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* AllThereInTheManual: A detailed history of Chimerica.

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\n* %%* AllThereInTheManual: A detailed history of Chimerica.



* FictionalPoliticalParty: National Liberation is left-wing, Christian Reform is centrist, and Popular Stability is right-wing. Each offers three nominees for your cabinet, which has four positions to fill--so you'll need to hire from at least two parties.

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* FictionalPoliticalParty: National Liberation is left-wing, Christian Reform is centrist, and Popular Stability is right-wing. Each offers three nominees for your cabinet, which has four positions to fill--so fill -- so you'll need to hire from at least two parties.
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A PoliticalStrategyGame set in the BananaRepublic of Chimerica, which is struggling to get back on its feet after 40 years of dictatorial rule. As Presidente, you must balance the demands coming at you from all sectors of society with Chimerica's vulnerable position as a Third World country in the middle of the UsefulNotes/ColdWar.

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A PoliticalStrategyGame set in the BananaRepublic of Chimerica, which is struggling to get back on its feet after 40 years of dictatorial rule. As Presidente, you must balance the demands coming at you from all sectors of society with Chimerica's vulnerable position as a Third World UsefulNotes/ThirdWorld country in the middle of the UsefulNotes/ColdWar.
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* BlackAndGrayMorality: If you follow the advice of Popular Stability [[spoiler: or Christian Reform]], you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. A careful middle path can leave death squads running rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election ''and'' have a military that will actually obey orders all the time.

to:

* BlackAndGrayMorality: If you follow the advice of Popular Stability [[spoiler: or Christian Reform]], you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, economy, and Chimerica in the arms of a Soviet Bloc that really can't provide much help. A careful middle path can leave death squads running rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election ''and'' have a military that will actually obey orders all the time.



* DemocracyIsFlawed: The game indicates that some countries just aren't ready for democracy. [[spoiler: If you hold an election, one of two factions of the military will take control of the election and the country and starting a civil war. The only way to keep the military on a leash is to become a dictator yourself.]]

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* DemocracyIsFlawed: The game indicates that some countries just aren't ready for democracy. [[spoiler: If As seen under PeoplesRepublicOfTyranny, if you hold an election, election one of two factions of the military (whichever is dominant) will take control of both the election and the country and starting potentially start a civil war. The only way to keep the military on a leash is to become a dictator yourself.]]



** Just because you're in charge does not mean those beneath you will always tell you the truth, nor does it guarantee that they'll always follow your orders or won't have an agenda of their own. Even advisors you may trust may engage omit important details about an issue.

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** Just because you're in charge does not mean those beneath you will always tell you the truth, nor does it guarantee that they'll always follow your orders or won't have an agenda of their own. Even advisors you may trust may engage might omit important details about an issue.
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* DemocracyIsFlawed: The game indicates that some countries just aren't ready for democracy. [[spoiler: If you hold an election, one of two factions of the military will take control of the election and the country and starting a civil war. The only way to keep the military on a leash is to become a dictator yourself.]]
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** Leading a country is tough. Leading a country successfully is even harder. Leading a Third World country filled with socio-economic wounds just days after a dictator's fall with actors on all sides of the political aisle willing to commit atrocities ''while in the middle of the Cold War'' as both superpowers eye you is a '''nightmare'''.

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** Leading a country is tough. Leading a country successfully is even harder. tougher. Leading a Third World country filled with socio-economic wounds just days after a dictator's fall with actors on all sides of the political aisle spectrum willing to commit atrocities ''while in the middle of the Cold War'' as both superpowers eye you your small nation is a '''nightmare'''.



** Just because you're in charge does not mean those beneath you will always tell you the truth or 'accidentally' omit important details, will always follow your orders, or won't have an agenda of their own.

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** Just because you're in charge does not mean those beneath you will always tell you the truth or 'accidentally' omit important details, will truth, nor does it guarantee that they'll always follow your orders, orders or won't have an agenda of their own.own. Even advisors you may trust may engage omit important details about an issue.



** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you have to work it out based on their profile, their words, the timing of a coup, and sometimes what other characters say.

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** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you have to work it out based on their profile, their words, words and reactions, the timing of a coup, and sometimes what other characters say.
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** Just because you're in charge does not mean those beneath you will always tell you the truth or 'accidentally' omits important details, will always follow your orders, or won't have an agenda of their own.

to:

** Just because you're in charge does not mean those beneath you will always tell you the truth or 'accidentally' omits omit important details, will always follow your orders, or won't have an agenda of their own.
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** This include

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* HardTruthAesop: Where to even begin....
** Leading a country is tough. Leading a country successfully is even harder. Leading a Third World country filled with socio-economic wounds just days after a dictator's fall with actors on all sides of the political aisle willing to commit atrocities ''while in the middle of the Cold War'' as both superpowers eye you is a '''nightmare'''.
** You can't make everyone happy, there is no GoldenEnding. You simply cannot fix all of a country's issues (especially one as damaged and divided as Chimerica) in just three years.
** Just because you're in charge does not mean those beneath you will always tell you the truth or 'accidentally' omits important details, will always follow your orders, or won't have an agenda of their own.
** As someone in power, even well-intentioned decisions you make can unintentionally [[GoneHorriblyWrong cause misery and get people killed]].
** Related to the previous, figuring out the truth of a situation can be very difficult, especially when you might be being lied to without realizing it, but you can't just always wait for all the facts. You just have to make the best guess you can and hope it doesn't backfire. Sometimes, you simply cannot know something was the wrong choice until you make it.



** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you have to work it out based on their profile, their words, , the timing of a coup, and sometimes what other characters say.

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** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you have to work it out based on their profile, their words, , the timing of a coup, and sometimes what other characters say.



* ViewersAreGeniuses: More than a few characters [[BitchInSheepsClothing are not as innocent as they seem]], not all of their lies are obvious, and some things are never directly stated, forcing the player to read between the lines, listen to characters offering alternative viewpoints, and note when their words contradict something you already know.

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* ViewersAreGeniuses: More than a few characters [[BitchInSheepsClothing are not as innocent as they seem]], not all of their lies are obvious, and some things are never directly stated, forcing the player to read between the lines, listen to characters offering alternative viewpoints, and note when their words contradict either something you already know.know or [[AmbiguousSituation what another character says]].
** This include
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* FarmerAndTheViper: Grant amnesty to Farsante's FormerRegimePersonnel and they form LIMPIA[[note]]"Limpia", as a conjugated verb, is Spanish for "cleanse" or "purge"[[/note]], a paramilitary terrorist organization whose death squads proceed to kill a lot of people.


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* ViewersAreGeniuses: More than a few characters [[BitchInSheepsClothing are not as innocent as they seem]], not all of their lies are obvious, and some things are never directly stated, forcing the player to read between the lines, listen to characters offering alternative viewpoints, and note when their words contradict something you already know.
Is there an issue? Send a MessageReason:
None


** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you're have to work it out based on their profile, their words, and sometimes what other characters

to:

** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you're you have to work it out based on their profile, their words, , the timing of a coup, and sometimes what other characterscharacters say.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Also each minister in your cabinet has their own ''hidden agenda'' and if you violate it they'll launch a coup. Notably the game doesn't ever tell directly you what their hidden agenda is, you're have to work it out based on their profile, their words, and sometimes what other characters

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* FailedFutureForecast: Narrowly dodged. The game was released in 1988, and takes place over three years of the UsefulNotes/ColdWar. However, no dates are given, so it reads today as an [[TheEighties Eighties]] period piece. (The manual implies a mid-[[TheNineties Nineties]] setting, but it also [[ManualMisprint gets several characters' names wrong]].) Then again, the ending recap comes from the Tricentennial [presumably 2076] Edition of an American encyclopedia, described as being from "over a century" later...



* TheGreatPoliticsMessUp: Narrowly dodged. The game was released in 1988, and takes place over three years of the UsefulNotes/ColdWar. However, no dates are given, so it reads today as an [[TheEighties Eighties]] period piece. (The manual implies a mid-[[TheNineties Nineties]] setting, but it also [[ManualMisprint gets several characters' names wrong]].) Then again, the ending recap comes from the Tricentennial [presumably 2076] Edition of an American encyclopedia, described as being from "over a century" later...
Tabs MOD

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* MixedAncestry: According to the manual, Chimerica has a largely [[http://en.wikipedia.org/wiki/Mestizo mestizo]] population.

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* ZeroPercentApprovalRating: Farsante. Practically everyone turned against him regardless of their position on the political spectrum. However, the trope is also subverted in that a few of the major characters only turned against Farsante to save their own skins...


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* HatedByAll: Farsante. Practically everyone turned against him regardless of their position on the political spectrum. However, the trope is also subverted in that a few of the major characters only turned against Farsante to save their own skins...
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* TheGreatPoliticsMessUp: Narrowly dodged. The game was released in 1988, and takes place over three years of the UsefulNotes/ColdWar. However, no dates are given, so it reads today as an [[TheEighties Eighties]] period piece. (The manual implies a mid-[[TheNineties Nineties]] setting, but it also [[ManualMisprint gets several characters' names wrong]].) Then again, the ending recap comes from the Tricentennial [presumably 2076] Edition of the "Encyclopedia Americana", described as being from "over a century" later...

to:

* TheGreatPoliticsMessUp: Narrowly dodged. The game was released in 1988, and takes place over three years of the UsefulNotes/ColdWar. However, no dates are given, so it reads today as an [[TheEighties Eighties]] period piece. (The manual implies a mid-[[TheNineties Nineties]] setting, but it also [[ManualMisprint gets several characters' names wrong]].) Then again, the ending recap comes from the Tricentennial [presumably 2076] Edition of the "Encyclopedia Americana", an American encyclopedia, described as being from "over a century" later...
Is there an issue? Send a MessageReason:
None


* TheGreatPoliticsMessUp: Narrowly dodged. The game was released in 1988, and takes place over three years of the UsefulNotes/ColdWar. However, no dates are given, so it reads today as an [[TheEighties Eighties]] period piece. (The manual implies a mid-[[TheNineties Nineties]] setting, but it also [[ManualMisprint gets several characters' names wrong]].)

