''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.
Like how ''Videogame/CrashTeamRacing'' is the ''Crash'' version of ''VideoGame/MarioKart'' and ''VideoGame/DiddyKongRacing'', ''Crash Bash'' is ''Crash'''s answer to the ''VideoGame/MarioParty'' series. Unlike ''Mario Party'', ''Crash Bash'' has no boards, and the vs style of play consists of playing game after game and then tallying up the points, similar to ''Mario Kart''. There are 28 mini-games, though most of them can be clumped into groups of four. For example, there are four different games that play like four-way pong, each with different tools or obstacles. Every game can be played in either free-for-all or 2-vs-2 matchups.
There's also an adventure mode where one or two players cooperatively take on computer opponents in each of the games, and a few added boss levels. In ''Crash'' tradition, playing a level again lets you get more prizes. In this case, gems are awarded for winning a handicap match (the computer starts with more points than you), crystals for a special match where the game is changed in some way, and relics for winning 2 or 3 games in a row against [[TheComputerIsACheatingBastard Cheating Bastards]]. Playing adventure mode unlocks more minigames for you to play.
The minigame types are:
* Crate Crush: Where players throw/kick crates at each other to damage them until they die. The last man standing, or the man with most HP when the time's up, wins.
* Polar Push: Where players ride Polar on icy platform to try to push others off the edge. The last man standing wins.
* Pogo Pandemonium: Where players jump around on a pogo to color squares with their hopping and then score points. The one who scores the most under the time limit wins.
* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and if one ball passes through their goals, one point goes down; a player will die if their life point reach zero. The last man standing wins.
* Tank Wars: Where players on tanks must shoot at each other, or drop powerful mines. The last man standing, or the man with most HP when the time's up, wins.
* Crash Dash: Where players on mini hovercrafts race on circular tracks in a number of laps. The first one to complete the laps wins.
* Medieval Mayhem: The mechanics are different in each minigame, but they're all about scoring points and all medieval-themed. The one who scores the most under the time limit wins.
It was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU regions.]]
!!''Crash Bash'' provides examples of:
* AndNowForSomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.
* ArtificialStupidity: Even though the game is NintendoHard, it's surprisingly not because the AI is very smart. In fact, the AI in this game will sometimes do...downright ''baffling'' things. One point of notice is that in Crate Crush, the AI is quite fond of taunting, which leaves them open to attacks more often than not. Particularly ridiculous though is that they will taunt... ''while they are carrying a weight''. You know, the thing that ''kills you'' if you hold onto it for too long?
* AsymmetricMultiplayer: Unlike ''VideoGame/MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.
* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for their lives upon realizing how dire the situation is]].
-->'''Uka Uka:''' There is nowhere to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!
** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that is not just slippery, but also tilting.
** In a variant, Melt Panic has Uka Uka periodically making the stage smaller by, well, melting the ice.
** In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.
** In Polar Push and Crash Dash type of minigames, the edges of the arenas are pits that [[RingOut you can shove other players into.]] In the former, doing so eliminates them; in the latter, doing so will make them [[NonlethalBottomlessPits respawn next to their falling place with some time lost]].
* BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash, and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.
** N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is despite him hating Cortex with a passion.
** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' except the "retired" Tawna.
* ButtonMashing: Defied for the Kick move in the Ballistix games; if a kick doesn't hit anything, the ability is de-activated for a split-second.
* TheCameo: Penta Penguin, Ripper Roo, and N. Gin are reduced to being this in Snow Bash, El Pogo Loco, and N. Ballism respectively.
* CharacterRosterGlobalWarming: Highly averted by introducing a new big character (Rilla Roo) and bringing back three others (Tiny, Koala Kong, and Dingodile). That's half the roster, representing two of the four play styles available.
* CheatCode: The demo had a code which, when entered, allowed you to play the entire game in debug mode because it was easier to release the debug mode with most features blocked off than make an actual demo. Had this been known at the time, the game would most certainly have flopped.
* ColorCodedMultiplayer: In some of the games (such as Pogo Pandemonium and Ring Ding), you will be designated to specific color. Player 1 is yellow, player 2 is red, player 3 is blue, and player 4 is green.
