Video Game / Nitemare 3D
was a haunted-house-themed First-Person Shooter
for DOS and Windows 3.1 based on Wolfenstein 3D
and released in 1994. It was nominally a follow-up to the Hugo's House of Horrors
series of adventure games, but instead of solving tricky Adventure Game
puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional Block Puzzle
. Expanded greatly on the concept, with the aforementioned features as well as an on-screen minimap
showing the nearby areas you've visited as well as any enemies in the vicinity
Still has a cult following, due in part to being continually updated for compatibility with the latest version of Windows.
This game provides examples of:
- Actionized Sequel: Obviously, being an FPS sequel to an adventure game.
- Blackout Basement: One sequence in Level 1-7 has the storm blow out the fuse.
- Block Puzzle: Possibly the first FPS to use these.
- Bloodless Carnage: In contrast to its famous predecessor, enemies don't even fall down dead (except for bats); they either simply vanish when killed or morph into tombstones or... flower pots.
- Bookcase Passage: Tons of secret sliding panels, which, aside from the actual bookcases, are impossible to tell from the regular walls without your handy secret-panel-detecting eyeballs.
- Call-Back: To the Hugo series — the first safe is unlocked with the combination 333.
- The Computer Is a Cheating Bastard: Enemies that shoot can shoot around corners you can't even see around. Possibly just a side effect of poor programming, though.
- Dem Bones: Skeletons that throw flaming bones, or something.
- They toss torches, though if you're close enough to make that out when they do that, you're about to take a lot of damage.
- Enemy-Detecting Radar: Collecting the floating crystal balls fuels an overlay for your Level-Map Display that shows enemies in red.
- Family-Friendly Firearms: The game starts you off with a plasma gun despite the current-day setting. Subverted in level three, however, when you find the pistol.
- In keeping with the classic horror theme, though, it uses silver bullets. (This is the actual reason for the plasma gun; its obvious futurism contrasts better as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.) There are also gun turrets in level seven that you must get past.
- Frankenstein's Monster
- Healing Potion
- Also the Pentagram of Good Heath, which restores you to full health, always.
- Hitscan: The advantage of the pistol. Enemies with ranged attacks are hitscan-based as well. Even the skeletons.
- 100% Completion: Hitting TAB brings up a chart of how many enemies there are left to kill and how many secret panels have yet to be found.
- Kinetic Weapons Are Just Better: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol hits its target instantly (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
- Level-Map Display: The aforementioned map in your HUD, which drains a meter powered by giant floating collectable eyeballs.
- Living Statue: Two of the enemy types are statues (referred to as "gargoyles" in the game data) that come to life when the player gets close enough.
- Locked Door: Every wooden door is initially locked, and you will need one of up to four color-coded keys (depending on the level) to open them. The final door of each level also requires an ID card to unlock, and if there are any wooden doors in the level, you can bet that card will be behind one of them.
- Made of Explodium: Some of the specially-marked walls.
- The Power of Rock: In Level 1-9, switching on a radio makes enemies dance out of your way. Good thing, too, because your weapon jams just as you enter that room.
- Secret Level: Level 1-5.
- Shareware: Just like Wolfenstein, the first ten-level "episode" was free, and registering got you the other two.
- Shout-Out: To Alfred, Lord Tennyson's "The Lady of Shalott", when you go through the mirror in level 1-10: the mirror is now broken, preventing you from returning, and attempting to Use it displays the text "The mirror crack'd from side to side!"
- Sound-Coded for Your Convenience
- Standard FPS Guns: Averted. There is a pistol, but it's the last of the three weapons you find. The others are a Plasma Gun (which kinda fits as a first weapon but only as it's handgun-shaped) and a Magic Wand.
- Unwinnable by Design: Most of the time, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable. Also, failing some of the block puzzles.
- Wall Master: The aforementioned Living Statues.
- Whip It Good: The weapon of choice for the stone-wall living statues.
- Wicked Witch: Two standard Halloween-style witches (white and black) and one blue-robed sorceress, referred to in the game data as "Vampira", "Zelda", and "Mrs. H" respectively.