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Trope was cut/disambiguated due to cleanup


* AnAesop: The Coach tells the Hero to relax and enjoy himself occasionally, and not take his golf training too seriously. In his younger days, the coach cared only for golf, and dedicated his time to training. Now that he's no longer a contender, he realized he has nothing left worth caring for.
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''Golf Story'' is an ActionRPG for the UsefulNotes/NintendoSwitch centering around golf, in the vein of ''VideoGame/MarioGolf'''s UsefulNotes/GameBoyColor incarnation.

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''Golf Story'' is an ActionRPG for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch centering around golf, in the vein of ''VideoGame/MarioGolf'''s UsefulNotes/GameBoyColor Platform/GameBoyColor incarnation.
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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* WidgetSeries: It's a golfing RPG that has a Frisbee golf gang, crocodiles, and angry geese. A Weird Australian Thing, if you will.
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* CripplingOverspecialization: Max Yards can hit very long shots, allowing him to easily win "longest shot" competitions. However, while he can hit the ball ''far'', he can't exactly hit it ''accurately'', so when he goes up against you in one part of the story, many of his shots go into bunkers or water.

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* CripplingOverspecialization: Max Yards can hit very long shots, allowing him to easily win "longest shot" competitions. However, while he can hit the ball ''far'', he can't exactly hit it ''accurately'', ''where'' his ball will go [[PowerfulButInaccurate is another story]], so when he goes up against you in one part of the story, many of his shots go into bunkers or water.
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Added DiffLines:

* CripplingOverspecialization: Max Yards can hit very long shots, allowing him to easily win "longest shot" competitions. However, while he can hit the ball ''far'', he can't exactly hit it ''accurately'', so when he goes up against you in one part of the story, many of his shots go into bunkers or water.
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* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating that the player is responsible for being courteous about these bugs and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional half-course has, with said manual claiming it's due to memory limitations.

to:

* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating that the player is responsible for being courteous about these bugs and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional golf half-course has, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None


* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's the player should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional half-course has, with said manual claiming it's due to memory limitations.

to:

* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's that the player should be is responsible for being courteous about these bugs and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a conventional half-course has, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None


* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's the player should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.

to:

* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's the player should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional conventional half-course would have, has, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None


* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.

to:

* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. The games have some in-universe GoodBadBugs, also have such as no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to should be courteous and not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None


* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.

to:

* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They The games have some in-universe GoodBadBugs, also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None


* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.

to:

* StylisticSuck: The GameWithinAGame ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None


* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard.

to:

* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard. They also have no restrictions on using non-putter clubs on the green and roughs don't actually impact your shots, with the in-universe manual stating it's on the player to not use non-putters on greens out of respect for the game and to apologize when making shots out of the rough. Finally, each of those games only has 8 holes instead of the 9 that a traditional half-course would have, with said manual claiming it's due to memory limitations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StylisticSuck: ''Galf'' and its two sequels, which are intentionally made to resemble 8-bit golfing games, not just in graphics but in terms of how user-unfriendly they can be with primitive aiming controls and courses simply made hard for the sake of being hard.
Is there an issue? Send a MessageReason:
None


A sequel, ''Sports Story'', is in the works for the Nintendo Switch, originally planned for mid-2020 it was indefinitely delayed before ultimately being given a December, 2022 release.

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A sequel, ''Sports Story'', is in the works for the ''VideoGame/SportsStory'', came out on Nintendo Switch, originally planned for mid-2020 it was indefinitely delayed before ultimately being given a December, 2022 release.
Switch in December 2022.
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A sequel, ''Sports Story'', is in the works for the Nintendo Switch, originally planned for mid-2020 but delayed indefinitely.

to:

A sequel, ''Sports Story'', is in the works for the Nintendo Switch, originally planned for mid-2020 but it was indefinitely delayed indefinitely.
before ultimately being given a December, 2022 release.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* FinishingEachOthersSentences: The bouncers at Tidy Park engage in this. Possibly to [[UncannyValley unnerve]] the rowdy gang trying to get past them.

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* FinishingEachOthersSentences: The bouncers at Tidy Park engage in this. Possibly to [[UncannyValley unnerve]] unnerve the rowdy gang trying to get past them.
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No longer a trope


* YouGottaHaveBlueHair: Lara has pink hair. The two goth girls also have their hair dyed [[MulticoloredHair a variety of colours]].
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Oh Crap is for characters realizing they're screwed, not the player


* OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one. ''On the first tee.''
--> Lara: "Welcome to your nightmare!"
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Following a brief flashback of the player character as a small child wanting to make his father proud of his golfing skills, the story cuts to 20 years later, where the protagonist is procrastinating on life. Finally deciding enough is enough, he sets out to achieve his dreams. Along the way, he'll run into a Frisbee golf gang, crocodiles, angry geese, and many other obstacles.

to:

Following a brief flashback of the unnamed player character as a small child wanting to make his father proud of his golfing skills, the story cuts to 20 years later, where the protagonist is procrastinating on life. Finally deciding enough is enough, he sets out to achieve his dreams. Along the way, he'll run into a Frisbee golf gang, crocodiles, angry geese, and many other obstacles.
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None


* OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one.

to:

* OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one. ''On the first tee.''

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