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{{Mons}} are cool. We know this. But what about robot mons combined with humor that pokes fun at the {{R|olePlayingGame}}PG genre? This is the basic premise of ''Robotrek'', known as ''Slapstick'' in Japan, released for the UsefulNotes/SuperNintendoEntertainmentSystem.

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{{Mons}} are cool. We know this. But what about robot mons combined with humor that pokes fun at the {{R|olePlayingGame}}PG genre? This is the basic premise of ''Robotrek'', known as ''Slapstick'' in Japan, released for the UsefulNotes/SuperNintendoEntertainmentSystem.Platform/SuperNintendoEntertainmentSystem.
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* DevelopersForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him. Abusing this is a good way to afford your third robot.

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* DevelopersForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him. Abusing While you can't use this is a good to make another robot (as the only way to afford do so is through a normal Invention Machine, which again, you can't use as a mouse), you can still abuse this to load up on weapons and consumables - either for direct use, item combination, or just banking a bunch of junk items to sell at half price once you've flim-flammed the recipient, using THAT as seed money for your third next robot.



** Punches. Their gimmick is having a high critical hit chance and critical hits override defenses. With a maxed out Punch 3 (obtainable a few hours into the game) which has a high critical hit rate and a focus on the robot's Power stat, you can easily dish out damage to two shot most bosses until the DiscOneFinalDungeon should you score critical hits. Or, if you crit on particular programs, ''one shot''.
** Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get Axe 3 before the third boss. You can also level any of the Axes up by combining it with Sword 1.

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** Punches. Their gimmick is having a high critical hit chance and critical hits override defenses. With a maxed out Punch 3 (obtainable a few hours into the game) which has a high critical hit rate and a focus on the robot's Power stat, you can easily dish out enough damage to two shot most bosses two-shot every boss until the DiscOneFinalDungeon should you score critical hits. Or, if you crit on with particular programs, ''one shot''.
''one-shot''.
** Axes. They While they don't have the insane critical rate that Punches have, they are the most consistently powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get Axe 3 before the third boss. You can also level any of the Axes up by combining it with Sword 1.
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* MetalSlime: The Shells in the Rococo sewer. They can randomly block attacks, have very high defenses and tend to run away. Pretty much the only way to kill one is to hope you land a critical hit. Should you beat one, you get 30 EXP/Megs of data, about the same as the first two bosses.

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* MetalSlime: The Shells in the Rococo sewer. They can randomly block attacks, have very high defenses even if they don't, and tend to run away. Pretty much the only way to kill one is to hope you land a critical hit. Should But it's worth it to take a shot at them, since should you actually beat one, you get 30 EXP/Megs of data, about the same as the data - more than you get from ''the first two bosses.boss'' (and somewhat amusingly, ''exactly'' what you get from the upcoming boss).
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* HumongousMecha: Gateau's Robot, the PreFinalBoss of the game. It would not look out of place in a MechaShow.

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* HumongousMecha: Gateau's Robot, robot, the PreFinalBoss of the game. It would not look out of place in a MechaShow.
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* HumongousMecha: Gateau's Robot, the PreFinalBoss of the game. It would not look out of place in a MechaShow.
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* HeelFaceTurn: [[spoiler:Blackmore]] gets a bit lost in the shuffle of villains once he's defeated and the base he's in explodes... and ends up under the forced employ of [[spoiler:Gateau]], who usurps his position. At that point, he's given up on villainy and helps you out a few times throughout the final area by giving you vital information and [[spoiler:getting several of your friends to safety before the fortress is set to explode]], telling you outright that he's fine with just helping to screw over the new leader's plans and going wherever life takes him afterward.



* InvisibleMonsters: As noted in PreexistingEncounters below, some set encounters only have the enemies show up when you approach, and some are outright invisible without the Chameleon Glasses.

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* InvisibleMonsters: As noted in PreexistingEncounters below, some set encounters only have the enemies show up when you approach, and some are outright invisible without the Chameleon Glasses. [[ItsQuietTooQuiet You would be wise to be wary of seemingly uninhabited areas in otherwise obviously-dangerous locations,]] [[DemonicSpiders unless getting your ass kicked in a surprise attack by some of the game's most dangerous opponents sounds fun.]]



* JustAKid: Several of the Hackers, [[spoiler:Rose]] in particular, certainly think of you as such and don't treat you with a lot of respect. [[KidWithTheRemoteControl Your robots will be teaching them all otherwise.]]



