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* HitScan: The Shredder. Anything that flies in front of it while the barrel is spinning takes massive damage immediately.

to:

* HitScan: {{Hitscan}}: The Shredder. Anything that flies in front of it while the barrel is spinning takes massive damage immediately.
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Updated dead link


The game is currently [[FreewareGames freeware]] and can be downloaded from the link at the bottom of [[http://www.holodream.it/nebula_eng.htm this page]].

to:

The game is currently [[FreewareGames freeware]] and can be downloaded from the link at the bottom of [[http://www.holodream.it/nebula_eng.htm [[https://www.myabandonware.com/game/nebula-fighter-a1e this page]].
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Some small grammar fixes


In the late 20th century, the terrorists of the world began to grow in power. They eventually merged to form a massive empire and overthrew all the governments of the world, setting the stage for a new world order. In the process of world domination, the new-formed empire realised that they could effectively rule the world through terror itself.

to:

In the late 20th century, the terrorists of the world began to grow in power. They eventually merged to form a massive empire and overthrew all the governments of the world, setting the stage for a new world order. In the process of world domination, the new-formed newly-formed empire realised that they could effectively rule the world through terror itself.



The Venishian spaceships were captured and the scientists of Earth constructed a massive invasion force using Venishian technology. The empire's target is the Venishian homeworld, and you are the invasion force's advance scout, sent ahead to secure the asteroid belt ringing the Venishian homeworld and signal the rest of the invasion force to begin their attack once it is done. This task completed, you are instructed to wait in orbit until the rest of the attack force arrives. However, as they wait, you decide to disobey the order and single-handedly subdue the Venishians on their own.

to:

The Venishian spaceships were captured and the scientists of Earth constructed a massive invasion force using Venishian technology. The empire's target is the Venishian homeworld, and you are the invasion force's advance scout, sent ahead to secure the asteroid belt ringing the Venishian homeworld and signal the rest of the invasion force to begin their attack once it is done. This task completed, you are instructed to wait in orbit until the rest of the attack force arrives. However, as they wait, you decide to disobey the order and single-handedly subdue the Venishians on their own.
your own instead.
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None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nebula_fighter.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nebula_fighter.org/pmwiki/pub/images/nebula_fighter_3.png]]

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nebula_fighter.png]]



''Nebula Fighter'' is a HorizontalScrollingShooter written for MS-DOS and Windows by Holodream Software and was first published in 1997.

to:

''Nebula Fighter'' is a HorizontalScrollingShooter written for MS-DOS and Windows by Holodream Software and was first published for DOS [[UsefulNotes/IBMPersonalComputer PCs]] in 1997.
1997, with a UsefulNotes/MicrosoftWindows version following in 1999.



The game is currently freeware and can be downloaded from the link at the bottom of [[http://www.holodream.it/nebula_eng.htm this page]].
----

to:

The game is currently freeware [[FreewareGames freeware]] and can be downloaded from the link at the bottom of [[http://www.holodream.it/nebula_eng.htm this page]].
----






* VillainProtagonist: The player works for the empire, a world government made up of all the various terrorist organisations of the planet. The only reason why the empire wants to invade the Venishian homeworld? [[WarForFunAndProfit Because they want to conquer it.]]

to:

* VillainProtagonist: The player works for the empire, a world government made up of all the various terrorist organisations of the planet. The only reason why the empire wants to invade the Venishian homeworld? [[WarForFunAndProfit Because they want to conquer it.]]]]
----
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Decided the ellipses being outside a link made no sense and moved them in. Also reduced the size of a link to make it less obnoxious.


...[[ExcusePlot Or you can ignore the plot completely and just plow through 21 levels of]] StuffBlowingUp, which was what the game was remembered for.

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...[[ExcusePlot [[ExcusePlot ...Or you can ignore the plot completely completely]] and just plow through 21 levels of]] of StuffBlowingUp, which was what the game was remembered for.

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Changed: 1093

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Some small corrections to the opening blurb and added Exactly What It Says On The Tin.


