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Split trope


** Dante's "Neo Dante" outfit is based in both ''[[VideoGame/PrinceOfPersiaWarriorWithin The Prince Of Persia]]'' and the film version of ''Film/TheCrow'', if, somewhat more modern/cyberpunk looking.

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** Dante's "Neo Dante" outfit is based in both ''[[VideoGame/PrinceOfPersiaWarriorWithin The Prince Of Persia]]'' and the [[Film/TheCrow1994 film version version]] of ''Film/TheCrow'', ''Franchise/TheCrow'', if, somewhat more modern/cyberpunk looking.
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* SmokingIsEdgy: This game was a DarkerAndEdgier reboot of the game ''VideoGame/DevilMayCry'', so the new version of Dante was made more angry, crass, and cynical than he originally was. The Tokyo Game Show trailer showed him smoking but this was removed from the game due to backlash.
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* NoCelebritiesWereHarmed: The "Raptor News Network" and Bob Barbas, parodies of Creator/FoxNewsChannel and Bill O'Reilly.

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* NoCelebritiesWereHarmed: The "Raptor News Network" and Bob Barbas, parodies of Creator/FoxNewsChannel Fox News Channel and Bill O'Reilly.
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''[=DmC=]'' was released in North America and Europe on January 15, 2013 for the UsefulNotes/{{Xbox 360}} and UsefulNotes/PlayStation3, and on January 25 for [[UsefulNotes/MicrosoftWindows Windows]]. The game was remastered with a Definitive Edition featuring all DLC included for UsefulNotes/PlayStation4 and UsefulNotes/XboxOne as well as the graphical capabilities of the original PC version. New features include hard-locking on enemies, a higher difficulty mode beyond [[HarderThanHard Dante Must Die]] called "Gods Must Die", new game modifiers such as Turbo (which speeds things up), "Must Style" (where enemies won't take damage until the Stylish Rank is S or higher), and "Hardcore" modes (which introduces gameplay changes that make the game a little closer to the old ''Devil May Cry'' titles), and a Bloody Palace mode for Vergil. There are also new costumes (such as a ''Devil May Cry 1''-styled Dante outfit). Certain gameplay nuances were also tweaked (such as being able to damage enemies with anything when they previously required a specific weapon alignment to be damaged).

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''[=DmC=]'' was released in North America and Europe on January 15, 2013 for the UsefulNotes/{{Xbox Platform/{{Xbox 360}} and UsefulNotes/PlayStation3, Platform/PlayStation3, and on January 25 for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]]. The game was remastered with a Definitive Edition featuring all DLC included for UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/XboxOne Platform/XboxOne as well as the graphical capabilities of the original PC version. New features include hard-locking on enemies, a higher difficulty mode beyond [[HarderThanHard Dante Must Die]] called "Gods Must Die", new game modifiers such as Turbo (which speeds things up), "Must Style" (where enemies won't take damage until the Stylish Rank is S or higher), and "Hardcore" modes (which introduces gameplay changes that make the game a little closer to the old ''Devil May Cry'' titles), and a Bloody Palace mode for Vergil. There are also new costumes (such as a ''Devil May Cry 1''-styled Dante outfit). Certain gameplay nuances were also tweaked (such as being able to damage enemies with anything when they previously required a specific weapon alignment to be damaged).
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Crosswicking

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* PowerUpMagnet: Orbs dropped by enemies automatically fly towards the playable character, unlike the previous games where they drop to the floor by default if they're out-of-range. This feature is present by default, unlike in ''VideoGame/DevilMayCry4'' where the "Get More Orbs" skill must be purchased first to achieve a similar result.
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Crosswicking

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* HelpfulMook: The series' GoombaSpringboard mechanic lets you use the {{Mooks}} as makeshift platforms. Oftentimes, this can be used for SequenceBreaking with the Demon Pull ability.
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Crosswicking

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* CigaretteBurns: The debut trailer depicted Dante putting his cigarette out on a demon's face while holding it in a headlock.
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trope disambig


* BladeOnAStick: Over the course of the game, Dante unlocks the ability to turn his sword Rebellion into an axe (Arbiter), a scythe (Osiris), a pair of gauntlets (Eryx), and a pair of shurikens (Aquila).
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* EldritchLocation: Limbo City, which is full of demons and can transform and warp into completely new environments.