to:

* TheGreatPoliticsMessUp: Narrowly dodged. The game was released in 1988, and takes place over three years of the UsefulNotes/ColdWar. However, no dates are given, so it reads today as an [[TheEighties Eighties]] period piece. (The manual implies a mid-[[TheNineties Nineties]] setting, but it also [[ManualMisprint gets several characters' names wrong]].)) Then again, the ending recap comes from the Tricentennial [presumably 2076] Edition of the "Encyclopedia Americana", described as being from "over a century" later...
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* BolivianArmyEnding: Even if you manage to make ''most'' things in the country better, you'll still likely have a crisis bearing down on the country that doesn't get resolved by the end of the game's short timeline.
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You actually CAN have a fair election, at least one that everyone but the US agrees is fair, though you'll have to talk down your party supporters from trying to attack the opposition voters first.


* BlackAndGrayMorality: If you follow the advice of Popular Stability [[spoiler: or Christian Reform]], you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. A careful middle path can leave death squads running rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election or have a military that will actually obey orders all the time.

to:

* BlackAndGrayMorality: If you follow the advice of Popular Stability [[spoiler: or Christian Reform]], you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. A careful middle path can leave death squads running rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election or ''and'' have a military that will actually obey orders all the time.
Is there an issue? Send a MessageReason:
None


* BlackAndGrayMorality: If you follow the advice of Popular Stability, you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. Christian Reform's members provide a middle path that will leave death squads running rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election or have a military that will actually obey orders all the time.

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* BlackAndGrayMorality: If you follow the advice of Popular Stability, Stability [[spoiler: or Christian Reform]], you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. Christian Reform's members provide a A careful middle path that will can leave death squads running rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election or have a military that will actually obey orders all the time.
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* DivideAndConquer: [[spoiler: You can avoid a civil war and maintain some measure of control over Chimerica by enforcing a balance between the communist Subcomandante and the right-wing Colonel. This comes at the cost of being unable to embrace democracy or stop the death squads.]]

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* PeoplesRepublicOfTyranny: If you run as the candidate of either the Christian Reform or Popular Stability parties, the army will assassinate the civilian election overseer (a priest, naturally) and assume control of the election itself. Of course, the actual popular will becomes irrelevant at that point.

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* PeoplesRepublicOfTyranny: This happens if you run an election.
**
If you run as an election with Ehrlich in command of the candidate of either the Christian Reform or Popular Stability parties, army, the army will assassinate the civilian election overseer (a priest, naturally) and assume control of the election itself. Of course, the actual popular will becomes irrelevant at that point.point.
** If the army is controlled by Subcomandante Correa, it's less blatant, but the army will control the nation's TV and radio, limit the opposition's speaking time, and ensure that the Barrio Defense Committees (a form of local council democracy distinct from Western-style electoral democracy) are the cornerstone of elections and government. National Liberation ''will'' win a LandslideElection.



* {{Realpolitik}}: The tug-of-war between US and Soviet influence is a major theme. Even within Chimerica, it's impossible to make everyone happy..

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* {{Realpolitik}}: The tug-of-war between US and Soviet influence is a major theme. Even within Chimerica, it's impossible to make everyone happy..happy.
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* ThePurge: Elements of the military will do this, if you empower them to. Or if they decide to [[DragonWithAnAgenda empower themselves]] to do it. The only way to prevent this is with a Purge of your own.

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* ThePurge: Elements of the military will do this, if you empower them to. Or if they decide to [[DragonWithAnAgenda empower themselves]] to do it. The only way to prevent You can counter this is with a by supporting one side's Purge of your own.or by aggressively balancing both sides.
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* BlackAndGrayMorality: If you follow the advice of Popular Stability, you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. Christian Reform's members provide a middle path that will leave death squads running rampant...but the nation will be at peace. And, no, you ''can't'' have a free or fair election or have a military that will actually obey orders all the time.

to:

* BlackAndGrayMorality: If you follow the advice of Popular Stability, you'll have a civil war on your hands, death squads running rampant, and the Army effectively in control. If you follow the advice of National Liberation, you'll have a civil war on your hands, an American embargo that destroys the economy, Chimerica in the arms of a Soviet Bloc that really can't provide much help. Christian Reform's members provide a middle path that will leave death squads running rampant...rampant under an unelected dictator...but the nation will be at peace. And, no, you ''can't'' have a free or fair election or have a military that will actually obey orders all the time.
Is there an issue? Send a MessageReason:
None


A GovernmentProcedural set in the BananaRepublic of Chimerica, which is struggling to get back on its feet after 40 years of dictatorial rule. As Presidente, you must balance the demands coming at you from all sectors of society with Chimerica's vulnerable position as a Third World country in the middle of the UsefulNotes/ColdWar.

to:

A GovernmentProcedural PoliticalStrategyGame set in the BananaRepublic of Chimerica, which is struggling to get back on its feet after 40 years of dictatorial rule. As Presidente, you must balance the demands coming at you from all sectors of society with Chimerica's vulnerable position as a Third World country in the middle of the UsefulNotes/ColdWar.

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