[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/xeno5_372.jpg]]
[[caption-width-right:300:By the way, this shot is from the other giant's kneecap.]]

->''"We may die if we make a stand here, but staying gives us the chance to change our destinies. We have the Monado. With this, the future is ours for the taking!"''
-->-- '''Dunban'''

''Xenoblade'', known as ''Xenoblade Chronicles'' [[DubNameChange in Europe and the US]], is a [[EasternRPG Japanese role playing game]] for the {{Wii}} console, developed by Creator/MonolithSoft and published and produced by Creator/{{Nintendo}}. It is the SpiritualSuccessor to the ''VideoGame/{{Xenosaga}}'' series of {{Eastern RPG}}s for the {{Playstation 2}} (which itself was a SpiritualSuccessor to the SquareSoft {{Role Playing Game}} ''VideoGame/{{Xenogears}}'').

In the world of ''Xenoblade'', two continent-sized gods called the Bionis and the Mechonis fought an endless war against one another until only their lifeless corpses remained. Life flourished on the surface of these titans, giving birth to the human-like Homs on Bionis and the [[MechanicalMonster machine-like Mechon]] on Mechonis.

Peace would last until the Mechon launched an invasion, attempting to wipe out all life upon Bionis. With the power of a legendary sword known as [[SwordOfPlotAdvancement the Monado]], the only thing capable of piercing Mechon armour, the invasion was halted and peace regained for a time. That is, until one year later when the Mechon returned in even greater numbers than before.

The story follows Shulk, a young Homs male who becomes the new [[TheChosenOne chosen]] wielder of the Monado. He chooses to use the power of the blade to seek revenge against those who [[DoomedHometown attacked his village]]. Given [[Creator/MonolithSoft the developer]], things get ''much'' more complicated than that.

It was released in Japan on June 10th, 2010. After much fighting from the fans, it was released in Europe on August 19th, 2011, and translated to English, French, German, Spanish and Italian. After much fan demand, the game reached American grounds in April of 2012. Unfortunately, due to the game's highly limited run, the game is [[KeepCirculatingTheTapes incredibly hard to find now]], making it hard for fans late to the game to own the whole "set" of Wii {{Role Playing Game}}s, made up of this, ''VideoGame/TheLastStory'', and ''VideoGame/PandorasTower''.

On August 29th, 2014, a port for the [[Nintendo3DS New Nintendo 3DS]] system was announced, after Shulk's [[http://www.youtube.com/watch?v=ZUTU4OZrjzY reveal trailer]] for the fourth SuperSmashBros game. It was released April 10th, 2015.

A [[SpiritualSuccessor sequel]] [[ThematicSeries (of sorts)]] titled ''VideoGame/XenobladeChroniclesX'' has been released in Japan for the UsefulNotes/WiiU, with an English release forthcoming.

'''Due to [[SpoileredRotten the spoileriffic nature]] of this game, [[Administrivia/YouHaveBeenWarned be warned]] of unavoidable spoilers.'''

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!!This game provides examples of:

[[foldercontrol]]