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* EldritchLocation: Limbo City, which is actually full of demons and can transform and warp into completely new environments.or distorted environments as it attempts to trap its victims into the DarkWorld.
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nephilim already is plural


* AdaptationSpeciesChange: Dante and Vergil's mother, Eva, was a human in the original series. In this depiction, she was an angel. As a result, this also means the same treatment applies to Dante and Vergil; being changed from {{Human Demon Hybrid}}s to [[BornOfHeavenAndHell half-angel/half-demon nephilims]].

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* AdaptationSpeciesChange: Dante and Vergil's mother, Eva, was a human in the original series. In this depiction, she was an angel. As a result, this also means the same treatment applies to Dante and Vergil; being changed from {{Human Demon Hybrid}}s to [[BornOfHeavenAndHell half-angel/half-demon nephilims]].nephilim]].



* BornOfHeavenAndHell: Nephilims are beings who are born from the union of angels and demons with both Dante and Vergil being one. They can kill demons and are able to travel through Limbo.

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* BornOfHeavenAndHell: Nephilims Nephilim are beings who are born from the union of angels and demons with both Dante and Vergil being one. They can kill demons and are able to travel through Limbo.



* NonhumanHumanoidHybrid: Dante and Vergil have been re-imagined as half-demon and half-angel Nephilims.

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* NonhumanHumanoidHybrid: Dante and Vergil have been re-imagined as half-demon and half-angel Nephilims.Nephilim.
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** Later, the story of the angelic/demonic war, Sparda and Eva's love, their sons, and Sparda's ultimate fate uses a series of graffiti murals, including a nod to Gustav Klimt.

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** Later, the story of the angelic/demonic war, Sparda and Eva's love, their sons, and Sparda's ultimate fate uses a series of graffiti murals, including a nod to Gustav Klimt.Creator/GustavKlimt.
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** Angel-element enemies never have shields, since every reliable method that can break shields is Demon-infused.

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** Angel-element enemies never have shields, since every reliable method that can break shields is Demon-infused. This is changed in the ''Definitive Edition'' due to difficulty and gameplay rebalance. Angel-element shield enemies do exist, but shields are usually easier to break compared to Demon-element shield. Unless playing on a harder difficulty.
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* BreakingOldTrends: ''[=DmC=]'' no longer relies on the {{Metroidvania}}-esque level design that's present in the past games of the series. Save for the cutscene transitions, the stages are now seamless, unlike the past games where you had to go through or interact with doors and gates when moving to the next area. As a result, the map and mini-map features are no longer present. The next game released, ''VideoGame/DevilMayCry5'', followed what ''[=DmC=]'' did in this aspect, thus the metroidvania elements became a relic of the past.

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An Axe To Grind is no longer a trope


Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the StanceSystem, for instance, now involves Dante switching between [[YinYangBomb demonic and angelic powers]] on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the [[CoolSword classic longsword]], a [[AnAxeToGrind demonic axe]], an [[SinisterScythe angelic scythe]], and [[PowerFist flaming gauntlets]]. Dante's signature [[LimitBreak Devil Trigger]] also returns, now allowing you to temporarily [[TimeStandsStill freeze time]] for even more carnage. Exploration and platforming makes use of the Malice, where Dante alternates between the [[RealIsBrown gloomy-looking real world]] and a [[DarkWorld demonic parallel world]] with [[EldritchLocation distorted architecture]] and [[BrightIsNotGood vivid colors]] where [[EverythingTryingToKillYou even the city itself is trying to kill you]].