%%* JustAKid
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* AllThereInTheManual: Copies of the game included lists of ItemCrafting combinations, the possible attack {{Combos}} you can program into your robots, and the locations of the Inventor's Friend volumes.

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* AllThereInTheManual: Copies of the game included lists of ItemCrafting combinations, the possible attack {{Combos}} you can program into your robots, and the locations of the Inventor's Friend volumes. It didn't tell you every single one of any of those, but it made for a good start.



* AmericanKirbyIsHardcore: The Japanese box art has the main character with a backpack full of scrap reading a book. The American box art is of a foreboding space station -- which spoils the last few hours of the game, though to be fair, you won't know that ''until'' the last few hours of the game.
* ArtificialHuman: [[spoiler:The protagonist's mother]]. But it's nothing significant anyway.

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* AmericanKirbyIsHardcore: The Japanese box art has the main character with a backpack full of scrap reading a book. The American box art is of a foreboding space station -- which spoils the last few hours of the game, though to be fair, you won't know that ''until'' until the last few hours of the story, and it looks nothing like what you see in the game.
* ArtificialHuman: [[spoiler:The protagonist's mother]]. But it's nothing significant anyway.Surprisingly, this isn't treated as something of any significance.



** The Bomb/Shot or Shot/Bomb combo. Usefulness tends to drop drastically after the first boss due to either resistance to shot attacks or RUN programs. They also use all of the charge gauge

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** The Bomb/Shot or Shot/Bomb combo. Usefulness tends to drop drastically after the first boss due to either resistance to shot attacks or RUN programs. They also use all of the charge gaugegauge, leaving you a sitting duck for a long time afterward if the program didn't end the fight.



** One in particular due to the awkward way it was translated was a book explaining the robots. It mentions that one is better at doing damage, but it was explained in a way that the robot had some mysterious buff. What it was trying to explain is the customization feature of the game, explaining you could have a robot who's sole role is being a GlassCannon if you wanted.
** When you confront hacker leader Blackmore, his pre-fight spiel says that he will "help you get revenge on Blackmore". So...he's going to help you beat himself up? [[note]]Considering he's listed under ThatOneBoss on this game's YMMV page, you almost wish he would.[[/note]] Or maybe he's just telling you to [[BringIt take your best shot]]; who can say?

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** One in particular due to the awkward way it was translated was a book explaining the robots. It mentions that one is better at doing damage, but it was explained in a way that the robot had some mysterious buff. What it was trying to explain is the customization feature of the game, explaining you could have a robot who's sole role is is, say, being a GlassCannon if you wanted.
** When you confront hacker leader Blackmore, his pre-fight spiel says that he will "help you get revenge on Blackmore". So...he's going to help you beat himself up? [[note]]Considering he's listed under ThatOneBoss on this game's YMMV page, you almost wish he would.[[/note]] Or maybe he's just mocking you over how he brainwashed your father, and he's telling you to [[BringIt take your best shot]]; shot while you're good and angry]]; who can say?



* DoppelgangerAttack: Done by an early boss. Some enemies also have the ability to summon more of themselves, though the ones summoned are real and worth experience.

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* DoppelgangerAttack: Done by an early Mamurana, the second boss. Some enemies also have the ability to summon more of themselves, though unlike Mamurana, the ones summoned are real enemies aren't low-stat clones, and worth experience.extra experience if you take 'em out.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: A robot with an axe is a thing to be feared. Axes do more straight melee damage than any weapon, and do reliable damage compared to the occasional immunity enemies show to {{Sword Beam}}s.
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Baleful Polymorph is no longer a trope


* TranslatorMicrobes: At one point you must craft an item that allows you to speak with animals. And when you get turned into a mouse (see BalefulPolymorph above), you can automatically communicate with other mice (while still understanding humans as well).

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* TranslatorMicrobes: At one point you must craft an item that allows you to speak with animals. And when you get turned into a mouse (see BalefulPolymorph ForcedTransformation above), you can automatically communicate with other mice (while still understanding humans as well).

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Baleful Polymorph is no longer a trope


* BalefulPolymorph: Mice. Later, you can [[VoluntaryShapeshifting become a mouse at will]] with the right invention.


