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Trope was cut/disambiguated due to cleanup, Fixing indentation


%%* Weapon Of Choice: Each class has it's own weapons that can be equipped.
%%** BareFistedMonk
%%** {{BFG}}
%%** CarryABigStick
%%** DropTheHammer
%%** MagicWand
%%** HeroesPreferSwords
%%** Knife Nut
%%** KatanasAreJustBetter
%%** SinisterScythe
%%** SpellBook
%%** TheGunslinger
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An Axe To Grind is no longer a trope


%%** AnAxeToGrind

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Difficulty Spike is YMMV and there is not enough context.


* DifficultySpike: A notable one comes with Bahamut and Diablos (See WakeUpCallBoss), but even more notable is the fact that once you get the Abherrant Eidolons, the game's difficulty ''ramps'' up.
* DualBoss: Abherrent Shiva.
* TheEmpire: They're present, but they don't really do much.

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* DifficultySpike: A notable one comes with Bahamut and Diablos (See WakeUpCallBoss), but even more notable is the fact that once you get the Abherrant Eidolons, the game's difficulty ''ramps'' up.%%* DualBoss: Abherrent Shiva.
* DualBoss: Abherrent Shiva.
*
%%* TheEmpire: They're present, but they don't really do much.
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A spin off of the [[RunningGag monster-huntingly popular]] ''Franchise/FinalFantasy'' series.

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A spin off spin-off of the [[RunningGag monster-huntingly popular]] ''Franchise/FinalFantasy'' series.
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* WeaponOfChoice: Each class has it's own weapons that can be equipped.
** AnAxeToGrind
** BareFistedMonk
** {{BFG}}
** CarryABigStick
** DropTheHammer
** MagicWand
** HeroesPreferSwords
** KnifeNut
** KatanasAreJustBetter
** SinisterScythe
** SpellBook
** TheGunslinger

to:

* WeaponOfChoice: %%* Weapon Of Choice: Each class has it's own weapons that can be equipped.
** %%** AnAxeToGrind
** %%** BareFistedMonk
** %%** {{BFG}}
** %%** CarryABigStick
** %%** DropTheHammer
** %%** MagicWand
** %%** HeroesPreferSwords
** KnifeNut
**
%%** Knife Nut
%%**
KatanasAreJustBetter
** %%** SinisterScythe
** %%** SpellBook
** %%** TheGunslinger
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Directed by Atsushi Hashimoto, Final Fantasy Explorers features epic boss fights, tons of loot, and the trademark JobSystem, as well as the ability to transform into famous ''Final Fantasy'' characters such as Cecil, Cloud and Lightning.

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Directed by Atsushi Hashimoto, Final ''Final Fantasy Explorers Explorers'' features epic boss fights, tons of loot, and the trademark JobSystem, as well as the ability to transform into famous ''Final Fantasy'' characters such as Cecil, Cloud Cloud, and Lightning.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The Magitek Laser attack for Machinists fires a beam of magical energy.



* FrickinLaserBeams: The Magitek Laser attack for Machinists fires a beam of magical energy.
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* MythologyGag: There are a number of references to other games in the series.
** You can gain schematics which allow you to get armor based on the various characters of the series such as [[VideoGame/FinalFantasyIII Onion]] [[VideoGame/DissidiaFinalFantasy Knight]], [[VideoGame/FinalFantasyVI Terra]], [[VideoGame/FinalFantasyVII Cloud, Sephiroth]], [[VideoGame/FinalFantasyVIII Squall]] and others. You can even get Magicite versions of some of the characters, allowing you to use their SignatureMove. The moggle that gives the schematics usually references the world they came from.
** Certain quests that give materials for the cameo outfits reference characters in their description of the questgiver, such as the questgiver of the mission that gives Jenova Cells alluding to Sephiroth. Other times, the quest itself is a reference, such as the mission that gives a key component of the Onion Knight equipment requiring the player to slay dragons [[note]]In ''Final Fantasy III'', [[InfinityPlusOneArmor Onion equipment]] is dropped by dragon enemies.[[/note]]
** Outside of the explicit references, the Gartian Empire seems to model it's military uniforms after [[VideoGame/FinalFantasyTacticsAdvance the Judges]] [[VideoGame/FinalFantasyXII of Ivalice]].
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"Water-sprayingly" was used on World Of


A spin off of the [[RunningGag water-sprayingly popular]] ''Franchise/FinalFantasy'' series.