[[folder:A-C]]
* AStormIsComing: [[spoiler:Zanza says this nearly word for word after the events of Prison Island.]]
* AbnormalAmmo: Ether rifles can, alongside normal rounds, fire ether rounds that have unusual effects. Sharla makes use of healing rounds, support rounds, electric rounds, and so on.
* AchievementSystem: The game has a large variety of internal achievements that grant NonCombatEXP when completed. They're split in 2 categories, Trials and Records, with the former largely relating to the various sidequests and latter being mostly combat based. Only the latter carry over to NewGamePlus, possibly because the former are more tied to the overall story progress and the latter generally have further stretching goals.
* ActionCommands: Burst affinity. Occasionally in battle the player gets the opportunity to press a button to increase the team's tension and affinity, without major consequences besides a minor tension loss should the player fail. The same mechanic is also used in Dunban's "Blossom Dance" attack, and also to extend [[CombinationAttack chain attacks]], [[spoiler:and for triggering the visions in the final battle against Zanza]].
* ActionGirl: Sharla with her [[SmallGirlBigGun big gun]], Fiora with her [[KnifeNut knives]], and Melia with her magic.
* ActionPrologue: The game starts off with Dunban's stand against the Mechon approximately one year before the events of the game.
* AdamSmithHatesYourGuts: Lampshaded in Sword Valley where the party sees a supply convoy. Dickson arrives and tells them that they are carrying equipment, and asks if you want any. Then you still have to ''pay'' for it, even though you are clearly the advanced strike force.
* AdvancedAncientAcropolis: Alcamoth, the home of the High Entia, is a floating city full of advanced technology.
* AerithAndBob: Most of the names are pretty fantastical like Shulk and Dunban, but then you get random [=NPCs=] named things like Dorothy, and even Sharla is a real name.
* AIIsACrapshoot: Averted with [[spoiler:Alvis, whose ascension from a ship AI to Monado made him more of an overlooker instead of going over his head. Granted, Zanza might have a different opinion, as Alvis did turn on him]].
* AllianceMeter: A very simple one, but still counts. The more {{Side Quest}}s are completed in each area, the higher the citizens' trust becomes. Higher trust allows trading for better items with the [=NPCs=] and unlocks more sidequests, some of which are necessary to unlock 2 extra skill trees for each character.
* AllThereInTheManual: [[spoiler:For most, Fiora's restoration from cyborg to Homs seems to come out of [[DeusExMachina left field]], but it is detailed in the [[NoExportForYou Japan-only]] short story, ''Monado: The Secret Files''. Luckily, someone translated it to English, which is posted [[http://dilly-shilly.blogspot.ca/2010/12/xenobade-episode-at-home.html here]].]]
* AndManGrewProud: The races living on Bionis and Mechonis thrived after the two titans killed each other in battle. [[spoiler:Although it is later revealed that they did long before they waged battle]].
* AndYourRewardIsClothes: If you choose to continue the game after the main story, you can play as Fiora in her Colony 9 attire.
* AnimationBump: During the majority of the dialogue cut scenes, the game uses pre-recorded animations and the lip movement is reduced to open-close-mouth. The characters' faces are rather motionless, the camera angles are pretty simple, and the shots are a little static. However, in the more dramatic and spectacular ones, the characters become more expressive, both in face animations and body language, the lip movement is animated accordingly to the spoken lines (at least with the Japanese dub), and the shots become way more dynamic.
* AntiFrustrationFeatures:
** Most of the collectables are available via trades, which is great as some areas are unavailable after certain points, and a few collectables are hard to get due to randomness. Some enemy drops are also available via trades. Finding out who can trade for them when and where [[GuideDangIt can be a chore]], though.
** Fast travel and time changing. Easily saves dozens of hours of pointless wandering, and even with them, HundredPercentCompletion still takes well in excess of 100 hours. Now if only they'd allow to change the ''weather'' too... and even that just takes a couple times going back and forth between two areas.
** Unlike most {{Eastern RPG}}s, there are no consumable healing items. Outside of battle, party members recover HP automatically, and during battle, all abilities (including healing) are tied to a cooldown instead of a mana system, so they can be used as long as you're willing to wait for them to recharge. This means the party will almost always be at full strength going into most fights, reducing the need to backtrack to a town to rest and restock on items.
** Although the game is loaded with MMO-like quests to fetch items and kill monsters, many of them don't require one to return to the quest-giver to receive the reward, which is instead given immediately upon fulfilling the objectives.
** [[spoiler:The Hidden Village]] has the fewest amount of [=NPCs=] associated with it as well as the fewest quests. Their quests give out the most reputation out of all the other areas of the game in order to compensate for this fact.
** If you visit every location on a part of the world map, the entire map will fill in to avoid getting lost.
* AntiGrinding: If you're sufficiently high leveled enough, enemies within certain levels stop giving as much EXP, AP, and SP as they used to.
* ApocalypseHow: A freaking [[spoiler: [[ApocalypseHow/ClassX4 Universal Class 4]]! Klaus tried to get an experiment that would turn human beings into gods and he ended up destroying the entire universe except himself, Meyneth, and the computer AI's consciousness. After that, they create the universe of the game. Klaus, now known as Zanza, is turned into Bionis, Meyneth into Mechonis, and the computer's AI into the Monado's spirit, which can take the Homs form of Alvis.]]
* ApeShallNotKillApe: Shulk refuses to kill Metal Face after he realizes [[spoiler:that he's actually a Hom.]] He dies after trying to kill Shulk, only to get impaled and fall to his death.
* ArborealAbode: Frontier Village takes it to an extreme, being a 9-level borderline LayeredMetropolis inside a gigantic hollow tree.
* ArcWords: ''"Seize our destiny."'' It starts as a sort of CatchPhrase for [[TheObiWan Dunban]], but later becomes synonymous with the party's struggle to change the future.
* ArtificialBrilliance:
** Some enemies actually have counters to being knocked down and inflict damage back on you. The AI knows this - and this works in ''your'' favour, too! There is no way for ''you'' to know this unless you inflict topple on an enemy, but your own allies will literally ''not'' use their break-topple combos on enemies with this, when they realistically have no way of knowing this. Similarly, they won't attack (not even with auto-attacks) if the enemy does spike damage and the AI's health is too low to survive suffering from Spike damage. Lastly, Reyn and Dunban are actually quite quick to use Topple and instantly tool off on toppled Mechon, as this is the only way to damage them reliably without Enchant.
** Sharla's AI actually is somewhat smart with headshot -- her AI is normally focused almost entirely on healing, which makes her a pretty effective healer. (Too bad healing isn't as useful in this game, however...) But the AI knows to usually reserve Headshot for dazed enemies, and Headshot is a ''very'' useful ability for its potential to OneHitKO enemies.
** Reyn is actually pretty good at tanking. And one reason people almost always use Riki is because Riki does a ''very'' good job of keeping status debuffs on.
* ArtificialStupidity: That said, the AI has a ''lot'' of issues...
** The AI simply put cannot handle positional abilities well. This leads to the AIs of Riki, Fiora, and Shulk (who all have abilities that are stronger depending on whether or not they're to the side or behind enemies) abusing their attacks when they're facing enemies or never making the effort to try flanking them. Usually they rely a ''lot'' on Reyn or Dunban to pull them off properly.
** Melia is ''notoriously'' stupid amongst the fanbase. Her AI almost always summons elementals for the status buffs - which is good, but what is ''not'' good is when she walks ''right up to the enemy'' and summons them. She is a SquishyWizard, too, which does not help her case. She also is somewhat famous for summoning Aqua, only to discharge it almost immediately when she's at full health and it won't do much. (To be fair, this is also because she can't choose which elemental to discharge).
** One reason why Shulk is pretty much ''always'' the player character is because many battles for a ''huge'' portion of the game are borderline impossible without the Monado... and Shulk's AI is too stupid to properly enchant or shield.
** In the field, the AI can sometimes walk off edges and fall to their doom[[note]][[VideoGameCrueltyPotential or you can push them off]][[/note]]... only to respawn back where they were within seconds.
* AsLethalAsItNeedsToBe: The Monado is incapable of cutting sentient beings born from the Bionis, which severely cripples Shulk in a couple of battles. [[spoiler:This restriction is no more once the Monado is unshackled]].
* AttackOfTheFiftyFootWhatever:
** Makna Forest has some massive dinosaurs in some areas. Ones that will pound you flat if you try to fight them your first time there.
** Fortress-class Mechon are gigantic, the smallest of them being the size of a big house. Battles against their generic versions can be just as tough, if not even tougher, than battles against [[BossInMookClothing unique monsters]] of the same level.
** The Mechonis and the Bionis. The former even has an attack that will kill the entire party and cause you to start a battle over.
* AwfulTruth: [[spoiler:Shulk surely [[HeroicBSOD doesn't take well]] to the fact that Dickson, one of his mentor figures, was EvilAllAlong. Not to mention that HE HIMSELF was DeadAllAlong. For 14 years, no less]].
* BackFromTheDead:
** [[spoiler:The Homs turned into Mechon.]]
** [[spoiler:Shulk had this ''twice''. First he technically came back after Zanza started using his body as a vessel; and later, after Zanza leaves his body, making him die again, he comes back for good.]]
* BackStab: Several characters have at least one move that deals more damage struck from behind the enemy (for example, Shulk's Back Slash). It is possible to sneak behind enemies and start the fight with these attacks, giving a great advantage, or even a OneHitKill.
* BadassAdorable: Don't let Riki's adorable Nopon looks and child-like attitude fool you, he's just as capable of a fighter as his "sidekicks". He can stack up some impressive status-effect damage as a GradualGrinder, and he has the second-most HP out of all the party, only beaten by Reyn by just a few hundred at level 99.
* BadassBookworm: Shulk, who is a mid-ranking member of Colony 9's Defense Forces engineering division. He already knew how to handle weapons before taking the Monado full-time.
* BadassCrew: The playable characters, of course. Even the Nopon party member kicks some serious ass.
* BareYourMidriff: Many characters have outfits that show navel, such as Fiora and Sharla's default outfits.
* BattleCouple: Shulk and Fiora; long-time childhood friends with romantic tones that are hell-bent on protecting each other in battle.
* BeautifulDreamer: Twice. [[spoiler:First, Shulk watches Fiora sleep when the Machina are about to fix her Mechon body. Later in the game, the roles are exchanged and Fiora is the one who watches over Shulk. Although this time, she's waiting for him to come BackFromTheDead]]. In both cases, all characters have unique dialogue regarding them.
* TheBeautifulElite: Rather downplayed. Shulk, Fiora, Sharla, and Melia would be top model material in the real world (especially in a swimsuit). But Dunban, while still physically attractive, is within levels reachable by the average person; and Reyn would be unthinkable in most Japanese fantasy media. The [=NPCs=]' attractiveness varies a lot throughout the game, too.
* BeautyEqualsGoodness: [[spoiler:The good Faced-Mechon, Fiora,]] has good looks, has a general color scheme of white and gold, and [[spoiler:has a design reminiscent of [[VideoGame/{{Xenosaga}} KOS-MOS]]]]. [[spoiler:Mumkhar, the evil Faced-Mechon that pilots Metal Face]] has a generally-black color scheme, looks like a gonk, and is designed to look like a [[spoiler:robotic]] assassin.
* BehemothBattle: The opening cutscene features a titanic clash between the the god-like entities Mechonis and Bionis. They are so big that after said battle, their still-standing corpses form the entire world in which the normal-sized characters live on.
* BewareTheNiceOnes: You would think Shulk, being a modest engineering student and nice guy, would not harm a fly. Or Fiora, a sweet girl and loving younger sister that takes care of her HandicappedBadass older brother, wouldn't be able to hurt anyone, right? WRONG!
* BeyondTheImpossible: Shulk's still able to have visions even when [[spoiler:the Bionis Monado was taken away from him, electing this response from Disciple Dickson. It is later revealed it's because he had a third Monado tucked away in his heart which he eventually managed to manifest during the fight against Zanza, effectively making him a god as well]].
* BigBad: It changes through the story. At first the main conflict is with the murderous Metal Face. [[spoiler:Then it changes to the WellIntentionedExtremist Egil. And finally, the EvilGod Zanza shows himself as the real evil menace]].
* BigBadFriend: The true antagonist of the Black Market sidequest chain is [[spoiler:Bana, one of Gadada's closest friends and the giver of one of the chain's prerequisite quests.]]
* BigCreepyCrawlies:
** The Arachno/Antol and Caterpile enemies are the major ones. Wisp, Apis, and Fliers being a tad big but not even close to the size of the the Archnids and Caterpiles. Wisp and Fliers also tend to not be violent unlike the spider based enemies.
** The giant Fortress-class Mechons are a robotic version, looking like a cross between a praying mantis and some kind of wacky Victorian exercise machine.
* BigDamnHeroes:
** Fiora pulls off one of these during the Mechon attack to Colony 9, involving [[spoiler:driving a freaking MiniMecha and fighiting single-handed against Metal Face, saving Shulk and co at the cost of her life]].
** When the party is surrounded by Metal Face and several Mechon, Dunban and Dickson show up to lend them a hand. When they are overwhelmed, [[spoiler:a Telethia sent by Alvis makes a swift appearance, attacking the Mechon and making them retreat.]]
** The party sans Melia infiltrates the High Entia Tomb just in time to save Melia from an assassin.
** Reyn and Sharla get one [[spoiler:on the Fallen Arm, showing up just in time to help Shulk defend a still-recovering Fiora from a Mechon patrol.]]
** Shulk gets one at [[spoiler:the last stand against the Telethia at Colony 6 after coming back from the dead.]]
** [[spoiler:Fiora has a couple of these with Meyneth, the most of which involve saving the party from a mobile Mechonis temporarily.]]
* BigGood: [[spoiler:Lady Meyneth, the benevolent goddess of Mechonis]], the one looking for a way to put an end to the source of the conflict between the Bionis and the Mechonis. Interestingly enough, this big good was indirectly assumed to be ''the enemy'' at first.
* BigNo: Shows up a few times, the earliest one being Shulk's reaction [[spoiler:at Fiora's death]].
* {{BFG}}: Ether rifles can be BIG. Sharla is no small girl, but she's dwarfed by some of her guns.
* {{BFS}}: The Monado itself. It starts out almost as tall as Shulk is, and can grow to three times its normal size for special attacks. Dunban also has some [=BFSs=] of his own, which he wields [[OneHandedZweihander one-handed]].
* BilingualBonus: The characters that appear on the Monado's glass pane remain unchanged from the Japanese version - "machine", symbolizing that the blade will take apart Mechon, [[spoiler:"person", given by Zanza at Prison Island, and finally "god", at the start of the ending sequence]].
* BittersweetEnding: Highly sweet, mind you. [[spoiler:Zanza is defeated, leaving the two gods finally at peace but destroyed, along with the world of Bionis and Mechonis. However, the universe is rebuilt, all the races of both the Bionis and Mechonis are saved from another destruction, Fiora gets her body back, and Shulk is finally at peace. However, many people, especially Machina and High Entia, lost their lives in the process.]]
* BlackMagicianGirl: Melia, a SquishyWizard with some serious offensive ether arts on her arsenal.
* BladeLock:
** [[spoiler:Dunban and Shulk]] of all people get into one during a cutscene. [[spoiler:Shulk does not want Dunban to kill a fellow Homs, even if is one he hates from the bottom of his heart.]]
** [[spoiler:The Bionis and Mechonis get into one after Zanza's reawakening, which ends with the latter's sword being broken]].
* BodyguardingABadass:
** When Melia is introduced, she has a contingent of {{Mook}} bodyguards to help her track down a monster she's hunting. They all die in the fight, but she manages to beat it off and injure it with one big ether attack.
** Likewise, much of Reyn's character development deals with him trying to keep his promise to protect Shulk, even as Shulk grows far more powerful than him. It gets even more building when Gadolt leaves Sharla in his capable hands before dying.
* BodySurf: [[spoiler:Zanza and Meyneth may have physical forms, but they still tend to take the bodies of others to show themselves.]]
* BonusBoss:
** The game includes 5 bonus bosses whose levels are above the player's cap of 99. They are Final Marcus at 100, Ancient Daedala at 105, Despotic Arsene at 108, Blizzard Belgazas at 114, and Avalanche Abaasy at 120. The last one is especially nasty because he only spawns in snowstorms, meaning that in addition to being strong enough to rip apart even a maxed out party, nightvision gems are a must to have any expectation of even touching him.
*** As LetsPlay/{{Chuggaaconroy}} found out, an even worse thing about Avalanche Abaasy is that he spawns in the same area as Final Marcus. If you're fighting Marcus and it suddenly changes to blizzard weather, you are likely in for a [[OhCrap nasty turn of events.]]
** A long sidequest chain leads to a boss battle against [[spoiler:Bana, the Nopon kingpin; the only battle outside of the main story under the tune of "[[https://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]"]]. Thought it's not an overleved battle, it takes quite some effort to reach it, since the quests that lead to it cover almost half of the game and can be LostForever.
** A special sidequest focusing on a mid-game boss climaxes in a battle against a Telethia [[spoiler:who used to be First Consort Yumea]].
** Getting Colony 6 fixed up to 95% results in a bonus boss fight against a level 99 Demon King Dragonia, one of the [[spoiler:three]] fightable dragons[[note]]the strongest monster type[[/note]] in the entire game.
* BossInMookClothing:
** Unique Monsters are super powered versions of otherwise regular monsters wandering around the world. They are usually, but not always, bigger than their counterparts, and are distinguishable by their fancy name tag and by [[NominalImportance their unique names]]. Fights against them can be even tougher than bosses.
** Fortress-class Mechon are massive house-sized behemoths of a robot. Even in their non-unique forms, they can be even more powerful than Unique Monsters of the same level. And let's not even start with their unique varieties.
** Many areas hold otherwise regular monsters that are several levels above the one of the usual monsters. Thankfully, most of them are usually found in some out-of-the-way areas, or don't attack unless provoked.
** The Face clones, which are mass-produced versions of Xord. The unique monster variation in Central Factory is quite powerful, as it has topple spike damage unlike the regular Mass Produced Faces and it hits hard with its arts.
** Dragons are also this; they're gigantic, most have spike damage, and some have Instant Death Attacks. The only one that could be this (as the rest are Bosses) would be [[spoiler:Demon King Dragonia, which has more HP than a Unique Monster at the same level (Around 656,000), really powerful arts that can hit the entire party, and an Instant Death attack]].
** The Deinos Sauros within Makna Forest. They're the highest level monsters you can encounter [[spoiler:pre-Mechonis Core event]] at level 98, meaning unless you're something like level 93, you'd have a tough time hitting it. Even so, it has only two different attacks: A powerful talent art that topples anyone who gets in its way and a level 10 talent art that guarantees instant death unless you either have debuff resistance[[note]]even then, the attack's quite deadly[[/note]] or used Monado Shield. Also, the mere fact that the level cap's 99 means that the Deinos Sauros can never be below white when it comes to danger levels. Thus, it's impossible to fight it with its stats reduced to compensate for you being overleveled. They, therefore, give the most EXP, AP, and SP out of all the monsters in the game [[spoiler:pre-Mechonis Core event]].
* BrainwashedAndCrazy: [[spoiler:Gadolt is one of the first Face Mechon to have their memories wiped in order to obey orders. He speaks Egil's words without resistance because of this]].
* BridalCarry: Seen very briefly after Shulk wakes up on the Fallen Arm. Approaching the wreck of Face Nemesis, he extracts [[spoiler:Fiora]] from the Mechon's chest cavity and carries [[spoiler:her]] to shore, leading into one of the most heartwarming scenes in the game.
* BritishAccents: In the English language dub, more or less all of the characters speak accents indigenous to [[https://en.wikipedia.org/wiki/Home_counties England's home counties]] in the southeast of the country around London. The High Entia largely speak [[https://en.wikipedia.org/wiki/Received_Pronunciation Received Pronunciation]], also known as "the Queen's English". In-dub, this helps reinforce the High Entia as stilted and austere in their cold opulence, helping localize the awkward social barrier that Melia initially suffers with Shulk's party and non-High Entia in general.
* BrickJoke: During the Nopon Black Market side quest chain, you have to give some writing to a certain NPC. At first, he thought it was an ancient Nopon dialect, until you give him some more writing from the writer of the previous writing. Then, he realizes that it's just bad writing.
* BrotherSisterTeam:
** Dunban and Fiora. [[spoiler:It takes a while before they finally manage to join forces in the battlefield though]].
** [[spoiler:Egil and Vanea on Mechonis' side. Though in this case, Vanea is much more reluctant, eventually doing what she can to stop him]].
* BugWar: Several sidequests eventually reveal that [[spoiler:one had happened between the Spiders and Giants. The Giants originally won the war and kept the powerful white spiders under control thanks to their Soothesayer. Eventually he died and the Spiders began to grow in power once again with no way to stop them. The Giants then resorted to [[HumanSacrifice Giant Sacrifice]] in order to keep them under control. Which worked [[HoistByTheirOwnPetard until their numbers dwindled]] to the point that nothing they do could stop them. It's suggested that the Spiders might have caused their extinction.]] There's also a war between the Chilkin and the Antols on Valak Mountain which keeps both sides in check.
* CallingYourAttacks: Paired with LargeHam, all over the place during battles.
* CantDropTheHero: Averted. Once the forth party memeber joins, Shulk does not need to be in the active party. Although his CombatClairvoyance is still available without him on the team, his Monado powers prove to be invaluable assets throughout the game, and having him is necessary in order to fight Mechon, which the rest of the party will have trouble damaging until their equipment gets upgraded later on.
* CameraScrew: When using the Wiimote + Nunchuk and in combat, the camera will always face you toward your target. This becomes a big issue when fighting {{Giant Mook}}s or trying to speed through narrow spaces. Using the Classic Controller allows you to control the camera manually, but you still have to deal with CameraScrew in small, confined spaces.
* CardCarryingVillain: The BonusBoss of [[SidequestSidestory a long sidequest chain]]. [[spoiler:The Nopon Bana]] can almost he seen twirling his non-existent mustache before confronting him in battle in the "Find the Kingpin" sidequest.
* CartographySidequest: Bonus EXP is obtained for discovering out-of-the-way locations and landmarks in the world.
* CastFromHitPoints: Shulk's Battle Soul, Dunban's Final Flicker (both fill some of their talent gauge at the cost of half of their HP), and Melia's Healing Gift (which sacrifices some HP to heal another party member).
* CatchAndReturn: [[spoiler:When Egil throws a ball of energy towards Zanza while he is still inside Shulk's body, Zanza merely throws it back at Egil, severely damaging him.]]
* ChainmailBikini: All characters, male and female, have access to equipment that are basically them in their underwear (or swimsuits). They can have some surprisingly high stats.
* ChekhovsLecture: [[spoiler:In Agniratha, Vanea explains to the party that the Monado isn't just a sword. It's the light within everyone, the will to survive no matter what. This light manifests itself as the True Monado during the final battle against Zanza.]]
* ChewingTheScenery: Everyone gets their share of impressive movement at some point. The Nopon take the cake though; a lot of them jumping or dancing as they talk to the party.
* ChildhoodFriends: Shulk, Reyn, and Fiora have spent a great part of their childhood together, [[ThreeAmigos and are very close because of this]].
* ChildOfTwoWorlds: Discussed. When plans for an alliance between the three races of the Bionis surface, Melia proposes herself as a potential ambassador, since she has the privileged position of being both regent of the High Entia and of half-Homs heritage. She doesn't take the position, though, and instead continues to be part of the PartyOfRepresentatives.
* ChronicHeroSyndrome: Pretty mandatory in a world with such a huge amount of sidequests that can be done pretty much at any time.
* CleavageWindow: A lot of the women's armor closes at the neck, making them this.
* ClimaxBoss: Several bosses in the course of the game mark a climax event or revelation; some of them even reveal further {{Big Bad}}s. The ones that reveal the bad guys are Xord, Metal Face, and Egil.
* ClippedWingAngel: After Xord is defeated and thrown into the ether river on the Ether Plant, he jumps back into action while the party is on the mine's elevator. This time he's rusted from the direct exposure to the ether, and unlike the first time around, he can be damaged just fine by the Monado.
* CollectionSidequest: Filling the collectopedia of each area nets some nice rewards. As well, there are quests that involve collecting a certain number of different elements.
* ColossusClimb: A weird sort, in that the entire game takes place on the bodies of two godlike behemoths the size of a pair of small moons.
* ColourCodedForYourConvenience:
** Battle arts have all different colors that represent different kinds of abilities. This makes it easier for the player to set up strategies to use against enemies.
*** Red arts are all physical, and often have a bonus effect if done a certain way (i.e. from behind).
*** Purple arts are all ether based, and affect the enemy in some way. (i.e. sleep, burn, chill, etc.).
*** Blue arts are healing or supportive.
*** Orange arts are auras, which grant multiple forms of buffs to different characters for a limited time.
*** Pink arts inflict break on an enemy.
*** Green arts inflict topple in some way, mainly when an enemy suffers from break.
*** Yellow arts inflict [[CirclingBirdies daze]], usually when an enemy is under topple.
*** Finally, [[LimitBreak Talent Arts]] are gray, and work as a wild card during Chain Attacks.
** Each different Monado Art illuminates the blade with a different color, but these colors don't correlate with the colors of "equivalent" Battle Arts save for Armour (Orange).
* CombatClairvoyance: What the Monado does in gameplay, often showing lethal attacks aimed at the team several seconds before they actually occur.
* CombatMedic: Sharla has a wide arsenal of healing and support arts, while still having some offensive potential with her gun arts (one of which, if set properly, is a OneHitKill).
* CombinationAttack: Called "Chain Attacks" in this game. It allows the three members to perform a special attack each, even if it's currently affected by cooldown, and that attack will be far more likely to inflict its status effect on the enemy unless they are 100% immune to it. The higher the affinity between the members, the more attacks they will be able to execute before the Chain Attack ends, and the more Arts of the same color are performed in a row (with Talent Arts acting as a wild card that allows to change colors in the middle), the higher the damage multiplier.
* TheComputerIsACheatingBastard: The monsters [[FanNickname the fans call]] the "Superbosses" are all over level 100, compared to the level cap for this game which is level 99. They make up for this by having lower agility than what their level would suggest ([[AntiFrustrationFeatures just so that you can hit them]]).
* ControlFreak: [[spoiler:Zanza wants to keep total control over his creations, knowing full well that if they leave the Bionis, he will die.]]
* CoolOldGuy: Dickson and Otharon. The former is a member of Colony 9's military force, and the latter the leader of Colony 6's military force. Both of them show several moments of badassery.
* CoolDown:
** One of the main combat mechanics. Most powerful attacks have long cooldown periods to prevent them from being used more than once per battle and ending combat instantly makes them useable in the next battle, with the [[CombinationAttack Chain Attacks]] resetting their timers for its duration, allowing the use of all attacks.
** Sharla has another form of cooldown. Her abilities overheat her gun, increasing the effectiveness of her offensive attacks and reducing the effectiveness of her healing. Not venting the extra heat before her gun overheats completely forces her into an automatic heat venting animation that takes much longer than doing it manually. In either case, Sharla can't move or attack during the animation, which is really bad if she's got high aggro. The former can be reduced by leveling up said attacks, and the latter can be reduced with the right gems and skills.
* CosmeticAward: In the New 3DS version, managing to level up all your characters to level 99 results in the game giving you 99 free tokens to spend on in-game models and music for the jukebox collection.
* CoupDeGraceCutscene:
** Alvis finishes a Telethia off in the cutscene where Purge is learnt.
** [[spoiler:Shulk finishes Zanza during the start of the final cutscene after the FinalBattle.]]
* CrypticConversation: Of course, this being part of Monolith's AuthorAppeal. Alvis would be the worst offender, remaining very ambiguous through the course of the game.
* CurbstompBattle: [[spoiler:The final battle turns into this after Shulk gets his True Monado. It's pretty much this in gameplay terms as Zanza remains the same, but now Shulk has the best weapon in the game.]]
* CutscenePowerToTheMax: It is not rare to see the characters being agile in cutscenes, but not being able to lift their feet off the ground in battles. The worst offender for this would be [[spoiler:Mayneth controlling Fiora]] right after the HopelessBossFight with [[spoiler:a revealed Zanza]]. The fight has them flying around the area exchanging blows.
[[/folder]]

