History VideoGame / MegaManBattleNetwork

14th Aug '17 4:57:41 PM flameclaw0x7
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* {{Bowdlerise}}:
** In the Japanese version of Battle Network 5, on the Queen Bohemia, a painting of the Da Vinci's ''[[UsefulNotes/{{Christianity}} The Last Supper]]'' was changed into a picture of fireworks. See the painting [[http://www.youtube.com/watch?v=ueMGFoEvuFg here]]. When the remake came about, they reverted all the changes of the localization but this one.
** Zigzagged with the Geddon series of Battle Chips. The original name of the series was "Death Match", but translation teams invoked NeverSayDie and instead re-titled the chips with a veiled reference to the biblical end of the world.

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* {{Bowdlerise}}:
** In the Japanese version of
BossInMooksClothing: Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. For example, in Battle Network 5, on 3, Elehornets are very rare encounters in the Queen Bohemia, a painting of Teacher's Lounge server at ACDC Elementary. Elehornets are the Da Vinci's ''[[UsefulNotes/{{Christianity}} The Last Supper]]'' was changed into a picture [[UndergroundMonkey third version]] of fireworks. See a virus whose first and second versions, Elebee and Elewasp, are found in the painting [[http://www.youtube.com/watch?v=ueMGFoEvuFg here]]. When VeryDefinitelyFinalDungeon and the remake came about, they reverted all BonusDungeon, respectively. Again, the changes of third version hangs out ''at your school'', which is the localization first major area in the game. Such examples tend to be rare encounters - merciful for the player just progressing through the game, but this one.
** Zigzagged with the Geddon series of Battle Chips. The original name of the series was "Death Match", but translation teams invoked NeverSayDie and instead re-titled the chips with a veiled reference
potentially frustrating for those trying to the biblical end of the world.hunt them.



* BossInMooksClothing: Disjointed virus assortment can result in dangerously powerful viruses hiding in early areas. For example, in Battle Network 3, Elehornets are very rare encounters in the Teacher's Lounge server at ACDC Elementary. Elehornets are the [[UndergroundMonkey third version]] of a virus whose first and second versions, Elebee and Elewasp, are found in the VeryDefinitelyFinalDungeon and the BonusDungeon, respectively. Again, the third version hangs out ''at your school'', which is the first major area in the game. Such examples tend to be rare encounters - merciful for the player just progressing through the game, but potentially frustrating for those trying to hunt them.


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* {{Bowdlerise}}:
** In the Japanese version of Battle Network 5, on the Queen Bohemia, a painting of the Da Vinci's ''[[UsefulNotes/{{Christianity}} The Last Supper]]'' was changed into a picture of fireworks. See the painting [[http://www.youtube.com/watch?v=ueMGFoEvuFg here]]. When the remake came about, they reverted all the changes of the localization but this one.
** Zigzagged with the Geddon series of Battle Chips. The original name of the series was "Death Match", but translation teams invoked NeverSayDie and instead re-titled the chips with a veiled reference to the biblical end of the world.
14th Aug '17 4:56:20 PM flameclaw0x7
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* EdgeGravity: Not only can [=MegaMan=] not go onto broken or missing panels, wind cannot push him onto cracked or missing panels (given that he isn't using [=AirShoes=] which allows him to float in the air).
14th Aug '17 12:39:38 PM DracoKanji
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** [=ProtoMan=].EXE isn't actually a prototype of anything.



* NonIndicativeName: Some of the viruses. Larks are good example, being flat, wide-finned fish with little propellers and great big eyeballs and looking nothing at all like actual larks.

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* NonIndicativeName: NonIndicativeName:
**
Some of the viruses. Larks are good example, being flat, wide-finned fish with little propellers and great big eyeballs and looking nothing at all like actual larks.larks.
** [=ProtoMan=].EXE isn't actually a prototype of anything, as far as is shown.
12th Aug '17 9:02:17 AM MayIncon
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** The Giga Chip Folder Return in ''Battle Network 3 Blue'', is by far THE most powerful battlechip in the ''entire'' series. It is literally a ResetButton for your ''entire'' folder, allowing you to reuse ALL chips and ALL Program Advances INFINITELY without ever running out. There's a good reason why it's set to 99 bits of memory and un-equippable as one of your preloaded chips even with the most Navi Customizer buffs added to increase Megaman's memory capacity, otherwise the whole game would be broken.

