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Clarified two rereleases


''Rez'' was released on both the Platform/SegaDreamcast and the Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem... until the UpdatedRerelease of ''Rez HD'' on Platform/XboxLiveArcade in 2008, for the budget price of 10 dollars (at least in the U.S.), which upgraded the visuals to 720p high-definition and added discrete 5.1 channel audio. ''Rez Infinite'' was released for the Platform/PlayStation4 in October 2016. Enhance Games (founded by Mizuguchi) bumped it up to full 1080p visuals, 7.1 audio, added a new level (Area X), and allows 120 frames-per-second on the VR headset. Yes, this rerelease also added support for the [=PlayStation=] VR. This version was later brought to Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Platform/OculusRift.

to:

''Rez'' was released on both the Platform/SegaDreamcast and the Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem... until the UpdatedRerelease of ''Rez HD'' on Platform/XboxLiveArcade in 2008, for the budget price of 10 dollars (at least in the U.S.), which upgraded the visuals to 720p high-definition and added discrete 5.1 channel audio. A second rerelease, ''Rez Infinite'' was released Infinite'', came out for the Platform/PlayStation4 in October 2016. Enhance Games (founded by Mizuguchi) bumped it up to full 1080p visuals, 7.1 audio, added a new level (Area X), and allows 120 frames-per-second on the VR headset. Yes, this rerelease ''Rez Infinite'' also added support for the [=PlayStation=] VR. This version was later brought to Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Platform/OculusRift.
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Spelling/grammar fix(es)


''Rez'' was released on both the Platform/SegaDreamcast and the Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem... until the UpdatedRerelease of ''[Rez HD'' on Platform/XboxLiveArcade in 2008, for the budget price of 10 dollars (at least in the U.S.), which upgraded the visuals to 720p high-definition and added discrete 5.1 channel audio. ''Rez Infinite'' was released for the Platform/PlayStation4 in October. Enhance Games (founded by Mizuguchi) bumped it up to full 1080p visuals, 7.1 audio, added a new level (Area X), and allows 120 frames-per-second on the VR headset. Yes, this rerelease also added support for the [=PlayStation=] VR. This version was later brought to Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Platform/OculusRift.

to:

''Rez'' was released on both the Platform/SegaDreamcast and the Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem... until the UpdatedRerelease of ''[Rez ''Rez HD'' on Platform/XboxLiveArcade in 2008, for the budget price of 10 dollars (at least in the U.S.), which upgraded the visuals to 720p high-definition and added discrete 5.1 channel audio. ''Rez Infinite'' was released for the Platform/PlayStation4 in October.October 2016. Enhance Games (founded by Mizuguchi) bumped it up to full 1080p visuals, 7.1 audio, added a new level (Area X), and allows 120 frames-per-second on the VR headset. Yes, this rerelease also added support for the [=PlayStation=] VR. This version was later brought to Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Platform/OculusRift.
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Updated intro to present tense, clarified features


''Rez'' was released on both the Platform/SegaDreamcast and the Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on Platform/XboxLiveArcade in 2008, anyone with an Platform/Xbox360 and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the Platform/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080p visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Platform/OculusRift.

to:

''Rez'' was released on both the Platform/SegaDreamcast and the Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to gem... until the release UpdatedRerelease of ''[[UpdatedRerelease Rez HD]]'' ''[Rez HD'' on Platform/XboxLiveArcade in 2008, anyone with an Platform/Xbox360 and access to Xbox Live can now not only enjoy for the game for budget price of 10 dollars (at least in the U.S.), but with even more stunning which upgraded the visuals to 720p high-definition visuals and added discrete 5.1 channel audio as well. audio. ''Rez Infinite'' was released for the Platform/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. October. Enhance Games, founded Games (founded by Mizuguchi, is handling the port, which now supports Mizuguchi) bumped it up to full 1080p visuals, 7.1 audio, added a new level (Area X), and allows 120 frames-per-second on the VR headset.headset. Yes, this rerelease also added support for the [=PlayStation=] VR. This version was later brought to Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Platform/OculusRift.
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''Rez'' was released on both the UsefulNotes/SegaDreamcast and the UsefulNotes/{{PlayStation 2}} in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on UsefulNotes/XboxLiveArcade in 2008, anyone with an UsefulNotes/{{Xbox 360}} and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the UsefulNotes/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080p visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to UsefulNotes/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or UsefulNotes/OculusRift.

