei long enough to learn about the risks.

Who is it that seals away the Fountains after they've done their good? Us. Who controls Kris during daylight hours, thus preventing them from making Dark Fountains all over town? Us. Who gets to hear all of Ralsei's explanations and learn why going All Fountain All The Time is a bad idea? Us.

And who put us in control of Kris? The second narrator. Even if it involves taking away a teenager's freedom, even if it involves the small but by no means nonexistent threat of the player being the sort of person who would go Snowgrave, NOT attaching the player to Kris would have destroyed the world by day 3 at the latest.

Gaster isn't important to the plot at all.

He's just some recluse who lives in a bunker. The noise you hear when you get close is something mundane like his washing machine.

How is this the weirdest theory on the page?

Gaster is imprisoned by the Phone Police.

He founded the Phone Police, but after he prank-called Spamton, they arrested him and jailed him in the bunker.

W.D Gaster is the Man Behind the Man, and will be known as the Grandmaster
In chess, an expert player is known as a grandmaster. So far, the Arc Villain of each chapter is named after a chess piece with the Big Bad being named after the Knight piece. However, even the Knight is just a piece in Grandmaster Gaster's game, and his goal is simple: Use his Knight(s) to bring about The Roaring and free the Titans so that their rampage will lure The Angel out. Gaster hopes that the Roaring will convince the Angel to wipe the slate clean and create a new world to replace the current rot-filled world of evil and chaos.

Knowing of course that such an action would risking wiping him out as well, he deliberately manipulated events so that he'd have a backup set of pawns (i.e Kris and their party) and guided them via the player's SOUL to fight against his chess pieces to grow stronger. In addition, he also found several individuals and told them the truth of the world to drive them mad, knowing that they too would serve as a useful means to make Kris stronger.

The reason for this? Gaster knows that not even he can stop The Angel, and that Kris's party will allow Gaster to avert the Angel's apocalypse should it divert too far from Gaster's own plans for the new world. Defeating each of the superbosses in each chapter is actually key to unlocking Chapter 8, the true final chapter where everything comes to a head.

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