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** In ''Battle Network 3'', [=GutsMan=] is made easier in his α (V2) state due to how early he's fought. However, midway through the game, Dex is again seen on ACDC's BBS, discussing his recent purchase of a Navi Customizer to further support [=GutsMan=]. [[GameplayAndStorySegregation While this doesn't reflect in the N1 Grand Prix]] due to the [=GutsMan=] α fight being recycled, [=GutsMan=] β (V3) sees the return of the RocketPunch and [=AreaGrab=] in addition to GutsMan gaining [[ImmuneToFlinching Super Armor]] and the [[DesperationAttack Z-Punch Program Advance]].

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** In ''Battle Network 3'', [=GutsMan=] is made easier in his α (V2) state due to how early he's fought. However, midway through the game, Dex is again seen on ACDC's BBS, discussing his recent purchase of a Navi Customizer to further support [=GutsMan=]. [[GameplayAndStorySegregation While this doesn't reflect in the N1 Grand Prix]] due to the [=GutsMan=] α fight being recycled, [=GutsMan=] β (V3) sees the return of the RocketPunch and [=AreaGrab=] in addition to GutsMan [=GutsMan=] gaining [[ImmuneToFlinching Super Armor]] and the [[DesperationAttack Z-Punch Program Advance]].

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* ALessonInDefeat: Dex begins the series believing that he's the best Net Battler due to his Navi, [=GutsMan=], focusing on pure brute strength at the expense of everything else. After multiple defeats, Dex gradually comes to acknowledge his fault and begins looking into ways to improve [=GutsMan=].
** In ''Battle Network 2'', Dex can be seen discussing strategy on the Battle BBS with Mr. Famous. To deal with [=GutsMan's=] area destruction blocking his shockwaves, Dex adds another long-ranged option with a RocketPunch and [=AreaGrab=] to [=GutsMan=] V2. For [=GutsMan=] V3, he adds a second [=AreaGrab=] and a Recover 200 at low health.
** In ''Battle Network 3'', [=GutsMan=] is made easier in his α (V2) state due to how early he's fought. However, midway through the game, Dex is again seen on ACDC's BBS, discussing his recent purchase of a Navi Customizer to further support [=GutsMan=]. [[GameplayAndStorySegregation While this doesn't reflect in the N1 Grand Prix]] due to the [=GutsMan=] α fight being recycled, [=GutsMan=] β (V3) sees the return of the RocketPunch and [=AreaGrab=] in addition to GutsMan gaining [[ImmuneToFlinching Super Armor]] and the [[DesperationAttack Z-Punch Program Advance]].
** {{Averted}} in ''Battle Network 4''. While Dex is still humbled by his previous defeats and [=GutsMan=] ditches his shockwave attack in favor of a limited-range buster and his RocketPunch, [=GutsMan=] maintains the same strategy in all of his versions and never attempts to improve any further.



* ArtificialStupidity: [=ProtoMan=] in ''4'' is very, very dumb if you use Areagrab against him. His tournament fight's AI infamously breaks completely and isn't able to do anything but shuffle around, but his encounter AI is nearly just as bad and is only barely functional compared to other Navi fights.

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* ArtificialStupidity: [=ProtoMan=] in ''4'' is very, very dumb if you use Areagrab [=AreaGrab=] against him. His tournament fight's AI infamously breaks completely and isn't able to do anything but shuffle around, but his encounter AI is nearly just as bad and is only barely functional compared to other Navi fights.



* DesperationAttack: While not common, a number of Navis have signature moves that they only break out at lower health thresholds, such as [=GutsMan's=] Z-Punch or Dark [=ProtoMan's=] Dark Edge.
** In ''Battle Network 6'', Colonel has a unique move that is based on [=MegaMan's=] health rather than his own. When the attack deals enough damage to be lethal, Colonel will begin to incorporate his Aspire Break attack to finish [=MegaMan=] off. [[FailedASpotCheck This attack doesn't account for Undershirt, though.]]



** Panelgrab. In every game of the series, you start with Areagrab, a ''better'' version of the chip, and can very easily be obtained pretty early on in * code as well. Outside of very, very specific setups (Meteor Knuckle in 6 only hits enemy panels adjacent to the target(s), for instance, requiring only two chips to set up instead of three) that are more for style than practicality, you will never have a case where grabbing a single panel is better than a row.