The game received a prequel, ''VideoGame/ChildOfEden'', also produced by Mizuguchi and developed by Creator/QEntertainment in 2011. The game was first released for the UsefulNotes/Xbox360, utilizing Microsoft's Kinect interface, and was later released for the UsefulNotes/PlayStation3 which also utilized the Playstation Move motion controllers. It is about eliminating viruses in order to secure the first AI "birth", Lumi, the AI duplication of the first space-born human girl.

to:

''Rez'' was released on both the UsefulNotes/SegaDreamcast Platform/SegaDreamcast and the UsefulNotes/{{PlayStation 2}} Platform/PlayStation2 in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade in 2008, anyone with an UsefulNotes/{{Xbox 360}} Platform/Xbox360 and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the UsefulNotes/PlayStation4 Platform/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080p visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to UsefulNotes/{{Steam}} Platform/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or UsefulNotes/OculusRift.

Platform/OculusRift.

The game received a prequel, ''VideoGame/ChildOfEden'', also produced by Mizuguchi and developed by Creator/QEntertainment in 2011. The game was first released for the UsefulNotes/Xbox360, Platform/Xbox360, utilizing Microsoft's Kinect interface, and was later released for the UsefulNotes/PlayStation3 Platform/PlayStation3 which also utilized the Playstation Move motion controllers. It is about eliminating viruses in order to secure the first AI "birth", Lumi, the AI duplication of the first space-born human girl.
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None


''Rez'' is a RailShooter produced by Tetsuya Mizuguchi and developed by Creator/{{Sega}} that's set in a futuristic computer supernetwork called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, and then a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which will mess things up big time since society as a whole depends too much on technology. The player takes the role of a hacker logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. With visuals heavily inspired by the Russian painter Wassily Kandinsky, the game's music and sound react to the player's actions in a way that allows you to partially compose the BackgroundMusic as you play.

to:

''Rez'' is a RailShooter produced by Tetsuya Mizuguchi and developed by Creator/{{Sega}} that's set in a futuristic computer supernetwork called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, and then a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which will mess things up big time since society as a whole depends too much on technology. The player takes the role of a hacker logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. With visuals heavily inspired by the Russian painter Wassily Kandinsky, Creator/WassilyKandinsky, the game's music and sound react to the player's actions in a way that allows you to partially compose the BackgroundMusic as you play.
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Not to be confused with [=ReZ=], the host of the video game soundtrack review show WebVideo/ReZonanceSoundtrackReviews, though it does use the song “Buggie Running Beeps” from this game as its ThemeTune. It should definitely not to be confused with the song by Music/{{Underworld}} (although the game's title was inspired by it). Nor should it be confused with the arch-nemesis of VideoGame/{{Gex}}.

to:

Not to be confused with [=ReZ=], the host of the video game soundtrack review show WebVideo/ReZonanceSoundtrackReviews, though it does use the song “Buggie Running Beeps” from this game as its ThemeTune. It should definitely not to be confused with the song by Music/{{Underworld}} Music/{{Underworld|Band}} (although the game's title was inspired by it). Nor should it be confused with the arch-nemesis of VideoGame/{{Gex}}.
Is there an issue? Send a MessageReason:
None


''Rez'' is a RailShooter produced by Tetsuya Mizuguchi and developed by Creator/{{Sega}} that's set in a futuristic computer supernetwork called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, and then a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which will mess things up big time since society as a whole depends too much on technology. The player takes the role of a hacker logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. With visuals heavily inspired by the Russian painter Wassily Kandinsky, the game's music and sound react to the player's actions in a way that allows you to partially compose the background music as you play.

to:

''Rez'' is a RailShooter produced by Tetsuya Mizuguchi and developed by Creator/{{Sega}} that's set in a futuristic computer supernetwork called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, and then a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which will mess things up big time since society as a whole depends too much on technology. The player takes the role of a hacker logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. With visuals heavily inspired by the Russian painter Wassily Kandinsky, the game's music and sound react to the player's actions in a way that allows you to partially compose the background music BackgroundMusic as you play.
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None

Added DiffLines:

* AntiFrustrationFeature: Dying to the final boss triggers a unique ending followed by a credits roll, meaning it counts as "clearing" the game. This means unlocks that trigger on clearing the game, such as Direct Assault modes, will still be gotten should you die at the final stretch.
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* JokeCharacter: The Morolian. It's essentially like being on the Zeroth Form (making you a {{One Hit Point Wonder}}) ''and'' you can't go up a form (meaning you always stay that way). It's basically there as a {{Self Imposed Challenge}} and, of course, as a {{Shout Out}} to ''VideoGame/SpaceChannel5''.

