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*CirclingBirdies: The star variant happens if Megaman, Protoman, Bass, and Duo get hit by an enemy enough times in a row.
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* ContinuitySnarl: In Bass' ending when Wily [[spoiler:shows his blueprints of Zero, the artists apparently opted to make it relevant to the time of the game's release by using Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game]]. The result was years of fans attempting to ammend things and make sense of this.

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* ContinuitySnarl: In Bass' ending when Wily [[spoiler:shows his blueprints of Zero, the artists apparently opted to make it relevant to the time of the game's release by using Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game]]. The result was years of fans attempting to ammend amend things and make sense of this.
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WhamEpisode: Bass's solo ending. In it we learn how Wily managed to create Bass and [[spoiler:after it being hinted in VideoGame/MegaManX2 this game confirms Dr. Wily was the one who built Zero]]

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* WhamEpisode: Bass's solo ending. In it we learn how Wily managed to create Bass [[spoiler: and [[spoiler:after after it being hinted in VideoGame/MegaManX2 this game confirms that Dr. Wily was the one who built Zero]]Zero.]]
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WhamEpisode: Bass's solo ending. In it we learn how Wily managed to create Bass and [[after it being hinted in VideoGame/MegaManX2 this game confirms Dr. Wily was the one who built Zero]]

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WhamEpisode: Bass's solo ending. In it we learn how Wily managed to create Bass and [[after [[spoiler:after it being hinted in VideoGame/MegaManX2 this game confirms Dr. Wily was the one who built Zero]]

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* CallForward: While the previous game alludes to it, Bass's ending in this game makes it more obvious; Wily remarks on how advanced his new robot is, then proceeds to show the plans to Bass: an outline of [[VideoGame/MegaManX Zero]].

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* CallForward: While the previous game alludes to it, Bass's ending in this game makes it more obvious; Wily remarks on how advanced his new robot is, then proceeds to show the plans to Bass: [[spoiler: an outline of [[VideoGame/MegaManX Zero]].]]



* ContinuitySnarl: In Bass' ending when Wily shows his blueprints of Zero, the artists apparently opted to make it relevant to the time of the game's release by using Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game. The result was years of the fandom attempting to append things and make sense of this.

to:

* ContinuitySnarl: In Bass' ending when Wily shows [[spoiler:shows his blueprints of Zero, the artists apparently opted to make it relevant to the time of the game's release by using Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game. game]]. The result was years of the fandom fans attempting to append ammend things and make sense of this.



* RealMenHaveShortHair: In Bass' ending, Wily shows him the plans for [[VideoGame/MegaManX Zero]]. Bass is not impressed by its appearance.
--> '''Bass''': Ha! This girlie-looking, long-haired robot will be the strongest? Don't make me laugh!

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* RealMenHaveShortHair: In Bass' ending, Wily [[spoiler:Wily shows him the plans for [[VideoGame/MegaManX Zero]].Zero]]]]. Bass is not impressed by its appearance.
--> '''Bass''': Ha! This [[spoiler:This girlie-looking, long-haired robot will be the strongest? strongest?]] Don't make me laugh!


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WhamEpisode: Bass's solo ending. In it we learn how Wily managed to create Bass and [[after it being hinted in VideoGame/MegaManX2 this game confirms Dr. Wily was the one who built Zero]]
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* ContinuitySnarl: In Bass' ending, when Wily shows his blueprints in Bass's ending, the artists apparently opted to make it relevant to the time of the game's release by using Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game. The result was years of the fandom attempting to append things and make sense of this.

to:

* ContinuitySnarl: In Bass' ending, ending when Wily shows his blueprints in Bass's ending, of Zero, the artists apparently opted to make it relevant to the time of the game's release by using Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game. The result was years of the fandom attempting to append things and make sense of this.
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* CallForward: While the previous game alludes to it, Bass's ending in this game makes it more obvious; Wily remarks on how advanced his new robot is, then proceeds to show the plans to Bass. [[spoiler:It's an outline of [[VideoGame/MegaManX Zero]].]]

to:

* CallForward: While the previous game alludes to it, Bass's ending in this game makes it more obvious; Wily remarks on how advanced his new robot is, then proceeds to show the plans to Bass. [[spoiler:It's Bass: an outline of [[VideoGame/MegaManX Zero]].]]



* ContinuitySnarl: In Bass' ending, when Wily shows his blueprints in Bass's ending, the artists apparently opted to make it relevant to the time of the game's release by using [[spoiler:Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game.]] The result was years of the fandom attempting to append things and make sense of this.

to:

* ContinuitySnarl: In Bass' ending, when Wily shows his blueprints in Bass's ending, the artists apparently opted to make it relevant to the time of the game's release by using [[spoiler:Zero's Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game.]] game. The result was years of the fandom attempting to append things and make sense of this.
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* BossGame: Like in ''The Power Battle'', there are no stages to go through; you're dropped directly into a room with a Robot Master, and occasionally they may summon basic enemies to avoid, but it otherwise works not unlike a FightingGame[='=]s arcade mode.
* CallForward: While the previous game alludes to it, Bass's ending in this game makes it more obvious; Wily remarks on how advanced his new robot is, then proceeds to show the plans to Bass. [[spoiler:It's an outline of [[VideoGame/MegaManX Zero.]]]]

to:

* BossGame: Like in ''The Power Battle'', there are no stages to go through; you're dropped directly into a room with a Robot Master, and occasionally they may summon basic enemies to avoid, but it otherwise works not unlike a FightingGame[='=]s FightingGame's arcade mode.
* CallForward: While the previous game alludes to it, Bass's ending in this game makes it more obvious; Wily remarks on how advanced his new robot is, then proceeds to show the plans to Bass. [[spoiler:It's an outline of [[VideoGame/MegaManX Zero.]]]]Zero]].]]