[[folder:D-F]]
* DamagerHealerTank: Can be done as long as Sharla is the healer and Reyn is the tank. Most other characters fall more or less under the GlassCannon type, so they would be the damage.
* DeadAllAlong: [[spoiler:Shulk, who died 14 years ago next to the Monado. Zanza used his body as a vessel. When Zanza leaves Shulk's body, he dies again. He comes back later to kick his ass.]]
* DeathIsASlapOnTheWrist: Dying in gameplay just forces a return to the last landmark visited, and any loot dropped by killed monsters is not lost. This is especially true if you slipped off a high point and fell to your death.
* DeclarationOfProtection:
** Shulk and Fiora. Each one always presents the idea of protecting the other. [[spoiler:Which is funny later in the game, when both of them are perfectly capable of taking care of themselves]].
** Reyn promises he will protect Shulk during their journey. This becomes part of his CharacterDevelopment later on, when he realises that Shulk has grown far more powerful than him.
* DefeatMeansFriendship: Completing "A Big Brother's Fight" would not only resolve in side characters Jiroque and Zuzaku to make up, it would also cause them to become "close brothers". However, if you complete the quest's mutual opposite, "A Little Brother's Fight", you'd have to do another side quest in order for them to come "close brothers", [[spoiler:but once you do, you'd also cause Marcia to forgive Zuzaku when she had previously hated him]]. (Their feuding still stops, however).
* DemonicPossession:
** [[spoiler:The only reason Shulk was alive these last 14 years is because Zanza was using him as his vessel.]]
** [[spoiler:Whoever holds a Monado can be taken over by the soul of a god that rests within, like the giant Arglas, who became Zanza's puppet when he grabbed the respective Monado. Although the Demonic part is pretty non-existant on [[GodIsGood Meyneth's side]]]].
* DeadHandShot: [[GoryDiscretionShot The only thing we see of]] [[spoiler:Fiora's]] corpse is the arm, [[spoiler:before the tank she was riding in is tossed away by Metal Face.]]
* DecoyProtagonist: The prologue gives the impresion that Dunban is the main character. He in fact is a playable character, but the main character seat belongs to Shulk.
* DeusEstMachina:
** Mechonis [[spoiler:and Meyneth, on virtue of being MechanicalLifeforms]].
** Taken to even greater levels with [[spoiler:Alvis, Monado itself, who used to be a computer AI in the previous universe before it was destroyed]].
* TheDevTeamThinksOfEverything:
** Overlevel a character outside of the NewGamePlus before a playable character joins your party, and that character would be around the same level as your other characters when they join.
** Initiating a Chain Attack while an enemy's busy performing an attack that will incapacitate one of your player characters, and he or she will shrug it off just so that they could join in on the Chain Attack. Conversely, a character will also survive with 1HP should the conditions within the Chain Attack would normally incapacitate them (ie, when they're hit with enough spike damage to normally be knocked out).
** The [[spoiler:Machina Swords]] are programmed to not be in their active state during cutscenes that are supposed to portray Dunban as wielding the Monado just so that the "Monado's blade" (and circle) would look like it's coming from said sword.
** [[spoiler:Fiora]] uses the right Talent Art during the one cutscene in the entire game where she uses her drones to attack[[note]]Her Talent Art gimmick is that it's different depending on what Drone she has equipped as foot equipment at the time[[/note]]. Said Talent Art may even [[CutscenePowerToTheMax briefly change in behavior]] depending on its nature.
** Even if you manage to beat an insanely high leveled enemy somehow early on, there's a max EXP and AP cap in place in relation to your level to prevent cheesing the game with power grinding.
* DialogueTree: They appear in some sidequests and are a key feature in the Affinity Dialogues. In sidequests, taking different options might do something as small as changing affinity between some [=NPCs=], to completely changing future quests.
* DidYouJustPunchOutCthulhu: [[spoiler:The party defeats Zanza, one of the creators of the New Universe.]]
* DifficultySpike: Sword Valley. Even if you went out of your way to complete every single sidequest possible up to that point, the enemies levels will ''still'' likely be higher than your own. In addition, you get introduced to the BossInMookClothing Fortress Units, which ''will'' kill you if you try to take them on in a direct fight. Additionally, the game gets more spam happy when it comes to enemy units, to where it's not impossible to end up fighting ''five to six enemies'' at the same time. Also, if you want to go through it without having Shulk in your party twenty four seven, you'll be forced to downgrade to weapons that are weaker than the ones you already have and have only one slot, but can damage Mechon without Monado Enchant. While all this makes sense considering you're storming one of the enemies strongholds, it's still likely to catch many first time players off guard.
* DiscOneFinalDungeon: The visit to Prison Island is greatly built up, but it serves as the source of a WhamEpisode. Later on, [[spoiler:Mechonis Core takes this spot]].
* DiskOneNuke: Once you get Melia and have her sleep and Spear Break talent arts, it's possible to use her to push the Gogols, an exceedingly high leveled late game enemy on Bionis Leg, off of cliffs for a OneHitKill. While the team [[TheDevTeamThinksOfEverything thought of that and put a max EXP and AP cap in relation to your level, regardless of what level the enemy is at]], it's still possible to get some really good equipment, Art Books, and level V / VI strength up gems from them, which helps makes the game up to [[spoiler: the Mechonis proper]] a breeze.
* DisneyVillainDeath: A strange case, as the victim [[spoiler:Metal Face]] falls to his death [[spoiler:all the way from Sword Valley]], but not before being ImpaledWithExtremePrejudice by his own actions. Also taking a spin on the trope, the protagonists can eventually come across the end result of the fall. Messy.
* DisproportionateRetribution: The quests that involve slaying the Orluga of Makna forest all come from a Nopon boy who wants the protagonists to slay them for ticking him off in relatively trivial ways.
* DivergentCharacterEvolution: Inverted with Dunban and Reyn gameplay-wise. They both start out as varieties of aggro-drawing tank, but with plenty of noticeable and meaningful differences. But they later learn arts that are quite similar to each other's. For example:
** Dunban starts with Electric Gutbuster and Worldly Slash, which have added effects when used after Gale Slash. Later, Reyn learns Dive Sobat, which has an added effect when used after Bone Upper.
** Reyn learns Last Stand, which revives him if he dies while it's active. Much later, Dunban learns Jaws of Death, which does exactly the same thing.
* DoomedHometown:
** Colony 9 is brought to chaos after the attack by the Mechon. Although it manages to recover pretty fast.
** Colony 6 is completely destroyed before Shulk and Reyn arrive. Reconstructing it forms part of a huge sidequest.
** [[spoiler:Agniratha, the Mechonis capital. A former bustling metropolis attacked by Telethia and the Bionis millennia before the game's events. Now a lifeless Mechon-infested ghost of what it used to be]].
** [[spoiler:Alcamoth, after Zanza transforms all pure blood High Entia into Telethia]].
* DoubleReverseQuadrupleAgent: Alvis. Through the course of the story, it's impossible to tell which side he's on. At one point he's a mysterious helper, then he's acting shady with a group of shady characters, then he's back again on Shulk's side. It continues to grow from there, and it's not until the very ending that his motivations become clear.
* TheDragon: [[spoiler:Dickson is Zanza's closest disciple, working directly for him and leading events towards Zanza's goals.]]
* DrillSergeantNasty: Colonel Vangarre of Colony 9 militia (also known as "Square-tache"). His behavior is suspiciously similar to [[{{Expy}} Vanderkam]] in ''VideoGame/{{Xenosaga}}'', who was himself an even more direct {{Expy}} of Vanderkaum in ''VideoGame/{{Xenogears}}''.
* DualBoss: When the party comes to confront Melia's would-be assassin, she brings with her [[spoiler:a Telethia]].
* DualWielding:
** Fiora with ReverseGrip [[KnifeNut knives]], no less. [[spoiler:Which change to DualWielding weird-looking swords after her transformation. Straight grip this time.]]
** [[spoiler:Zanza does this with both his and Meyneth's Monado once he gets his hands on the latter]].
* DubNameChange:
** Fiorung is called "Fiora" in the European localizations. At the same time, Carna is called "Sharla", which is more difficult to justify, unless it was because of copyright issues or because it sounded too close to "Carnal" for Nintendo's liking.
** Kyoshin and Kishin, on the other hand, were more rightly localized as Bionis and Mechonis respectively. Mechonis kept the pun in Kishin, which contains the kanji for "machine", while Bionis is a full departure from Kyoshin, which means "huge god"; "Bionis" contains "Bio", the Greek word for "life", [[MeaningfulName playing up the organic-mechanical dichotomy between it and Mechonis]].
** Metal Face was originally called "BlackFace" (黒いフェイス), which has no meaning beyond sounding cool in Japanese, but for fairly obvious reasons wasn't going to fly in western countries, ''especially'' America. "Metal Face" does end up being a bit of a non-sequitur of a name, since all of the Faced Mechon have "metal faces" ([[spoiler:when inside their frames, anyway]]) but it's really just a nickname that Shulk and crew give him since he was the first Faced Mechon they encountered.
* DudeShesLikeInAComa: [[spoiler:Implied with Melia in an optional series of interactions with Shulk while he is comatose. She quickly calls herself out for it]].
* DummiedOut:
** [[http://www.youtube.com/watch?v=l86GCaqZuxY Bionis' Shoulder.]] Appeared in several screenshots and a grand total of one cutscene.
** The "Gadolt's Cannon" weapon for Sharla and the "Gadolt's Turret" material are both programmed into the game, but never used. Presumably, they would be obtainable [[spoiler:as soon as you've defeated Gadolt within his Faced Mechon form]].
* DynamicLoading: Although it's impressive how much visual data the game is capable of loading at once. We only get to see a LoadingScreen before a big CutScene or when going from one big area to another.
* EarnYourHappyEnding: The party goes through a lot in the story; a lot of revelations and tragic events happen across the board. But after all of it, it all manages to end on a high note.
* EasterEgg: You can get Mumkhar's Razor by overtrading (ie. trading with an NPC so that the item they get is noticeably more valuable than the one they give you, which makes them give you a preset extra item) with [[spoiler:Kurralth]] when he's stranded at Valak Mountain as a part of his sidequest: since this is the only way to get one in the game, it's not used for any quest or Colony 6 rebuilding, it's an overtrade-exclusive item, talking to him normally before trading with him means you lose the opportunity to get it, and [[spoiler:this is the area where you fight Mumkhar for the first time]], it's probably meant to be an easter egg.
* EasyExp: Finding new areas nets some generous experience; even more so if they are hidden areas.
* ElaborateEqualsEffective: The armors are bigger and bulkier the heavier they are. Though this doesn't necesarily translate into better armor.
* EleventhHourSuperpower: [[spoiler:The Monado III, which Shulk creates right before the final battle with Zanza. As a bonus, it becomes usable in the NewGamePlus.]]
* EndOfTheWorldSpecial: [[spoiler:At the end of the game, Alvis gives Shulk full control over the Monado to create a new universe. He resolves most of the issues of the old one by avoiding what Zanza and Meyneth did by becoming a god: he allows everyone the freedom to expand to the stars.]]
* TheEpic: Guaranteed to last 80 hours with the main storyline, 100+ with quests, ''including'' the AntiFrustrationFeatures. Interface hints dictate that the plot spans over 10,000 years of history, detailing the backgrounds of every race and the reasons why they were created. With that, there are three major plotlines, each having multiple sides detailing how [[GambitPileup every major character is screwing each other over]] while [[GreyAndGreyMorality still having their own sets of idealism]].
* EpicTrackingShot: The ActionPrologue ends with a tacking shot that goes from Sword Valley to Eryth Sea, then to Makna Forest, and finally a complete shot of Bionis and Mechonis. The whole scene gives a good idea of the huge scope of the game world.
* EternalEngine:
** The heart of Colony 6's ether mine is one huge machine in constant movement.
** [[spoiler:The entirety of Mechonis is constantly moving machinery. Central Factory in particular is the most noticeable.]]
* EveryoneCanSeeIt: Shulk and Fiora, of course. Especially [[ShipperOnDeck Dunban is quite active in putting them together]]. Although to be fair, it's mostly because of a TwiceShy problem, and even with that, they seem to be a few inches away from a RelationshipUpgrade. [[spoiler:And they actually upgrade it, eventually. But things got to go to hell before it happened, including Fiora [[BackFromTheDead literally coming back from the dead]] in a [[RobotGirl robot body]]. Not that [[{{Robosexual}} Shulk minds it]], though]].
* EventFlag: Pointed in the maps with actual flag icons, they mark points where cutscenes and plot happens.
* EvilAllAlong: [[spoiler:Dickson, who was one of Zanza's disciples]].
* ExpositoryHairstyleChange: [[spoiler:Fiora gets her hair cut along with her UnwillingRoboticisation. She decides to keep it like that after she recovers her body.]]
* {{Expy}}: For a game that was [[DolledUpInstallment originally meant to be standalone and not part of the Xeno series]], Xenoblade is ''crawling'' with lookalikes from both ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}''. See the character page for details.
* FetchQuest: Many quests involve taking or finding items and delivering them to someone. Lots of them don't require one to go find the quest giver later, making them easier.
* FirstGirlWins: [[spoiler:Fiora ends up beating Melia in winning Shulk's affections. No surprise, since the whole first half of the game was him avenging her supposed death.]]
* {{Fanservice}}: Party members can be stripped down to their underwear. So you have fanservice in spades for both genders. In Dunban's case, he even gets a buff (pun not intended) for wearing no clothes, a skill that can be shared with other characters. CovertPervert much?
* FantasticDrug: The red pollen orbs the Nopon manufacture. If they are processed correctly, they can have some good potential uses; if not, they are very addictive and dangerous for your health. There's a group of Nopon that have been selling these variety illegally to Alcamoth citizens, and a huge sidequest arc involves finding who and where they are and putting a stop to their business.
* FantasticLightSource: The Nopon's pollen orbs, which they manufacture and use as light sources and food.
* FantasticRacism: Some side quests hint that some High Entia consider the Homs and Nopon to be inferior beings; and those tend to not have a high opinion on half-Homs High Entia either, [[spoiler:especially the Bionite Order, that pretty much hates anything that isn't a pure High Entia]]. That said, there are many High Entia, both named [=NPCs=] and regular [=NPCs=], that accept and want to live in harmony with the other races.
* FastForwardMechanic: An option in the menu allows the player to skip to any time in-game. This greatly helps to find the non-player characters that show up at specific times for the loads and loads of sidequests.
* FightingClown: Riki may be a RidiculouslyCuteCritter with a cheerful attitude and attacks with silly names to go along with the Nopon theme, but he's just as capable of a fighter as his Hom Hom partners, having the highest HP, a steal ability, the best healing ability besides Sharla's, [[GradualGrinder and several enemy debuffs]] at his disposal.
* FirstEpisodeSpoiler: Of course. [[spoiler:Fiora's death during the Mechon attack to [[DoomedHometown Colony 9]]]].
* FirstKiss: [[spoiler:Shulk gives it to mechon-Fiora while trying to give her water [[IntimateHealing via mouth-to-mouth.]]]]
* FiveRaces:
** Mundane: The Homs: HumanAliens with access to advanced yet relatively down-to-Earth technology.
** Cute: The Nopon: {{Ridiculously Cute Critter}}s that live in harmony with Makna Forest.
** Stout: The Giants: A long-extinct race of huge humanoid people.
** Fairy: The High Entia: An advanced and long-lived race capable of manipulating ether.
** High Men: [[spoiler:The Machina: MechanicalLifeforms that greatly outlive the High Entia, and also very technologically advanced.]]
* FloatingContinent: The floating islands above Eryth Sea, which include Alcamoth and Prison Island.
* FlunkyBoss: Several of them, such as Face Mechon bringing smaller support units.
* {{Foreshadowing}}:
** Since Shulk can see the future, he occasionally gets glimpses of lots of distant future events. Lots of them only start to make sense once the event happens.
** An easy to miss Foreshadowing of the Mechon attack on Colony 6 can be seen when an unnamed Nopon NPC states that she hadn't heard any gossip from Colony 6 lately.
** Throughout the game, Alvis keeps insisting to Shulk that he should find "his true Monado", [[spoiler:foreshadowing the fact that he had a Monado tucked away within his heart the entire time which he eventually manifests into a physical form while fighting Zanza]].
** Near the beginning of the game, [[spoiler:after Fiora dies]], Shulk remarks how he feels part of him is telling him to be rational, [[spoiler:while another part of him is crying out for revenge. Even Reyn remarks on how that doesn't sound like something Shulk would say at all...]]
** Right after [[spoiler:killing Fiora]], Metal Face shares a meaningful glance with Dunban, [[spoiler:cluing the player in to Metal Face's identity as Mumkhar.]] Also of note is Metal Face's main weapon aside from that cannon on his back, his claws. [[spoiler:Mumkhar also used claws as his main weapon. Subtle, yet easily noticed once you meet other unique faced Mechon and see that their weapon is based on what they used while they were still Homs.]]
** When Sharla asks Othoron if Gadolt's alright, he replies that while Gadolt has disappeared, he can feel that Gadolt's still alive simply due to Othoron seeing Gadolt like his own son. While he is indeed right about him still being alive, [[spoiler:he didn't know that Gadolt's ultimate fate was to be turned into a Faced Mechon]].
** After defeating Xord, he gives the first hints about [[spoiler:his past as a Homs]]. The information is vague enough so the player doesn't know [[WhamEpisode what this will lead into]]. Speaking to a certain NPC after his defeat will give much less vague information regarding this.
** An easy-to-miss foreshadowing exists within Frontier Village where one of the NPC Nopons you can talk to states that he mustn't eat too much or else he would have to become Heropon to pay his debts. Similar to how Riki, the playable Nopon you encounter soon afterwards, became Heropon in the first place (an unskippable cutscene reveals that the only reason why he became Heropon was because he's in serious debt).
** When Melia enters the High Entia Tomb, the "spirit" within speaks to her about Homs integration into the bloodline, and something about escaping a curse. Turns out that [[spoiler:half-Homs High Entia are the only ones immune to regression into Telethia]].
** When Zanza offers to release the Monado's true power, he says that, if he were allowed to release its power, "[[spoiler:Only a god could stand in your way]]". Turns out, [[spoiler:a god is ''exactly'' who intends to stand in Shulk's way]].
** Then about 2/3 of the way through the game, we get a dream sequence which sets up a big holy shit moment.
** The fact that Shulk isn't very interested in food is the first clue that he's really [[spoiler:a reanimated corpse]].
** Dickson's WhamLine early on ([[spoiler:"Can't say I feel good deceiving these kids like this."]]) is a surprisingly subtle one. For one, [[spoiler:it's your first clue that Dickson isn't as trustworthy as he seems.]] But further, [[spoiler:the fact that he calls ''everyone'' in your party "kids", even Dunban, clues you in that he's older than he looks. '''Much''' older.]]
** The fact that Lorithia makes a passing reference to the High Entia having yet to reach their true potential [[spoiler:during their assault on Mechonis]] foreshadows their entire nature [[spoiler:as Telethia being given sapience]].
** [[spoiler:The fact that Zanza can only see up to the confrontation with Shulk and his friends after he obtains the Mechonis Monado foreshadows the fact that the Monado was only pretending to be on his side.]]
** The fact that Alvis looked at Lorithia and Dickson in shock after their respective {{Inner Monologue}}s foreshadowing [[spoiler:them not being as malevolent as they seem]] as if he can read their minds is not only foreshadowing him [[spoiler:faking his loyalty to Zanza]], it also foreshadows the fact that he's [[spoiler:the Monado's spirit]] simply because he's the only character in-game who is implied have the ability to read minds (besides the Telethia).
** The lines Alvis said when [[spoiler:he is revealed to be Zanza's disciple]] is deliberately worded so that [[spoiler:it could either be interpreted as him taunting the party or him motivating them]]. The fact that he repeats it later on as a MeaningfulEcho means that [[spoiler:it's meant to be interpreted as the latter]] - the only reason why he deliberately worded it like that is so that [[spoiler:the other disciple that was with him at the time, Disciple Dickson, as well as Zanza himself, for that matter, would not suspect Alvis' loyalty.]]
* FrictionlessIce: While it's thankfully not used in any puzzles, any icy surface in Valak Mountain makes you move much faster than normal when you run on it: this can be abused by gathering speed on it and then jumping off it, causing you to be catapulted ridiculous distances. If you're really (un)lucky, you might even hit something mid-jump that the game considers to be ground, die mid-jump, and have the game fade away and return you to the last landmark before your body even has time to land. A few places even make intentional use of these ice physics to allow you to reach places you couldn't reach any other way.
* FriendlyRivalry: You can cause the rivalry between several side characters to eventually envolve into this should you complete their quest chain.
* FullSpectrumMorality: The game goes all over the place with this. In chronological order:
** GreyAndGrayMorality: Shulk is a NiceGuy and well-meaning, but openly preaches genocide against ''all'' mechon, even those that weren't involved with [[spoiler:Fiora's death.]] On the flip side, their leader is a brutal, ruthless dictator, [[spoiler:but turns out to have been doing everything he's done in a (misguided) attempt to defeat the ''real'' villain.]]
** GreyAndWhiteMorality: [[spoiler:Shulk reverses his stance on the mechon pretty much immediately after he finds out Fiora was rebuilt as one of them, and [[AllLovingHero tries to persuade Egil that the peoples of Bionis and Mechonis can live in peace together.]] He'd be right, too, if it weren't for...]]
** BlackAndWhiteMorality: [[spoiler:Zanza's appearance changes it to this. He's a heartless, selfish bastard that cares about nothing but himself and kills everything on Bionis, and apart from Alvis, his Disciples' reasons for having anything to do with him are entirely selfish. Doesn't get much more black and white than that.]]
* FunnyBackgroundEvent: At the beginning of the game, before Reyn rejoins the party, go to the military district. Go to the fence where Jan stands and look through at the soldiers doing pushups for angering Square-tache. Note the gentleman on the left - easy to miss, but it would seem this is where Reyn ended up after coming back late from his break.
* FurBikini: The jungle-themed armors look like this when worn by the women.
[[/folder]]