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* ForcedTransformation: Mice. Later, you can [[VoluntaryShapeshifting become a mouse at will]] with the right invention.
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%%* TheDollEpisode
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* AmericanKirbyIsHardcore: The Japanese box art has the main character with a backpack full of scrap reading a book. The American box art is of a foreboding space station -- which spoils the last few hours of the game.

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* AmericanKirbyIsHardcore: The Japanese box art has the main character with a backpack full of scrap reading a book. The American box art is of a foreboding space station -- which spoils the last few hours of the game, though to be fair, you won't know that ''until'' the last few hours of the game.



** When you confront hacker leader Blackmore, his pre-fight spiel says that he will "help you get revenge on Blackmore". So...he's going to help you beat himself up? [[note]]Considering he's listed under ThatOneBoss on this game's YMMV page, you almost wish he would.[[/note]]

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** When you confront hacker leader Blackmore, his pre-fight spiel says that he will "help you get revenge on Blackmore". So...he's going to help you beat himself up? [[note]]Considering he's listed under ThatOneBoss on this game's YMMV page, you almost wish he would.[[/note]][[/note]] Or maybe he's just telling you to [[BringIt take your best shot]]; who can say?



* BossInMooksClothing[=/=]EliteMooks: Berets and Maskers. On the field they're invisible without a special item, which you won't have when you encounter them for the first time. They also do a ridiculous amount of damage. If you can defeat them though, you'll be generously awarded a lot of data.

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* BossInMooksClothing[=/=]EliteMooks: Berets and Maskers. On the field they're invisible without a special item, which you won't have when you encounter them for the first time. They also do a ridiculous amount of damage. If damage, as in 'the final boss cannot match these jerks' ridiculous. But, if you can ''can'' defeat them though, them, you'll be generously awarded a lot of data.



** Punches. Their gimmick is having a high critical hit chance and critical hits override defenses. With a maxed out Punch 3 (obtainable a few hours into the game) which has a high critical hit rate and a focus on the robot's Power stat, you can easily dish out damage to two shot most bosses until the DiscOneFinalDungeon should you score critical hits.

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** Punches. Their gimmick is having a high critical hit chance and critical hits override defenses. With a maxed out Punch 3 (obtainable a few hours into the game) which has a high critical hit rate and a focus on the robot's Power stat, you can easily dish out damage to two shot most bosses until the DiscOneFinalDungeon should you score critical hits. Or, if you crit on particular programs, ''one shot''.



%%* HeroicMime

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%%* HeroicMime* HeroicMime: Your hero doesn't say a word from start to finish, unless you count responses to other peoples' questions. And who does?



* PreexistingEncounters: Random encounters are of this variety. Though in many cases the enemies don't appear until you get close to their hiding places. And a few are invisible.

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* PreexistingEncounters: Random encounters are of this variety. Though in many cases more than a few cases, the enemies don't appear until you get close to their hiding places. And places, at which point they'll suddenly pop into existence. Worse, a few are invisible.invisible, and [[DemonicSpiders they tend to be enemies you really, REALLY don't want to be caught off-guard by]].



* RareRandomDrop: Ludicrous in some instances. Those gel enemies and robots in the first areas of the game? They sometimes drop enough GP to build the next two robots.

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* RareRandomDrop: Ludicrous Present and absolutely ludicrous in some instances. Those instances - of particular note, those gel enemies and robots in the first areas of the game? They sometimes drop enough GP to build the next two robots.your second AND third robots, with a few hundred GP to spare.



* UselessItem: Most weapon types have a gimmick, but some of those gimmicks make the weapon useless. For example, Hammers, a melee weapon, has the trait of ''knocking enemies back.'' Another is that Shot type weapons have damage fall off the farther you're away from the enemy, making them more useful as a close range weapon than a long range one.

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* UselessItem: Most weapon types have a gimmick, but some of those gimmicks either aren't particularly useful, and some borderline make the weapon useless. For example, Hammers, a melee weapon, has the trait of ''knocking enemies back.'' Another is that Shot type weapons have damage fall off the farther you're away from the enemy, making them more useful as a close range weapon than a long range one.

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* BlindIdiotTranslation: The game's story is fairly interesting, but at times almost impenetrable due to all the Engrish.

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* BlindIdiotTranslation: The game's story is fairly interesting, but at times almost impenetrable due to all the Engrish.Engrish, on top of a dozen examples of poor dialogue attribution.


