History VideoGame / Rez

17th Jan '18 12:23:31 AM Fedriz
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* DevelopersForesight:
** You can play throught all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.

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* DevelopersForesight:
**
DevelopersForesight: You can play throught all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.
17th Jan '18 12:22:59 AM Fedriz
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* DeveloperForesight:

to:

* DeveloperForesight:DevelopersForesight:
17th Jan '18 12:22:19 AM Fedriz
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* AncientGreece: The design motif for Area 2.



* ArabianNightsDays: The design motif for Area 3.

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* ArabianNightsDays: The design motif for Area 3.2.


Added DiffLines:

* DeveloperForesight:
** You can play throught all the Areas (Except for the fifth) by not shooting at the guardian and deal with all the virus present in later "Analyzations" by still remaining at the 0%.
31st Dec '17 11:58:50 AM nombretomado
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* HollywoodHacking: Not as absurd as ''{{Hackers}}'', but close.

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* HollywoodHacking: Not as absurd as ''{{Hackers}}'', ''Film/{{Hackers}}'', but close.
4th Nov '17 7:26:49 PM AriRockefeller
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Added DiffLines:

* WarmUpBoss: Earth. The .MEGA versions of each boss, when compared to the .GIGA versions.
28th Sep '17 10:53:35 AM AriRockefeller
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Added DiffLines:

* WhenTheClockStrikesTwelve: The Venus Personal Firewall's second attack pattern. It creates numerous clock shaped drones, and charges them by shooting lasers at them. The numbers light up as the charge builds and dim when you shoot them. They're destroyed when all the lights are dimmed, but they get charged faster as less and less remain. You get zapped when they're fully charged.
19th Aug '17 5:01:50 AM LucaEarlgrey
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* ArtShift: Area X features more particle effects than the original Areas.

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* ArtShift: Area X features more particle effects than the original Areas.Areas, and a visual style closer to ''VideoGame/ChildOfEden''.
19th Aug '17 4:57:40 AM LucaEarlgrey
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* SuspiciousVideoGameGenerosity: The boss area of Area 5 starts by upgrading you to Final Form, and then you get support items between each of the sub-bosses. Given that the FinalBoss will happily indulge in MacrossMissileMassacre, you will very likely need all of this help.
19th Aug '17 4:56:16 AM LucaEarlgrey
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* DeadlyWalls: The second phase of Mars, the Area 2 boss.

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* DeadlyWalls: DeadlyWalls:
**
The second phase of Mars, the Area 2 boss.boss, throws these at you.
** Area 4 has a number of wall enemies; each one is defeated by shooting its four glowing nodes out.
** Area 5 has the Gates of Truth that separate each section. If you don't shoot out the 8 locks in time, you'll still gain analysis (you'll always have 100% by the end), but you'll lose a form in the process.
11th Aug '17 4:21:07 AM Meyers07TheTroper
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Added DiffLines:

* ArtShift: Area X features more particle effects than the original Areas.


Added DiffLines:

* NoPlotNoProblem: The all new Area X.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Rez