[[folder:G-I]]
* {{Gainaxing}}: Both Sharla [[spoiler:and Vanea]] have some noticeable... bounce to them. It's very evident during cutscenes.
* GameplayAndStoryIntegration:
** Visions of the future play a key role in both story and gameplay, and new Monado Arts are often introduced in cutscenes (e.g. Purge, Speed), ''not'' to be forgotten 5 minutes later.
** When Melia first joins Shulk and company, they don't realize she's a High Entia because her headwings are covered by her hat. To keep up the ploy, her headdress can't be removed or replaced until after the High Entia Tomb, long after her real heritage becomes known.
** It's established earlier that the Monado can't hurt "the sentient beings of Bionis." Naturally, this doesn't come into play when fighting random monsters, but later [[spoiler:you end up fighting some High Entia assassins, and if Shulk is in battle, the Monado will only do ScratchDamage to them.]]
** Then there's also the [[spoiler:Faced Mechon, once you know they are really just Homs in a forced symbiosis with a Mechon.]]
** During cutscenes where the party will be fighting Mechon, you can sometimes see Shulk use Monado Enchant. While the Enchant status generally doesn't carry over to the battle, it conveniently explains why your party can damage normally-unstoppable Mechon.
** Some side quests and locations will be unavailable as the story progresses because their locations are either blocked and destroyed. if that happens, you will have to wait until the story is complete to go back and do them.
* GameplayAndStorySegregation:
** It is implied in the story that Riki is lazy and weak, and can barely scratch enemies, with the implication that he is only the Heropon as a punishment for being in heavy debt. In actual gameplay, Riki is just as capable as his partners, and he can even solo bosses.
** A side effect of having your characters' current equipment shown in cutscenes is that some dialogue regarding particular weapons (such as Dunban's anti-mechon sword) becomes nonsensical when that weapon isn't the one they're currently equipped with. This reaches its peak in the NewGamePlus: Dunban treats whatever sword he was equipped with in the last playthrough as the Monado, while [[spoiler:Shulk talks about wanting to learn about the Monado when he has the Monado III]]. And then you reach the cutscene where [[spoiler:Dunban drops the Monado and Shulk picks it up, and suddenly Dunban is carrying the Monado III so that Shulk can pick it up later and have it again to fight with it.]]
** Agniratha is heavily implied to be destroyed after you've finished all the story-related events within the city. However, it's still possible to visit it intact simply by taking the entrance through the Central Factory [[spoiler:(if you haven't completed the Mechonis Core event, that is)]].
** The Monado is supposed to be incapable of hurting sentient organic beings, but it can still damage species such as the hodes or kromars, seemingly sentient beings with their own, albeit simple, cultures.
** It's possible to obtain a ''second'' "Gadolt's Rifle" if you managed to bring the first one with you for the NewGamePlus. This, in spite of the fact that it's supposed to be unique due to the fact that it was once the rifle Gadolt used during the fight against the Mechon.
* GameplayAutomation: Auto-attack is the only form of normal attacking. Everything else requires input from the player.
* GenreBusting: The game has the look and feel of an eastern {{Role Playing Game}}, with a storyline to go with it. However, it contains several gameplay elements from western {{Role Playing Game}}s, with an overworld structured more like ''Franchise/TheElderScrolls'' than anything else, a combat system inspired by ''VideoGame/WorldOfWarcraft'', and a sidequest system with a quest log system. The UK voice acting even has more in common with ''Franchise/DragonAge'' than the voices usually used for eastern {{Role Playing Game}}s.
* GetAHoldOfYourselfMan: Sharla falls behind the group in Agniratha in a panic [[spoiler: when she finds that Gadolt is gone. After trying to break free of his restraint, Reyn slaps her and reminds her that a Homs soldier like Gadolt wouldn't wait around to die.]]
* GiantMook: There are numerous monsters that are scaled-up versions of smaller ones. Most are Uniques, but there are a few actual mooks like the house-sized baboons in Satorl Marsh. The mantis-like Fortress Mechons all qualify, the smallest, mass-production ones being about two stories tall with a massive boss-class in the factory level that's at least four.
* GrimyWater: Mostly comes in poison swamp variety, but there's also some at the bottom of both Bionis and Mechonis in the form of ether-saturated water. [[spoiler:These come into play in the Fallen arm, to keep the player from wandering off into the ocean]].
* AGodAmI: [[spoiler:Zanza was already a PhysicalGod, but when he gets control of Meyneth's Monado, his arrogance reaches entirely new levels]].
* GodInHumanForm: [[spoiler:Zanza (once he gets out of [[SoulJar Shulk's body]]) and [[GodWasMyCopilot Alvis]].]]
* GodIsEvil: [[spoiler:Zanza, the god of Bionis, is most certainly a complete and utter bastard...]]
* GodIsGood: [[spoiler:...The Mechonis god Meyneth, on the other hand, is an incredibly [[TeamMom motherly]] and compassionate deity who even pulls a HeroicSacrifice to save the party.]]
* GodsNeedPrayerBadly: [[spoiler:Variation. Zanza and Meyneth would wither and die if their creations, which are made from their life forces, leave their bodies and expand to the stars.]]
* GodWasMyCopilot: [[spoiler:Alvis turns out to be the manifestation of the Monado, in other words reality]].
* GogglesDoNothing: Sharla wears a pair hanging of her neck in her default costume. However, she never puts them on nor does anything with them, for that matter. This is the same for some headgears of other characters.
* GoingCosmic: As the story advances, the scope of the conflict increases more and more [[spoiler:until gods get involved]]. It's pretty much part of Monolith Soft's AuthorAppeal.
* GottaCatchEmAll: One recurring sidequest is to find one unit of every collectible item from every region. Some items are much rarer than others.
* GratuitousEnglish: Used in the Japanese dub by every single party member other then Riki and Dunban (Their art names are in Japanese) when [[CallingYourAttacks calling their attacks]].
* GravityBarrier: Well, those huge environments have to end somewhere, especially considering they are on the top of a titan.
* GuestStarPartyMember:
** Dickson and Mumkhar at the beginning of the game. Afterwards, Dickson comes back for a reprise at the end of the Ether Mine chapter.
** Alvis, who only appears in the party for the first fight against a Telethia.
* GuideDangIt:
** Many sidequests have later consequences that aren't immediately obvious. Giving one seemingly inconsequential item to an NPC early on could lead to a whole branch of later quests being LostForever. Also, the game clearly points out to you which quests are timed, but never tells you ''how long'' you have until they expire. A timed quest could mean anything from that NPC moving to a different location later to [[spoiler:an entire area being destroyed.]]
** It's minor, but knowing which NPC trades what requires either massive trial and error or a guide. Even worse, some items aren't offered up for trade until you reach a certain affinity with the area, and certain [=NPCs=] who move locations offer completely different items afterwards. [[spoiler:Not to mention many of the High Entia you can trade with become LostForever after a certain event.]] Good luck completing the "Other" section of the Collectopaedia without a guide, whose items can ''only'' be obtained by trading with specific people.
** Good luck unlocking each party member's two extra skill trees without a guide, or even knowing that they have more than the default 3 skill trees in the first place. Unlocking each tree often requires the completion of several prerequisite quests, some of which may require that you first gain high affinity in the quest area. Even if you've done the prerequisites, the quest which unlocks the extra skill tree can only be initiated if a specific character is the lead member in your party; thankfully that last part is implied by the quest givers.
** The fact that enemies are buffed or debuffed stat-wise depending on which danger level they are in (represented by the color of its enemy tag) and what level your characters are in comparison to the enemy you decided to fight. The game mentions via a tutorial message the danger level colors and what they represent, but it doesn't tell you the monsters gets buffed or debuffed depending on said colors.
** The exact benefits (or hindrance) of each party member's tension (essentially the morale of each and every single party member participating in battle) are only detailed within game guides.
* GuysSmashGirlsShoot: Played straight for all but one character. The guys use swords (or clubs in Riki's case), Sharla uses her rifle, and Melia is a SquishyWizard. Fiora is the exception, using her knives at close range.
* HalfHumanHybrid: Several of Alcamoth's inhabitants are half Homs, [[spoiler:including Melia. This becomes crucial as only full High Entia are vulnerable to Zanza's Telethia regression.]]
* HandicappedBadass: As a result of using the Monado, Dunban has lost the use of his right arm. It doesn't stop him from kicking ass with a katana or {{BFS}}.
* HappyDance:
** Upon completing a quest while playing as Shulk, if you have Riki in your party, he may declare to do a "Nopon Dance" to celebrate their success, causing Shulk to wonder on how said dance goes.
** One of the animations Riki uses within dialogs is a small dance. He uses this animation whenever he's feeling energetic while talking.
* HeadbuttOfLove: [[spoiler:Shulk and Fiora share one when they reunite]].
* HeadsIWinTailsYouLose: There are around half a dozen of these throughout the game, especially during the first third. They're normally against a Faced Mechon. The party has to survive their attacks until they use that one art that may not actually kill the party but ends the battle and advances the plot.
* HeroesPreferSwords: Of course. Only one of the main characters uses a proper gun, and even then it's a rifle [[ImprobableUseOfAWeapon that is more effective at healing wounds than at inflicting them]].
* HeroicSacrifice: Lots of people give their lives to save others. [[spoiler:Fiora (at least apparently), Gadolt, Lady Meyneth, Egil, Kallian...]]
* HeroicRROD: Dunban after using the Monado. It costed him a good deal of his health, almost killing him the second time around, and it left his right arm out of commission ([[HandicappedBadass not that he needs it though...]]).
* HesBack: [[spoiler:Shulk himself]] pulls a serious one, making a BigDamnHeroes comeback to [[JustInTime save the day]] from [[spoiler:Dickson's attack]] near the end of the game.
* HoldYourHippogriffs: Some characters use "Bionis" as a subtitute for "god" or "world". Reyn in particular makes good use of it.
-->''"What on Bionis is going on?"''.
* HongKongDub: Even though the dub for this game is considered one of the better dubs out there, the dubbers didn't exactly put too much thought on the lip syncing at points... for the most part it's passable, but it starts becoming noticeable when characters start MilkingTheGiantCow.
* HopelessBossFight: Quite a few of them, in the form of a fight against a foe that's either overleveled or very hard to damage. These battles end after a certain amount of time passes, enough damage is caused, or, in some cases, the party is completely wiped out. Between them, there are [[spoiler:the first encounters with Metal Face and Xord, the first two encounters with Yaldabaoth, and the first one against Zanza]].
* HopeSpot: [[spoiler:Despite Shulk's anger over what Egil's mechon did to Fiora and many others, and Egil's equally potent anger over what Zanza (and by association, Shulk) did to the Machina, for a moment it really does look like the two might be able to set aside their differences after the battle in the Mechonis Core. [[WhamEpisode And then Dickson shoots Shulk in the back.]]]]
* HPToOne: While the lead character can die from falling damage, it will only ever reduce the other party members to a minimum of 1HP, even if they fell further than the leader.
* HumongousMecha: Comes with the territory, considering it's part of the [[VideoGame/{{Xenogears}} Xeno]] [[VideoGame/{{Xenosaga}} series]]. Specifically, the entire game takes place on two titans (one of which is a giant mecha) that are ''at least'' the size of large continents. Can't get much more humongous than that. However, unlike the other two games in the series, [[spoiler:Fiora is the only party member who actually gets to ''pilot'' a mechon, and then only in cutscenes before she rejoins the party. After that, she fights on-foot like everyone else for the rest of the game.]]
* HybridPower: Half-Homs High Entia, despite their usually smaller [[MercurysWings head wings]] and lack of PointyEars, are just as [[Really700YearsOld long-lived]] and capable of manipulating [[MagicByAnyOtherName ether]] as their pure-blooded cousins. What really sets them apart is [[spoiler:that they are cured of the genetic "curse" that can eventually turn pure High Entia into mindless Telethia]].
* IconicItem: The Monado, which is featured prominently in promotional material. Because, let's be honest, there's nothing quite as iconic as blending the LaserBlade and {{BFS}} tropes.
* IJustWantToBeSpecial: [[spoiler:The reason Mumkhar hates Dunban so much is that he was chosen as the wielder of the Monado over him.]]
* IKnowYoureInThereSomewhereFight:
** [[spoiler:You fight against Fiora in her Nemesis Faced Mechon twice in Galahad Fortress, but you must not harm her]].
** [[spoiler:You go through a similar dance with Gadolt in his Jade Faced Mechon]].
* IllKillYou: [[spoiler:Shulk's response to Metal Face's brutal murder of Fiora. There's some serious anger in his voice]].
* ImpaledWithExtremePrejudice:
** [[spoiler:Metal Face/Mumkahr's preferred method of execution is to stab through his intended victim with every claw on his hand.]]
** [[spoiler:At Prison Island, Zanza is run through by a spear thrown by Metal Face/Mumkahr before he can empower the Monado. Not that it does much to keep him dead.]]
** [[spoiler:Metal Face/Mumkhar is impaled by a piece of the fortress [[HoistbyHisOwnPetard blown away by one of his attacks]] before falling from Sword Valley]].
** [[spoiler:Zanza is impaled clean in the head by a True Monado-wielding Shulk]].
* ImAHumanitarian: Mechon in general appear to be eating people during the initial attack on Colony 9, and Xord plays this up later on. [[spoiler:It's later discovered this isn't actually the case. The Mechon are actually harvesting Homs to create new Face Mechon.]]
* ImpliedLoveInterest: Shulk and Fiora start off like this. Then it gets complicated with Melia.
* ImpossiblyCoolWeapon: The Monado. A Cool Laser Bladed {{BFS}} Of {{Combat Clairvoyance}} And [[SwordOfPlotAdvancement Plot Advancement]]. How in Bionis do you top that?! [[spoiler:By having a God in it, ''that's how!'']]
* ImprobablePowerDiscrepancy:
** The strongest Brog in the game is called the Young Brog. Said Brog is about level 95 by the time you're able to encounter them, compared to the rest of the Brog which are between levels 5 to 87.
** The Mechon on Fallen Arm are stated by their names to be the prototypical forms of the actual units used by [[spoiler:Egil's army]]. Said Mechon are stronger than the mechon you had encountered before them on Sword Valley, and some quest exclusive variants (as well as [[[spoiler:a superboss]]) are over level 70.
** There are several monsters in the game that are more powerful than the game's final boss to the point that the he seems {{Anticlima|xBoss}}tic by comparison (especially if you level yourself up just to face these powerful monsters). Said final boss happens to be [[spoiler:the creator of the game world]].[[invoked]]
* InexplicableTreasureChests: Does anyone have a theory of why a bunny-sized monster leaves behind a glowing golden chest twice its size when it's killed?
* InfinityPlusOneSword: The [[spoiler:Monado III]]. By far the highest damage in the game (this thing will have a higher auto attack with no gems than many late game weapons will with three), and with 75 percent critical hit rate, and three gem slots. Only available in the FinalBattle and in NewGamePlus, though.
* InjuredVulnerability: There is a chain of these. Several attacks inflict Break on its target, which does nothing except opening them for a Topple attack, which causes its target to become defenseless and open to attack for a while. In turn, Daze can be inflicted on a toppled enemy, further weakening them. Finally, [[CombatMedic Sharla's]] [[BoomHeadshot Headshot]] art has a small chance of {{One Hit Kill}}ing a dazed target (which highly increases if triggered during [[CombinationAttack a chain attack]]).
* InterfaceSpoiler:
** The Bionis' Interior has a collectable page, yet no collectibles when going through it. Looking at the map of the area also reveals several ether crystal deposits extremely out of reach.
** The Achievements page also lists numerous achievements [[spoiler:involving Fiora]] long before it's even remotely possible to get any of them.
** The weapon store in Frontier Village sells weapons and art books for Riki before he joins the party. Likewise, it's also possible to get weapons for him as a rare drop from the monsters in Makna Forest as well as find him mentioned in the description for the Rumble Box collectible (where it's revealed he's the one who named it).
** Riki's house is identified as such even before the party meets him. They apparently just happen to know that a certain ginormous house is the home to a Nopon they haven't even met yet.
** Looking at the party slots after Riki and Melia join reveals that there's still room for another character.
** Any quest that will automatically fail if not completed before reaching a story event is marked with a clock to indicate such. [[spoiler:You know that something is going to happen to Alcamoth when ''every single quest'' that you get in the city is marked this way.]]
** One that most people won't notice involves the skill link system. [[spoiler:Fiora's starting "Medium Equipment" skill is the unlink-able diamond shape, which implies that the skill is going to change in the future.]]
** [[spoiler:The mere fact that there's space for a fifth reputation area on the affection chart in spite of there being only four within Bionis itself foreshadows the existence of the Hidden Machina Village within the area of Mechonis.]]
** The fact that there's a greyed-out option to use an Ether Furnace anywhere foreshadows an optional side quest from the Ether Furnace man of Colony 9 that would allow one to obtain a "portable Ether Furnace" to craft gems anywhere.
** Defeat the high-level monsters within various areas of Bionis early and you may get armour that are meant to be equipped by [[spoiler:Fiora]]. In addition, said equipment refers to the [[spoiler:Machina]] when you look at their descriptions.
** The entrance from Valak Mountain to Sword Valley is the only entrance that makes the player face the exit instead of away from it when they either warp to it or they respawn there. This doesn't seem much, [[spoiler:until certain events within the game causes the entrance to cave in]].
* InTheBack: [[spoiler:Dickson shoots Shulk in the back after the latter refuses to kill Egil.]]
* IntimateHealing: [[spoiler:Shulk steals Fiora her [[SacredFirstKiss first kiss]] this way to give her water mouth-to-mouth. She even [[LampshadeHanging lampshades it]]. Not that either party was complaining]].
* InUniverseGameClock: Cycles through 24 hours with appropriate lighting changes etc. Some areas look drastically different at night, and most have different background music for day and night. [[AntiFrustrationFeatures You can change the hour whenever you want.]]
* IrrelevantImportance: You can't drop nor sell Gadolt's rifle, even though it doesn't take long before you get far more powerful weapons for Sharla. The same holds true for Melia's [[spoiler:Imperial and Empress Staffs]].
* IrrelevantSidequest: You can spend more time solving the problems of every single person on Bionis than, you know... saving the world.
[[/folder]]

