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Not a trope.


Vega Strike uses UsefulNotes/OpenGL and runs on Linux, Mac and Windows platforms, though as of July 2021 the Mac and Windows releases are several versions behind. Can be downloaded from [[https://www.vega-strike.org/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]

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Vega Strike uses UsefulNotes/OpenGL MediaNotes/OpenGL and runs on Linux, Mac and Windows platforms, though as of July 2021 the Mac and Windows releases are several versions behind. Can be downloaded from [[https://www.vega-strike.org/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]



* UsefulNotes/ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.
* ShoutOut: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].

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* UsefulNotes/ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.
* ShoutOut: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} MediaNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].
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** Shapers: DoingItForTheArt -- InUniverse and out. As the whole faction of borderline {{Mad Artist}} [[DesignerBabies superhumans]].
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* ArbitraryMaximumRange: Mostly for performance, since non- shell based weapons have dissipation anyway.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: Mostly for performance, since non- shell based weapons have dissipation anyway.
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Vega Strike uses UsefulNotes/OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]

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Vega Strike uses UsefulNotes/OpenGL and runs on Linux, Mac and Windows platforms. platforms, though as of July 2021 the Mac and Windows releases are several versions behind. Can be downloaded from [[http://vegastrike.sourceforge.net/ [[https://www.vega-strike.org/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]

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* AwesomeYetImpractical: Capital Ships. They are the largest and most powerful ships in the game, and [[AdamSmithHatesYourGuts they have a side effect of also being the most obscenely expensive ships ingame]].

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* AwesomeYetImpractical: AwesomeYetImpractical:
**
Capital Ships. They are the largest and most powerful ships in the game, and [[AdamSmithHatesYourGuts they have a side effect of also being the most obscenely expensive ships ingame]].
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[[http://vegastrike.sourceforge.net/ Vega Strike]] allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.

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[[http://vegastrike.''[[http://vegastrike.sourceforge.net/ Vega Strike]] Strike]]'' allows players to explore a vastly dynamic universe where frontiers collide and you're just a pilot trying to make ends meet. How? That's your decision. Vega Strike is designed as a non-linear gaming experience, where you choose what action you want to take.

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Quicksand Box is now YMMV per TRS. Also see Repair Dont Respond.


* WideOpenSandbox: Can become a QuicksandBox, since there is no specific plotline to follow; it really is completely wide open.
** There ''is'' the "plot" line of quests -- given by non-random fixers (starting with that unshaved lad in the first station's bar). But it can wait until you have a better ship, or be ignored altogether. Though so far not all is scripted anyway.

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* WideOpenSandbox: Can become a QuicksandBox, since there There is no specific plotline to follow; it really is completely wide open.
**
open. There ''is'' the "plot" line of quests -- given by non-random fixers (starting with that unshaved lad in the first station's bar). But it can wait until you have a better ship, or be ignored altogether. Though so far not all is scripted anyway.
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* StateSec: Subfaction [[http://wiki.vega-strike.org/Faction:Homeland_Security Homeland Security]] (subtle), which theoretically "exist for internal policing and control, especially in cases crossing between the jurisdictional boundaries of member states of [[TheFederation the Confederation]]". On our side of the FourthWall, it exists to feed BlackComedy with its unsubtle creepines, especially [[SecretPolice IntelSec]]. Like [[http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/trunk/data/animations/load_screen.ani/splash_cisb.image?view=log this]] or [[http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/trunk/data/animations/load_screen.ani/splash_luddite.image?view=log this]] (DXT images). To see the humourous part, consider that propaganda they intercepted [[http://vegastrike.svn.sourceforge.net/viewvc/vegastrike/trunk/data/animations/load_screen.ani/luddite_virus.image?view=log may be sent and received because of malware]] in the first place ([[EvilLuddite Luddites]] are big on HypocriticalHumor too). In [[WelcomeToCorneria chat]], they say things like "Wrong-thinkers are everywhere, keep a lookout, friend", or (almost verbatim) MoveAlongNothingToSeeHere.
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Vega Strike uses OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]

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Vega Strike uses OpenGL UsefulNotes/OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]
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* SpiritualSequel: To ''VideoGame/WingCommanderPrivateer'' (and through ''Privateer'' to {{VideoGame/Elite}}).
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It's "Aera," not "area."


** Area Ships, too: they're really, ''really'' powerful, but they're also rare outside of Area Imperial space and, like the aforementioned capital ships, really expensive.

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** Area Aera Ships, too: they're really, ''really'' powerful, but they're also rare outside of Area Aera Imperial space and, like the aforementioned capital ships, really expensive.

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