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** When you confront hacker leader Blackmore, his pre-fight spiel says that he will "help you get revenge on Blackmore". So...he's going to help you beat himself up? [[note]]Considering he's listed under ThatOneBoss on this game's YMMV page, you almost wish he would.[[/note]]
** If you try and use the Blimp in [[spoiler:Past Rococo]], the game informs you "The Blim'''b''' can't be used here." Considering B is nowhere near P on a QWERTY keyboard...

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** One in particular due to the awkward way it was translated was a book explaining the robots. It mentions that one is better at doing damage, but it was explained in a way that the robot had some mysterious buff. What it was trying to explain is the customization feature of the game, explaining you could have a robot who's sole role is being a GlassCannon if you wanted.



** Sword 4. While you get it a few hours into the game, it effectively obsoletes all shot-type and bomb weapons because it hits every enemy per swing, does decent damage out of the gate, few enemies resist it, consumes little on the charge meter, and is easily upgradable by combining it with the relatively cheap Sword 1.

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** Sword 4. While you get it a few hours into the game, it effectively obsoletes all shot-type and bomb weapons because it hits every enemy per swing, does decent damage out of the gate, few enemies resist it, consumes little on the charge meter, and is easily upgradable by combining it with the relatively cheap Sword 1. To top it off, Sword 4 is considered its own attack type and few enemies have resistance against it.



** Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get Axe 3 before the third boss. You can level any of the Axes up by combining it with Sword 1, though it's cheaper to get use level-ups from the battlefield capsules.

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** Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get Axe 3 before the third boss. You can also level any of the Axes up by combining it with Sword 1, though it's cheaper to get use level-ups from the battlefield capsules.1.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: One of them shoots dragons.



* FrickinLaserBeams: One of them shoots dragons.
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Confusing wording.


* UselessItem: Most weapon types have a gimmick, but only a few weapon types have gimmicks worthwhile. For example, Hammers, a melee weapon, has the trait of ''knocking enemies back.'' Another is that Shot type weapons have damage fall off the farther you're away from the enemy, making them more useful as a close range weapon than a long range one.

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* UselessItem: Most weapon types have a gimmick, but only a few weapon types have some of those gimmicks worthwhile.make the weapon useless. For example, Hammers, a melee weapon, has the trait of ''knocking enemies back.'' Another is that Shot type weapons have damage fall off the farther you're away from the enemy, making them more useful as a close range weapon than a long range one.

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** A lot of the equipment have special traits that are not communicated clearly in the game, if they're communicated at all.



* RareRandomDrop: Ludicrous in some instances. Those gel enemies and robots in the first areas of the game? They drop enough GP to build the next two robots sometimes.

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* RareRandomDrop: Ludicrous in some instances. Those gel enemies and robots in the first areas of the game? They sometimes drop enough GP to build the next two robots sometimes.robots.



* UselessItem: Every weapon type beyond the robot's starting ones (Sword, Shot, and Bomb 1) has a gimmick, but only a few weapon types have gimmicks worthwhile. Plus most of the long range weapons stop doing meaningful damage to the more dangerous mooks later in the game.

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* UselessItem: Every Most weapon type beyond the robot's starting ones (Sword, Shot, and Bomb 1) has types have a gimmick, but only a few weapon types have gimmicks worthwhile. Plus most of For example, Hammers, a melee weapon, has the trait of ''knocking enemies back.'' Another is that Shot type weapons have damage fall off the farther you're away from the enemy, making them more useful as a close range weapon than a long range weapons stop doing meaningful damage to the more dangerous mooks later in the game.one.
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** [[GradualRegeneration Solar Pack]]: [[spoiler:Step 1: Get an Empty Pack which only (rarely) drops off of Biolions which are only found in the Bio Lab, which can be [[PermanentlyMissableContent lost]]. Step 2: Combine that with a Weather item that you learn how to make soon after. Enjoy an incredibly powerful item that you normally can't make for a couple entire dungeons yet.]]

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Some cleanup of stuff


** Otherwise, the bomb + shot/laser combinations for skill. One of them, dubbed "big bang", hits every enemy on screen, the usefulness drops like a rock after the first boss. The second one launches three times the bombs that hit random places.