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** The Giga Chip Folder Return Back in ''Battle Network 3 Blue'', is by far THE most powerful battlechip in the ''entire'' series. It is literally a ResetButton for your ''entire'' folder, allowing you to reuse ALL chips and ALL Program Advances INFINITELY without ever running out. There's a good reason why it's set to 99 bits of memory and un-equippable as one of your preloaded chips even with the most Navi Customizer buffs added to increase Megaman's memory capacity, otherwise the whole game would be broken.
8th Aug '17 5:28:03 PM Maddoxsort
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** The Giga Chip Folder Recovery in ''Battle Network 3 Blue'', is by far THE most powerful battlechip in the ''entire'' series. It is literally a ResetButton for your ''entire'' folder, allowing you to reuse ALL chips and ALL Program Advances INFINITELY without ever running out. There's a good reason why it's set to 99 bits of memory and un-equippable as one of your preloaded chips even with the most Navi Customizer buffs added to increase Megaman's memory capacity, otherwise the whole game would be broken.

to:

** The Giga Chip Folder Recovery Return in ''Battle Network 3 Blue'', is by far THE most powerful battlechip in the ''entire'' series. It is literally a ResetButton for your ''entire'' folder, allowing you to reuse ALL chips and ALL Program Advances INFINITELY without ever running out. There's a good reason why it's set to 99 bits of memory and un-equippable as one of your preloaded chips even with the most Navi Customizer buffs added to increase Megaman's memory capacity, otherwise the whole game would be broken.
8th Aug '17 5:14:10 PM Maddoxsort
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** The Giga Chip Folder Recovery in ''Battle Network 3 Blue'', is by far THE most powerful battlechip in the ''entire'' series. It is literally a ResetButton for your ''entire'' folder, allowing you to reuse ALL chips and ALL Program Advances INFINITELY without ever running out. There's a good reason why it's set to 99 bits of memory and un-equippable as one of your preloaded chips even with the most Navi Customizer buffs added to increase Megaman's memory capacity, otherwise the whole game would be broken.
5th Aug '17 7:53:54 AM WaterBlap
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* TheDevTeamThinksOfEverything: The Virtual Console version of [=BN2=] is unable to trade with other versions for obvious reasons, though the programmers of the game knew that it would be impossible to complete the game 100% without the exclusive chips obtained from that feature. The end result is, [[DiscOneNuke have fun sneezing on all the bosses to kill them right at the beginning]].



** The third Battle Network game features one fight where [=MegaMan=] cannot harm the boss in any way shape or fashion for no reason other than the story's demand that he lose. [[TheDevTeamThinksOfEverything Even ''indirect'' damaging methods have been turned off -- as has [=MegaMan's=] Undershirt program]], meaning there's no way to ultimately prevent being killed. [[spoiler: This fight is against Bass, who was present -- and defeatable -- as a Bonus Boss in both Battle Networks 1 and 2]]. %%No, giver337's Let's Play (http://tinyurl.com/n67bl6x) does not count -- it was a prank.

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** The third Battle Network game features one fight where [=MegaMan=] cannot harm the boss in any way shape or fashion for no reason other than the story's demand that he lose. [[TheDevTeamThinksOfEverything Even ''indirect'' damaging methods have been turned off -- as has [=MegaMan's=] Undershirt program]], program, meaning there's no way to ultimately prevent being killed. [[spoiler: This fight is against Bass, who was present -- and defeatable -- as a Bonus Boss in both Battle Networks 1 and 2]]. %%No, giver337's Let's Play (http://tinyurl.com/n67bl6x) does not count -- it was a prank.
3rd Aug '17 9:44:58 AM urutapu
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* FreezeFrameBonus: A popular habit in the fanbase is to try and take screencaps of various mugshots in the middle of their blink animation. If successful on a happy mugshot, the character is suddenly transformed into a SmugSmiler.
2nd Aug '17 8:26:35 PM Tavernier
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* FreezeFrameBonus: A popular habit in the fanbase is to try and take screencaps of various mugshots in the middle of their blink animation. If successful on a happy mugshot, the character is suddenly transformed into a SmugSmiler.
19th Jun '17 4:53:43 PM MarsJenkar
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** [[spoiler:Sean]] started [[spoiler:a syndicate, whose activities border on terrorism, including hijacking airplanes and blowing up dams.]] He's out in less than a year due to having a FreudianExcuse.

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** [[spoiler:Sean]] started [[spoiler:a syndicate, whose activities border on terrorism, including hijacking airplanes and blowing up dams.]] He's out in less than a year due to having a FreudianExcuse.FreudianExcuse, being underage, and what's implied to be [[spoiler:an immunity deal where he avoids prosecution in exchange for telling the Officials and [=SciLab=] everything he knows about the ones who manipulated him into doing the things he did]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.MegaManBattleNetwork