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A spin off of the [[RunningGag water-sprayingly monster-huntingly popular]] ''Franchise/FinalFantasy'' series.
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* AppliedPhlebotinum: Crystals, which are used for about every technological advance ranging from crafting to battle to airship travel. The plot of the game is basically you're an explorer on a newly discovered island full of the stuff.
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Directed by Atsushi Hashimoto, Final Fantasy Explorers features epic boss fights, tons of loot, and the trademark JobSystem, as well as the ability to transform into famous ''Final Fantasy'' characters such as Cecil or Cloud.

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Directed by Atsushi Hashimoto, Final Fantasy Explorers features epic boss fights, tons of loot, and the trademark JobSystem, as well as the ability to transform into famous ''Final Fantasy'' characters such as Cecil or Cloud.Cecil, Cloud and Lightning.
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Instant Awesome Just Add Ninja is now Gratuitous Ninja. Shoehorning, Zero Context Examples and examples not fitting "unexpected, gratuitous ninja" are being deleted.


* InstantAwesomeJustAddNinja: The Ninja class appears in this game, boasting high evasion stats, the ability to dual-wield daggers, and skills to confuse and debilitate enemies.



* WideOpenSandbox: Of a sort. It is possible to leave town without getting a quest from the desk. Doing so automatically triggers a quest called "Roam the World" where your only objective is to return to town via the menu and has a time limit of 60 minutes, which is plenty of time to explore the island and gather materials or do subquests. However, you still cannot access areas that are blocked off with the purple haze.

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* WideOpenSandbox: Of a sort. It is possible to leave town without getting a quest from the desk. Doing so automatically triggers a quest called "Roam the World" where your only objective is to return to town via the menu and has a time limit of 60 minutes, which is plenty of time to explore the island and gather materials or do subquests. However, you still cannot access areas that are blocked off with the purple haze.
haze.
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* TimedMission: Each quest is on a timer, and reviving after KO will take off a few minutes unless you use a revival item or skill.
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* ArtificialStupidity: Monsters on your side are ''very'' stupid. For what they are (distractions if you have a class that shouldn't be tanking, until they inevitably die) they are alright, but in this type of game, they spend a lot of the battle knocked out. Perhaps the biggest failing of the monsters is the fact that they do not know how to respond to eidolons' rages. Players know to back off, but monsters will stay in, absorbing the hit.
* AttackAttackAttack: Becomes a somewhat valid strategy with certain builds - however, like a monster-hunting game, it ''will'' punish this kind of behaviour, meaning you have to know when to back off.


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* DualBoss: Abherrent Shiva.


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* HitAndRunTactics: Perhaps the best strategy, especially with ranged classes.


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** {{BFG}}


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** SinisterScythe
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* PowerAtAPrice: Dark Knights will, if charging darkness up, be able to use their own health to fuel their attacks, stealing defense from the enemy. The "Sacrifice" ability also deals ''heavy'' damage but it takes a chunk of your health. You're able to pretty much undo this if you have Regen on before or during this.


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* PowerupLetdown: Zig-zagged. Unlocking the Beastmaster class requires you to have made 20 monsters - and the beastmaster has the power to make Atlamiths drop guaranteed. By the time, you get this, you probably won't even ''need'' to craft a new monster since you'll already have a great reliable crew yourself. However, Atlamiths are also required to make accessories, which you ''do'' need....

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* BoringButPractical: Regen. You'll probably find it your highest ranked ability and garnering the most mutations due to its somewhat low cost as well as the fact that major attacks usually are spread far enough apart that you can actually recover ''more'' health with Regen than ''Curaga''. Best part is, you can use it with any class.



* DeathIsASlapOnTheWrist: Dying reduces your remaining time to complete the mission.

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* DamageOverTime: Poison and Burning. You can actually do this as well.
* DeathIsASlapOnTheWrist: Dying reduces your remaining time to complete the mission. In most cases, this is a slap on the wrist... however this can really stack up, especially on the ninja kill.
* DevelopersForesight: Most bosses will turn around or use an area of effect attack (Ramuh's judgement bolt, for example) if you run behind them. Alexander, a StationaryBoss, can be exploited by this - it looks like there is an area wherein you can run ''behind'' him up a tree root and tool off on him there, and he won't use a lot of his damaging attacks. If you do this, Alexander will use a "Tail slam" attack that will send you flying and hurt a ''lot''. Odin, whose hitbox is a large rectangle, will also command Sleipnir to kick you away if you do this too much.
* DifficultySpike: A notable one comes with Bahamut and Diablos (See WakeUpCallBoss), but even more notable is the fact that once you get the Abherrant Eidolons, the game's difficulty ''ramps'' up.