** In some of the racing levels, there is a glitch that allows one of your opponents to get a free lap as soon as the race starts. This glitch never benefits you, and it usually occurs during the NintendoHard Relic Challenges, making them all the more aggravating.
** Invoked in the gem challenges wherein you need more points than they do to win, and in most of the crystal challenges, which generally employ a handicap against you.
** In Tank Wars, the AI can rotate their turret ''faster than you.'' This is because of the fact they have the ability to "lock on" to you, where as you simply have to rotate left and right until you get your aim down.
* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill (or incredible luck) against computer opponents in that game.
* CrateExpectations: Naturally, for a Crash game. One set of games revolves around throwing and kicking crates at each other.
** The Crystal challenge for Jungle Bash has you avoiding the flying Nitros aimed at you.
** The Crystal challenge for Polar Panic has the satellite being crazy and periodically shooting stunning lightning as it flies around.
** In Melt Panic, Uka Uka's ray's effects are always negative.
* CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.
* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team.
* DragonRider: the Dragon Drop minigame has the players riding dragons to get the gems lying around, then throw them to a moving target from a distance to score points.
* DuelingPlayerCharacters: If playing a two-player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebreakers are given after all games are played.
* EarnYourFun: At first, only sixteen games are available to you. In order to unlock the remaining twelve, you have to play Adventure Mode.
* EnemyPosturing: When you start Papu Papu's boss fight, he's protected by a shield. After you beat his [[FlunkyBoss flunkies]], he'll start laughing and gloating at you, which will cause his shield to dissolve and leave him open to attack.
* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third ''Crash'' game.
* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame.
* ExtendedGameplay: Adventure Mode stops at the last boss as far as the story is concerned. After that, there are extra games to unlock. There are also challenges to complete, but they can be ignored once you've done the previous two.
* EverythingsBetterWithSpinning: Crash has his traditional SpinAttack in some games. Coco gains her own version too, as do Dingodile and Rilla Roo.
* GangUpOnTheHuman: In standard matches, computer players will target each other as much as they'll target you, while in Gem and Crystal Challenges, you're typically at a disavantage, but the computer still won't actively target you. In Relic Challenges, however, the trope starts getting played [[NintendoHard hair-pullingly]] straight, depending on the game being played:
** Games like Ballistix, where there's no real way to impede your progress directly, generally avert this.
** Endurance-based games like Polar Push, Crate Crush, and Tank Wars generally just have all three computer players gang up on you.
** Point-based games like Pogo Pandemonium and Medieval Madness take it to ludicrous extremes, as the AI will actively coordinate to take you down. One player will typically focus on racking up as many points as possible, the second will block you off from scoring and obtaining powerups, and the third will act as a bodyguard for the scorer and attack you whenever possible.
** In Crash Dash, although the AI can't actively gang up against you, they still will ''only'' use weapons on you. This goes for the Pogo Pandemonium levels as well.
** Something to note, though, that in some games this can actually end up backfiring against their favor. In the first two Tank Wars games, for example, they will still target the human even at opposing corners, and will shoot their weapon which will cause it to hit them in the face because they're facing a wall. In Pogo Padlock, this puts them at a disadvantage because they end up never stealing squares from each other.
* HeelFaceTurn: Tiny and Dingodile are originally on Uka Uka's side, but they're moved to Aku Aku's to even the pieces.
* HundredPercentCompletion: The relics are insanely hard to get, especially in one-player, but they can boost completion all the way to 200%. Essentially, you must face a perfectly calibrated CPU team of the best balanced characters for a particular game...and win twice in a row. Then there are platinum relics which require you to win three times in a row. To preserve some gamers' time (and sanity), there is ''no'' reward whatsoever for getting 200% completion.
* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly, though.
* MixAndMatchCritters: Much like Dingodile who was introduced in ''Warped'', Rilla Roo is a cross between a gorilla and a kangaroo.
* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler:One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDiscontinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler:Why, the two of you, who have been working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenges, which involve a lot of cheating CPU.
** The Crystal challenge for Pogo Painter has mushrooms randomly appearing on multiple squares. Stepping on them instantly ends the game in your loss.
** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kill you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it, though...]] [[spoiler:by ''throwing'' the crate.]]
** The Crystal challenge for Metal Fox has yellow- and green-colored mines instead of the normal gray and black ones. These mines both replace the mines normally used by the players and fall from the sky in boxes. Getting hit by any mine from ''either source'' instantly kills you.
** The Crystal challenge for Dot Dash has the missiles being outright OneHitKill for you instead of just slowing you down.
** The Crystal challenge for Sky Balls has some balls being randomly changed into red balls that will kill you (but not the CPU) if you get hit by them. Don't worry, letting them pass through your goals won't reduce your hit points. The boss fight with N. Oxide also features those.
** The Crystal challenge for Ring Ding will make other colors' balloons (instead of the ones meant for you) killing you if you mistakenly pop them.
** The Crystal challenge for Mallet Mash has PoisonMushroom that kills you if you mistakenly smash them.
** The Crystal challenge for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it.
* PaddedSumoGameplay: the Polar Push games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.
* PragmaticVillainy: Uka Uka nonchalantly allows Aku Aku to pick two of his squad to even the odds so the contest can go forward.
* PromotedToPlayable: Doctor Nitrus Brio and Koala Kong are playable for the first time.
* RegionalBonus: The Japanese version has Fake Crash as an unlockable player character via a cheat code.
* RememberTheNewGuy: Rilla Roo, who just shows up on Team Cortex without anyone batting an eye.
* RulesOfTheGame: The crystal challenges will put restrictions on the human players [[MyRulesAreNotYourRules but not the computers]]. Some gem challenges do this too. This leads to very NintendoHard challenges.
* SlippySlideyIceWorld: All of the stages in Polar Push take place in this. Also the Snow Bash stage, a Crate Crush-type minigame.
* SocializationBonus: Adventure Mode can be played with two people, and it makes the game so much easier it's laughable. Instead of one player (i.e. YOU) on your side and three against you, you now have 2 vs 2. If one player picks a character from the Good side and one from the Evil side, once you defeat the final boss, you are pitted against each other in a best 3 out of 5 contest to determine the winner of the universe. However, this contest is Crate Crush, which some characters are much better at than others.
* SpecialEffectBranding: In many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their heels, and Neo Cortex and N. Brio use JumpJetpack.
* TailSlap: Dingodile and Rilla Roo can do this in Crate Crush games as their "kick" attack.
* TankGoodness: The Tank Wars mini-game, in which you have to off the other players while riding tanks.
* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashes to do his bidding.
* UnexpectedGameplayChange: Even with GameplayRoulette in effect. Most bosses are based on existing mini-games, but the first part of the final boss is a [[UnexpectedShmupLevel 3D space shooter]] not seen anywhere else in the game.
* WhereAreTheyNowEpilogue: The Japanese version of the game adds descriptions of what happened to each of the characters.
** Crash seals away Uka Uka, and to his surprise, he's congratulated by Tawna...or what he thinks is Tawna. It's actually a hologram of a more adult Coco.
** Coco continues work on a computer program she was working on before the tournament interrupted her. With it, she can scan her body and show a projection of herself as an adult, with the intent of becoming an IdolSinger.
** Tiny forgets about his past as a servant of Cortex and Uka Uka, and celebrates his victory while holding a big screw, which he unknowingly took from Cortex's latest invention.
** Dingodile scorches everything with his flamethrower while celebrating his win.
** Cortex attempts to take over the world again using a big robot, but his plan falls apart due to a missing screw, which Tiny took.
** N. Brio gets over his feelings of inferiority to Cortex and decides to take over the world by himself. He concocts a plan to combine the DNA of a bandicoot and a kangaroo to create a bandiroo.
** Koala Kong goes back to Hollywood, but faces a sharp drop in popularity after the tournament exposed him as being evil.
** Rilla Roo decides to open a yakiniku (grilled meat) restaurant in Hollywood with Dingodile, and also become Koala Kong's manager.
* YouHaveFailedMe: Uka rants this at his minions in the Good ending, and for once, [[GoryDiscretionShot seems dead serious]] [[VillainousBreakdown about it]].