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* JokeCharacter: The Morolian. It's essentially like being on the Zeroth Form (making you a {{One Hit Point Wonder}}) ''and'' you can't go up a form (meaning you always stay that way). It also had slighly slower projectiles prior to ''Rez Infinite'', making it harder to destroy closer enemies and/or their projectiles. It's basically there as a {{Self Imposed Challenge}} and, of course, as a {{Shout Out}} to ''VideoGame/SpaceChannel5''.
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None


''Rez'' is a RailShooter produced by Tetsuya Mizuguchi and developed by Creator/{{Sega}} that's set in a futuristic computer ''supernetwork'' called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, and then a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which will mess things up big time since society as a whole depends too much on technology. The gamer plays a hacker, logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. With visuals heavily inspired by the Russian painter Wassily Kandinsky, the game's music and sound react to the player's actions in a way that allows you to partially compose the background music as you play.

''Rez'' was released on both the UsefulNotes/SegaDreamcast and the UsefulNotes/{{PlayStation 2}} in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on UsefulNotes/XboxLiveArcade in 2008, anyone with a UsefulNotes/{{Xbox 360}} and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the UsefulNotes/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080 visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to UsefulNotes/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or UsefulNotes/OculusRift.

The game received a prequel, ''VideoGame/ChildOfEden'', also produced by Mizuguchi and developed by Creator/QEntertainment in 2011. The game was first released for the UsefulNotes/XBox360, utilizing Microsoft's new Kinect interface, and was later released for the UsefulNotes/PlayStation3 which also utilized the Playstation Move motion controllers. It is about eliminating viruses in order to secure the first AI "birth", Lumi, the AI duplication of the first space-born human girl.

Not to be confused with [=ReZ=], the host of the video game soundtrack review show WebVideo/ReZonanceSoundtrackReviews. But it does use the song “Buggie Running Beeps” from this game as its ThemeTune, though. It should definitely not to be confused with the song by Music/{{Underworld}} (although the game's title was inspired by it). Nor should it be confused with the arch-nemesis of VideoGame/{{Gex}}.

to:

''Rez'' is a RailShooter produced by Tetsuya Mizuguchi and developed by Creator/{{Sega}} that's set in a futuristic computer ''supernetwork'' supernetwork called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, and then a virus infects her, causing her to doubt her existence and enter a shutdown sequence, which will mess things up big time since society as a whole depends too much on technology. The gamer plays player takes the role of a hacker, hacker logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. With visuals heavily inspired by the Russian painter Wassily Kandinsky, the game's music and sound react to the player's actions in a way that allows you to partially compose the background music as you play.

''Rez'' was released on both the UsefulNotes/SegaDreamcast and the UsefulNotes/{{PlayStation 2}} in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on UsefulNotes/XboxLiveArcade in 2008, anyone with a an UsefulNotes/{{Xbox 360}} and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the UsefulNotes/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080 1080p visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to UsefulNotes/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or UsefulNotes/OculusRift.

The game received a prequel, ''VideoGame/ChildOfEden'', also produced by Mizuguchi and developed by Creator/QEntertainment in 2011. The game was first released for the UsefulNotes/XBox360, UsefulNotes/Xbox360, utilizing Microsoft's new Kinect interface, and was later released for the UsefulNotes/PlayStation3 which also utilized the Playstation Move motion controllers. It is about eliminating viruses in order to secure the first AI "birth", Lumi, the AI duplication of the first space-born human girl.

Not to be confused with [=ReZ=], the host of the video game soundtrack review show WebVideo/ReZonanceSoundtrackReviews. But WebVideo/ReZonanceSoundtrackReviews, though it does use the song “Buggie Running Beeps” from this game as its ThemeTune, though.ThemeTune. It should definitely not to be confused with the song by Music/{{Underworld}} (although the game's title was inspired by it). Nor should it be confused with the arch-nemesis of VideoGame/{{Gex}}.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The Rez beta [[https://www.youtube.com/watch?v=KA6glWxMcRc used a mix]] of Underworld's ''Cowgirl'' and ''Born Slippy'' for Area 1. Area 2 used Aphex Twin's "Come to Daddy", Area 3 used Ken Ishii/Flare's "Extra", and area 4 used The Chemical Brothers' "Music Responce", however sources are not entirely clear on 2 through 4. (Area 5 was [[https://www.youtube.com/watch?v=klrCjkY5vU4 already using]] ''Mind Killer''). Only a [[https://www.youtube.com/watch?v=NwBhUMU09wU handful of samples]] made it to the final release.
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%%* NoPlotNoProblem: The all new Area X.