** On higher level missions, where getting hit can result in damage ''exceeding'' 1000, this is actually a ''benefit''.



* GetBackHereBoss: Dryad is this, as is Abherrant Alexander.
** [[spoiler: Gilgamesh does this as well.]]



* PowerCopying: The Blue Mage's signature skill, "Learn", allows them to copy attacks from monsters.

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* NoCureForEvil: Averted. Fenrir and Bahamut drain, but the recovery is so minimal you probably wouldn't even notice. Alexander, however, will cure ''notable'' chunks of health if you take too long.
* PowerCopying: The Blue Mage's signature skill, "Learn", allows them to copy attacks from monsters. [[AntiFrustrationFeatures You only need to see them - unlike other games.]]
* RandomlyDrops: Fortunately a little more fair than other examples of this trope. Subquest rewards can even award you with a good drop, and given that these don't require a five-to-ten minute process, it's easy to [[SaveScumming exploit]] if it doesn't give you the one you want. Good luck doing this with field drops though.
** Also remedied in that this is the special ability with the Thief - the Thief makes it so that rarer items drop more often, and can get an extra roll with the random number generator with "Steal".
** Atmaliths are this... but if you have a Beastmaster and inflict the final blow with Tame, it drops guaranteed.
* StationaryBoss: Alexander - however Abherrant Alexander ''[[OhCrap MOVES]]''.


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* WakeUpCallBoss: It wouldn't be a Monster Hunter-esque game without a couple of these!
** By the time you fight Dryad, if you haven't learned to watch out for the important game alerts (Very Bad Breath) as well as what to do when there is a red circle underneath you, you ''will'' get stuck.
** Diablos and Bahamut are this, for multiple reasons. Diablos uses an attack that starts drawing you ''towards'' it, telling you that if you really haven't gotten good with mobility and conserving your AP, now's a good time to start. Bahamut is, like Phoenix, a boss that alternates between two stances: Flying and Ground. In addition, Megaflare will ''draw'' you towards it - meaning you really ''really'' have to pay attention from now on.
** Amaterasu to a lesser extent - if only to teach you that yes, when you lock onto targets, you ''can'' cycle through them. (The game actually doesn't really tell you you can "Break" pieces like in ''VideoGame/MonsterHunter'')
** Some bosses can be beaten easily by just pummeling them to death and going all out aggro, especially if you [[DiscOneNuke get a good set of weapons early or upgrade a good weapon into an overpowered monstrosity.]] Odin ''punishes'' this kind of behaviour with Zantentsuken. Think he'll just charge at you? Nope - if you're close to him, he'll spin around you and get you with it anyway.
** Gilgamesh and Omega - unlocked after Therion. Sure, Therion was a tough battle, but Therion was presented as the FinalBoss - so of course you expect a challenge. Gilgamesh and Omega, however, true to their nature, will absolutely ''wreck'' you and punish overly-aggressive behaviour, in case Odin hadn't punished you enough already.
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* HitboxDissonance: In your favour on Leviathan, actually. It looks like you're pretty far from it, but depending on its location, your attacks will actually connect despite it looking like your character is at least a meter and a half away with a melee weapon.
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* LegacyBossBattle: Gilgamesh and Omega Weapon appear as endgame bosses.
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* FixedDamageAttack: Cactuars still use "1,000 Needles", and Blue Mages can even learn it as a spell. But what's more impressive is the "1,000 Needles Mode" crystal surge, which causes ALL of your attacks to deal 1,000 damage per hit. The downside is that while it's active, [[PowerAtAPrice you also take 1,000 damage per hit]].

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* FixedDamageAttack: Cactuars still use "1,000 Needles", and Blue Mages can even learn it as a spell. But what's more impressive is the "1,000 Needles Mode" crystal surge, which causes ALL of your attacks to deal 1,000 damage per hit.hit (10,000, if you land a critical). The downside is that while it's active, [[PowerAtAPrice you also take 1,000 damage per hit]].
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* JokeItem: Excalipoor returns once again.

