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Trope was cut/disambiguated due to cleanup
Deleted line(s) 12 (click to see context) :
* AnAesop: The Coach tells the Hero to relax and enjoy himself occasionally, and not take his golf training too seriously. In his younger days, the coach cared only for golf, and dedicated his time to training. Now that he's no longer a contender, he realized he has nothing left worth caring for.
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Changed line(s) 4,5 (click to see context) from:
''Golf Story'' is an ActionRPG for the UsefulNotes/NintendoSwitch centering around golf, in the vein of ''VideoGame/MarioGolf'''s UsefulNotes/GameBoyColor incarnation.
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''Golf Story'' is an ActionRPG for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch centering around golf, in the vein of ''VideoGame/MarioGolf'''s UsefulNotes/GameBoyColor Platform/GameBoyColor incarnation.
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Deleted line(s) 120 (click to see context) :
* WidgetSeries: It's a golfing RPG that has a Frisbee golf gang, crocodiles, and angry geese. A Weird Australian Thing, if you will.
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Changed line(s) 28 (click to see context) from:
* CripplingOverspecialization: Max Yards can hit very long shots, allowing him to easily win "longest shot" competitions. However, while he can hit the ball ''far'', he can't exactly hit it ''accurately'', so when he goes up against you in one part of the story, many of his shots go into bunkers or water.
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* CripplingOverspecialization: Max Yards can hit very long shots, allowing him to easily win "longest shot" competitions. However, while he can hit the ball ''far'', he can't exactly hit it ''accurately'', ''where'' his ball will go [[PowerfulButInaccurate is another story]], so when he goes up against you in one part of the story, many of his shots go into bunkers or water.
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Added DiffLines:
* CripplingOverspecialization: Max Yards can hit very long shots, allowing him to easily win "longest shot" competitions. However, while he can hit the ball ''far'', he can't exactly hit it ''accurately'', so when he goes up against you in one part of the story, many of his shots go into bunkers or water.
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Changed line(s) 106 (click to see context) from:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating that the player is responsible for being courteous about these bugs and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional half-course has, with said manual claiming it's due to memory limitations.
to:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating that the player is responsible for being courteous about these bugs and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional golf half-course has, with said manual claiming it's due to memory limitations.
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Changed line(s) 106 (click to see context) from:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's the player should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional half-course has, with said manual claiming it's due to memory limitations.
to:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's that the player should be is responsible for being courteous about these bugs and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional half-course has, with said manual claiming it's due to memory limitations.
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Changed line(s) 106 (click to see context) from:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's the player should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
to:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's the player should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional conventional half-course would have, has, with said manual claiming it's due to memory limitations.
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Changed line(s) 106 (click to see context) from:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
to:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, also have such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
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None
Changed line(s) 106 (click to see context) from:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
to:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They The games have some in-universe GoodBadBugs, also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
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None
Changed line(s) 106 (click to see context) from:
* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
to:
* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
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None
Changed line(s) 106 (click to see context) from:
* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard.
to:
* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
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None
Added DiffLines:
* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard.
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Changed line(s) 8,9 (click to see context) from:
A sequel, ''Sports Story'', is in the works for the Nintendo Switch, originally planned for mid-2020 it was indefinitely delayed before ultimately being given a December, 2022 release.
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A sequel, ''Sports Story'', is in the works for the ''VideoGame/SportsStory'', came out on Nintendo Switch, originally planned for mid-2020 it was indefinitely delayed before ultimately being given a December, 2022 release.
Switch in December 2022.
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Changed line(s) 8,9 (click to see context) from:
A sequel, ''Sports Story'', is in the works for the Nintendo Switch, originally planned for mid-2020 but delayed indefinitely.
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A sequel, ''Sports Story'', is in the works for the Nintendo Switch, originally planned for mid-2020 but it was indefinitely delayed indefinitely.
before ultimately being given a December, 2022 release.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* FinishingEachOthersSentences: The bouncers at Tidy Park engage in this. Possibly to [[UncannyValley unnerve]] the rowdy gang trying to get past them.
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* FinishingEachOthersSentences: The bouncers at Tidy Park engage in this. Possibly to [[UncannyValley unnerve]] unnerve the rowdy gang trying to get past them.
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No longer a trope
Deleted line(s) 120 (click to see context) :
* YouGottaHaveBlueHair: Lara has pink hair. The two goth girls also have their hair dyed [[MulticoloredHair a variety of colours]].
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Oh Crap is for characters realizing they're screwed, not the player
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* OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one. ''On the first tee.''
--> Lara: "Welcome to your nightmare!"
--> Lara: "Welcome to your nightmare!"
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Changed line(s) 6,7 (click to see context) from:
Following a brief flashback of the player character as a small child wanting to make his father proud of his golfing skills, the story cuts to 20 years later, where the protagonist is procrastinating on life. Finally deciding enough is enough, he sets out to achieve his dreams. Along the way, he'll run into a Frisbee golf gang, crocodiles, angry geese, and many other obstacles.
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Following a brief flashback of the unnamed player character as a small child wanting to make his father proud of his golfing skills, the story cuts to 20 years later, where the protagonist is procrastinating on life. Finally deciding enough is enough, he sets out to achieve his dreams. Along the way, he'll run into a Frisbee golf gang, crocodiles, angry geese, and many other obstacles.
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Changed line(s) 84 (click to see context) from:
* OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one.
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* OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one. ''On the first tee.''