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Gameplay combines multiple elements from previous entries, with further emphasis on platforming and aerial combos: the StanceSystem, for instance, now involves Dante switching between [[YinYangBomb demonic and angelic powers]] on the fly in both combat and exploration segments. However, a large arsenal of weapons is still available, including the [[CoolSword classic longsword]], a [[AnAxeToGrind demonic axe]], axe, an [[SinisterScythe angelic scythe]], and [[PowerFist flaming gauntlets]]. Dante's signature [[LimitBreak Devil Trigger]] also returns, now allowing you to temporarily [[TimeStandsStill freeze time]] for even more carnage. Exploration and platforming makes use of the Malice, where Dante alternates between the [[RealIsBrown gloomy-looking real world]] and a [[DarkWorld demonic parallel world]] with [[EldritchLocation distorted architecture]] and [[BrightIsNotGood vivid colors]] where [[EverythingTryingToKillYou even the city itself is trying to kill you]].



* AnAxeToGrind: Arbiter, one of the Devil Arms.
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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


** You were expecting the much-hyped [[HornyDevils succubus]] to be some kind of tantalizing beauty? No. [[http://vignette3.wikia.nocookie.net/devilmaycry/images/a/a3/Poison_DmC.jpg/revision/latest?cb=20120607035604 It's not]].

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** You were expecting the much-hyped [[HornyDevils [[SuccubiAndIncubi succubus]] to be some kind of tantalizing beauty? No. [[http://vignette3.wikia.nocookie.net/devilmaycry/images/a/a3/Poison_DmC.jpg/revision/latest?cb=20120607035604 It's not]].



** The most glaring example is Poison the Succubus. In other media, succubi are usually portrayed as very attractive, winged HornyDevils, while this Succubus of ''[=DmC=]'' is a vulgar, disgusting and multi-armed caterpillar. The [[SadlyMythtaken mythological resemblance is only "partially" accurate]], since in the original myths and medieval demonology texts, succubi were hideous beings that used {{Glamour}} to appear as beautiful women and seduce men in their sleep.

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** The most glaring example is Poison the Succubus. In other media, succubi are usually portrayed as [[HotAsHell very attractive, winged HornyDevils, bat-winged women]], while this Succubus of ''[=DmC=]'' is a vulgar, disgusting and multi-armed caterpillar. The [[SadlyMythtaken mythological resemblance is only "partially" accurate]], since in the original myths and medieval demonology texts, succubi were hideous beings that used {{Glamour}} to appear as beautiful women and seduce men in their sleep.
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Crosswicking

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* TennisBoss:
** Dante can parry Mundus' meteors and [[spoiler:Vergil's Summoned Swords]]. Just time your attack (which works in both versions of the game), or make sure that Prop/Shredder's attack frames are active (which unfortunately no longer works in the Definitive Edition).
** In an inverted case, the player can throw their Arbiter's axe head at enemies, and some late-game enemies or BossInMookClothing will hit it back if their defenses are up. If the player manages to time it right, they can then stun the enemy by hitting it back, turning this into one of the shortest applications of this trope.
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Per TRS, this is YMMV


* DifficultySpike: Son of Sparda difficulty is a big spike from Nephilim since enemies are more aggressive and do a ''lot'' more damage with some bosses killing you in as little as three hits.

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Clean-up effort for misplaced tropes. According to discussions with the “Are these Character Tropes?” forum, some event/plot/dialogue tropes would have to be moved back to the main article/game pages. Among other reasons, these tropes aren’t supposed to be listed on the Character pages, especially if they're not a recurring trend/intrinsic trait for this character, or if the trope example’s context doesn’t actually apply to this specific character alone.


* ArmorPiercingQuestion: The Order's primary goal is to take down Mundus and his forces, so when Phineas asks "And if you do kill Mundus... [[{{Foreshadowing}} Who will take his place?]]" to Dante, the young devil hunter becomes silent and ponders for a while. [[spoiler:It becomes the final plot twist of the game.]]



* LaResistance: The Order, a resistance group fighting Mundus and his demonic forces.