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%%* * NoPlotNoProblem: The all new Unlike the main game, Area X.X doesn't even have an inkling of a plotline to follow. It's not even known if the player is still in cyberspace, as the area itself looks like the void of space and the enemies and particle effects are very distinct from the five main stages, and on top of that every element of the HUD that alluded to hacking and TechnoBabble in the main game simply aren't there.
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Added DiffLines:

* DynamicDifficulty: In a rather subtle example: If you do particularly good in Area 1 to 4, mainly by bringing up the percentage of enemies killed, the harder the boss at the end of the stage will be; having significantly more frantic and faster attack patterns. The only way to tell is by seeing the name of the boss in their introduction cutscene. In order of difficulty, they go from .MEGA, to .GIGA and finally .TERA.
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* AmbiguousSituation: Are the various viruses encountered as enemies there because the Internet has become dangerous without Eden, and thus were created by humans, or were they created by Eden herself as a defense mechanism, like the bosses? The fact that Sector 5 has what seems to be a fleet of viruses heading ''towards'' Eden, rather than strictly defend her, imply the former; it's impossible to know for sure either way.
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* BigGood: Eden, the master computer of the internet, and the entity the player character is attempting to awaken after she went in a virus-induced existential crisis.

Added: 215

Changed: 92

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%%* MacrossMissileMassacre: A common tactic of many bosses and occasionally a few enemies. Can be one of the most dangerous parts of a fight because unlike in many games, there's no way to dodge attacks, so you have to shoot down every missile. If you get overwhelmed you can go from 5th form to game over in a few seconds.

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%%* * MacrossMissileMassacre: A common tactic of many bosses and occasionally a few enemies.enemies is to send a barrage of bullets and missiles either randomly or aiming towards the player. Can be one of the most dangerous parts of a fight because unlike in many games, there's no way to dodge attacks, so you have to shoot down every missile. If you get overwhelmed you can go from 5th form to game over in a few seconds.


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* StellarName: The bosses of Area 1-4 are named after planets: Earth in Area 1, Mars in Area 2, Venus in Area 3 and Uranus in Area 4, all of which then add either .MEGA, .GIGA or .TERA depending on their difficulty.

Added: 306

Changed: 267

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%%* ComputerVirus: What the player is supposed to be shooting, and what the player character could be interpreted as. It's also interpreted a computer virus caused Eden to doubt her existence.

to:

%%* * ComputerVirus: What All enemies are explicitly labelled as viruses, taking physical form in the player is supposed to be shooting, and what cyberspace of the player character could be interpreted as. It's also interpreted a computer virus caused Eden to doubt her existence.game. They mostly take the form of mechanical creatures or spaceships.


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* LevitatingLotusPosition: Evolution Level 4 has the player character turn into a red humanoid figure in a constant lotus position.


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* ItsAWonderfulFailure: Instead of going at the standard game over screen, dying at the FinalBoss causes Eden to literally crumble into pieces, triggering the credits to roll.

Added: 120

Removed: 115

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Not an example of a rhythm game.


* MusicalGameplay: You hear music beats in place of sounds when you aim and fire, and your actions align with the music.



* RhythmGame: You hear music beats in place of sounds when you aim and fire, and your actions align with the music.

Added: 233

Changed: 53

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* ArrangeMode: Direct Assault, in which you play all five stages in sequence and your score is totalled up over all of them. In addition, it has additional versions of itself that change the color palette of the scenery and enemies.



%%* BossRush: An unlockable mode. In addition, the last boss features abbreviated versions of the first 4 bosses before you fight the real thing.

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%%* * BossRush: An unlockable mode.mode, where you fight all five bosses one after another. In addition, the last boss features abbreviated versions of the first 4 bosses before you fight the real thing.

Changed: 1850

Removed: 1298

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ZCE


* AIIsACrapshoot: Kind of. It's not really Eden going evil so much as her having a massive breakdown.