->''"At some point during the late 20th century, the world is taken over by a power-hungry terrorist organization. Soon after, Earth is contacted by an alien race called the Venishians, who unwittingly become the target of the greedy new government. By capturing and analyzing one of the alien ships, scientists are able to construct a fleet of fighters capable of attacking the celestial visitors on their home planet. The player is responsible for breaking through the alien defenses and alerting earth to commence the attack, yada, yada, yada.... [[LampshadeHanging Does anyone really pay attention to the story while blasting aliens into space debris?]]"''

to:

->''"At some point during the late 20th century, the world is taken over by a power-hungry terrorist organization. Soon after, Earth is contacted by an alien race called the Venishians, who unwittingly become the target of the greedy new government. By capturing and analyzing one of the alien ships, scientists are able to construct a fleet of fighters capable of attacking the celestial visitors on their home planet. The player is responsible for breaking through the alien defenses and alerting earth to commence the attack, yada, yada, yada.... [[LampshadeHanging Does anyone really pay attention to the story while blasting aliens into space debris?]]"''debris?"''



In the late 20th century, the terrorists of the world began to grow in power. They eventually merged to form a massive empire and overthrew all the governments of the world, setting the stage for a new world order. In the process of world domination, the empire realised that they could effectively rule the world through terror itself.

to:

In the late 20th century, the terrorists of the world began to grow in power. They eventually merged to form a massive empire and overthrew all the governments of the world, setting the stage for a new world order. In the process of world domination, the new-formed empire realised that they could effectively rule the world through terror itself.



The Venishian spaceships were captured and the scientists of Earth constructed a massive invasion force. Their target is the Venishian homeworld, and the player is the invasion force's advance scout, sent ahead to secure the asteroid belt ringing the Venishian homeworld and signal the rest of the invasion force to begin their attack once it is done. This task completed, the player was instructed to wait in orbit until the rest of the attack force arrives. However, as they wait, the player decides to disobey the order and single-handedly subdue the Venishians on their own.

to:

The Venishian spaceships were captured and the scientists of Earth constructed a massive invasion force. Their force using Venishian technology. The empire's target is the Venishian homeworld, and the player is you are the invasion force's advance scout, sent ahead to secure the asteroid belt ringing the Venishian homeworld and signal the rest of the invasion force to begin their attack once it is done. This task completed, the player was you are instructed to wait in orbit until the rest of the attack force arrives. However, as they wait, the player decides you decide to disobey the order and single-handedly subdue the Venishians on their own.



Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on {{Boss Fight}}s: each level ended with one, and most of the bosses drop their signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.

to:

Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave left a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on {{Boss Fight}}s: each level ended with one, and most of the bosses drop their signature weapon when defeated, which can could be picked up by the player for use on later levels. use. During levels, the player can could also pick up secondary weapons such as side missiles and a rear-firing drone.



* ExcusePlot: It's a staple of the genre, and ''Nebula Fighter'' is no exception; most players enjoyed the game without reading through the backstory. Even the developers [[LampshadeHanging lampshade]] this.
* HitScan: The shredder. Anything that flies in front of it while the barrel is spinning takes massive damage immediately.
* InterfaceScrew: The anti-nuke, when used, darkens the entire screen for about a second—enough time for the player to get blown up by an asteroid for fly into terrain.
* KillItWithFire: The flamethrower. It easily destroys most ships that fly into its short range, excluding bosses.

to:

* ExactlyWhatItSaysOnTheTin: This is downplayed as the player's starting gun is named "Gun", but the name alone does not describe the SpreadShot effect.
* ExcusePlot: It's a staple of the genre, and ''Nebula Fighter'' is no exception; most players enjoyed the game without reading through the backstory. Even the developers [[LampshadeHanging lampshade]] this.
this with the quote at the top of this page.
* HitScan: The shredder.Shredder. Anything that flies in front of it while the barrel is spinning takes massive damage immediately.
* InterfaceScrew: The anti-nuke, Anti-Nuke, when used, darkens the entire screen for about a second—enough time for the player to get blown up by an asteroid for fly into terrain.
* KillItWithFire: The flamethrower.Flamethrower. It easily destroys most ships that fly into its short range, excluding bosses.