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* LaResistance: The Order, a resistance group fighting Mundus and his demonic forces. Vergil is their leader, while Kat is a very important member due to her powers. The game's plot revolves around Dante being recruited to aid the Order's goals.



* OminousMultipleScreens: Mundus has a room of these, which are live footage of his demonic surveillance cameras.



* PietaPlagiarism: The flashback of Eva's death has a shot where Dante cradles his mother's corpse. Also count as an inversion seeing as a Pièta usually involves the Virgin Mary cradling the dead body of Jesus (ie. mother cradling son).

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* PietaPlagiarism: The flashback of Eva's death has a shot where Dante cradles his mother's corpse. Also count It also counts as an inversion inversion, seeing as a Pièta usually involves the Virgin Mary cradling the dead body of Jesus (ie.(i.e. mother cradling son).



* PropagandaMachine: The demon run "Raptor News Network" that slanders Dante and the Order.

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* PropagandaMachine: The demon Hosted by Bob Barbas, the demons run "Raptor News Network" that slanders Dante and the Order.


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* StrawmanNewsMedia: All of the Raptor News Network functions as this. Apart from being an unsubtle satire of Fox News, it functions as a PropagandaMachine that slanders Dante and The Order.


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* WholePlotReference: The Virility softdrink factory and Poison the Succubus's role in the plot have drawn a lot of similarities with the ''{{WesternAnimation/Futurama}}'' episode "Fry and the Slurm Factory".
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* DifficultySpike: Son of Sparda difficulty is a big spike from Nephilim since enemies are more aggressive and do a ''lot'' more damage with some bosses killing you in as little as three hits.
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* SexualKarma: Though he [[InformedAttribute isn't shown doing it]], there's a clear contrast between how the heroic Dante is a hit with the dancers at the night club and states to get laid a lot and how the villainous Mundus' sex scene with Lilith is not arousing at well, as well as unfulfilling to him.
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** The level design often incorporates enemy encounters in freely-open areas that also involve some platforming. You're expected to deal with all enemies first before you can properly traverse the environment to reach your objective. However, speedrunners exploit the [[GoombaSpringboard Enemy Step]] ability to turn the enemies into makeshift platforms, allowing them to reach the objective before the enemy encounters could even end.

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** The level design often incorporates enemy encounters in freely-open areas that also involve some platforming. You're expected to deal with all enemies first before you can properly traverse the environment to reach your objective. However, speedrunners exploit the [[YouWillNotEvadeMe Ophion Demon Pull]] and [[GoombaSpringboard Enemy Step]] ability abilities to turn the enemies into makeshift floating platforms, allowing them to reach the objective before the enemy encounters could even end.

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Per Administrivia.How To Write An Example, "trope-slashing" is not allowed. Also commenting these out for now because they're zero-context examples.


%%* BossInMookClothing: Tyrants, Witches, Dreamrunner and Butchers.



* MiniBoss[=/=]BossInMookClothing: Tyrants, Witches, Dreamrunner and Butchers.

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* SequenceBreaking: The premise of Mission 3 requires Dante to obtain the Angel Dash ability to cross the chasm which separates him from Kat and the only exit of that level. But once you have already unlocked that ability from your [[NewGamePlus previous playthroughs]], you can simply Angel Dash your way towards the exit after the first battle, allowing you to end the level in a span of a few minutes.

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* SequenceBreaking: SequenceBreaking:
**
The premise of Mission 3 requires Dante to obtain the Angel Dash ability to cross the chasm which separates him from Kat and the only exit of that level. But once you have already unlocked that ability from your [[NewGamePlus previous playthroughs]], you can simply Angel Dash your way towards the exit after the first battle, allowing you to end the level in a span of a few minutes.minutes.
** The level design often incorporates enemy encounters in freely-open areas that also involve some platforming. You're expected to deal with all enemies first before you can properly traverse the environment to reach your objective. However, speedrunners exploit the [[GoombaSpringboard Enemy Step]] ability to turn the enemies into makeshift platforms, allowing them to reach the objective before the enemy encounters could even end.

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