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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/final_fantasy_explorers.png]]
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3-> ''Crystals -- mystic shards with the power of the stars. Through their grace did all life evolve imbued with souls. In time, humankind learned to harness energy from crystals, surpassing other lifeforms. During just such an era, brave souls tackled unexplored lands and battled mighty foes in search of new crystals. The people called them: Explorers.''
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5A spin-off of the [[RunningGag monster-huntingly popular]] ''Franchise/FinalFantasy'' series.
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7The adventure revolves around a four person party of Explorers from the village of Libertas as they venture to the mysterious island of Amostra, which houses an abundance of [[McGuffin Crystals]]. The one problem? Those crystals are guarded by immensely powerful creatures. The Explorers must hunt down these monsters in order to take their crystals, using weapons and armor crafted from the monsters themselves in order to progress.
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9And if this concept is sounding a [[VideoGame/MonsterHunter little bit familiar to you]], you are not alone in thinking that.
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11Directed by Atsushi Hashimoto, ''Final Fantasy Explorers'' features epic boss fights, tons of loot, and the trademark JobSystem, as well as the ability to transform into famous ''Final Fantasy'' characters such as Cecil, Cloud, and Lightning.
12----
13!!This game provides examples of:
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15* AerithAndBob: [[https://youtu.be/VF3AnGHbG6s?t=32m1s This Nintendo Direct]] shows two people fighting side by side: Aerith and Josh.
16* AntiFrustrationFeatures: Picking up an item when you're already maxed out on it automatically converts it to gil.
17* AppliedPhlebotinum: Crystals, which are used for about every technological advance ranging from crafting to battle to airship travel. The plot of the game is basically you're an explorer on a newly discovered island full of the stuff.
18* ArtificialStupidity: Monsters on your side are ''very'' stupid. For what they are (distractions if you have a class that shouldn't be tanking, until they inevitably die) they are alright, but in this type of game, they spend a lot of the battle knocked out. Perhaps the biggest failing of the monsters is the fact that they do not know how to respond to eidolons' rages. Players know to back off, but monsters will stay in, absorbing the hit.
19* AttackAttackAttack: Becomes a somewhat valid strategy with certain builds - however, like a monster-hunting game, it ''will'' punish this kind of behaviour, meaning you have to know when to back off.
20* AwfulTruth: [[spoiler: The Eilodons you've been fighting? Yeah, turns out they're trying to keep humans from killing the planet by overusing Crystal Energy.]]
21* BadassAdorable: The game's chibified art style practically guarantees this.
22* TheBeastmaster: Defeated enemies can be added to the player's party, assisting in battle.
23** "Beastmaster" is also a job you can aquire, which specializes in taming monsters.
24* BoringButPractical: Regen. You'll probably find it your highest ranked ability and garnering the most mutations due to its somewhat low cost as well as the fact that major attacks usually are spread far enough apart that you can actually recover ''more'' health with Regen than ''Curaga''. Best part is, you can use it with any class.
25* CanonForeigner: Amateratsu is a new Eidolon created specifically for this game.
26* CapturedSuperEntity: The "Encase" Crystal Surge can be used on Eidolons reduced to the last of their HP to capture them in magicite, thus allowing you channel their power. Captured Eidolons can also be used in crafting items.
27* CharacterCustomization: You can pick the gender, skin color, eye color, and hair style for your character. And that isn't set in stone: you can freely change any aspect of your character (except for their name, which can't be changed, and gender, which costs money) anytime while you're in Libertas.
28** You can also rename your custom skills.
29* CoOpMultiplayer: Up to four players can explore the same area together.
30* DamageOverTime: Poison and Burning. You can actually do this as well.
31* DeathIsASlapOnTheWrist: Dying reduces your remaining time to complete the mission. In most cases, this is a slap on the wrist... however this can really stack up, especially on the ninja kill.
32* DevelopersForesight: Most bosses will turn around or use an area of effect attack (Ramuh's judgement bolt, for example) if you run behind them. Alexander, a StationaryBoss, can be exploited by this - it looks like there is an area wherein you can run ''behind'' him up a tree root and tool off on him there, and he won't use a lot of his damaging attacks. If you do this, Alexander will use a "Tail slam" attack that will send you flying and hurt a ''lot''. Odin, whose hitbox is a large rectangle, will also command Sleipnir to kick you away if you do this too much.
33%%* DualBoss: Abherrent Shiva.
34%%* TheEmpire: They're present, but they don't really do much.
35* EnergyWeapon: The Magitek Laser attack for Machinists fires a beam of magical energy.