* ShockAndAwe: The shockwave discharges a powerful electric beam that arcs through the nearest target, passing through any walls in its path. [[ExplosiveOverclocking Fire it for too long, however, and the player will also take damage as well.]]

to:

* ShockAndAwe: The shockwave Shockwave discharges a powerful electric beam that arcs through the nearest target, passing through any walls in its path. [[ExplosiveOverclocking Fire it for too long, however, and the player will also take damage as well.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


-->''"At some point during the late 20th century, the world is taken over by a power-hungry terrorist organization. Soon after, Earth is contacted by an alien race called the Venishians, who unwittingly become the target of the greedy new government. By capturing and analyzing one of the alien ships, scientists are able to construct a fleet of fighters capable of attacking the celestial visitors on their home planet. The player is responsible for breaking through the alien defenses and alerting earth to commence the attack, yada, yada, yada.... [[LampshadeHanging Does anyone really pay attention to the story while blasting aliens into space debris?]]"''\\
-- Part of the game's plot

to:

-->''"At ->''"At some point during the late 20th century, the world is taken over by a power-hungry terrorist organization. Soon after, Earth is contacted by an alien race called the Venishians, who unwittingly become the target of the greedy new government. By capturing and analyzing one of the alien ships, scientists are able to construct a fleet of fighters capable of attacking the celestial visitors on their home planet. The player is responsible for breaking through the alien defenses and alerting earth to commence the attack, yada, yada, yada.... [[LampshadeHanging Does anyone really pay attention to the story while blasting aliens into space debris?]]"''\\
--
debris?]]"''
-->--
Part of the game's plot
Is there an issue? Send a MessageReason:


* VillainProtagonist: The player works for the empire, a world government made up of all the various terrorist organisations of the planet. The only reason why the empire wants to invade the Venishian homeworld? Because they want to conquer it.

to:

* VillainProtagonist: The player works for the empire, a world government made up of all the various terrorist organisations of the planet. The only reason why the empire wants to invade the Venishian homeworld? [[WarForFunAndProfit Because they want to conquer it.]]
Is there an issue? Send a MessageReason:


* ShockAndAwe: The shockwave discharges a powerful electric beam that arcs through the nearest target, passing through any walls in its path. Sustained fire from it will also cause the player to take damage as well.

to:

* ShockAndAwe: The shockwave discharges a powerful electric beam that arcs through the nearest target, passing through any walls in its path. Sustained fire from [[ExplosiveOverclocking Fire it will also cause for too long, however, and the player to will also take damage as well.]]
Is there an issue? Send a MessageReason:
Too unique


Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on {{Boss Fight}}s: each level ended with one, and most of the bosses drop a unique signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.

to:

Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on {{Boss Fight}}s: each level ended with one, and most of the bosses drop a unique their signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.

Added: 422

Changed: 302

Is there an issue? Send a MessageReason:
Added more tropes


Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on BossFights: each level ended with one, and most of the bosses drop a unique signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.

to:

Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on BossFights: {{Boss Fight}}s: each level ended with one, and most of the bosses drop a unique signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.



* ExcusePlot: It's a staple of the genre, and ''Nebula Fighter'' is no exception; most players enjoyed the game without reading through the backstory. Even the developers [[LampshadeHanging lampshade]] this.



* KillItWithFire: The flamethrower.
* SchizophrenicDifficulty: The game was designed to keep the player on their toes by employing this trope. The most common set-up is to give the player a ridiculous amount of firepower and countless numbers of weak enemies for much of a level, then put a boss at the end that is ridiculously difficult to destroy or has enough firepower to overwhelm the player in an instant.

to:

* KillItWithFire: The flamethrower.
flamethrower. It easily destroys most ships that fly into its short range, excluding bosses.
* SchizophrenicDifficulty: The game was designed to keep the player on their toes by employing this trope. The most common set-up is to give the player a ridiculous amount of firepower and countless numbers of weak enemies for much of a level, then put a boss at the end that is ridiculously difficult to destroy or has enough firepower to overwhelm the player in an instant. DepthPerplexion also helps this as the player could fly into the foreground if they are not careful and get destroyed almost immediately when just a moment ago they were obliterating everything that enters the screen.
* ShockAndAwe: The shockwave discharges a powerful electric beam that arcs through the nearest target, passing through any walls in its path. Sustained fire from it will also cause the player to take damage as well.
Is there an issue? Send a MessageReason:
Removed 1 redlink


Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ScrollingShooter plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on BossFights: each level ended with one, and most of the bosses drop a unique signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.

to:

Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ScrollingShooter ShootEmUp plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on BossFights: each level ended with one, and most of the bosses drop a unique signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.
Is there an issue? Send a MessageReason:
Created page. I\'ll add more stuff later.