* AncientEgypt / PyramidPower: The design motif for Area 1.
* AndIMustScream: Implied by the system if you lose to the boss:
-->[[AC:The system is trying to shut down, trapping you inside! Defend yourself until [Earth/Mars/Venus/Uranus].MEGA/GIGA/TERA is destroyed or self-destructs!]]
* ArabianNightsDays: The design motif for Area 2.
* AscendToAHigherPlaneOfExistence: What the ending could be interpreted as.
* BeehiveBarrier: Venus's shell.
* BishonenLine: Followed by the player, unusually; each level-up makes the humanoid player avatar slightly less abstract- except the penultimate form is a glowing sphere, and the ultimate form? [[spoiler: A 2001-style space fetus]].
* BonusDungeon: The Lost Area and Area X.
* BossRush: An unlockable mode. In addition, the last boss features abbreviated versions of the first 4 bosses before you fight the real thing.
* BrownNote: The game's ''mission statement''.
* ComputerVirus: What the player is supposed to be shooting, and what the player character could be interpreted as. It's also interpreted a computer virus caused Eden to doubt her existence.

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* %%* AncientEgypt / PyramidPower: The design motif for Area 1.
* AndIMustScream: Implied by the system if you lose to the boss:
-->[[AC:The system is trying to shut down, trapping you inside! Defend yourself until [Earth/Mars/Venus/Uranus].MEGA/GIGA/TERA is destroyed or self-destructs!]]
*
%%* ArabianNightsDays: The design motif for Area 2.
* %%* AscendToAHigherPlaneOfExistence: What the ending could be interpreted as.
* %%* BeehiveBarrier: Venus's shell.
* BishonenLine: Followed by the player, unusually; each Each level-up makes the humanoid player avatar slightly less abstract- except the penultimate form is a glowing sphere, and the ultimate form? [[spoiler: A 2001-style space fetus]].
* %%* BonusDungeon: The Lost Area and Area X.
* %%* BossRush: An unlockable mode. In addition, the last boss features abbreviated versions of the first 4 bosses before you fight the real thing.
* %%* BrownNote: The game's ''mission statement''.
* %%* ComputerVirus: What the player is supposed to be shooting, and what the player character could be interpreted as. It's also interpreted a computer virus caused Eden to doubt her existence.



* CoresAndTurretsBoss: Earth, the Area 1 boss. Venus, the Area 3 boss has a massive wall of turrets as its outermost protective layer.
* {{Cyberspace}}
* CyberpunkIsTechno: Both artistically and musically.

to:

* CoresAndTurretsBoss: Earth, the Area 1 boss. Venus, the Area 3 boss has a massive wall of turrets as its outermost protective layer.
* %%* {{Cyberspace}}
* %%* CyberpunkIsTechno: Both artistically and musically.



** The second phase of Mars, the Area 2 boss, throws these at you.

to:

** %%** The second phase of Mars, the Area 2 boss, throws these at you.



* DevelopersForesight: You can play throught all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.
* DrivenToSuicide: What Eden is doing if you don't stop her in time.

to:

* DevelopersForesight: You can play throught through all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.
* %%* DrivenToSuicide: What Eden is doing if you don't stop her in time.



* ExtremeGraphicalRepresentation
* GuestFighter: The Morolian from ''VideoGame/SpaceChannel5''.
* HollywoodHacking: Not as absurd as ''Film/{{Hackers}}'', but close.
* JidaiGeki: The design motif for Area 4.

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* %%* ExtremeGraphicalRepresentation
* %%* GuestFighter: The Morolian from ''VideoGame/SpaceChannel5''.
* %%* HollywoodHacking: Not as absurd as ''Film/{{Hackers}}'', but close.
* %%* JidaiGeki: The design motif for Area 4.



