Video Game / 1313

Star Wars: 1313 was a LucasArts Third-Person Shooter. It is notable in that it is a collaboration between said company, Industrial Light and Magic, Lucasfilm Animation, and Skywalker Sound.

The game takes place some time before the Battle of Yavin in Coruscant's vast undercity (specifically, Level 1313). The story revolves around a pair of bounty hunters (one of which is a young Boba Fett) who travel there in order to deal with a problem that they've been hired to deal with. Once they get there, however, it's clear that they're getting way more than they bargained for, and have to deal with a conspiracy taking place in the seedy underbelly of Coruscant's underworld.

The game is one of the few Star Wars games that does not feature the concept of The Force at all, let alone in combat - instead, players are meant to use their own arsenal and their environment around them in order to achieve victory. The gameplay has elements of a Cover-Based Shooter, which is a first for LucasArts.

Unfortunately, the game was put on the shelf after Disney purchased Lucasfilm and its subsidaries. The official statement was that Disney needed to more effort into projects relating to the first installment of the Sequel Trilogy before working on unrelated stories. An employee noted that the game was still in production at that time. Then it was announced that the game was cancelled, following Disney shutting down Lucasarts. As of January 2014, Disney's trademark on the title has expired.

On the bright side, however, it's been rumored that Boba Fett may be the star of one of the many Spin-Off movies that Disney has planned, so the story that was planned for the game might still be told in a different format.

1313 would have provided examples of the following tropes:

  • Badass Normal: Boba Fett and his partner are simple non-force-sensitive bounty hunters. Of course, Boba is already known for being the premiere Badass Normal of the franchise.
  • Beneath Coruscant: The setting.
  • Bloodier and Gorier: Developer talk confirmed to be in here in order to secure the M rating. The screen bleeds a bit whenever you get hit.
  • Bounty Hunter: The player character (Boba Fett) and his ally.
  • City Noir: Coruscant is already a Wretched Hive by the time the Empire takes over... And then there's the undercity, which is amazingly worse.
  • Coming-of-Age Story: The story would have been about how Boba Fett became the top Bounty Hunter that he was in the Original Trilogy.
  • Darker and Edgier: The goal of this game was to create a decidedly grittier and more 'adult' environment than what most Expanded Universe stories show. It would likely have been similar to Star Wars: Republic Commando and the second installment in the Knights of the Old Republic series.
  • Improvised Weapon: The partner lobs a grenade into the escape pod and ejects it into an enemy ship.
  • Motion Capture: In the cutscenes.
  • Neck Snap: Used by the protagonist.
  • Recycled In Space/X Meets Y: Early comments on the game are describing the platforming & third person shooter elements as being Uncharted in a galaxy far, far away.
  • Take Cover: The action sequences have some elements of this.
  • 13 Is Unlucky: The act of getting to the city involves the protagonists' ride being shot to hell, and was slated to go From Bad to Worse from there. The air of the sector itself is also said to be hard to breathe without some sort of oxygen mask.