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** Otherwise, the bomb + shot/laser combinations for skill. One of them, dubbed "big bang", hits every enemy on screen, the usefulness drops like a rock The Bomb/Shot or Shot/Bomb combo. Usefulness tends to drop drastically after the first boss. The second one launches three times boss due to either resistance to shot attacks or RUN programs. They also use all of the bombs that hit random places.charge gauge



* BossInMooksClothing[=/=]EliteMooks: Berets and Maskers. They're ALWAYS invisible (the first time you encounter them you won't have any means to see them) and do ridonculous amounts of damage compared to the rest of the enemies in area. They are worth a ton of data if you beat them though.
* BoringButPractical: Regular melee attacks are almost always more effective in boss fights than the Run commands that can be spammed against regular encounters.

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* BossInMooksClothing[=/=]EliteMooks: Berets and Maskers. They're ALWAYS On the field they're invisible (the first time you encounter them without a special item, which you won't have any means to see them) and do ridonculous amounts of damage compared to when you encounter them for the rest of the enemies in area. first time. They are worth also do a ton ridiculous amount of data if damage. If you beat can defeat them though.
though, you'll be generously awarded a lot of data.
* BoringButPractical: Regular Some enemies, including a boss or two, have resistance to RUN programs. And quite a few enemies will start having resistance to shot or bomb type damage. This makes single strike melee attacks are almost always more effective in boss fights than weapon hits the Run commands that can be spammed against regular encounters.most reliable method of doing good damage.



* DiscOneNuke: Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get the third iteration before the third boss. And you can level any of the Axes up by combining it with Sword 1 (though it's cheaper to get use level-ups from the battlefield capsules). To give an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.

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* DiscOneNuke: Three weapons can count
** Sword 4. While you get it a few hours into the game, it effectively obsoletes all shot-type and bomb weapons because it hits every enemy per swing, does decent damage out of the gate, few enemies resist it, consumes little on the charge meter, and is easily upgradable by combining it with the relatively cheap Sword 1.
** Punches. Their gimmick is having a high critical hit chance and critical hits override defenses. With a maxed out Punch 3 (obtainable a few hours into the game) which has a high critical hit rate and a focus on the robot's Power stat, you can easily dish out damage to two shot most bosses until the DiscOneFinalDungeon should you score critical hits.
**
Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get the third iteration Axe 3 before the third boss. And you You can level any of the Axes up by combining it with Sword 1 (though 1, though it's cheaper to get use level-ups from the battlefield capsules). To give an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.capsules.



* GuideDangIt: Upgrading and making equipment from combinations follows a fairly predictable pattern. But some equipment you may be scratching your head about how to obtain unless you have the supplemental materials (see AllThereInTheManual). Notable offenders include:
** Shield 4: [[spoiler:Scrap 7 + Scrap 9, you'll be able to make Shield 5 when it becomes necessary.]]
** Boots 5: [[spoiler:Scrap 3 + Scrap 9. But you probably spent the last Scrap 3 to make Boots 6.]]
** [[LifeDrain Hammer 2]]: [[spoiler:Scrap 6 + Solar Pack... of all things.]]
** Blade 4: [[spoiler:Scrap 8 + Smoke.[[note]]The second formula for this requires Blade 3 and Seed. You will only find the latter ingredient by looking in a specific spot in the forest near both versions of Rococo.[[/note]]]]

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* GuideDangIt: Upgrading and making equipment from combinations follows a fairly predictable pattern. But some equipment you may be scratching your head about how to obtain unless you have the supplemental materials (see AllThereInTheManual). Notable offenders include:
** Shield 4: [[spoiler:Scrap 7 + Scrap 9, you'll be able to make Shield 5 when it becomes necessary.]]
** Boots 5: [[spoiler:Scrap 3 + Scrap 9. But you probably spent the last Scrap 3 to make Boots 6.]]
** [[LifeDrain Hammer 2]]: [[spoiler:Scrap 6 + Solar Pack... of all things.]]
** Blade 4: [[spoiler:Scrap 8 + Smoke.[[note]]The second formula for this requires Blade 3 and Seed. You will only find the latter ingredient by looking in a specific spot in the forest near both versions of Rococo.[[/note]]]]



* UselessItem:
** For combat related purposes, pretty much every long range weapon after the second boss qualifies, where often times you'll find enemies in dungeons half way in that are practically immune to them... and that's all you'll fight. They sometimes aren't immune to combos using the same, but this takes longer to execute.
** For non-combat purposes, the Little Robot. Learning to make it is entirely optional, and it serves absolutely no meaningful purpose. It's not even included in the supplemental list of item combinations.
* WakeUpCallBoss: Two, in particular:
** Meta Crab introduces the fact that from here on, everything the player did to attack the other enemies without much in the way of retaliation is ineffective (i.e., you MUST start using Melee attacks).
** Big Eye cements what's necessary in boss fights from there on out. If you are ill-equipped for Big Eye, aside from grinding, the average player stands little chance. And even if you are properly equipped, Big Eye hurts like no other.