* MacrossMissileMassacre: A common tactic of many bosses and occasionally a few enemies. Can be one of the most dangerous parts of a fight because unlike in many games, there's no way to dodge attacks, so you have to shoot down every missile. If you get overwhelmed you can go from 5th form to game over in a few seconds.
* MarathonBoss: The bosses of Area 2 and Area 5.
* MasterComputer: Eden.
* MindScrew: Pretty much the entire game, but ''especially'' the Trance Mission mode, whose BGM is complete cacophony.
* MultipleEndings: A ItsAWonderfulFailure for losing to the Area 5 boss, a partial ending for defeating it, a GainaxEnding for defeating it ''and'' staying in your final form, and a GoldenEnding for defeating it while in your final form '''and''' get a 100% clear in the whole game.
* NintendoHard: Surprisingly averted, for a game that shares a lot of tropes with {{Shoot Em Up}}s. You die in one hit, have no mid-stage checkpoints and have to shoot down waves of enemies, but the game isn't especially hard, since you lock onto enemies instead of having to manually shoot them.
** However, getting the good ending is ''extremely'' {{Nintendo Hard}} as it requires you to complete the fifth level and defeat the final boss while in the final form i.e. you must not take a single hit throughout the entire level and boss fight.
*** There's also a best ending which not only requires you to finish in final form, but take out ''every single'' enemy in the final stage. It should be noted that the relative length of the final stage, plus the fact that certain targets on the final boss drop Progress Nodes, mean it's very possible (but much harder) to fulfill the criteria after taking a hit or two.
* NoPlotNoProblem: The all new Area X.
* OffTheRails: A literal example in Area X, which allows for free movement.
* OneHitPointWonder: Each form can only take one hit before you go down to the next one. If you get hit when you're playing as the zeroth form, it's {{game over}}. You start at first form and can rank up by collecting pick-ups from enemies.
** There's also an unlockable [[VideoGame/SpaceChannel5 Morolian]] skin. When using it, you're a true OneHitPointWonder since you can't upgrade your form.

to:

* %%* MacrossMissileMassacre: A common tactic of many bosses and occasionally a few enemies. Can be one of the most dangerous parts of a fight because unlike in many games, there's no way to dodge attacks, so you have to shoot down every missile. If you get overwhelmed you can go from 5th form to game over in a few seconds.
* %%* MarathonBoss: The bosses of Area 2 and Area 5.
* %%* MasterComputer: Eden.
* %%* MindScrew: Pretty much the entire game, but ''especially'' the Trance Mission mode, whose BGM is complete cacophony.
* MultipleEndings: A ItsAWonderfulFailure for losing to the Area 5 boss, a partial ending for defeating it, a GainaxEnding for defeating it ''and'' staying in your final form, and a GoldenEnding for defeating it while in your final form '''and''' ''and'' get a 100% clear in the whole game.
* NintendoHard: Surprisingly averted, for a game that shares a lot of tropes with {{Shoot Em Up}}s. You die in one hit, have no mid-stage checkpoints and have to shoot down waves of enemies, but the game isn't especially hard, since you lock onto enemies instead of having to manually shoot them.
** However, getting the good ending is ''extremely'' {{Nintendo Hard}} as it requires you to complete the fifth level and defeat the final boss while in the final form i.e. you must not take a single hit throughout the entire level and boss fight.
*** There's also a best ending which not only requires you to finish in final form, but take out ''every single'' enemy in the final stage. It should be noted that the relative length of the final stage, plus the fact that certain targets on the final boss drop Progress Nodes, mean it's very possible (but much harder) to fulfill the criteria after taking a hit or two.
*
%%* NoPlotNoProblem: The all new Area X.
* %%* OffTheRails: A literal example in Area X, which allows for free movement.
* OneHitPointWonder: Each form can only take one hit before you go down to the next one. If you get hit when you're playing as the zeroth form, it's {{game over}}. You start at first form and can rank up by collecting pick-ups from enemies.
** There's also an unlockable [[VideoGame/SpaceChannel5 Morolian]] skin. When using it, you're a true OneHitPointWonder since you can't upgrade your form.
movement.



* SceneryPorn

to:

* %%* SceneryPorn



* SecretLevel: Lost Area.

to:

* %%* SecretLevel: Lost Area.



** [[spoiler:Eden]], the boss of Area 5 treads the line between this and a BossRush.



* SmartBomb: The overdrives.

to:

* %%* SmartBomb: The overdrives.



* UpdatedRerelease: The ''[=PS2=]'' re-release, ''Rez HD'' on XBLA, and ''Rez Infinite'' for the [=PS4=] and [=PC=].
* VariableMix: By far one of the most prominent examples outside of a RhythmGame.

to:

* %%* UpdatedRerelease: The ''[=PS2=]'' re-release, ''Rez HD'' on XBLA, and ''Rez Infinite'' for the [=PS4=] and [=PC=].
* %%* VariableMix: By far one of the most prominent examples outside of a RhythmGame.