[[folder:J-L]]
* JigsawPuzzlePlot: A staple of Monolith Soft games. Playing a second time reveals a great ammount of foreshadowing and little details hidden that start to make sense in hindsight.
* JumpScare: Many Unique Monsters who attack on sight can and will ambush the party while fighting smaller enemies or just walking around. In particular, a GiantSpider called the Clifftop Bayern takes a little while to climb over a cliff before attacking, which may lead to the player not knowing they're being attacked from behind until the mini-boss theme kicks in. Can you say OhCrap?
* JustifiedTitle:
** The Monado is a blade that is deadly against the mechanical invaders. [[spoiler:Much later, it's revealed that it's pretty much xenophobic.]]
** If you go for the literal translation of Xenoblade as "strange blade," then the Monado still qualifies, being vastly more advanced than anything the peoples of Bionis ever produced on their own. [[spoiler:Even the Machina can only make a pale imitation of it.]]
** [[spoiler:The True Monado obtained at the end of the game qualifies even more as a "strange blade" than the original. Even ''Zanza'' is shocked when Shulk pulls it seemingly out of nowhere.]]
* JokeWeapon: The Monapon, obtained after defeating [[spoiler:The Nopon Kingpin]] (a level ''78'' enemy, mind you), only has a damage range of 1-1. Its only good quality is having a 30% critical rate.
* KissingInATree: One of Reyn's unique quotes when in battle with [[EveryoneCanSeeIt Shulk and Fiora]].
* KnifeNut: Fiora's WeaponOfChoice are a pair of huge knives.
* LargeHam:
** The battle dialogues are FILLED with this.
** Xord enjoys overacting. His heavy British accent helps a lot with this. Justified in that it's implied he went insane [[spoiler:from being turned into a face unit]].
* LaserBlade:
** The Monado itself and its various incarnations (Except the [[spoiler:Mayneth Monado briefly wielded by Fiora due to it being two giant mechanical-looking swords barely indistinguishable from her others]]). UpToEleven with [[spoiler: the Monado III (AKA Shulk's Monado) which has a completely ethereal appearance, making it look like the entire Monado's made up of energy]].
** Dunban can also get some of these [[spoiler:courtesy of the Machina]].
* LastChanceHitPoint: The "Unbeatable" gems give their wearer a up to a 50% chance to turn any lethal attacks into this, with the catch that it can work even if the wearer is already at 1 HP, and the Monado visions will inform in case that happens. All {{Guest Star Party Member}}s, as well as [[spoiler:Fiora while wielding the Mayneth Monado]], wear a special version that gives them 100% protection, effectively making them invincible.
* LampshadeHanging: Part of the "Find the Kingpin!" sidequest involves a key item that the protagonists cannot read due to it being written in Nopon script. By the time you'd do the side-quest, Riki, the playable Nopon, would be in your party. If he's not one of the three active characters by the time you give said key item to the quest giver for him to read, he'd tell the party members that you should've given it to Riki so that he could read it to the rest of the group and tell them what it says.
* LayeredMetropolis: Alcamoth and the Frontier Village. The former is an advanced muti-level city that floats above the Eryth Sea, which is located atop the Bionis' head. However, the Frontier Village is a whopping 9 level monstrosity inside a hollow tree, connected by stairs and rope bridges. Both are so big that it's possible to fall fatally from them.
* LazyBackup: Switching party members is only possible outside the battles. Which is probably why you're given the option to do so whenever your party changes one way or another before or during a boss battle after the relevant cutscene passed.
* {{Leitmotif}}: Some of them. A variation of the Main Theme is used as Shulk and Fiora's love theme once; and Riki has his own upbeat theme, which also has a slower and more emotional reprise for the moment he shows his HiddenDepths.
* LethalJokeWeapon: The ''other'' weapon besides [[JokeWeapon the Monapon]] obtained from the level 78 [[spoiler:Nopon Kingpin]] looks like an oversized half-eaten fish. It's also one of Riki's best weapons.
* LighterAndSofter: While ''Xenoblade'' has its share of dark moments, it pales in comparison to ''VideoGame/{{Xenogears}}''. [[TropesAreNotBad This is just the way the story was told, and it doesn't make the plot any less enjoyable]].
* LikableVillain: [[spoiler:Egil. At first he's shown as completely ruthless, but it later is revealed that he shares a similar, and even more tragic, story as Shulk. Shulk comes to understand his pain, and tries to pull him out of the slippery slope he threw himself into.]]
* LimitBreak:
** Most character's Talent Arts work this way. They are charged by striking auto attacks, and once charged they allow the use of an unique ability of the character, such as Shulk's Monado Arts and Riki's "Yoink!"
** Melia enters a state of Element Burst after several uses of elemental attacks. In this state, she gets access to two powerful arts (Burst End and Mind Blast), and her next elemental attacks do double damage.
** A few characters have abilities that only become available when their tension reaches high levels, such as Riki's Happy Happy.
* LimitedAnimation: There are two kinds of cutscenes: "Dialogue" scenes that use a set of generic animations, and fully animated "action" scenes. The former has a limited number of character animations.
* LimitedSpecialCollectorsUltimateEdition: Kinda. Nintendo of Europe released a special edition that included a red Classic Controller PRO, which was supposed to resemble the Monado. The box was pretty cool too.
* LimitedWardrobe: Averted, there are several kinds of unique armor, which show on the characters when equipped. This said, some sets of armour are just palette swaps of each other, or even identical.
* LoadsAndLoadsOfSidequests: The game features hundreds of sidequests, ranging from simple {{Mass Monster Slaughter|Sidequest}}s, to major {{Sidequest Sidestor|y}}ies; the biggest sidequest by far, the reconstruction of Colony 6, even slowly grants more sidequests as it's completed. Besides money and loot, oftentimes these grant generous experience, so completing them as the story advances is a good way to avoid pointless LevelGrinding later on.
* LongSongShortScene: The theme[[note]](or at least, the first one)[[/note]] for Bionis' Interior also fits somewhat. The area it plays in is rather small and has no enemies, so it's entirely possible for the player to rush through it on the way to Makna Forest without hearing the whole thing. [[spoiler: There's a DarkReprise of that theme which plays when the party revisits the area after finishing the Mechonis Core.]]
* LosingTheTeamSpirit: A minor version can happen in gameplay when the party is getting wiped out. The team starts to lose their morale, and the battle music changes to a quite somber tune until the team manages to get back on their feet.
* LostForever:
** Two entire areas' worth of quests get locked after certain story events. The game does have the courstesy to tell you that you shouldn't dilly-dally in completing these particular quests.
** All of the quests and unique monsters found in [[spoiler:Sword Valley, Galahad Fortress, and the Mechonis areas following the Fallen Arm]] will likewise be gone for good if not obtained in time.
** Due to a glitch, the achievement "The Brave Protectors" can become unavailable after a certain point of time. The exact cause of lockout is unknown, but the most likely reason is moving Nic to Colony 6 before you've talked to all the remaining Defense Force soldiers.
** [[spoiler:The Monado III]] will be permanently unobtainable if it is not equipped after beating NewGamePlus and is not deliberately carried over to the new file. The player is specifically warned about this.
* LoveTriangle:
** Melia starts to get pretty close to Shulk [[spoiler:until Fiora comes back]].
** If we take the ShipTease seriously, Sharla, Reyn, and Gadolt would also count.
** There are also some love triangles scattered throughout the [[MatchmakerQuest side quests]] for good measure.
* LuckySeven:
** An achievement involves performing a single attack for 777 damage.
** In GameFAQs and other websites, you will occasionally see [[FanNickname "7th" or "Seven"]] as a character (such as 7th's armor). This is because [[spoiler:the seventh character is Fiora, and her identity is a secret as it is a major spoiler for the game.]]
[[/folder]]