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** Panelgrab. [=PanelGrab=]. In every game of the series, you start with Areagrab, [=AreaGrab=], a ''better'' version of the chip, and can very easily be obtained pretty early on in * code as well. Outside While [=PanelGrab=] does have a small benefit over [=AreaGrab=] in that the latter can continue to grab a column that it might have already taken most of very, very if even one tile is still owned by the enemy, the former still tends to be more situationally useful for specific setups (Meteor Knuckle in 6 only hits enemy panels adjacent to the target(s), for instance, requiring only two chips to set up instead of three) that are more for style than practicality, you will never have a case where grabbing a single panel is better than a row.builds.

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* FiveSecondForeshadowing: In ''Battle Network 2'', at the end of [=MagnetMan's=] scenario, a Navi in the Den Square continually tries to warn anyone who speaks to them of an incoming ice age. When Lan goes to sleep, [=FreezeMan=] attacks the next day and freezes over the internet.
** In ''Battle Network 4: Blue Moon'' during the [=AquaMan=] scenario, Lan gets horoscope spam warning him to beware water. Shortly afterwards, [=AquaMan=] floods the internet.



* {{Foreshadowing}}: A staple of the series is to either provide scenes of the villains making heavy-handed intimations about their newest plans, or for Lan to receive e-mails warning him of a specific threat that has recently become relevant (often both).
** In ''Battle Network 4: Blue Moon'' during the [=AquaMan=] Scenario when Lan gets horoscope spam warning him to ''beware water''.

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* {{Foreshadowing}}: A staple The original trilogy is prone to make a number of the series is heavy hints to either provide scenes of the villains making heavy-handed intimations about their newest plans, or for Lan to receive e-mails warning him of a specific threat that has recently become relevant (often both).
** In ''Battle Network 4: Blue Moon'' during the [=AquaMan=] Scenario when Lan gets horoscope spam warning him to ''beware water''.
big twist.



* FreeRangeChildren: The main cast of the game are in late elementary/early middle school, yet are allowed to travel around the country unaccompanied. Lan is even able to take multiple international flights without his parents or any sort of guardian.

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** In the second game, Kotobuki Square is full of [=NPCs=] who make continued reference to praying for salvation and also introduce a shopkeeper for Bug Frags, a new form of currency introduced in this game. [[spoiler:Not only does this later turn out to be the location of one of Gospel's major bases, Gospel is also collecting Bug Frags for usage in its master plan of using Bug Fusion to create an army of Bass copies. The Square itself is also shaped like a skull, hinting at the identity of the true mastermind behind Gospel.]]
** In the third game, Lan visits the Ura Inn as part of a school trip, meeting a host of characters affiliated with it throughout the story. [[spoiler:It later turns out that the Ura Inn is host to the main server of the Undernet. This is more obvious in the Japanese version, where it is called the ''Ura'' Net.]]
** In the sixth game, Mayor Cain talks with Dr. Hikari about details of his research that are meant to be secret. When Yuichiro calls him out on this, Mayor Cain waves it off by mentioning that he has an associate that was employed by [=SciLab=]. [[spoiler:This turns out to be Dr. Wily, who later weaponizes Yuichiro's research as a means of capturing the Cybeasts.]]
* FreeRangeChildren: The main cast of the game are in late elementary/early middle school, school yet are allowed to travel around the country unaccompanied. Lan is even able to take multiple international flights without his parents or any sort of guardian.guardian and is even expected to find and maintain his own lodgings in Netopia.
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The series lasted for six main games with a few side games before ending, and is the second series in the ''Mega Man'' franchise to reach a proper conclusion. It spawned a sequel series focusing on radio waves and set 200 years in the future, ''VideoGame/MegaManStarForce''.

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The series lasted for six main games with a few side games before ending, and is the second series in the ''Mega Man'' franchise to reach a proper conclusion. It spawned a sequel series focusing on radio waves and set 200 years in the future, ''VideoGame/MegaManStarForce''.
''VideoGame/MegaManStarForce'', utilising a similar grid battlefield system.



* ''[[https://www.capcom-games.com/megaman/exe/en-us/comics/ Mega Man Battle Network - The 20-Year Reunion]]'': A special one-shot drawn by Ryo Takamisaki behind the original ''NT Warrior (2001)'' manga series to promote the ''Legacy Collection'', featuring the grown-up main cast after the DistantFinale of ''6'' where [=MegaMan=] tries to arrange for them to meet at the titular reunion, [[GrowingUpSucks but with somber results]]. Also features the first official depiction of Lan and Mayl's son Patch.

