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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/loved22j.png]]
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** JitterCam: The screen will shake, even when you are completely still.
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--> ''Throw yourself into the '''barbs'''.''
--> Player: "Hell no." *jumps over barbs*
--> ''How '''disappointing'''.''
--> Player: "Hell no." *jumps over barbs*
--> ''How '''disappointing'''.''
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--> ''Throw yourself into the '''barbs'''.''
-->''\\
Player: "Hell no." *jumps overbarbs*
-->barbs*\\
''How '''disappointing'''.''
-->
Player: "Hell no." *jumps over
-->
''How '''disappointing'''.''
* VerbedTitle
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* [[ViolationOfCommonSense Violation of Common Sense]]: The voice sometimes orders you to do things that go against a typical gamer's reasoning, including jumping into a pit of spikes and not touching a statue (in this game, statues act as checkpoints).
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* [[ViolationOfCommonSense Violation of Common Sense]]: ViolationOfCommonSense: The voice sometimes orders you to do things that go against a typical gamer's reasoning, including jumping into a pit of spikes and not touching a statue (in this game, statues act as checkpoints).
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The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting ArtGame.
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The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting ArtGame.\n
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** JitterCam: The screen will shake , even when you are completely still.
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** JitterCam: The screen will shake , shake, even when you are completely still.
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* ColorCodedForYourConvenience: Even when the whole thing is going epileptic, anything that hurts you remains red.
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* ColorCodedForYourConvenience: Even when the whole thing is going epileptic, anything that hurts you remains red.red, and statues stay green.
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** JitterCam: The screen will shake , even when you are completely still.
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''Describe '''Loved''' here.''
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Man.
''No, you are a girl.''
''Loved'' by Alexander Ocias is a short platformer about... well, this is one of those games that the developer encourages you to interpret yourself. The game rather simply controls with the arrow keys, with up jumping and down ducking. On occasion, you're given choices you make by clicking on the bold words on the screen. The narrative text follows you throughout the game. It will order you to do or not do things at certain points in the game. The game will alter the game world and your ending depending on how consistently you obey.
The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting ArtGame.
''[[http://www.alexanderocias.com/loved.php Play]] '''Loved'''.''
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[[http://www.kongregate.com/games/AlexanderOcias/loved Loved]] by Alexander Ocias is a short platformer about... well, this is one of those games that the developer encourages you to interpret yourself. The game rather simply controls with the arrow keys, with up jumping and down ducking. On occasion, you're given choices you make by clicking on the bold words on the screen. The narrative text follows you throughout the game. It will order you to do or not do things at certain points in the game. The game will alter the game world and your ending depending on how consistently you obey.
The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting ArtGame.
The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting ArtGame.
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* ForcedTutorial: Averted, as you don't get a tutorial at all. Even if you ask the voice to teach you how to play, it will reply "You do not deserve it". It will then mock you if you try to use a button that isn't used in the game (for example, pressing SPACE to jump will yield "You are wrong", and using the mouse gets "Not that, you will control nothing".
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* ForcedTutorial: Averted, as you don't get a tutorial at all. Even if you ask the voice to teach you how to play, it will reply "You do not deserve it". It will then mock you if you try to use a button that isn't used in the game (for example, pressing SPACE to jump will yield "You are wrong", and using the mouse gets "Not that, you will control nothing".play. See VideoGameTutorial for specifics.
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The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting art game.
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The game design is stark, minimal, and unsettling. The narrative is confrontational, and you're left to interpret your own meaning from the often cruel tone. It's a quick but interesting art game.
ArtGame.
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can we not insult a work on the works own page. there are other places for that. if you really dislike it i think the most you can do here of all places is write an angry review
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As a pretentious artsy flash game, WebVideo/{{Retsupurae}} has mocked it.
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As a pretentious artsy flash game, WebVideo/{{Retsupurae}} has mocked it.
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Analyze the endings on the Headscratchers page, not the main.
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** DownerEnding: If you're too disobedient, the voice begs you to stay. You're then shown trapped in an endless hallway with no possible escape. All you can do is walk forward until "The End" appears.
*** Alternatively, it can be interpreted as a [[HappyEnding hallway of sorts to a door of new beginnings]] for the [[BlatantLies happy couple]], as the previously monochrome world is now full of color. However, we never get to see the door.
*** Alternatively alternatively, the voice ''doesn't'' beg the player to stay. It simply ''says'' "I beg you to stay." The implication is that it isn't going to ''let'' you leave.
* PurelyAestheticGender: The beginning of the game asks for your gender. If you say you're a man, the game calls you a girl. If you say you're a woman, the game calls you a boy. [[MultipleEndings One ending]] of the game likewise asks for your gender. If you say you're a boy, the game calls you a man. If you say you're a girl, the game calls you a woman. [[MindScrew Yeah, we don't get it either.]]
*** Alternatively, it can be interpreted as a [[HappyEnding hallway of sorts to a door of new beginnings]] for the [[BlatantLies happy couple]], as the previously monochrome world is now full of color. However, we never get to see the door.
*** Alternatively alternatively, the voice ''doesn't'' beg the player to stay. It simply ''says'' "I beg you to stay." The implication is that it isn't going to ''let'' you leave.
* PurelyAestheticGender: The beginning of the game asks for your gender. If you say you're a man, the game calls you a girl. If you say you're a woman, the game calls you a boy. [[MultipleEndings One ending]] of the game likewise asks for your gender. If you say you're a boy, the game calls you a man. If you say you're a girl, the game calls you a woman. [[MindScrew Yeah, we don't get it either.]]
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*** Alternatively, it can be interpreted as a [[HappyEnding hallway of sorts to a door of new beginnings]] for the [[BlatantLies happy couple]], as the previously monochrome world is now full of color. However, we never get to see the door.
*** Alternatively alternatively, the voice ''doesn't'' beg the player to stay. It simply ''says'' "I beg you to stay." The implication is that it isn't going to ''let'' you leave.