[[folder:M-O]]
* MacGuffin: The Red Pollen Orbs is this within the Nopon Black Market side quest chain. It's implied in-story to be used a GRatedDrug within the "secret club".
* MadScientist:
** The High Entia Naroth. Not only is he called one on the affinity chart but he also expresses a desire to experiment on Riki if he is in the party before you accept one of his quests. ''Especially'' after he finds out that Riki has a wife and kids.
** [[spoiler:Klaus was hell-bent on taking to action the experiment to turn humans into gods, even after Meyneth's desperate warnings]].
* MagicFeather: [[spoiler:Shulk doesn't need the Bionis Monado in order to see visions. This becomes a plot point during the game's climax when he manages to manifest the Monado III (Aka "Shulk's Monado") from his heart during the fight with Zanza]].
* ManualLeaderAIParty: Only the party's leader is directly controlled most of the time. The only exception to this are during chain attack or after warning a party member of a future event, which allow the player to use one of their moves.
* MarathonLevel: The Mechonis Areas in particular are ''huge''.
* MassMonsterSlaughterSidequest: Usually, the first quests in any new area involve killing a certain number of certain monsters.
* MatchmakerQuest: There are several sidequests that involve people in the middle of a LoveTriangle or a similar issue. One particular case has Shulk's visions show that both options [[FailureIsTheOnlyOption don't end too well]].
* MayDecemberRomance: In one side quest in Colony 9 you can be TheMatchMaker for one 66-year-old man and one 22-year-old female soldier.
* MayflyDecemberRomance: Any relationship between a [[ReallySevenHundredYearsOld High Entia]] and a Homs. You help such a pair in a particular questline.
* MechanicalEvolution: Implied to be the case of the Mechonis life forms.
* MechanicalLifeform: The Mechonis [[spoiler:and the Machina that used to live on it. The Machina are mechanical living creatures from Mechonis as the Homs are organic living creatures from Bionis.]].
* TheMedic: Sharla, as she is the only character who specializes in healing arts. Otharon even calls her medic occasionally.
* MercyKill: [[spoiler: A rather common objective of the endgame quests given to you by the High Entia refugees. Their pure blooded friends and family who devolved into Telethia act on fragments of their memories as instinct, mindlessly roaming the places they frequented prior to their transformations, and as such, you're asked to put them down]].
* MetaMecha: Egil [[spoiler: eventually uses his Mechon armor to take control of and pilot the Mechonis.]]
* MickeyMousing: Several scenes that have "[[https://www.youtube.com/watch?v=HAW4xlbyu28 Engage the Enemy]]" playing in the background have their most intense moment sync up with the moment the song builds up in intensity.
* MightyGlacier: Reyn; a slow and strong tank that hits like a truck and can take hits like one.
* MindScrew: Almost all of the later plot points become very mind-bending. [[AuthorAppeal Of course, this is]] [[VideoGame/{{Xenogears}} series]] [[VideoGame/{{Xenosaga}} tradition]].
* MonsterCloset: There are a few very straight cases of this trope in the High Entia Tomb. Justified, as not only is the place supposed to be full of traps, but the "monsters" that jump you are ancient machines built to guard the place. And there's a twist too, exactly one of them is more than just a closet: it's an actual secret passage that leads to a hidden area.
* MonstersEverywhere: Every area in the game holds monsters or some kind of enemy at some point.
* MotorMouth: If you have story-based dialog scroll by automatically instead of by a press of a button, the characters don't pause when they narrate a text box, resulting in them speaking very quickly.
* MsFanservice: Every character can be put in their underwear. When it comes to the ladies, Sharla stands out with her... [[{{Gainaxing}} bounciness]].
* MundaneFantastic: An unnamed Nopon NPC within Frontier Village notes that a sea viewable within the sky is weird for the "Homs" (ie, the player characters, Riki and Melia not withstanding), but normal for the Nopon that live within the village.
* MundaneMadeAwesome: The conclusion of the [[spoiler: Find the Kingpin]] sidequest ends with a boss fight to the tune of "[[SadBattleMusic Tragic Decision]]", a song otherwise reserved for climatic storyline bosses, [[spoiler:in particular, Egil and Zanza]]. For added effect, the battle is against [[spoiler:a CardCarryingVillain [[RidiculouslyCuteCritter Nopon]]]]
* MySisterIsOffLimits: Inverted. Dunban [[ShipperOnDeck completely agrees with the idea of Shulk and Fiora being together]], and even encourages it.
* MythologyGag:
** Magic is called "Ether" in this game. You have three guesses for what magic was called in ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}''. The first two don't count.
** The scene when [[spoiler:the High Entia are turned into Telethia for merging again with Zanza]] is almost identical to the scene in ''VideoGame/{{Xenogears}}'' when [[spoiler:almost the whole of human kind is turned into Wels and go back to Deus]].
** For his Talent Art "Blossom Dance" Dunban recites a poem, as yet another shout-out to the characters he's an {{Expy}} of, Citan and Jin, who both did the same.
* NewGamePlus: Saving after beating the game allows to start a new game while keeping any equipped gear, up to 30 pieces of other weapons/armor, 60 items, and all gems, crystals, collectibles, levels, and party affinity. Quests, maps, and location affinity are reset. [[spoiler:You also get to keep the InfinityPlusOneSword as well]].
* NameFromAnotherSpecies: The High Entia Ma'crish has a reluctant Nopon companion that she named Nopo'rikh, a big departure from the usual Nopon names.
* NoCutsceneInventoryInertia:
** Averted in every possible way. Even in the NewGamePlus [[spoiler: Shulk will show the [[InfinityPlusOneSword Monado III]], even in the scenes where its power should be way bigger than it actually is]].
** There is one notable not-quite-exception: When Shulk has a vision about future events, and later flashes back to that vision as the moment approaches. In the vision-flashbacks, he wears whatever he had on when he first had that vision, rather that what he is more likely about to actually be wearing (i.e.: his current gear) when it comes to pass.
* NoEndorHolocaust: [[spoiler: When the Bionis begins moving, ''EVERYONE'' on it should have died from the earthquakes and floods from the falling Eryth Sea alone; once you return to it, however, everything is fine beyond the High Entia turning into dinosaurs and largely no one cares about their ''goddamn continent'' suddenly springing to life and swinging swords. Total annihilation only occurs if "[[NonStandardGameOver Bionis Slash X]]" is allowed to succeed.]]
** This gets averted on two occasions: the first when [[spoiler:the Mechonis begins moving, and you get treated to the lovely sight of dozens of people spilling off of its sword and into the ocean several miles below]]; the second when [[spoiler:Egil-as-Mechonis spears the Bionis' shoulder, off-handedly asking Shulk how many people he thinks died in that attack.]]
* NominalImportance:
** While there are a bunch of generic non-named ones, another huge group of the non-plot important [=NPCs=] are named. Those form part of the global affinity chart, and tend to play huge roles in sidequests and sidequest arcs.
** This also holds true for monsters and enemies. If a {{Mook}} has a non-generic name accompained by a fancy name tag, that means they're a unique monster, and they'll probably give you [[BossInMookClothing one hell of a fight]]. They even have their own theme, fittingly titled [[http://www.youtube.com/watch?v=V4vCEHpv6Hg "Those Who Bear Their Name"/"You Will Know Our Names"]].
* NonCombatEXP: The game awards the player EXP for simply exploring the world map, by discovering landmarks and hidden areas. It also awards EXP for successfully completing sidequests and completing key points (called "Chapters") in the game's story. Being that it's easily over 80 hours in length (up to 100, or more, including sidequests) [[AntiGrinding it's not hard to see why that is.]]
* NonMammalMammaries: [[spoiler:Female Machina have breasts, which can be justified by the fact that their creator used to be human]].
* NonStandardGameOver: [[spoiler: If Egil is not stopped from using "Bionis Slash X", he kills the Bionis, ending the fight with it.]]
* NoSell: The Mechon are highly resistant to normal attacks and need to be toppled before they can be damaged, except for the Monado, which damages them like normal enemies. Then you fight the first Faced Mechon who can no sell the Monado and needs to be defeated the hard way.
** Even after [[spoiler: the Monado gets upgraded by Zanza to deal with Face Mechon, Egil manages to shrug off being stabbed with it because of the [[AntiMagic Apocrypha Generator]]. He then pulls the Monado out of himself with his bare hands and tosses Shulk aside like a ragdoll.]]
-->[[spoiler:'''Egil:''' Your blade. It did not cut deep enough.]]
* NoSidepathsNoExplorationNoFreedom: Defied in every possible way imaginable, after Eastern {{Role Playing Game}}s started moving towards this. Even the most linear areas have several sidepaths that can be explored, which usually hold secret areas, unique enemies, or sometimes even rare treasures.
* NotGrowingUpSucks: [[spoiler:A Machina sidequest has the party helping with fixing a child whose growing algorithms have been malfunctioning for ''a thousand years''. It's left him mentally and physically as a kid when he's in the equivalent of a Machina's twenties.]]
* NowWhereWasIGoingAgain: The game tells where the player is supposed to go next with a note that can be read whenever the player wants.
* NPCScheduling: Every named NPC has a different schedule, and all non-named [=NPCs=] have at least a selected time of the day when they're active. And to top it off the game has tons of [=NPCs=], and many of them either give a quest, or are involved in one somehow. Needless to say, this makes keeping track of where that one NPC is going to be when rather hard. Thankfully, one can turn the in-game clock to whatever time they want whenever they want, so if you're in a hurry to meet an NPC with an odd schedule, it's easy.
* NumberOfTheBeast: An achievement is given by performing a single attack doing this 666 points of damage.
* ObviouslyEvil:
** [[DirtyCoward Mumkhar]]. The guy is a complete {{Gonk}} with a {{Guttural Growl|er}} who runs away from battle to save his own skin ''within the first two minutes of play time''. Dunban may be GenreBlind, but the player needs only to look at [[Creator/NorioWakamoto his Japanese voice actor]] to get a clue that he's a bad egg. [[spoiler:The only surprise is in ''how bad'' he turns out to be.]]
** Even if you couldn't tell that Lorithia was bad news from her red and black, stripper/dominatrix outfit, she has maybe 30 seconds of screen time before she starts telling the player about her plans to have Melia killed. [[spoiler: Like Mumkhar, she's later revealed to be ''even worse'' than she seems.]]
* OfficialCouple: [[spoiler: Shulk and Fiora end up together in the end]].
* OffscreenTeleportation: Alvis does it twice after first meeting Shulk, and pulls it off a few more times later on. It helps in making an already cryptic character even more mysterious.
* OhCrap: Quite a few times.
** One huge one is the party's reaction when [[spoiler:Zanza destroys Mechonis]].
** A more subtle one during the FinalBoss battle, but it's notable in that it's in response to ''the player.''
-->'''[[spoiler:Zanza]]''': ''[[spoiler:How--!? How can you still have visions!?]]''
* OlderThanTheyLook: Riki. Would you believe that child-like fluffy ball is really 40 years old, happily married with a beautiful wife (by Nopon standards), and has 11 children under his care?
* OminousLatinChanting: The FinalBattle themes: [[spoiler:"Zanza" and "The God-Slaying Sword"]].
* OneHandedZweihander: Shulk and Dunban wield the Monado with one hand pretty often. Dunban knocks it up a notch with his late choice of weapons, some of which include axes, polearms and zanmato, which he wields with his left hand.
* OneHitKill... Or Something: Sharla has the [[BoomHeadshot Headshot]] art, which has the chance of doing this on dazed enemies (a chance that highly increases if she pulls it off during a chain attack).
* OneTimeDungeon:
** A partial example in the Ether Mines. A big chunk of the dungeon gets blocked for good once it's completed.
** [[spoiler:The entire freaking Mechonis is locked out after a WhamEpisode.]]
* OneWingedAngel: [[spoiler:Zanza takes a half-Bionis, half-Mechonis form in the last two battles against him]].
* OnlyOneName: Only a few characters have a surname, the Antiquas being the most prominent example.
* OnlyTheChosenMayWield: Played with. Anyone can activate the Monado, and any strong enough person can control it, albeit with a high price for their health. Only the Monado's heir can wield it properly without any repercussions. [[spoiler: [[ItSucksToBeTheChosenOne Too bad that's not exactly a good thing]], since that means [[DemonicPossession Zanza is inside of you]]]].
* OurElvesAreBetter: Ultimately subverted. High Entia live longer than Homs, can use ether freely [[spoiler: but it turns out they're just the temporary form Zanza gave Telethia on a whim, and whenever he or his Disciples choose, they turn into Telethia, unless they are half-Homs.]]
* OutsideTheBoxTactic: Thanks to the battles taking place ''anywhere'' in the overworld instead of a battle area, it's possible to use the terrain to one's advantage. For example, but using a combination of using sleep inducing moves and moves with knock back, it's possible to push extremely high level enemies you normally wouldn't be able to even hit off of cliffs for a one hit kill. Similarly, it's possible to use the high ground to your advantage to dodge enemy attacks that would easily kill you, this being pretty much required if you want to take on the [[BossInMookClothing Fortress Units]] in Sword Valley.
* TheOverworld: This game's overworld is utterly massive. It has 20 maps, each of them sprawling landscapes teeming with wildlife, landmarks, {{sidequest}}s, and hidden areas. It's a telling sign when the game enables a [[WarpWhistle "quick travel"]] function from the start and even [[NonCombatEXP awards EXP simply for exploring the world map]].
[[/folder]]