36* EquipmentUpgrade: You can boost your equipment's stats or add extra traits by using the materials you've collected.
37* EquipmentBasedProgression: Explorers don't gain character levels; they're dependent entirely on their equipment. Averted for monsters.
38* ExcusePlot: Once upon a time an explorer crash landed on an island he was trying to get to, and then he stuck around to fight monsters and stuff.
39* FixedDamageAttack: Cactuars still use "1,000 Needles", and Blue Mages can even learn it as a spell. But what's more impressive is the "1,000 Needles Mode" crystal surge, which causes ALL of your attacks to deal 1,000 damage per hit (10,000, if you land a critical). The downside is that while it's active, [[PowerAtAPrice you also take 1,000 damage per hit]].
40** On higher level missions, where getting hit can result in damage ''exceeding'' 1000, this is actually a ''benefit''.
41* GenderBender: You can change your character's gender for a small fee. Also, you're not restricted to using [[SuperMode trances]] that match your character's gender.
42* GetBackHereBoss: Dryad is this, as is Abherrant Alexander.
43** [[spoiler: Gilgamesh does this as well.]]
44* TheGunslinger: The Machinist class uses firearms, from one-handed pistols to {{BFG}}s.
45* GottaCatchThemAll: In addition to being able to tame monsters, you can "encase" Eilodons to borrow their powers in battle, or to create rare weapons and armor. Not to mention all the [[PowerCopying Blue Mage]] abilities you can learn.
46* HitAndRunTactics: Perhaps the best strategy, especially with ranged classes.
47* HitboxDissonance: In your favour on Leviathan, actually. It looks like you're pretty far from it, but depending on its location, your attacks will actually connect despite it looking like your character is at least a meter and a half away with a melee weapon.
48* ItemCrafting: As expected from a ''Monster Hunter''-style game, most of your equipment are forged from materials you've collected.
49* JokeItem: Excalipoor returns once again. Subverted in that it doesn't seem to have it's infamous "one damage per hit" effect from the main series.
50* JobSystem: The Final Fantasy staple. Although the player can swap skills over from other jobs, using said skills outside of their job doubles the MP cost.
51* KamehameHadouken: The Aura Cannon attack for Monks fires a stream of energy from the user's fist.
52* KungFuWizard: A knuckle-using character with spells equipped becomes this.
53* LegacyBossBattle: Gilgamesh and Omega Weapon appear as endgame bosses.
54* LimitBreak: After accruing enough Resonance Power, you gain the ability to use powerful Crystal Surge abilities. When in a Trance state, Trance Surge abilities also open up.
55* LuckBasedMission: Your [[LimitBreak Crystal Surges]] are selected at random, and several sub-quests require you to trigger specific surges.
56* MageMarksman: Give a Machinist some spells and they become this.
57* MagicKnight: While some classes are more proficient in magic than others, all of them can use magic. TheRedMage, in particular, continues its proud tradition of combining magic and swordsmanship in addition to flaunting its signature "Chainspell" skill, which lets it cast spells in rapid succession.
58* {{Magitek}}: A staple of the ''Final Fantasy'' series, some aspects of civilization in the world of ''Explorers'' are technological in nature. Some attacks, like "Magitek Laser" and "Magitek Lodestar", utilize Magitek; while some monsters, classified as "mechanoids", are similarly technological.
59* MonsterAllies: Atmaleths collected from monsters can be taken to the Monster Lab to be converted into allies that can fight by your side.
60* MythologyGag: There are a number of references to other games in the series.
61** You can gain schematics which allow you to get armor based on the various characters of the series such as [[VideoGame/FinalFantasyIII Onion]] [[VideoGame/DissidiaFinalFantasy Knight]], [[VideoGame/FinalFantasyVI Terra]], [[VideoGame/FinalFantasyVII Cloud, Sephiroth]], [[VideoGame/FinalFantasyVIII Squall]] and others. You can even get Magicite versions of some of the characters, allowing you to use their SignatureMove. The moggle that gives the schematics usually references the world they came from.
62** Certain quests that give materials for the cameo outfits reference characters in their description of the questgiver, such as the questgiver of the mission that gives Jenova Cells alluding to Sephiroth. Other times, the quest itself is a reference, such as the mission that gives a key component of the Onion Knight equipment requiring the player to slay dragons [[note]]In ''Final Fantasy III'', [[InfinityPlusOneArmor Onion equipment]] is dropped by dragon enemies.[[/note]]
63** Outside of the explicit references, the Gartian Empire seems to model it's military uniforms after [[VideoGame/FinalFantasyTacticsAdvance the Judges]] [[VideoGame/FinalFantasyXII of Ivalice]].