Added DiffLines:

-->''"At some point during the late 20th century, the world is taken over by a power-hungry terrorist organization. Soon after, Earth is contacted by an alien race called the Venishians, who unwittingly become the target of the greedy new government. By capturing and analyzing one of the alien ships, scientists are able to construct a fleet of fighters capable of attacking the celestial visitors on their home planet. The player is responsible for breaking through the alien defenses and alerting earth to commence the attack, yada, yada, yada.... [[LampshadeHanging Does anyone really pay attention to the story while blasting aliens into space debris?]]"''\\
-- Part of the game's plot

''Nebula Fighter'' is a HorizontalScrollingShooter written for MS-DOS and Windows by Holodream Software and was first published in 1997.

In the late 20th century, the terrorists of the world began to grow in power. They eventually merged to form a massive empire and overthrew all the governments of the world, setting the stage for a new world order. In the process of world domination, the empire realised that they could effectively rule the world through terror itself.

A few decades later, in the year 2010, a space-faring race called the Venishians arrived on Earth. They brought with them some of their technology, including a number of highly sophisticated spaceships. With their visit, the empire realised that there were other civilisations in space that could be subdued and dominated like the various world governments in the past.

The Venishian spaceships were captured and the scientists of Earth constructed a massive invasion force. Their target is the Venishian homeworld, and the player is the invasion force's advance scout, sent ahead to secure the asteroid belt ringing the Venishian homeworld and signal the rest of the invasion force to begin their attack once it is done. This task completed, the player was instructed to wait in orbit until the rest of the attack force arrives. However, as they wait, the player decides to disobey the order and single-handedly subdue the Venishians on their own.

...[[ExcusePlot Or you can ignore the plot completely and just plow through 21 levels of]] StuffBlowingUp, which was what the game was remembered for.

Once touted by the Adrenaline Vault as having the potential to re-define the ShootEmUp genre, ''Nebula Fighter'' didn't manage to do that. However, it ''did'' leave a lasting impression on most players back at the turn of the millennium for multiple reasons. Apart from inverting the typical ScrollingShooter plot by putting the player in the role of the antagonist, the game was considered one of the more aesthetically appealing ones of its time. ''Nebula Fighter'' also had a rather unique take on BossFights: each level ended with one, and most of the bosses drop a unique signature weapon when defeated, which can be picked up by the player for use on later levels. During levels, the player can also pick up secondary weapons such as side missiles and a rear-firing drone.

The game is currently freeware and can be downloaded from the link at the bottom of [[http://www.holodream.it/nebula_eng.htm this page]].
----
!!This game provides examples of:

* ContinuingIsPainful: The player loses all upgrades to their main weapon as well as all their secondary weapons when they die, excluding nukes.
* DepthPerplexion: The player flies through a rocky cave from Levels 7 to 14 and can take massive damage from flying into the rock walls. The problem is that the walls that ''can'' damage their ship are part of the ''background'', which ''also'' includes walls that do ''not'' damage the player. To figure out which walls damage their ship or not, the player must observe if their weapons fire explodes against or passes through the walls. To make things worse, enemy projectiles can pass ''through'' walls that will damage the player's ship.
* HitScan: The shredder. Anything that flies in front of it while the barrel is spinning takes massive damage immediately.
* InterfaceScrew: The anti-nuke, when used, darkens the entire screen for about a second—enough time for the player to get blown up by an asteroid for fly into terrain.
* KillItWithFire: The flamethrower.
* SchizophrenicDifficulty: The game was designed to keep the player on their toes by employing this trope. The most common set-up is to give the player a ridiculous amount of firepower and countless numbers of weak enemies for much of a level, then put a boss at the end that is ridiculously difficult to destroy or has enough firepower to overwhelm the player in an instant.
* SpreadShot: Once powered up, the player's starting gun becomes this. The spread is greater than most of the other, more powerful weapons and the gun has a very high fire rate, making it excellent for determining which walls will harm the player.
* VillainProtagonist: The player works for the empire, a world government made up of all the various terrorist organisations of the planet. The only reason why the empire wants to invade the Venishian homeworld? Because they want to conquer it.

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