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* JokeItem: Excalipoor returns once again. Subverted in that it doesn't seem to have it's infamous "one damage per hit" effect from the main series.
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* FixedDamageAttack: Cactuars still use "1,000 Needles", and Blue Mages can even learn it as a spell. But what's more impressive is the "1,000 Needles Mode" crystal surge, which causes ALL of your attacks to deal 1,000 damage per hit. The downside is that while it's active, [[PowerAtAPrice you also ''take'' 1,000 damage per hit]].

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* FixedDamageAttack: Cactuars still use "1,000 Needles", and Blue Mages can even learn it as a spell. But what's more impressive is the "1,000 Needles Mode" crystal surge, which causes ALL of your attacks to deal 1,000 damage per hit. The downside is that while it's active, [[PowerAtAPrice you also ''take'' take 1,000 damage per hit]].
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None

Added DiffLines:

* FixedDamageAttack: Cactuars still use "1,000 Needles", and Blue Mages can even learn it as a spell. But what's more impressive is the "1,000 Needles Mode" crystal surge, which causes ALL of your attacks to deal 1,000 damage per hit. The downside is that while it's active, [[PowerAtAPrice you also ''take'' 1,000 damage per hit]].
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* FrickinLaserBeams: The Magitek Laser attack for Machinists fires a beam of magical energy.


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* KamehameHadouken: The Aura Cannon attack for Monks fires a stream of energy from the user's fist.


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* {{Magitek}}: A staple of the ''Final Fantasy'' series, some aspects of civilization in the world of ''Explorers'' are technological in nature. Some attacks, like "Magitek Laser" and "Magitek Lodestar", utilize Magitek; while some monsters, classified as "mechanoids", are similarly technological.
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** The "Trance" ability allows players to channel the power of Eidolons they have captured, such as Ifrit or Shiva; or transform into a character from previous ''Final Fantasy'' games, such as [[VideoGame/FinalFantasyVII Cloud]], [[VideoGame/FinalFantasyX2 Yuna]], [[VideoGame/FinalFantasyVIII Squall]], [[VideoGame/FinalFantasyVI Terra]], or [[VideoGame/FinalFantasyXIII Lightning]]. Doing so also opens up access to their signature abilities as Trans Surges, such as Cloud's Omnislash or Shiva's Diamond Dust.

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** The "Trance" ability allows players to channel the power of Eidolons they have captured, such as Ifrit or Shiva; or transform into a character from previous ''Final Fantasy'' games, such as [[VideoGame/FinalFantasyVII Cloud]], [[VideoGame/FinalFantasyX2 Yuna]], [[VideoGame/FinalFantasyVIII Squall]], [[VideoGame/FinalFantasyVI Terra]], or [[VideoGame/FinalFantasyXIII Lightning]]. Doing so also opens up access to their signature abilities as Trans Trance Surges, such as Cloud's Omnislash or Shiva's Diamond Dust.
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* WideOpenSandbox: Of a sort. It is possible to leave town without getting a quest from the desk. Doing so automatically triggers a quest called "Roam the World" where your only objective is to return to town via the menu and has a time limit of 60 minutes, which is plenty of time to explore the island and gather materials or do subquests. However, you still cannot access areas that are blocked off with the purple haze.
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None

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* JokeItem: Excalipoor returns once again.
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* CanonForeigner: Amateratsu is a new Eidolon created specifically for this game.
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* GenderBender: You can change your character's gender for a small fee. Also, you're not restricted to using [[SuperMode trances]] that match your character's gender.

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* AwfulTruth: [[spoiler: The Eilodons you've been fighting? Yeah, turns out they're trying to keep humans from killing the planet by overusing Crystal Energy.]]



* TheEmpire: They're present, but they don't really do much.



* ExcusePlot: Once upon a time an explorer crash landed on an island he was trying to get to, and then he stuck around to fight monsters and stuff.



* GottaCatchThemAll: In addition to being able to tame monsters, you can "encase" Eilodons to borrow their powers in battle, or to create rare weapons and armor.

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* GottaCatchThemAll: In addition to being able to tame monsters, you can "encase" Eilodons to borrow their powers in battle, or to create rare weapons and armor. Not to mention all the [[PowerCopying Blue Mage]] abilities you can learn.

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