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* UselessItem:
** For combat related purposes, pretty much every
UselessItem: Every weapon type beyond the robot's starting ones (Sword, Shot, and Bomb 1) has a gimmick, but only a few weapon types have gimmicks worthwhile. Plus most of the long range weapon after the second boss qualifies, where often times you'll find enemies in dungeons half way in that are practically immune to them... and that's all you'll fight. They sometimes aren't immune to combos using the same, but this takes longer to execute.
** For non-combat purposes, the Little Robot. Learning to make it is entirely optional, and it serves absolutely no
weapons stop doing meaningful purpose. It's not even included damage to the more dangerous mooks later in the supplemental list of item combinations.
game.
* WakeUpCallBoss: Two, in particular:
** Meta Crab introduces the fact that from here on, everything the player did to attack the other enemies without much in the way of retaliation is ineffective (i.e., you MUST start using Melee attacks).
**
Big Eye cements what's necessary in boss fights from there on out. If you are ill-equipped for Big Eye, aside from grinding, the average player stands little chance. And even Even if you are properly equipped, Big Eye hurts like no other.is still quite a challenging boss.

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{{Mons}} are cool. We know this. But what about robot mons combined with humor that pokes fun at the {{R|olePlayingGame}}PG genre? This is the basic premise of ''Robotrek'', known as ''Slapstick'' in Japan, released for the UsefulNotes/SuperNintendo.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robotrek.jpg]]

{{Mons}} are cool. We know this. But what about robot mons combined with humor that pokes fun at the {{R|olePlayingGame}}PG genre? This is the basic premise of ''Robotrek'', known as ''Slapstick'' in Japan, released for the UsefulNotes/SuperNintendo.UsefulNotes/SuperNintendoEntertainmentSystem.

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* DismantledMacGuffin: The Tetron stones are the fragments of the Tetron; a {{Time Master}}y device created by the hero's ancestor, Rask.



* KarmaHoudini: [[spoiler:The Mayor has the police steal the Tetron from the hero to give to his secretary, a Hacker boss. He never apologizes, or even thanks the hero for rescuing him from her]].



* TheLopsidedArmOfTheLaw: The Rococco police are ''incapable'' of dealing with the roving Hacker gangs or even rescuing kids trapped in a cave-in, while the Hero and his robot smack them around with impunity and duck in and out of danger zones like hopscotch. However, once the Hero tracks down all four of the Tetron stones the Hackers are tearing everything apart searching for and returns to Rococco, the cops grab him, accuse him of stealing the stones from the Mayor, and confiscate them... [[spoiler:whereupon the Mayor hands them over to the woman he's seeing, who's actually a Hacker boss]].

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* TheLopsidedArmOfTheLaw: The Rococco police are ''incapable'' ''completely and utterly incapable'' of dealing with the roving Hacker gangs or even rescuing kids trapped in a cave-in, while the Hero and his robot smack them around with impunity and robots duck in and out of danger zones like hopscotch. hopscotch, smacking them around with impunity. However, once the Hero tracks down all four pieces of the Tetron stones the Hackers are tearing everything apart searching for Dismantled [=MacGuffin=] and returns to Rococco, the cops grab him, accuse [[spoiler:accuse him of stealing the stones them from the Mayor, and confiscate them... [[spoiler:whereupon them, whereupon the Mayor hands them over to the woman he's seeing, who's actually a Hacker boss]].


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* SetRightWhatOnceWentWrong: When the hero ends up in Past Rococo, he can change a few things -- reconcile a feuding family, donate money to build the town hall, plant flowers -- and the results will persist in the present; a pair of StarCrossedLovers are instead embraced by both their families, the hero is in a group photo in the town hall, and there are flowers everywhere.
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* TheLopsidedArmOfTheLaw: The Rococco police are ''incapable'' of dealing with the roving Hacker gangs or even rescuing kids trapped in a cave-in, while the Hero and his robot smack them around with impunity and duck in and out of danger zones like hopscotch. However, once the Hero tracks down all four of the Tetron stones the Hackers are tearing everything apart searching for and returns to Rococco, the cops grab him, accuse him of stealing the stones from the Mayor, and confiscate them... [[spoiler:whereupon the Mayor hands them over to the woman he's seeing, who's actually a Hacker boss]].
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{{Mons}} are cool. We know this. But what about robot mons combined with humor that pokes fun at the {{R|olePlayingGame}}PG genre? This is the basic premise of ''Robotrek'', known as ''Slapstick'' in Japan, released for the {{Super Nintendo}}.