[[folder:P-R]]
* PartyOfRepresentatives: The final party consists of a group of Homs, a Nopon, a High Entia, and [[spoiler:a Homs-turned-Mechon, which indirectly represents the Machina]].
* PeninsulaOfPowerLeveling:
** Thanks to Challenge Monsters, it's particularly encouraging to come back at any point in the game and train against what were once Demonic Spiders. Just don't expect them to be easy even if you're on the same level.
** Within Bionis' Leg, Satorl Marsh, Makna Forest and Eryth Sea, there are monsters within a few areas that are way above the average level of the monsters you'd normally encounter when you first play through them. Defeating them wields a large amount of experience points ''if'' you managed to beat them. Easier said than done if you're way underleveled, however, but a trick involving the use of Melia's arts [[https://www.youtube.com/watch?v=xM86JkkgcM0 allows you to "power level" on the Gongols of Bionis' Leg simply by relying on the fact that it's possible to kill them by flinging them off the cliff and into the water]].
* PerplexingPlurals: Almost every major race in the game uses the same word for its name's singular or plural form: the singular for Homs is still Homs, while the plurals for the other races are still Nopon, Mechon, High Entia, and [[spoiler:Machina]]. Only Giants are the exception, for whom the singular is "Giant."
* PintSizedPowerhouse: Riki sure can take up lots of beating despite his size.
* PhysicalGod: [[spoiler:Zanza and Meyneth, who are the spirits of Bionis and Mechonis, and can take other beings as their vessels]].
* PimpedOutDress:
** The elaborate royal robes worn by the high Entia, including Melia.
** [[spoiler:Meyneth's dress [[http://www.zonaingame.com/wp-content/2011/09/Xenoblade-Chronicles-imagenes.jpg is nothing short of this]].]]
* PointAndClickMap: The map can be used like this for teleporting.
* PlotlineDeath: [[spoiler: When Metal Face kills Fiora, the rest of the characters are completely paralyzed, so no one can go to "revive" her. And when Shulk regains his mobility, Fiora's body has been taken by the Mechon]]. And of course, [[spoiler:there's the whole thing about Fiora coming BackFromTheDead]].
* PlotTriggeringDeath: The protagonists start their journey to destroy the Mechon [[spoiler:to avenge Fiora's death]]. As time pases, stuff becomes more complicated than that.
%%* PluckyGirl: Fiora.
* PointBuildSystem: Art Points are awarded during battle. These are used to improving the character's special attacks.
* PointOfNoReturn: Minor ones where certain areas become inaccessible, usually after boss battles, which you aren't warned of. The game does warn you before the ultimate one though.
* PowerWalk: Shulk [[spoiler:and Fiora]] get one hell of a PowerWalk during the battle against [[spoiler: Disciple Dickson]].
* PoorCommunicationKills: [[DefiedTrope Defied]] during a cutscene in the Ether Mine. Once it's clear that Shulk can see the future using the Monado, Reyn convinces him to let the rest of the party know whenever he sees a vision, so that if Shulk can't change that future in time, someone else can. Case in point, [[spoiler: when Shulk fails to stop Otharon's fall into the ether river while fighting Xord, Reyn steps in to finish the job with a DivingSave.]]
* PrehensileTail: Buniv tails work just like a fellow Nintendo monster, the Franchise/{{Pokemon}} Aipom.
* PunctuationShaker: A few number of High Entia have names with apostrophes in them, such as Ma'crish and Vol'aren.
* PurelyAestheticGlasses: The entire party can wear these, [[CommonplaceRare assuming you're able]] [[RandomlyDrops to find some]]. They generally have stat boosting gems in them, and oddly, can provide as much, or even greater, defense as actual armor does.
* PuzzleBoss: The [[spoiler: Lorithia/Kallian hybrid Telethia]] barely receives any damage until its flunkies are beat. And the latter are numbered, as killing one makes the next more vulnerable.
* ThePowerOfFriendship: In the gameplay itself. Not only you can the party members' attacks be combined ForMassiveDamage, but their skills can be linked with one another when the affinity between them grows.
* ThePowerOfLove:
** [[spoiler:Gadolt remembers his past as Homs thanks in part to talking to Sharla]].
** [[spoiler:Kallian is able to mentally speak with his sister after they defeat Lorithea. Something that was believed to be impossible as a Telethias transformation erases almost everything of the individual. Other High Entia turned Telethia also keep something of their self that keeps them from harming or protecting certain individuals they knew/loved from other Telethia.]]
* RageAgainstTheHeavens:
** [[spoiler:The entirety of Egil's plan is done in order to put a stop to Zanza, even if it also means going against his own goddess Meyneth.]]
** [[spoiler:Later on, Shulk and his party take Egil's fight against Zanza, and head to put a stop to him.]]
* RageQuit: [[spoiler:After Disciple Dickson is beaten, he simply walks out of the fight. He doesn't want Shulk and co. to see him die and enjoy the victory.]]
* ReallySevenHundredYearsOld:
** The High Entia race as a whole. They have a lifespan quite longer than Homs. For example, there's a father who is playing hide and seek with his two children. The father looks like a middle-aged man but is really 208 years old while his two kids who look like they are somewhere around ten are actually 36 and 56.
** Taken even further with [[spoiler:the Machina]], who're all at least 1000 years old, and ultimately taken UpToEleven with the Nopon Sage and [[spoiler:Machina Neonik]], whose ages are listed as 9999 and 9892. Some of the characters are implied to be even older than that, although you don't get them on your Affinity Chart.
* ReasonableAuthorityFigure: ''All'' of the authority figures, more or less. Chief Dunga is nothing but helpful to the party, and fighting the Telethia was the party's idea anyway. Sorean imprisons them due to protocol, but almost immediately releases them when he realizes they are not enemies, and Kallian takes this UpToEleven [[spoiler: once his father dies.]] [[spoiler: Miqol]] has shades of this as well, making his requests, but ultimately leaving the decision to the party, and allowing them a place to stay. [[spoiler: Even Egil, the leader of Mechonis was a WellIntentionedExtremist.]]
* {{Reconstruction}}: Of {{Eastern RPG}}s as a genre, trailing away from the NoSidepathsNoExplorationNoFreedom road a lot of its contemporaries had taken.
* RedOniBlueOni: [[spoiler: Fiora (Red) and Shulk (Blue). Fiora is a PluckyGirl that regardless of her kindness has a strong attitude. Shulk is a kind boy that tends to think before acting and plays things slower. It's {{Colour Coded|Characters}} in a cutscene just to drive the point home.]]
* RegeneratingHealth: Health quickly restores when not in battle or spotted by an enemy.
* RegeneratingMana: Special attack uses restore over time, with more powerful ones restoring more slowly.
* RegionalBonus: The cap on the play time was increased to the triple digits in the European and American releases.
* RelationshipValues:
** The Affinity System, which allows the party to become closer to various [=NPCs=] in order to open up new story options and sidequests.
** There is also one for party members. The closer party members are, the more skills they can share with each other, the more turns they have when [[ItemCrafting crafting gems]] and higher the chance for extra CombinationAttack turns, up to 15 compared to the default 3.
* ReligiousAndMythologicalThemeNaming: The Unique Mechon later in the game tend to be named after Demons from the ArsGoetia or Knights from [[KingArthur Arthurian Legend]]. Then there's [[spoiler: Egil's faced Mechon, Yaldaboath, and the Monado itself, which hail from {{Gnosticism}}]].
* RemovedAchillesHeel: Face Mechon stand out for being immune to the Monado, which slices through normal Mechon with ease.
* RespawnPoint: When falling in battle, the party is sent to the last landmark they visited.
* RidiculouslyCuteCritter: The race of Nopon; fluffy, spherical, and overall adorable.
** Deconstructed to an extent, as the Nopons are more than aware of it and will sometimes exploit it to their advantage. A lot of quests given by Nopon are surprisingly dark.
* RoaringRampageOfRevenge: Several of them; the plot starts with one of these from Shulk for the attack of Colony 9 [[spoiler:and the death of Fiora]].
* RobotGirl: [[spoiler: Fiora becomes a partial one after being turned into part of a Face unit.]]
* {{Robosexual}}: Paired with IfItsYouItsOkay. [[spoiler:Shulk really doesn't seem to mind seeing Fiora turned into a RobotGirl]].
* RomanceSidequest: [[spoiler:Shulk and Fiora's]] relationship makes much more sense when their affinity conversations are unlocked.
* RousingSpeech: A few battles that are divided in two halves have an empowering speech between confrontations. There are the first confrontation of the party against a Telethia, and right before the 2nd fight with [[spoiler: Disciple Dickson]].
* RunningGag:
** Reyn is easy to tease, so naturally, several characters, main and side alike, tend to do so when talking to him.
** A common end-battle banter with Reyn involves him [[{{Metaphorgotten}} getting metaphors wrong]] to the bewilderment of the other party members.
[[/folder]]

[[folder:S-U]]
* SacredFirstKiss: Paired with IntimateHealing. [[spoiler:Fiora receives it from Shulk when he tries to give her water via mouth-to-mouth. She [[LampshadeHanging calls it out]], but she doesn't seem to be mad about it]].
* SadBattleMusic: "[[http://www.youtube.com/watch?v=SCHt8Eaesyo Tragic Decision]]", only reserved for the most dramatic and climatic of battles [[MundaneMadeAwesome with one exception]].
* SaveScumming: Unless you want to fight multiple hard-to-(re)spawn enemies to get some of the rarer top-tier Art Manuals and equipment, you're probably going to make use of the facts that the game doesn't determine treasure chest contents until you actually open them and that you can save and load the game anywhere outside of combat.
* SayMyName: A lot of characters do this, but Shulk is the most notorious example, to the point where [[NeverLiveItDown the fandom makes it seem like he does it every other line.]]
-->''"[[spoiler:FIORAAAAAAAAA!!!!]]"''
** Shulk may do it the most often, but [[spoiler: Egil]] gets the best one hands down.
--> '''[[spoiler: Egil: ]]''' "I've been waiting. ''waiting'' for this day... '''''[[spoiler: ZAAAAANZAAAAAAAA!!!"]]'''''
* SceneryPorn: The game [[http://www.youtube.com/watch?v=iAYBui5ghJ0 thrives on this]], offering utterly massive fields of exploration, and rewarding the player for finding new scenic vistas to explore. In fact, the lands are so expansive that ''Xenoblade'' is one of the hardest Wii games to emulate on a PC alonside ''VideoGame/TheLastStory''. Some of the best vistas in the game come from [[GhibliHills the Gaur Plain,]] [[UnnaturallyBlueLighting Satorl Marsh at night]], and [[JungleJapes Makna Forest]] with its huge waterfall ranges. Taking it further, try to climb up to the [[spoiler:Distant Fingertip secret area of the Fallen Arm.]] We'll wait while you collect your jaw from the floor.
* SchizoTech: The world is shown to have technology that is equivalent to or [[TwentyMinutesIntoTheFuture exceeding]] our own, such as buggies, airplanes, HumongousMecha, and gigantic mine-strippers. But despite [[ColossusClimb making sense]] there are no highways for people to drive on, and swords and melee weapons are still used prominently.
* ScienceFantasy: The lands of Bionis and Mechonis make a serious mix of fantasy and science fiction elements. The very intro starts with an ancient battle between titans that then transitions to a battle between HumanAliens and {{Mechanical Monster}}s. The Monado itself is an ancient legendary sword that also happens to be a LaserBlade. The High Entia are an old race that are both capable of ether manipulation and very technologically advanced. Et cetera.
* ScrewDestiny: Not only one of the main themes of the story, but one of the main gameplay mechanics as well. In battle, Shulk will get visions of lethal enemy attacks ahead of time, giving him a few precious seconds to kill the enemy, stop the attack, or defend against it, shattering that future.
* SelfDisposingVillain: The plot begins as a revenge quest to kill the mechon Metal Face, who has killed countless Homs. But when the heroes discover that [[spoiler:Metal Face is actually a Homs named Mumkhar piloting the robotic suit, Shulk decides to let him go, despite having a chance to kill him, saying that taking the life of a fellow Homs is wrong. Mumkhar takes this opportunity to fire a blast at them, but the blast misses and hits a spire that falls down, impaling him and pinning him to a falling platform, killing him.]]
* ShipperOnDeck: Two of them, actually. Dunban supports [[OfficialCouple Shulk and Fiora]], while Sharla roots for Shulk and Melia. The funny thing is [[spoiler:that Sharla roots for Melia [[ShipSinking AFTER the party finds out that Fiora is]] BackFromTheDead; and she eases down on it after finding how much Fiora and Shulk care for each other.]]
* ShoutOut:
** The game gives you an achievement for filling all of a character's upgrade slots with gems. The name of said achievement? [[{{WesternAnimation/Jem}} "Truly outrageous"]].
** You can tell it was dubbed in Britain: Shulk and Reyn's gem-crafting "To me!"/"To you!" banter is a blatant reference to [[Series/ChuckleVision the Chuckle Brothers]].
** Another British-specific one is one of Riki's Arts being named "Lurgy", which is a playground taunt ultimately derived via PopculturalOsmosis from ''Radio/TheGoonShow''.
** If you do the Getting to Know Dorothy quest with Melia in your party, you'll hear the line "[[WesternAnimation/TheLegendOfZelda Excuse me, Princess!]]"
** Accepting a sidequest from a certain High Entia female will earn you a encouragement along the lines of, "Defeat that monster, [[VideoGame/ZeroWing for great justice!]]" and then [[IAlwaysWantedToSayThat her admitting that she always wanted to say that.]]
** [[spoiler: When she is inside of the face unit, Fiora's head resembles the visor that KOS-MOS from ''VideoGame/{{Xenosaga}}'' sometimes wears.]]
* SidequestSidestory: Many sidequests tie into one another, and their consequences are shown in the affinity chart. Furthermore, some overaching sidequests arcs progress alongside the main plot, and the connection between each of the individual quests involved becomes more obvious as they are completed.
* SidetrackBonus: The game rewards exploration via [[NonCombatEXP Non Combat Experience]] for discovering new locations. Also, many areas hold stuff like unique monsters and surprise quests.
* SilentWhisper: Dunban gives one to Shulk early in the game. Though it's revealed what he said not long after.
-->'''Dunban''': It was the Monado...It was controlling me. Even so...it saved us...saved...our future...Next...it will be up to you.
* SlidingScaleOfIdealismVersusCynicism: This game leans toward idealism more than ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'' but it still has its fare share of cynicism and dark themes. Just ask [[spoiler:the entire High Entia race or all of Mechonis inhabitants]]. Hell, [[spoiler:[[ApocalypseHow the entire freaking Universe]] is completely destroyed]] BEFORE the plot even starts.
* SlidingScaleOfLinearityVsOpenness: The game follows a mostly linear narrative, but the game practically gives free reign on what to do and where to go. The general largeness of the environments and the huge amount of sidequests certainly help.
* SmallGirlBigGun: Sharla may not be a small girl, per se, but her guns are pretty damn huge.
* TheSmartGuy: Surprisingly, all main characters have traits of this to different degrees (Even Reyn and Riki have their moments). However, Dunban would be the closest one to play the role straight, followed by Shulk. And he only falls behind due to his lack of experience.
* SoundtrackDissonance: Done for a deliberate MundaneMadeAwesome effect. The fight against the BonusBoss [[spoiler:Bana the Nopon Kingpin]], a CardCarryingVillain, is done to the tune of the SadBattleMusic "Tragic Decision".
* TheSouthpaw: Dunban, but only because his right arm is disabled in the ActionPrologue.
* SoftWater: Not only is the gradual falling damage from falling too high which can and will kill you negated by landing in deep water, you also get an ingame achievement for doing so for the first time.
* SoLongAndThanksForAllTheGear:
** Played straight and averted at the same time. [[spoiler:When Fiora gets killed, she keeps whatever she had equipped for NewGamePlus while any gems equipped are automatically removed from her equipment. Since her early equipment is quickly outclassed and her weapons can't be equipped by anybody else, it's not a big issue.]]
** Melia is a partial example, in that she ''does'' permanently join the party at some point (and thus you can ''eventually'' recover anything you gave her), but there are a few stretches during Makna Forest and Alcamoth where her equipment is not available from the party screen, which can make it annoying when following a quest or two without her.
* SpellMyNameWithAThe: The Bionis and the Mechonis.
* SpiritualSuccessor: To ''VideoGame/{{Xenosaga}}'', and to a greater extent, ''VideoGame/{{Xenogears}}''. [[spoiler:''Xenogears'' and ''Xenoblade'' both take place in SchizoTech worlds where space was once explored, and of course one (out of two) gods are evil. The two also share more [[{{Expy}} expies]] and other story elements.]]
* SpitefulAI: The Nebula enemies have high physical defense, making them hard to kill, and when they get weak, they explode. The frustrating part is that when normal Nebulae explode, they die and don't leave any loot.
* StandardStatusEffects: Unlike the usual form, your party will use them to make battles easier; in some battles, it's required that you know how to chain status effects.
* StrangeSyntaxSpeaker: The Nopon accent gives off the illusion that the Nopon folk [[YouNoTakeCandle are not really fluent in the language of the Homs]] (when they're actually are), with them tending to refer themselves as their given name when talking to others, them tending to add "pom" to the end of certain nouns, them calling the Homs "Hom homs", etc. An unnamed Nopon NPC {{Lampshade}}s this by making up a theory on the spot as to why they speak like that when you go talk to her.
* StoryArc: The game can pretty much be split into five arcs: the Xord arc, the Prison Island arc, the [[spoiler:Mumkhar]] arc, the [[spoiler:Egil]] arc, and the [[spoiler:Zanza]] arc.
* StoryToGameplayRatio: Director [[WordOfGod Takahashi Tetsuya]] has described the game has being on the exact opposite side of the scale as ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', calling the pursuit of excessive story-to-gameplay ratio "a dead end." Although in the end, the game still has its share of long cutscenes, the longest having a combined total of ''ten minutes'' where the average length is less than three minutes. The ratio is balanced by increasing [[UpToEleven dramatically]] the amount of exploration and [[WesternRPG Western-RPG]]-like sidequests.
* SubtitlesAreSuperfluous: Battle dialogues don't have subtitles, so people who don't speak either Japanese (most people) or English (a lot of people outside the US and the UK) will be left out during those.
* SuicidalOverconfidence: Averted. Even the most vicious predators will stop attacking once the leader's strength surpasses theirs by five or six levels. Unique monsters however will attack no matter how powerful the party is.
* SwordOfPlotAdvancement: The Monado. It's the legendary sword said to have been wielded by the Bionis in the battle against Mechonis, and it's a big part of the plot, its presence being involved in several events.
* SwordOverHead: [[spoiler: Shulk does this to [[AntiVillain Egil]] after his boss battle, hesitating to kill him even as [[BigBad Zanza]] is screaming in his head and telling him to do it. In the end, Shulk refuses to take Egil's life and sits down to have a chat with him. Dickson takes this chance to shoot Shulk InTheBack.]]
* SymbioticPossession: [[spoiler:Between Fiora and Meyneth, getting to the point that both are essential for the other's survival]].
* TakeUpMySword: Non lethal example. Shulk gets the Monado when Dunban can't wield it any longer. Later, Shulk even tries to give it back to Dunban, but he refuses, saying that Shulk wields it better than he ever could.
* TakeYourTime: Specially jarring in moments like [[spoiler:when the characters are getting inside the Mechonis while the Bionis alliance try to fend off the Mechon army in Sword Valley]]. Even in those moments it's perfectly fine to go back to Colony 9 and keep doing sidequests.
* ATasteOfPower:
** For the tutorial, the players takes control of some characters whose levels are in their twenties before the main game gives the obligatory level one characters.
** Later in the early game Dunban rejoins with Shulk and Reyn wielding the Monado during the attack on Colony 9, and he is likely to be a much higher level than both of them. However, this is only for a few minutes before Shulk picks up the Monado and starts wielding it himself, though Dunban still sticks with the party a little while after that.
* ThemeNaming: The Gogol types within Bionis Leg, not counting Unique Monsters, are all named after four of the SevenDeadlySins, while both of the normal Gogol types encountered of Satorl Marsh are named after demons. The only exception is the Gogol of Tephra Cave which aren't named after anything related to evil.
* ThirdPersonPerson: The Nopon, including Riki, zig-zag it. They sometimes speak like this, while other times they use "me" instead of "I".
* ThreeAmigos: Shulk, Reyn and Fiora. Longtime childhood friends. [[spoiler:It doesn't get to last though, thanks to Fiora's death]].
* TimeLimitBoss: Once [[spoiler:Egil's Mechon]] HP is reduced enough, he starts charging up for [[spoiler: Bionis Slash X]], which does ''infinite'' damage to its unfortunate recipient, and needs to be prevented by destroying all targets around him in 2 minutes.
* TookALevelInBadass:
** Dunban was a badass in his own right, but when he rejoins the party after the events in the Ether Mine he takes further levels in badass by wielding an Anti-Mechon Blade with only one arm, and also by taking a level in ''common sense''. His time out allowed him to learn to take a wiser approach instead of jumping into battle blindly.
** [[spoiler:Fiora REALLY kicks some major ass in that Mechon body!]]
* TookALevelInJerkass: [[spoiler:Mumkhar.He starts out as a DirtyCoward, and ends up attacking Colony 9 and opposing Shulk's party just ForTheEvulz]].
* TookAShortcut: Dickson usually arrives to a place before the party, for some reason.
* TrademarkFavoriteFood:
** Shulk loves EVERYTHING that Fiora cooks, no matter how little effort she puts on it. So much that Fiora suspects he has no sense of taste whatsoever. Played with in that while he does hate vegetables (according to a Heart-to-Heart moment between Dunban and Sharla at Eryth Sea), he's willing to accept the ones cooked by Fiora anyway as to not upset her.
** In many heart-to-heart events, Sharla reveals that she loves fruit. Dunban on the other hand, hates fruit
* TrailersAlwaysSpoil: The trailer used for western releases' latter part spoils a good deal of plot developments, including a few {{Wham Episode}}s. Thankfully, they're out of context.
* TrashTalk: The party delivers some trash talk to their enemies occasionally. Such as when dodging an attack or after an easy victory.
-->'''Shulk:''' Not good enough!
-->'''Riki:''' Nah Nah Nah-Nah!
-->'''Reyn:''' Man, what a bunch of jokers!
* TriumphantReprise: Rebuild Colony 6 enough, and its theme will eventually turn into this.
* TwentyBearAsses: A big ammount of the game's quests fall into collecting a certain number of certain object. However, as stated above, doing a lot of them unlocks more story-rich questlines, which help with town affinity.
* {{Tykebomb}}: [[spoiler:The entire race of High Entia, which at Zanza's whim can regress into the mindless Telethia. Those with Homs blood are immune to the regresion though.]]
* UnexpectedGameplayChange: The appearance of the sliding segments in Valak Mountain causes many a player to stop and question what they were doing.
* UnexplainedRecovery: The Colonel of the Colony 9 Defense Force, nicknamed "Squarestache", is apparently crushed to death by a Mechon flinging a vehicle during the attack on Colony 9 at the start of the game. It's easy to assume he had been killed, but talking to an NPC later in the story reveals that he somehow survived the crush (Maybe he yelled at the vehicle to squat its way off his spine); and later he shows up during [[spoiler:the Alliance's assault on Sword Valley]], perfectly healthy and back to being comic relief.
* UnholyHolySword: [[spoiler:The Monado: The weapon of the Bionis, and also the xenophobic manifestation of an EvilGod.]]
* UnnaturallyBlueLighting: Satorl Marsh at night, to the point of looking completely different from [[BubblegloopSwamp what it looks like]] during the day. [[SceneryPorn It works.]]
* UnroboticReveal: [[spoiler: Hinted at by Xord during his last battle with the party, and played straight when Face Nemesis blocks Shulk's killing blow meant for Metal Face. The Face Mechon are, in fact, mechs piloted by Homs -- specifically, [[UnwillingRoboticisation Homs given mechanical bodies by Egil]].]]
* UnwillingRoboticisation: [[spoiler:The Homs are turned into Faced Mechon. Since the Monado is initially unable to harm Homs, this make them NighInvulnerable until a significant power-up.]]
* UselessUsefulSpell:
** Totally ''inverted''! Status effects are immensley useful when used by the player, in fact they're part of what makes Riki the effective FightingClown he really is. Not only do they work on just about everything, even bosses, but there are at least ''four'' separate damage-over-time effects (Bleed, Poison, Blaze and Chill), and they all stack with each other. Riki is caplable to taking major advantage of this, stacking all four on enemies quickly and re-applying them when they wear of ad-infinum, to the point where he's considered one of the best boss killers in the game. The other main status effects, Break/Topple/Daze, render enemies not immune (and only flying monsters generally are) completley immobile and vulnerable to damage, and at higher levels the party can spam these to make sure they never have a chance to get up.
** On the other hand, the same status effects are only mild annoyances when used by enemies: damage-over-time effects are easily out-healed, and active party members can snap each other out of Sleep, Topple of Daze. Moreover [[TheMedic Sharla]]'s status-curing ability actually has the additional effect of making the target ''immune'' to further debuffing for a short while, (and she can hit your whole party with it later) making them all the more useless.
* UnwittingPawn: [[spoiler:Egil and Shulk play right into Zanza's hands for the majority of the game]].
[[/folder]]