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* ''[[https://www.capcom-games.com/megaman/exe/en-us/comics/ Mega Man Battle Network - The 20-Year Reunion]]'': A special one-shot drawn by Ryo Takamisaki behind the original ''NT Warrior (2001)'' manga series to promote the ''Legacy Collection'', featuring the grown-up main cast after the DistantFinale of ''6'' where [=MegaMan=] tries to arrange for them to meet at the titular reunion, [[GrowingUpSucks but with somber results]]. [[UnseenNoMore Also features the first official depiction depiction]] of Lan and Mayl's son Patch.

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* ''[[https://www.capcom-games.com/megaman/exe/en-us/comics/ Mega Man Battle Network - The 20-Year Reunion]]'': A special one-shot drawn by Ryo Takamisaki behind the original ''NT Warrior (2001)'' manga series to promote the ''Legacy Collection'', featuring the grown-up main cast after the DistantFinale of ''6'' where [=MegaMan=] tries to arrange for them to meet at the titular reunion, [[GrowingUpSucks but with somber results]]. Also features the first official depiction of Lan and Mayl's son Patch.



* FaceFramedInShadow: The ''20 Year Reunion'' one-shot has the entire adult main cast depicted like this where their faces are hidden or outright outside of the panel borders, with the only exceptions being their younger selves, their [=NetNavis=] or [[UnseenNoMore Patch Hikari]].



** Attempting OneHundredPercentCompletion in the third game -- several unique Battle Chips cannot be acquired unless you're using the appropriate ''Style'', and considering that the player can only hold 1 Style at a time, it results in more grinding to be able to roll for the one they seek. This can be dodged by using the Bugfrag Trader and getting all other chips to abuse its 25% chance of giving a new chip, but this ends up just changing it from encounter grinding to bugfrag grinding.

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** Attempting OneHundredPercentCompletion in the third game -- several unique Battle Chips cannot be acquired unless you're using the appropriate ''Style'', and considering that the player can only hold 1 Style at a time, time unlike the previous game's capacity of 2, it results in more grinding to be able to roll for the one they seek. This can be dodged by using the Bugfrag Trader and getting all other chips to abuse its 25% chance of giving a new chip, but this ends up just changing it from encounter grinding to bugfrag grinding.



* FightLikeACardPlayer: The requirements for organizing Battle Chips and creating Folders are basically a set of rules for organizing a deck of playing cards.

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* FightLikeACardPlayer: The requirements for organizing Battle Chips and creating Folders are basically a set of rules for organizing a deck of playing cards.cards and then throwing them at a chess board.
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** In the third game, the master of the Ura Internet and penultimate {{Superboss}} is a Navi called Serenade.

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** In the third game, the master of the Ura Internet and penultimate is a {{Superboss}} is a Navi called Serenade.Serenade. Also, the ''Blue'' version has an OptionalBoss called Punk.
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** Two Navi Customizer programs that only function during multiplayer battles are called Beat and Tango. The former summons the eponymous bird to steal the opponent's first Navi chip, while the latter is a helper that restores [=MegaMan=]'s health when it gets low, but only works once.

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** Two Navi Customizer programs that only function during multiplayer battles are called Beat and Tango. The former summons the eponymous bird to steal the opponent's first Navi chip, while the latter is a helper that restores [=MegaMan=]'s health when it gets low, but only works once.once per battle.
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* MusicalThemeNaming:
** [=MegaMan=]'s Japanese name is [=RockMan=], and the most prominent female Navi is called Roll. Their pairing is an obvious pun on rock 'n' roll.
** [=ProtoMan=] is called Blues in Japan. In the manga, an {{omake}} introduces his girlfriend, Rhythm. As in rhythm and blues.
** Every game features a {{Superboss}} called Bass (Forte in Japan). In the second game, he is cloned, but the copy is unstable and degenerates into a multibug organism called Gospel.
** In the third game, the master of the Ura Internet and penultimate {{Superboss}} is a Navi called Serenade.
** Two Navi Customizer programs that only function during multiplayer battles are called Beat and Tango. The former summons the eponymous bird to steal the opponent's first Navi chip, while the latter is a helper that restores [=MegaMan=]'s health when it gets low, but only works once.

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