* WarmUpBoss: Earth. The .MEGA versions of each boss, when compared to the .GIGA versions.
* WhenTheClockStrikesTwelve: The Venus Personal Firewall's second attack pattern. It creates numerous clock shaped drones, and charges them by shooting lasers at them. The numbers light up as the charge builds and dim when you shoot them. They're destroyed when all the lights are dimmed, but they get charged faster as less and less remain. You get zapped when they're fully charged.
* TheWorldIsJustAwesome: The final stage, when you're floating above the world, and after going through the evolution cycle set up throughout the rest of the stage.

to:

* %%* WarmUpBoss: Earth. The .MEGA versions of each boss, when compared to the .GIGA versions.
* WhenTheClockStrikesTwelve: The Venus Personal Firewall's second attack pattern. It pattern creates numerous clock shaped drones, and charges them by shooting lasers at them. The numbers light up as the charge builds and dim when you shoot them. They're destroyed when all the lights are dimmed, but they get charged faster as less and less remain. You get zapped when they're fully charged.
* %%* TheWorldIsJustAwesome: The final stage, when you're floating above the world, and after going through the evolution cycle set up throughout the rest of the stage.
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** The final level's music features prominent usage of the phrase, "[[{{Franchise/Dune}} Fear is the mind-killer]]".

to:

** The final level's music music, as per the Adam Freeland piece that it samples, features prominent usage of the phrase, "[[{{Franchise/Dune}} Fear is the mind-killer]]".
Is there an issue? Send a MessageReason:
According to Wikipedia.


''Rez'' was released on both the UsefulNotes/SegaDreamcast and the UsefulNotes/{{PlayStation 2}} in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on UsefulNotes/XboxLiveArcade in 2008, anyone with a UsefulNotes/{{Xbox 360}} and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the UsefulNotes/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080 visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to UsefulNotes/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Oculus Rift.

The game received a sequel in the form of a SpiritualSuccessor, ''VideoGame/ChildOfEden'', also produced by Mizuguchi and developed by Creator/QEntertainment in 2011. The game was first released for the UsefulNotes/XBox360, utilizing Microsoft's new Kinect interface, and was later released for the UsefulNotes/PlayStation3 which also utilized the Playstation Move motion controllers. It is about eliminating viruses in order to secure the first AI "birth", Lumi, the AI duplication of the first space-born human girl.

to:

''Rez'' was released on both the UsefulNotes/SegaDreamcast and the UsefulNotes/{{PlayStation 2}} in November 2001 in Japan, and in early 2002 in Europe and North America (though North America [[NoExportForYou did not get the Dreamcast release]]). Due to its weak sales, it soon became a rare gem. However, thanks to the release of ''[[UpdatedRerelease Rez HD]]'' on UsefulNotes/XboxLiveArcade in 2008, anyone with a UsefulNotes/{{Xbox 360}} and access to Xbox Live can now not only enjoy the game for 10 dollars (at least in the U.S.), but with even more stunning high-definition visuals and discrete 5.1 channel audio as well. ''Rez Infinite'' was released for the UsefulNotes/PlayStation4 in October 2016, and utilizes the [=PlayStation=] VR headset to immerse players further into the world of ''Rez''. Enhance Games, founded by Mizuguchi, is handling the port, which now supports 1080 visuals, 7.1 audio, and allows 120 frames-per-second on the VR headset. This version was later brought to UsefulNotes/{{Steam}} in August 2017, with higher resolution textures and maintaining VR support, now using the Vive or Oculus Rift.

UsefulNotes/OculusRift.

The game received a sequel in the form of a SpiritualSuccessor, prequel, ''VideoGame/ChildOfEden'', also produced by Mizuguchi and developed by Creator/QEntertainment in 2011. The game was first released for the UsefulNotes/XBox360, utilizing Microsoft's new Kinect interface, and was later released for the UsefulNotes/PlayStation3 which also utilized the Playstation Move motion controllers. It is about eliminating viruses in order to secure the first AI "birth", Lumi, the AI duplication of the first space-born human girl.

Changed: 182

Removed: 183

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* DevelopersForesight:
** You can play throught all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.

to:

* DevelopersForesight:
**
DevelopersForesight: You can play throught all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.
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None


* DeveloperForesight:

to:

* DeveloperForesight:DevelopersForesight:

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