History VideoGame / MegaManBattleNetwork

18th May '17 2:09:02 AM Cryoclaste
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* ImmuneToFlinching: Certain bosses such as [=MetalMan=].EXE or stronger versions of [=GutsMan=].EXE will not flinch to strong attacks, though paralysis or stun attacks will still prevent movement or attacks. MegaMan.EXE can invoke this himself with the Super Armor program.

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* ImmuneToFlinching: Certain bosses such as [=MetalMan=].EXE or stronger versions of [=GutsMan=].EXE will not flinch to strong attacks, though paralysis or stun attacks will still prevent movement or attacks. MegaMan.[=MegaMan=].EXE can invoke this himself with the Super Armor program.



* TalkingIsAFreeAction: The first game implies that MegaMan's actions in the cyberworld are actually happening in fractions of a second... but the whole series also insists that Navis can have full conversations with their Operators in real time while all this is going on.

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* TalkingIsAFreeAction: The first game implies that MegaMan's [=MegaMan=]'s actions in the cyberworld are actually happening in fractions of a second... but the whole series also insists that Navis can have full conversations with their Operators in real time while all this is going on.
6th May '17 8:37:43 AM MarsJenkar
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** [[spoiler:Kotobuki's]] cyber world also tried some subtlety. It has bright colors and everyone there is nice; also, it's one of the first Internet areas outside the AC/DC town net that you can access, with appropriate virus difficulty. The only oddity, compared to the previous game, is that [[spoiler:the player seemingly have no way to access the real-world area of Kotobuki, when it's usually the other way around]]... But if an observant player looks carefully, [[spoiler:Koto Square]] ''is shaped like a skull'' and has a mysterious blocked darker path. Just before the reveal, you discover that the [[spoiler:Koto]] area is connected to the Undernet. [[StealthPun Also, people pray in there.]] [[spoiler:"Gospel", [[DontExplainTheJoke get it?]]]]

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** [[spoiler:Kotobuki's]] cyber world also tried some subtlety. It has bright colors and everyone there is nice; also, it's one of the first Internet areas outside the AC/DC ACDC town net that you can access, with appropriate virus difficulty. The only oddity, compared to the previous game, is that [[spoiler:the player seemingly have no way to access the real-world area of Kotobuki, when it's usually the other way around]]... But if an observant player looks carefully, [[spoiler:Koto Square]] ''is shaped like a skull'' and has a mysterious blocked darker path. Just before the reveal, you discover that the [[spoiler:Koto]] area is connected to the Undernet. [[StealthPun Also, people pray in there.]] [[spoiler:"Gospel", [[DontExplainTheJoke get it?]]]]it?]]]]
** Most of the BonusDungeon instances in the games have a very ominous feel to them. Notable exceptions include ''1'' ([[EarlyInstallmentWeirdness due to all areas of the Internet having the same background]]) and ''3'' (which is far more deliberate; the bonus area has a bright overall look and relaxing music, but the enemies you fight are ''very'' difficult).
5th May '17 1:50:08 PM urutapu
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** That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will ''always'' give him some kind of bug, ''always'' deduct one (1) hit point from his total[[note]]With the exception of the time(s) he is forced to for plot purposes[[/note]] (which will be [[PermanentlyMissableContent lost for the rest of the game]]), and they are useless against the FinalBoss. Evil [=MegaMan=] also cannot perform Full-Synchro, cannot perform Double Soul, and ''cannot use Mega Chips'' (gaining access to the dubiously-useful Evil Chips instead). Evil Mega will also be forbidden access to the [=Hub.Batch=] program at the end of Black Earth 2.

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** That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will ''always'' give him some kind of bug, ''always'' deduct one (1) hit point from his total[[note]]With the exception of the time(s) he is forced to for plot purposes[[/note]] (which will be [[PermanentlyMissableContent lost for the rest of the game]]), game), and they are useless against the FinalBoss. Evil [=MegaMan=] also cannot perform Full-Synchro, cannot perform Double Soul, and ''cannot use Mega Chips'' (gaining access to the dubiously-useful Evil Chips instead). Evil Mega will also be forbidden access to the [=Hub.Batch=] program at the end of Black Earth 2.
4th May '17 6:28:59 AM MarsJenkar
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** That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will ''always'' give him some kind of bug, ''always'' deduct one (1) hit point from his total, which will be [[PermanentlyMissableContent lost for the rest of the game]] and they are useless against the FinalBoss. Evil [=MegaMan=] also cannot perform Full-Synchro, cannot perform Double Soul, and ''cannot use Mega Chips'' (gaining access to the dubiously-useful Evil Chips instead). Evil Mega will also be forbidden access to the [=Hub.Batch=] program at the end of Black Earth 2.

to:

** That said, it should be noted that the fourth game unambiguously favors the "Light" Side. Mega on the Dark Side can use the Game Breaking Dark Chips, but they will ''always'' give him some kind of bug, ''always'' deduct one (1) hit point from his total, which total[[note]]With the exception of the time(s) he is forced to for plot purposes[[/note]] (which will be [[PermanentlyMissableContent lost for the rest of the game]] game]]), and they are useless against the FinalBoss. Evil [=MegaMan=] also cannot perform Full-Synchro, cannot perform Double Soul, and ''cannot use Mega Chips'' (gaining access to the dubiously-useful Evil Chips instead). Evil Mega will also be forbidden access to the [=Hub.Batch=] program at the end of Black Earth 2.
4th May '17 3:49:03 AM MayIncon
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Added DiffLines:

* RougeAnglesOfSatin: Some words are mistranslated into other words with similar spellings but have completely different meanings, such as the "Heal" Navis of 4 and [=ProtoMan=] in the first game addressing his operator as "Load Chaud".
4th May '17 12:50:37 AM MayIncon
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** Match, who is the only tertiary character to appear in 5 main series games plus {{spin off}}s despite supposedly being arrested at least twice for serious crimes.

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** Match, who is the only tertiary character to appear in 5 main series games plus {{spin off}}s despite supposedly being arrested at least twice for serious crimes. By the end of the series, he has become a schoolteacher.



* LateArrivalSpoiler: Almost every game in the series assumes the audience is aware of the big reveal at the end of the first Battle Network game (save for the second game has an NPC that restates this fact and explains it for players who didn't play the first). [[spoiler: Mega Man is actually created from the DNA and memories of Lan's late twin brother, Hub Hikari. The third game specifies that Hub died of a heart disease called HBD, which Mamoru shares, though Mega's discussion of the disease makes little sense until Lan starts talking about his dead brother]].

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* LateArrivalSpoiler: Almost every game in the series assumes the audience is aware of the big reveal at the end of the first Battle Network ''Battle Network'' game (save for the second game has an NPC that restates this fact and explains it for players who didn't play the first). [[spoiler: Mega Man [=MegaMan=] is actually created from the DNA and memories of Lan's late twin brother, Hub Hikari. The third game specifies that Hub died of a heart disease called HBD, which Mamoru shares, though Mega's discussion of the disease makes little sense until Lan starts talking about his dead brother]].
4th May '17 12:38:30 AM MayIncon
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* HorseOfADifferentColor: [=NetFrica=] (or at least the village Lan goes to) in 4 shows that ostriches becomes the primary transportation with no commentary attached.

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* HorseOfADifferentColor: [=NetFrica=] (or at least the village Lan goes to) in 4 shows that ostriches becomes become the primary transportation with no commentary attached.
4th May '17 12:38:13 AM MayIncon
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* IceMagicIsWater: Aqua-elemental chips may have either water or ice-themed attacks.

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* HorseOfADifferentColor: [=NetFrica=] (or at least the village Lan goes to) in 4 shows that ostriches becomes the primary transportation with no commentary attached.
* IceMagicIsWater: Aqua-elemental chips may have either water or ice-themed attacks.attzacks.
3rd May '17 9:02:34 AM MarsJenkar
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Added DiffLines:

* TookALevelInBadass: In ''Battle Network 4: Red Sun'', you could end up facing Roll in the Electopia tournament (the second tournament you enter). By comparison, in the previous game, she had failed the last round of the N1 Grand Prix preliminaries and didn't even make the tournament proper. She makes use of what's stated to be her previously-existing speed, as well as a newly acquired (during the events of that game, even!) [[TheBeastmaster virus-taming and summoning]] ability. It's also the first time you get to fight her in battle.
3rd May '17 4:19:14 AM MayIncon
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* FantasyCounterpartCulture: Ubiquitous. Electopia is Japan (it actually ''is'' Japan in the original language), Netopia (Amerope in Japan) is an amalgam of the United States and western continental Europe, Creamland is a mishmash of northeastern European countries, Kingland is the United Kingdom, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina and Netfrica (Affric), [[CaptainObvious which you should be able to figure out for yourself]]. The only one they seem to have put any effort into is Yumland (Ajeena), which would be Thailand (famous in-universe for its food, massive population and the abundance of Buddhist statues).

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* FantasyCounterpartCulture: Ubiquitous. Electopia is Japan (it actually ''is'' Japan in the original language), Netopia (Amerope in Japan) is an amalgam of the United States and western continental Europe, Creamland is a mishmash of northeastern European countries, Kingland is the United Kingdom, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina and Netfrica (Affric), [[CaptainObvious which you should be able to figure out for yourself]]. The only one they seem to have put any effort into is Yumland (Ajeena), which would be Thailand (famous in-universe for its food, massive population and the abundance of Buddhist statues).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MegaManBattleNetwork