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''[=ReRave=]'' is a rhythm/action game currently released for [[UsefulNotes/IOSGames iOS systems]] and the arcade. It was produced by {{Creator/Kyle Ward}} and Chris Foy, who were two of the same developers behind ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came to UsefulNotes/{{Android}}.
Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came to UsefulNotes/{{Android}}.
to:
''[=ReRave=]'' is a rhythm/action game currently released for [[UsefulNotes/IOSGames iOS systems]] Platform/{{iOS}} systems and the arcade. It was produced by {{Creator/Kyle Ward}} and Chris Foy, who were two of the same developers behind ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came toUsefulNotes/{{Android}}.
Platform/{{Android}}.
Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came to
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put a link on kyle ward
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''[=ReRave=]'' is a rhythm/action game currently released for [[UsefulNotes/IOSGames iOS systems]] and the arcade. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
to:
''[=ReRave=]'' is a rhythm/action game currently released for [[UsefulNotes/IOSGames iOS systems]] and the arcade. It was produced by Kyle Ward {{Creator/Kyle Ward}} and Chris Foy, who were two of the same developers behind ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
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* ButtonMashing: Multi-taps are a rhythm-based version.
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%% * ButtonMashing: Multi-taps are a rhythm-based version.
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* RankInflation: Grades go from F to A to 5 stars as of the 1.3 update.
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* RankInflation: RankInflation:
** Grades go from F to A to 5 stars as of the 1.3 update.
** Grades go from F to A to 5 stars as of the 1.3 update.
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* SerialEscalation: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12, which was later reclassified as a 13. The game now has a few purposefully designed 13s, such as the infamous Black Magic, and plenty of 12s. It's speculated that future Wild charts may push it even further.
to:
* SerialEscalation: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12, which was later reclassified as a 13. The game now has a few purposefully designed 13s, such as the infamous Black Magic, and plenty of 12s. It's speculated that future Wild charts may push it even further.
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* VisualPun: In Moshi Moshi Hard, the notes that accompany the lyrics "out of the blue you came" are all literally blue. Also, certain charts for I'll Show You Loving and In the Heat of the Night require you to draw a heart with follows.
to:
* VisualPun: VisualPun:
** In Moshi Moshi Hard, the notes that accompany the lyrics "out of the blue you came" are all literallyblue. Also, certain blue.
** Certain charts for I'll Show You Loving and In the Heat of the Night require you to draw a heart with follows.
** In Moshi Moshi Hard, the notes that accompany the lyrics "out of the blue you came" are all literally
** Certain charts for I'll Show You Loving and In the Heat of the Night require you to draw a heart with follows.
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Comment out a Zero Context Example.
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* SpeedyTechnoRemake: "In the Hall of the Mountain King" by [=KaW=].
to:
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moved the ymmv stuff over
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* SerialEscalation: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12, which was later reclassified as a 13. The game now has a few purposefully designed 13s, such as the [[ThatOneBoss infamous]] Black Magic, and plenty of 12s. It's speculated that future Wild charts may push it even further.
to:
* SerialEscalation: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12, which was later reclassified as a 13. The game now has a few purposefully designed 13s, such as the [[ThatOneBoss infamous]] infamous Black Magic, and plenty of 12s. It's speculated that future Wild charts may push it even further.
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* SpiritualSuccessor: To the ''VideoGame/InTheGroove'' series.
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expanded on a trope
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* RhythmGame
to:
* RhythmGameRhythmGame: The game is about tapping the buttons in time with the music.
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Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came to {{Android}}.
to:
Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came to {{Android}}.
UsefulNotes/{{Android}}.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rerave.png]]
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''[=ReRave=]'' is a rhythm/action game currently released for [[IOSGames iOS systems]] and the arcade. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
to:
''[=ReRave=]'' is a rhythm/action game currently released for [[IOSGames [[UsefulNotes/IOSGames iOS systems]] and the arcade. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
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None
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* MythologyGag: The ''In the Groove 2'' high score music ("Who"), the Pump it Up Pro title theme and menu music ("Ignition Starts") are both playable tracks.
to:
* MythologyGag: The ''In the Groove 2'' high score music ("Who"), and the Pump ''Pump it Up Pro Pro'' title theme and menu music ("Ignition Starts") are both playable tracks.
