[[quoteright:195:[[BigDamnHeroes http://static.tvtropes.org/pmwiki/pub/images/samorost2_624.jpg]]]]
[[caption-width-right:195:The (presumably) alien protagonist and his pet dog. Wait, a dog? [[FridgeLogic In space?]]]]

'''Samorost''' and '''Samorost 2''' are games released by Creator/AmanitaDesign.

''Samorost'' features a gnome who, upon discovering a floating planet on a [[ColonyDrop collision course]] with his own planet, flies there in his space rocket in hopes of stopping the menace somehow.

In ''Samorost 2'', a pair of aliens kidnap your dog, and fly back to their own planetoid. After chasing after them, sneaking in through the front door and through some passages, you trap the fat alien in his own trap, and head for the surface. On the way home, your spacecraft runs out of fuel, causing you to crash on another planetoid. You and your dog find a sleeping taxi driver, wake him up, refuel his ship, and return home.

''Samorost 3'', released in late March 2016, has our intrepid hero finding a magical trumpet and goes on a quest to return said trumpet to its original owners.
!!These games provide examples of:
* AlienAnimals: many critters on the planets look like animals on earth.
* BabyPlanet: The gnome lives on one. It's also made of wood.
* GoLookAtTheDistraction: Most of the obstructive characters need to be nudged in the name of progress.
* MindOverMatter: The gnome controls the environment and other creatures telekinetically. Apparently.
* OrganicTechnology: Spaceships made out of driftwood!
* PointAndClickGame
* RubeGoldbergDevice
* SceneryPorn
* {{Shareware}}
* WorldOfChaos

!!The first Samorost features:
* ColonyDrop: What threatens your planet.
* MacroZone: The forest area definitely feels out of scale.

!!Samorost 2 features:
* FatIdiot: After being pushed under his own trap, he presses the button to try to grab you. It snags him instead.
* {{Gasshole}}: Used to power the taxi.

!!Samorost 3 features:
* CoolStarship: Made from a mushroom, the top of a plastic bottle, and the controls from a crane!
* GottaCatchThemAll: Various optional sidequests have you collect spirits as you go along.
* GuideDangIt: To a slightly lesser extend than the previous games in the series, as this one makes use of the hint-system introduced in ''VideoGame/{{Machinarium}}''. The entirely visual style of the in-game help manual, however, can still make it difficult to figure out what to do - leading to some amount of [[TrialAndErrorGameplay madly clicking on everything until something happens]].
* MagicMusic: The trumpet allows you to communicate with various helpful spirits that inhabit the many [[BabyPlanet miniature worlds]] you visit.