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{{Mons}} are cool. We know this. But what about robot mons combined with humor that pokes fun at the {{R|olePlayingGame}}PG genre? This is the basic premise of ''Robotrek'', known as ''Slapstick'' in Japan, released for the {{Super Nintendo}}.UsefulNotes/SuperNintendo.
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** Solar Pack: [[spoiler:Step 1: Get an Empty Pack which only (rarely) drops off of Biolions which are only found in the Bio Lab, which can be [[PermanentlyMissableContent lost]]. Step 2: Combine that with a Weather item that you learn how to make soon after. Enjoy an incredibly powerful item that you normally can't make for a couple entire dungeons yet.]]

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** [[GradualRegeneration Solar Pack: Pack]]: [[spoiler:Step 1: Get an Empty Pack which only (rarely) drops off of Biolions which are only found in the Bio Lab, which can be [[PermanentlyMissableContent lost]]. Step 2: Combine that with a Weather item that you learn how to make soon after. Enjoy an incredibly powerful item that you normally can't make for a couple entire dungeons yet.]]

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Removed: 135

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Lost Forever is now called Permanently Missable Content. We prefer specific examples over general ones.


* DeveloperForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him. Abusing this is a good way to afford your third robot.

to:

* DeveloperForesight: DevelopersForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him. Abusing this is a good way to afford your third robot.



** Solar Pack: [[spoiler:Step 1: Get an Empty Pack which only (rarely) drops off of Biolions which are only found in the Bio Lab, which can be LostForever. Step 2: Combine that with a Weather item that you learn how to make soon after. Enjoy an incredibly powerful item that you normally can't make for a couple entire dungeons yet.]]

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** Solar Pack: [[spoiler:Step 1: Get an Empty Pack which only (rarely) drops off of Biolions which are only found in the Bio Lab, which can be LostForever.[[PermanentlyMissableContent lost]]. Step 2: Combine that with a Weather item that you learn how to make soon after. Enjoy an incredibly powerful item that you normally can't make for a couple entire dungeons yet.]]



* LostForever: Several dungeons and past Rococo become inaccessible after you go through them, so any items you miss are gone for good.



* PowerUpLetDown: Unfortunately, many of the weapons in the game end up like this, once you've boiled down equipment combinations and strategies that work in pretty much any situation.
** A specific example: Blade 4, like Sword 4, can launch an attack that can hit all on-screen enemies once sufficiently leveled up and is the most powerful weapon in the game. Unfortunately, it can't be leveled up unless the player seeks out the equipment leveling capsules in battle (which is more tedious than anything). Worse still, it is useless against a large portion of the mooks you'll be fighting from then on, though the three-swing combo will kill some things one shot won't.

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* PermanentlyMissableContent: Several dungeons and past Rococo become inaccessible after you go through them, so any items you miss are gone for good.
* PowerUpLetDown: Unfortunately, many of the weapons in the game end up like this, once you've boiled down equipment combinations and strategies that work in pretty much any situation.
** A specific example:
Blade 4, like Sword 4, can launch an attack that can hit all on-screen enemies once sufficiently leveled up and is the most powerful weapon in the game. Unfortunately, it can't be leveled up unless the player seeks out the equipment leveling capsules in battle (which is more tedious than anything). Worse still, it is useless against a large portion of the mooks you'll be fighting from then on, though the three-swing combo will kill some things one shot won't.
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'''''Robotrek'' contains examples of the following tropes:'''

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'''''Robotrek'' !!''Robotrek'' contains examples of the following tropes:'''
tropes:



* AnAxeToGrind: A robot with an axe is a thing to be feared. See DiscOneNuke, below.

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* AnAxeToGrind: A robot with an axe is a thing to be feared. See DiscOneNuke, below.Axes do more straight melee damage than any weapon, and do reliable damage compared to the occasional immunity enemies show to {{Sword Beam}}s.