[[folder:V-Z]]
* VariableMix: The theme song to Colony 6 becomes more and more livelier the more you restore it, eventually culminating in a TriumphantReprise of Colony 6's own theme.
* TheVeryDefinitelyFinalDungeon: [[spoiler: Prison Island, the second time around.]]
* ViciousCycle: [[spoiler:Every time the Bionis races grow advanced enough to travel into space and leave him to die, Zanza enacts the apocalypse to reset everything. The entire game follows everyone's attempts to stop him from doing this again.]]
* VictoriousChildhoodFriend: [[spoiler:In the end, Fiora and Shulk get together.]]
* VideoGameSettings: Expected of such a big game.
** DoomedHometown: [[FirstTown Colony 9]] and Colony 6.
** NoobCave: Tephra Cave.
** GreenHillZone: Gaur Plains.
** AbandonedMine: Colony 6 Ether Mine.
** BubblegloopSwamp: Satorl Marsh, at least during the day. At night it becomes BioluminescenceIsCool SceneryPorn.
** JungleJapes: Makna Forest.
** TreeTopTown: Frontier Village.
** FloatingContinent: Eryth Sea
** CrystalSpiresAndTogas: Alcamoth.
** TempleOfDoom: High Entia Tomb.
** OminousFloatingCastle: Prison Island.
** SlippySlideyIceWorld: Valak Mountain. The presence of a small [[LethalLavaLand lava cave]] makes it a mild case of HailfirePeaks.
** WombLevel: Bionis Interior.
** RemilitarizedZone: Sword Valley and Galahad Fortress.
** DerelictGraveyard: [[spoiler: The Fallen Arm]] combines this with PalmtreePanic.
** HiddenElfVillage: [[spoiler: Hidden Machina Village]].
** EternalEngine: The bottom of the Colony 6 Ether Mine called the Central Pit, [[spoiler: and the whole of Mechonis]].
** GhostTown: [[spoiler: Agniratha]].
** TheVeryDefinitelyFinalDungeon: [[spoiler: Prison Island, revisited]].
* VideoGameStealing: Riki's "Yoink!" lets him steal something from the enemy. With one quick move, not only can he steal any droppable item from the enemy, something that can already let him get some bizarre things, but he can also steal ''stats'' from them, such as their strength or agility. And with the help of skills, he can upgrade the power to make it possible to even take experience points away from the enemy.
* VillainousBreakdown: [[spoiler:Zanza starts losing it after Shulk and co. kick his ass twice and he still cannot see their future, while they can]]. It's displayed nicely in the final battle, the first time [[spoiler:they manage to have a vision in his presence]].
-->[[spoiler:'''Zanza''': No! ''How can you still have visions?!'']]
* VisibleSilence: Sometimes. And it's funny, since the "silence" is actually a sigh or a hum.
* VirtualPaperDoll: Any changes to armor and weapons are visible even in cutscenes, and the game even remembers what you were wearing at the time during flashbacks.
* WalkingShirtlessScene: It's possible to make every male character walk around without a shirt constantly. In fact, Dunban can get a huge status buff from doing so.
* WalkingSpoiler: Half the cast, to different degrees. But two characters deserve special mention.
** The first one is [[spoiler:Zanza. Initially revealed as some sort of BigGood, he turns out to be an absolute EvilGod and the true BigBad. It's no wonder most of who he is is a spoiler.]]
** The second one is [[spoiler:Fiora]], who takes the cake, the shop and the whole freaking baking industry! It's almost impossible to talk about the game's plot [[FirstEpisodeSpoiler beyond the first two hours]] without mentioning the (FIRST!) WhamEpisode involving them.
* WasOnceAMan: [[spoiler: The faced Mechon were all once Homs. Additionally, Zanza and Meyneth were once humans.]]
* WellIntentionedExtremist: [[spoiler:Egil. All the attrocities he does are in an attempt to put a stop to Zanza's cycle of destruction.]]
* WhatMeasureIsANonHuman:
** [[spoiler:Subverted. Shulk is horrified once he discovers that Faced Mechon have Homs inside them, and when he discovers later that there is actual life on Mechonis in the form of the Machina. This makes him forget about his RoaringRampageOfRevenge against Mechonis, as he would be taking sentient life. Later, the [[TragicMonster Telethia]] are played for all the horror they deserve]].
** Played straight with some of the species of monster. They use tools, have goals and have a certain level of intelligence implied. Kill as many as you want, no one ever questions the morality. Not even the Monado itself cares, as it can't hurt sentient Bionis life, yet cuts through these creatures just fine.
* WhamEpisode: This is a Monolith Soft game. Which means [[UpToEleven we will need a freaking LIST]]:
** [[spoiler:Fiora's death in the Mechon attack to Colony 9.]]
** [[spoiler:The last one carries us to the moment she's seen resurrected as a Mechon. The reveal is made when Shulk slashes open her cockpit hatch, revealing her.]]
** [[spoiler:The appearance of the Machina, revealing that Mechonis holds actual living beings, and that most of them want the war to end as much as the people of Bionis]].
** [[spoiler:The [[DiscOneFinalDungeon Core of Mechonis]] brings Shulk's death, the revelation of Zanza, the reveal of an EvilAllAlong character, and a whole freaking mess of twists.]]
** [[spoiler:A little later, when all the pure-blooded High Entia are transformed into Telethia.]]
** They even keep something under the sleeve for the ending. [[spoiler:We find out that the current universe was created after Zanza DESTROYED the previous universe, and that previous universe was OUR universe, as in the "real" world.]]
* WhamLine:
** [[spoiler:''"Can't say I feel so good about deceiving these kids."'']] It's subtle, but it makes you go, "Wait....what?"
** There's also this one from [[spoiler: Miqol]]
-->[[spoiler: '''Miqol''': He [Egil] is my son.]]
** In a flashback where [[spoiler:Egil]] appears to be speaking with [[spoiler:Zanza]].
-->'''[[spoiler:Egil]]''': Yes. I, too, desire this, [[spoiler:Arglas]].
* WhatTheHellHero:
** Denying a sidequest for whatever reason has both the quest giver reacting negatively, and possibly even other party members calling the leader out, complete with a reduction of the affinity between them.
** The rest of the party will have something to say when trying to face a red-named (6+ levels higher) monster in battle.
-->'''Reyn:''' Are you NUTS?
-->'''Sharla:''' Are you trying to get us killed!?
-->'''Shulk:''' Do you really think this is a good idea?
** Kallian is given a berating directed at all of the High Entia for them not lifting a finger to help the Homs in the war against the Mechon. He admits to their mistake, as they had mistakenly assumed it was not their fight.
* WhoWantsToLiveForever: The focus of a sidequest, where an [[spoiler: elderly Machina]] is about to die: you can either go get her some [[spoiler: Machina Energy from the wreckages near Colony 9]] to allow her to live another 20 years or so, or go hunt for some rare revitalizing eggs which instead cause her to [[spoiler: outlive everyone in Colony 6 and be left all alone.]] Strange that the lazy option has better end result even if it makes sense in context.
* WideOpenSandbox: One of the game's main selling points is the positively vast overworld, and the game pretty much gives you free reign to stray from the main quest to do plenty of other sidequests. Thankfully, the game allows for teleportation to important locations around the overworld, meaning it's possible to stray off the path to complete a sidequest or two and teleport back to the main path.
* WinsByDoingAbsolutelyNothing: There's an in-game achievement called, "Some Help ''You'' Are!". To unlock it, you have to initiate a battle, [[SomeoneElsesProblem then literally stand there]] while your AI controlled party members do all the work.
* WolverineClaws:
** Mumkhar wields a pair of the them in the battle of Sword Valley.
** As does Metal Face, who has a gigantic pair of claws for arms. [[spoiler: There's a reason for this - he's actually a Mechon-ized Mumkhar.]]
* WombLevel: The Bionis' Interior's this, given that it's the insides of an organic titan. While it's briefly trekked through when Shulk and the gang were going from Satorl Marsh to Makna Forest, it's eventually fully trekked [[spoiler: once Shulk and the gang decided to take on Zanza]].
* WorldOfBuxom: Every adult female is stacked, save arguably Melia and Fiora.
* WorldShapes: The entire universe is composed by an endless ocean and two titans where its inhabitants live. [[spoiler: It is returned to its natural form of spiral-shaped galaxies full of stars and round planets in the ending, although the head and a bit of one shoulder of one of the two titans is still sticking out of Earth's ocean]].
* XtremeKoolLetterz: Almost every [[spoiler:Machina]] has a name with Z, X or Q in it.
* YouAreNumberSix: Egil refers to the [[spoiler:Homs turned into Mechon]] by their serial number.
* YouGottaHaveBlueHair: All Homs characters have pretty realistic hair colors. The main exceptions being Colonel "Squaretache" with his pink hair, and Alvis with his MysticalWhiteHair that more closely resembles that of the High Entia.
* ZipMode: The fast travel mechanic, which turns what would be an otherwise tedious walk from one end of the world to the other into a breeze.
[[/folder]]
-->'''Shulk:''' "Cool! Let's keep this up!"
-->'''Reyn:''' "Man, what a buncha' jokers!"
-->'''Fiora:''' "Let's press on, and ''on,'' and ''ON!''"
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