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* MythologyGag: The ''In the Groove 2'' high score music ("Who"), the Pump it Up Pro title theme and menu music ("Ignition Starts") are both playable tracks.
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Not be confused with the song of the same name that was on ''[[PumpItUp Pump It Up Pro]]'', although it ''might'' be a ShoutOut.
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Not be confused with the song of the same name that was on ''[[PumpItUp ''[[VideoGame/PumpItUp Pump It Up Pro]]'', although it ''might'' be a ShoutOut.
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** Originally worked similarly to InTheGroove's grading system, maxing out at 4 Stars. As of [=ReRave=] Plus, Stars now appear to be awarded for getting within 10% of the max score, with 1 Star for 90%, 2 Stars for 92%, etc. all the way up to '''6''' Stars for [[FlawlessVictory exceeding 99%]]. As a result, players now tend to measure the skill of a player by how many stars they have.
to:
** Originally worked similarly to InTheGroove's VideoGame/InTheGroove's grading system, maxing out at 4 Stars. As of [=ReRave=] Plus, Stars now appear to be awarded for getting within 10% of the max score, with 1 Star for 90%, 2 Stars for 92%, etc. all the way up to '''6''' Stars for [[FlawlessVictory exceeding 99%]]. As a result, players now tend to measure the skill of a player by how many stars they have.
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None
Received an update/sequel called ''[=ReRave=] Plus'' in late 2013, which introduced the new [[HarderThanHard Wild difficulty]], and in 2015 finally came to {{Android}}.
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* HarderThanHard: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. The arcade version has a 13 with Black Magic.
* IdiosyncraticDifficultyLevels: Easy, Hard and Master.[[note]]There is no Medium, for some reason.[[/note]]
* IdiosyncraticDifficultyLevels: Easy, Hard and Master.[[note]]There is no Medium, for some reason.[[/note]]
to:
** Originally worked similarly to InTheGroove's grading system, maxing out at 4 Stars. As of [=ReRave=] Plus, Stars now appear to be awarded for getting within 10% of the max score, with 1 Star for 90%, 2 Stars for 92%, etc. all the way up to '''6''' Stars for [[FlawlessVictory exceeding 99%]]. As a result, players now tend to measure the skill of a player by how many stars they have.
* SerialEscalation: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12, which was later reclassified as a 13. The game now has a few purposefully designed 13s, such as the [[ThatOneBoss infamous]] Black Magic, and plenty of 12s. It's speculated that future Wild charts may push it even further.
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to:
* VisualPun: In Moshi Moshi Hard, the notes that accompany the lyrics "out of the blue you came" are all literally blue. Also, certain charts for I'll Show You Loving and In the Heat of the Night require you to draw a heart with follows.
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None
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''[=ReRave=]'' is a rhythm/action game currently released for [[IOSGames iOS systems]] and the arcade. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
to:
''[=ReRave=]'' is a rhythm/action game currently released for [[IOSGames iOS systems]] and the arcade. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''InTheGroove'' ''VideoGame/InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
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* SpeedyTechnoRemake: "In the Hall of the Mountain King" by [=KaW=]
* SpiritualSuccessor: To the ''InTheGroove'' series
* SpiritualSuccessor: To the ''InTheGroove'' series
to:
* SpeedyTechnoRemake: "In the Hall of the Mountain King" by [=KaW=]
[=KaW=].
* SpiritualSuccessor: To the''InTheGroove'' series
''VideoGame/InTheGroove'' series.
* SpiritualSuccessor: To the
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Not be confused with the song of the same name that was on ''[[PumpItUp Pump It Up: PRO]]''.
to:
Not be confused with the song of the same name that was on ''[[PumpItUp Pump It Up: PRO]]''.
Up Pro]]'', although it ''might'' be a ShoutOut.