* ContinuitySnarl: In Bass' ending, when Wily shows [[spoiler: the design plans for Zero]], the artists apparently opted to make it relevant to the time of the game's release by using [[spoiler: his post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game.]] The result was years of the fandom attempting to append things and make sense of this.

to:

* ContinuitySnarl: In Bass' ending, when Wily shows [[spoiler: the design plans for Zero]], his blueprints in Bass's ending, the artists apparently opted to make it relevant to the time of the game's release by using [[spoiler: his [[spoiler:Zero's post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game.]] The result was years of the fandom attempting to append things and make sense of this.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: Mecha Dragon gets a encore appearance here.
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Crosswicked a trope.

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* RealMenHaveShortHair: In Bass' ending, Wily shows him the plans for [[VideoGame/MegaManX Zero]]. Bass is not impressed by its appearance.
--> '''Bass''': Ha! This girlie-looking, long-haired robot will be the strongest? Don't make me laugh!
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The game plays like its predecessor, but has the addition of a fourth playable character, Duo, from ''VideoGame/MegaMan8''.

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The game plays like its predecessor, but has the addition of a fourth playable character, Duo, from [[EarlyBirdCameo the then-upcoming]] ''VideoGame/MegaMan8''.
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ymmv per TRS


* SequelDifficultyDrop: Downplayed -- while the first game's irritating roulette-like stage select is replaced with a more traditional one, and there are a number of additions that help the player (including the {{Assist Character}}s and hints to each Robot Master's weakness), it's still roughly as difficult as the first game.
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* MultipleEndings: Like the first game, the ending changes depending on the player's character. However, there are also different endings for each ''combination'' of characters in 2-player mode.
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* ContinuitySnarl: In Bass' ending, when Wily shows [[spoiler: the design plans for Zero]], the artists apparently opted to make it relevant to the time of the game's release by using [[spoiler: his post-revival design from ''VideoGame/MegaManX2'' onwards, instead of his initial design in the original X game.]] The result was years of the fandom attempting to append things and make sense of this.
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[[SimilarlyNamedWorks Don't confuse this game with]] ''VideoGame/MegaMan2'' for the UsefulNotes/{{NES}} or ''VideoGame/MegaManII'' for the GameBoy.

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[[SimilarlyNamedWorks Don't confuse this game with]] ''VideoGame/MegaMan2'' for the UsefulNotes/{{NES}} or ''VideoGame/MegaManII'' for the GameBoy.UsefulNotes/GameBoy.
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* BlockingStopsAllDamage: New to this game, all Robot Masters can simply block to defend themselves. Understandable when Elec man puts up a barrier of electrons, cool when Guts Man braces his shoulder for impact, funny when Cut Man ducks his head like he just wants it to stop.

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* BlockingStopsAllDamage: New to this game, all Robot Masters can simply block to defend themselves. Understandable when Elec man Man puts up a barrier of electrons, cool when Guts Man braces his shoulder for impact, funny when Cut Man ducks his head like he just wants it to stop.



* BossGame: Like in ''The Power Battle'', there are no stages to go through; You're dropped directly into a room with a Robot Master, and occasionally they may summon basic enemies to avoid, but it otherwise works not unlike a Fighting Game's arcade mode.

to:

* BossGame: Like in ''The Power Battle'', there are no stages to go through; You're you're dropped directly into a room with a Robot Master, and occasionally they may summon basic enemies to avoid, but it otherwise works not unlike a Fighting Game's FightingGame[='=]s arcade mode.



* DiscardAndDraw: A few robot masters, most particularly Centaur Man and Elec Man, have new attack patterns that do not at all resemble their original ones.

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* DiscardAndDraw: A few robot masters, Robot Masters, most particularly Centaur Man and Elec Man, have new attack patterns that do not at all resemble their original ones.



* PowerUpLetdown: Rush (Mega Man's AssistCharacter) doesn't do too much to help -- he merely accentuates your jump with Rush Coil (something that you very rarely need, and something you can easily replicate yourself with an upgrade from the third set of bosses), and sometimes flies into the enemy when you fire a charge shot (which doesn't do much damage, but does put the foe into a juggle state). Compared to Proto Man/Duo getting a full-on InvincibilityPowerUp, he's not as useful or desired, especially against enemies who aren't easily juggled or who's weaknesses are more reliable than the lunge/charge shot combo.

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* PowerUpLetdown: Rush (Mega Man's AssistCharacter) doesn't do too much to help -- he merely accentuates your jump with Rush Coil (something that you very rarely need, and something you can easily replicate yourself with an upgrade from the third set of bosses), and sometimes flies into the enemy when you fire a charge shot (which doesn't do much damage, but does put the foe into a juggle state). Compared to Proto Man/Duo getting a full-on InvincibilityPowerUp, he's not as useful or desired, especially against enemies who aren't easily juggled or who's whose weaknesses are more reliable than the lunge/charge shot combo.
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%%* BossGame

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%%* BossGame* BossGame: Like in ''The Power Battle'', there are no stages to go through; You're dropped directly into a room with a Robot Master, and occasionally they may summon basic enemies to avoid, but it otherwise works not unlike a Fighting Game's arcade mode.
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* [[SaveThePrincess Save The Robot Girl]]: The overall mission of the "Rescue Roll" chapter.

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