** Otherwise, the bomb + shot/laser combinations for skill. One of them, dubbed "big bang" hits every enemy on screen, the usefulness drops like a rock after the first boss. The second one launches three times the bombs that hit random places.

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** Otherwise, the bomb + shot/laser combinations for skill. One of them, dubbed "big bang" bang", hits every enemy on screen, the usefulness drops like a rock after the first boss. The second one launches three times the bombs that hit random places.



* ConspicuouslySelectivePerception

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* %%* ConspicuouslySelectivePerception



* CutsceneIncompetence
* DeveloperForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him.

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* %%* CutsceneIncompetence
* DeveloperForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him. Abusing this is a good way to afford your third robot.



* DiscOneNuke: Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get the third iteration before the third boss. And you can level any of the Axes up by combining it with Sword 1 (though it's cheaper to get it from the battlefield capsules). To give an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.
* TheDollEpisode

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* DiscOneNuke: Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get the third iteration before the third boss. And you can level any of the Axes up by combining it with Sword 1 (though it's cheaper to get it use level-ups from the battlefield capsules). To give an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.
* %%* TheDollEpisode



* {{Futureshadowing}}[=/=]HaveWeMetYet: The encounter with Napoleon in the volcano shrine.

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* {{Futureshadowing}}[=/=]HaveWeMetYet: {{Futureshadowing}}: The encounter with Napoleon in the volcano shrine.



* HelloInsertNameHere
* HeroicMime

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* %%* HelloInsertNameHere
* %%* HeroicMime



* JustAKid
* KidHero
* KidWithTheRemoteControl

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* %%* JustAKid
* %%* KidHero
* %%* KidWithTheRemoteControl
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** Solar Pack: [[spoiler:Step 1: Get an Empty Pack which only (rarely) drops off of Biolions which are only found in the Bio Lab, which can be LostForever. Step 2: Combine that with a Weather item that you learn how to make soon after. Enjoy an incredibly powerful item that you normally can't make for a couple entire dungeons yet.]]
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Added DiffLines:

* EekAMouse: Mint is afraid of mice, which comes up in two separate dungeons.

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* AnAxeToGrind: A robot with an axe is a thing to be feared. See DiscOneNuke, below.



* AwesomeButImpractical: Quite a few, see PowerUpLetDown and UselessItem.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Quite a few, see PowerUpLetDown and UselessItem.



* AxeCrazy: A Robot with an Axe is a thing to be feared. See DiscOneNuke, below.



* TheDevTeamThinksOfEverything: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him.

to:

* TheDevTeamThinksOfEverything: DeveloperForesight: In one area, you're turned into a mouse and tasked with emptying the Hackers' coffers (5000 GP) in order to be turned back. As a condition of your new form, you're too short to use the Invention Machine and can't use items in battle, which nominally prevents you from making repairs or buying new equipment. However, each time you gain a level you can use the Portable Invention Machine, with which you can spend money to your heart's content. If you manage to reduce your total GP to less than 5000, the intended recipient comments on the lack of funds -- then takes everything you have left. If you manage to reach zero GP (which is a lot harder but still doable), he'll assume you're holding out and you'll have to find at least a little money to give him.



* DiscOneNuke: Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get the third iteration before the third boss. And you can level any of the Axes up by combining it with Sword 1 (though it's cheaper to get it from the battlefield capsules).
** To get an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.

to:

* DiscOneNuke: Axes. They are the most powerful melee weapon bar none, and trivially easy to make. If you have some money and know what you're doing, you can make a Lvl 9 Axe 1 fairly early in the game. With a little more know how, you can get the third iteration before the third boss. And you can level any of the Axes up by combining it with Sword 1 (though it's cheaper to get it from the battlefield capsules).
**
capsules). To get give an idea of how broken axes are in the game, a critical hit with the three-hit-combo macro from the backside will '''ONE SHOT NEARLY EVERY BOSS'''.



* UselessItem: For combat related purposes, pretty much every long range weapon after the second boss qualifies, where often times you'll find enemies in dungeons half way in that are practically immune to them... and that's all you'll fight.

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* UselessItem: UselessItem:
**
For combat related purposes, pretty much every long range weapon after the second boss qualifies, where often times you'll find enemies in dungeons half way in that are practically immune to them... and that's all you'll fight. They sometimes aren't immune to combos using the same, but this takes longer to execute.

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