64* NoCureForEvil: Averted. Fenrir and Bahamut drain, but the recovery is so minimal you probably wouldn't even notice. Alexander, however, will cure ''notable'' chunks of health if you take too long.
65* PowerAtAPrice: Dark Knights will, if charging darkness up, be able to use their own health to fuel their attacks, stealing defense from the enemy. The "Sacrifice" ability also deals ''heavy'' damage but it takes a chunk of your health. You're able to pretty much undo this if you have Regen on before or during this.
66* PowerCopying: The Blue Mage's signature skill, "Learn", allows them to copy attacks from monsters. [[AntiFrustrationFeatures You only need to see them - unlike other games.]]
67* PowerupLetdown: Zig-zagged. Unlocking the Beastmaster class requires you to have made 20 monsters - and the beastmaster has the power to make Atlamiths drop guaranteed. By the time, you get this, you probably won't even ''need'' to craft a new monster since you'll already have a great reliable crew yourself. However, Atlamiths are also required to make accessories, which you ''do'' need....
68* RandomlyDrops: Fortunately a little more fair than other examples of this trope. Subquest rewards can even award you with a good drop, and given that these don't require a five-to-ten minute process, it's easy to [[SaveScumming exploit]] if it doesn't give you the one you want. Good luck doing this with field drops though.
69** Also remedied in that this is the special ability with the Thief - the Thief makes it so that rarer items drop more often, and can get an extra roll with the random number generator with "Steal".
70** Atmaliths are this... but if you have a Beastmaster and inflict the final blow with Tame, it drops guaranteed.
71* StationaryBoss: Alexander - however Abherrant Alexander ''[[OhCrap MOVES]]''.
72* SuperMode:
73** Crystal Surges, which can be activated by using abilities in rapid succession, gives a variety of benefits like elemental effects or increased defenses for a duration.
74** The "Trance" ability allows players to channel the power of Eidolons they have captured, such as Ifrit or Shiva; or transform into a character from previous ''Final Fantasy'' games, such as [[VideoGame/FinalFantasyVII Cloud]], [[VideoGame/FinalFantasyX2 Yuna]], [[VideoGame/FinalFantasyVIII Squall]], [[VideoGame/FinalFantasyVI Terra]], or [[VideoGame/FinalFantasyXIII Lightning]]. Doing so also opens up access to their signature abilities as Trance Surges, such as Cloud's Omnislash or Shiva's Diamond Dust.
75* TakeThat: The [[https://en.wikipedia.org/wiki/Vuvuzela Vuvuzela]] item helps you aggro enemy monsters.
76* TimedMission: Each quest is on a timer, and reviving after KO will take off a few minutes unless you use a revival item or skill.
77* VirtualPaperDoll: Equipped weapons and armor can be seen on your character
78* WakeUpCallBoss: It wouldn't be a Monster Hunter-esque game without a couple of these!
79** By the time you fight Dryad, if you haven't learned to watch out for the important game alerts (Very Bad Breath) as well as what to do when there is a red circle underneath you, you ''will'' get stuck.
80** Diablos and Bahamut are this, for multiple reasons. Diablos uses an attack that starts drawing you ''towards'' it, telling you that if you really haven't gotten good with mobility and conserving your AP, now's a good time to start. Bahamut is, like Phoenix, a boss that alternates between two stances: Flying and Ground. In addition, Megaflare will ''draw'' you towards it - meaning you really ''really'' have to pay attention from now on.
81** Amaterasu to a lesser extent - if only to teach you that yes, when you lock onto targets, you ''can'' cycle through them. (The game actually doesn't really tell you you can "Break" pieces like in ''VideoGame/MonsterHunter'')
82** Some bosses can be beaten easily by just pummeling them to death and going all out aggro, especially if you [[DiscOneNuke get a good set of weapons early or upgrade a good weapon into an overpowered monstrosity.]] Odin ''punishes'' this kind of behaviour with Zantentsuken. Think he'll just charge at you? Nope - if you're close to him, he'll spin around you and get you with it anyway.
83** Gilgamesh and Omega - unlocked after Therion. Sure, Therion was a tough battle, but Therion was presented as the FinalBoss - so of course you expect a challenge. Gilgamesh and Omega, however, true to their nature, will absolutely ''wreck'' you and punish overly-aggressive behaviour, in case Odin hadn't punished you enough already.

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