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* {{Exergaming}}: The upcoming arcade version
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* {{Exergaming}}: The upcoming arcade versionAlthough right now much of the focus has been on the touchscreen-based versions of the game, it was originally announced as a dance game with a unique touchpad-esque dance pad.
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Hottip cleanup; see thread for details.
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!!Provides Examples of:
* ButtonMashing - Multi-taps are a rhythm-based version.
* {{Exergaming}} - The upcoming arcade version
* HarderThanHard - Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. The arcade version has a 13 with Black Magic.
* IdiosyncraticDifficultyLevels - Easy, Hard and Master.[[hottip:*:There is no Medium, for some reason.]]
* LuckyCharmsTitle - The [=ReRave=] logo is usually stylized with the notes replacing the e's.
* RankInflation - Grades go from F to A to 5 stars as of the 1.3 update.
* ButtonMashing - Multi-taps are a rhythm-based version.
* {{Exergaming}} - The upcoming arcade version
* HarderThanHard - Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. The arcade version has a 13 with Black Magic.
* IdiosyncraticDifficultyLevels - Easy, Hard and Master.[[hottip:*:There is no Medium, for some reason.]]
* LuckyCharmsTitle - The [=ReRave=] logo is usually stylized with the notes replacing the e's.
* RankInflation - Grades go from F to A to 5 stars as of the 1.3 update.
to:
!!Provides Examples of:
examples of:
*ButtonMashing - ButtonMashing: Multi-taps are a rhythm-based version.
*{{Exergaming}} - {{Exergaming}}: The upcoming arcade version
*HarderThanHard - HarderThanHard: Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. The arcade version has a 13 with Black Magic.
*IdiosyncraticDifficultyLevels - IdiosyncraticDifficultyLevels: Easy, Hard and Master.[[hottip:*:There [[note]]There is no Medium, for some reason.]]
[[/note]]
*LuckyCharmsTitle - LuckyCharmsTitle: The [=ReRave=] logo is usually stylized with the notes replacing the e's.
*RankInflation - RankInflation: Grades go from F to A to 5 stars as of the 1.3 update.
*
*
*
*
*
*
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* SpeedyTechnoRemake - "In the Hall of the Mountain King" by [=KaW=]
* SpiritualSuccessor - To the ''InTheGroove'' series
* SpiritualSuccessor - To the ''InTheGroove'' series
to:
* SpeedyTechnoRemake - SpeedyTechnoRemake: "In the Hall of the Mountain King" by [=KaW=]
*SpiritualSuccessor - SpiritualSuccessor: To the ''InTheGroove'' series series
*
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''[=ReRave=]'' is a rhythm/action game currently released for [[IOSGames iOS systems]]. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
to:
''[=ReRave=]'' is a rhythm/action game currently released for [[IOSGames iOS systems]].systems]] and the arcade. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
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* HarderThanHard - Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. [[SerialEscalation And who knows how much higher it'll go?]]
to:
* HarderThanHard - Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. [[SerialEscalation And who knows how much higher it'll go?]]The arcade version has a 13 with Black Magic.
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* HarderThanHard - Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. [[BeyondTheImpossible And who knows how much higher it'll go?]]
to:
* HarderThanHard - Originally the difficulty meter went from 1 to 9; it was later expanded up to 11, and the 13th pack introduced Your Own Destiny, a 12. [[BeyondTheImpossible [[SerialEscalation And who knows how much higher it'll go?]]
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''[=ReRave=]'' is a rhythm/action game currently released for [[{{ptitle90i1z7ao}} iOS systems]]. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].
to:
''[=ReRave=]'' is a rhythm/action game currently released for [[{{ptitle90i1z7ao}} [[IOSGames iOS systems]]. It was produced by Kyle Ward and Chris Foy, who were two of the same developers behind ''InTheGroove'' before [[ScrewedByTheLawyers Konami filed a lawsuit against them]]. The core mechanic is based on rotating power symbols that match the rhythm when they point up and stop rotating. On beginner levels it's pretty simple. On some higher-rated levels, however, it tends to be [[SurpriseDifficulty much harder than it looks]].